Dungeons & Dragons
Dungeons & Dragons (D&D Fifth Edition)
Pages
Books
| 2014-08 | Starter Set • PHB • DMG • MM |
| 2014-08 | DM’s Screen, Tyranny of Dragons (GF9) |
| 2014-08 | TD Hoard of the Dragon Queen (Kobold Press) |
| 2014-10 | TD the Rise of Tiamat (Kobold Press) |
| 2015-04 | DM’s Screen, Elemental Evil (GF9) |
| 2015-04 | EE Princes of the Apocalypse (Sasquatch) |
| 2015-04 | Character Token Set (GF9) |
| 2015-06 | BS New d20 Modern • ᴜᴀ Modern Magic |
| 2015-09 | DM’s Screen, Rage of Demons (GF9) |
| 2015-09 | RD Out of the Abyss (Green Ronin) |
| 2015-11 | Sword Coast Adventurer’s Guide |
| 2016-04 | Plane Shift: Zendikar (MtG) |
| 2016-03 | Curse of Strahd |
| 2016-03 | DM’s Screen, Curse of Strahd (GF9) |
| 2016-03 | Tarokka Deck, Curse of Strahd (GF9) |
| 2016-08 | Plane Shift: Innistrad (MtG) |
| 2016-09 | Storm King’s Thunder |
| 2016-09 | DM’s Screen, Storm King’s Thunder (GF9) |
| 2016-11 | Volo’s Guide to Monsters |
| 2017-02 | Plane Shift: Kaladesh (MtG) |
| 2017-04 | Tales from the Yawning Portal |
| 2017-04 | UA Starter Spells |
| 2017-07 | Plane Shift: Amonkhet (MtG) |
| 2017-08 | Character Sheets |
| 2017-09 | Tomb of Annihilation |
| 2017-09 | DM’s Screen, Tomb of Annihilation (GF9) |
| 2017-09 | Map Set, Tomb of Annihilation (GF9) |
| 2017-11 | Xanathar’s Guide to Everything |
| 2017-11 | DM’s Screen Reincarnated |
| 2018-05 | Mordenkainen’s Tome of Foes |
| 2018-07 | Wayfinder’s Guide to Eberron • ᴜᴀ Races of Eberron |
| 2018-09 | WD Dragon Heist |
| 2018-10 | Core Rules Gift Set (Limited Edition) |
| 2018-10 | Art & Arcana (Special Edition Boxed Set) |
| 2018-11 | Guildmaster’s Guide to Ravnica • GGR Maps and Miscellany • GGR Dice |
| 2018-11 | WD Dungeon of the Mad Mage |
| 2018-12 | WD City of the Dead Statues & Monuments $50 |
Spellbook Cards
|
|
- GF9 73923 Monster Cards: Challenge 0–5
- GF9 73924 Monster Cards: Challenge 6–16
Licensed
- 2016-11 Tome of Beasts (Kobold Press)
- 2017-09 OAR-1 Into the Borderlands • FEF-14 Beneath the Keep (Goodman Games)
- Caves of Chaos (GF9)
GF9 maps
- Drow Sanctum (72779)
- Temple of Lolth (72780)
- Caverns of the Underdark (72801)
- Caverns of the Underdark: 3D Adventure Set (72802)
Ultra ᴘʀᴏ Character Folios:
- ᴜᴘ85276 “Giant Killer” Character Folio (AC)
- ᴜᴘ85279 “Dungeon Crawl” Character Folio (JO)
- ᴜᴘ85278 “Drow Attack” Character Folio
- ᴜᴘ85277 “Tavern Brawl” Character Folio (RS)
- ᴜᴘ85305 “Wizard” Character Folio (JS)
- ᴜᴘ86512 “Demogorgon” Character Folio
- ᴜᴘ86715 “Drizzt” Character Folio
- ᴜᴘ86716 “Papazotl’s Tomb” Character Folio (MB)
- ᴜᴘ86717 “Tomb of Annihilation” Character Folio
Glossary
Conditions
HP maximum |
Ability checks against |
Attack rolls against |
Speak |
Actions & Reactions |
Strength saves |
Dexterity saves |
Other saves |
Speed |
Ability checks by |
Attack rolls by |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | A | - | - | - | - | - | - | ? | D | Blinded |
| - | A | - | - | - | - | - | - | - | - | NO | Charmed |
| - | - | - | - | - | - | - | - | - | ? | - | Deafened |
| - | - | - | - | - | - | - | - | - | D | - | Exhaustion 1 |
| - | - | - | - | - | - | - | - | ½ | D | - | Exhaustion 2 |
| - | - | - | - | - | D | D | D | ½ | D | D | Exhaustion 3 |
| ½ | - | - | - | - | D | D | D | ½ | D | D | Exhaustion 4 |
| ½ | - | - | - | - | D | D | D | 0 | D | D | Exhaustion 5 |
| N/A | - | - | NO | NO | D | D | D | N/A | N/A | N/A | Exhaustion 6 |
| - | - | - | - | - | - | - | - | ? | D | D | Frightened |
| - | - | - | - | - | - | - | - | 0 | - | - | Grappled |
| - | ? | D | - | - | - | - | - | - | ? | A | Invisible |
| - | - | - | - | NO | - | - | - | - | NO | NO | Incapacitated |
| - | - | A | - | NO | FAIL | FAIL | - | - | NO | NO | Stunned |
