Shadowrun

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Seattle

Districts, Security, Gangs, etc.

SR5

  • Attribute Ratings can go up to 11 (depending on race).
    • Karma costs: new Rating × 5.
  • Skill Ratings can go up to 12 (13 with Aptitude), and may have specializations for +2 dice.
    • Karma costs: Active: nR × 2; Group: nR × 5; Knowledge/Language: nR × 1.
  • Adept powers
  • Missions
  • Qualities
  • category:Shadowrun
  • category:Shadowrun critters
  • Technomancers (see "Resonant Streams", Kill Code, pp.88–91,132–134)
  • SR5 FAQ

Final calculations

   
Initiative Int + Rea +1D6
Astral Int × 2 +2D6
Matrix AR Int + Rea +1D6
Matrix VR (Cold Sim) Int + Data Processing +3D6
Matrix VR (Hot Sim) Int + Data Processing +4D6
Limit, Mental ( Log×2 + Int + Wil ) / 3 (round up)
Limit, Physical ( Str×2 + Bod + Rea ) / 3 (round up)
Limit