| - | - | Ac | NO | NO | FAIL | FAIL | - | 0 | NO | NO | Paralyzed |
| - | - | Ac | NO | NO | FAIL | FAIL | - | 0 | NO | NO | Unconscious |
| - | - | A? | NO | NO | FAIL | FAIL | - | 0 | NO | NO | Petrified |
| - | - | - | - | - | - | - | - | - | D | D | Poisoned |
| - | ? | - | - | - | - | - | - | ? | - | D | Prone |
| - | - | A | - | - | - | D | - | 0 | - | D | Restrained |
Entities
- Daern
- Oeridian hero-god of defenses and fortifications.
- Ehlonna
- Oerth goddess of forests, woodlands, flora, fauna, and fertility. Known to elves as “Ehlenestra”. Analogous to the Faerûnian and Finnish Mielikki
- Heward
- Oerth hero-god of bards and musicians.
- Hadar
- an elder evil aka the Dark Hunger.
People
- Harpers
- — ☾
- archmages
- Abi-Dalzim – from Oerth (evil)
- Aganazzar – from Faerûn
- Bigby ➇ – from Oerth (Rob Kuntz)
- Drawmij ➇ – from Oerth (Jim Ward)
- Elminster ☾ – from Faerûn (Ed Greenwood)
- Evard the Black – from Oerth (evil)
- Leomund ➇ – from Oerth (Len Lakofka)
- Maximilian – otherwise unknown.
- Melf – grey elf from Oerth (Luke Gygax)
- Mordenkainen ➇ – from Oerth (Gary Gygax)
- Nystul ➇ – from Oerth (Mike Nystul)
- Otiluke ➇ – from Oerth (Luke Gygax)
- Otto ➇ – from Oerth (Rob Kuntz)
- Rary ➇ – from Oerth (Brian Blume)
- Tenser ➇ – from Oerth (Ernest Gygax)
- Snilloc – from Faerûn (Dave Collins, from Jeff Grubb’s pre-FR Toril)
- Tasha – from Oerth (evil, named for a little girl who wrote to Gygax)
Places
- Agathys
- last planer layer of Tarterus.
- Beastlands
- —
- Faerûn
- —
- Moil
- a city turned into a demiplane of undead by Orcus.
- Worldscape
- —
- City
- a town large enough to support a cathedral.
- Town
- a village large enough to support a regional marketplace.
- Village
- a community large enough to support a church.
King Emperor Emperor Empire King King Kingdom Prince Prince Principality ArchdukeArchduchy Earl Duke Duke Duchy Marquis Border County Sheriff Count Count Shire/County Viscount Baron Baron Baron Barony Bailiff Knight Baronet Knight Esquire Parish cathedral City fortified Borough market Town Constable church Village Hamlet
Things
- Round
- 6-seconds of time during combat.
- Turn
- a combatants turn to act during a round of combat.
Vision and Light
The most fundamental tasks of adventuring—noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few—rely heavily on a character's ability to see. Darkness and other effects that obscure vision can prove a significant hindrance.
A given area might be lightly or heavily obscured.
- Lightly obscured
- An area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.
- Heavily obscured
- An area—such as darkness, opaque fog, or dense foliage—blocks vision entirely. A creature in a heavily obscured area effectively suffers from the blinded condition (see appendix A).
The presence or absence of light in an environment creates three categories of illumination: bright light, dim light, and darkness.
- Bright light
- Lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a specific radius.
- Dim light
- Also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light.
- Darkness
- Creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.
Blindsight
A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have this sense.
Darkvison
Many creatures in the worlds of D&D, especially those that dwell underground, have darkvision. Within a specified range, a creature with darkvision can see in darkness as if the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can’t discern color in darkness, only shades of gray.
Truesight
A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form of a shapechanger or a creature that is transformed by magic, Furthermore, the creature can see into the Ethereal Plane.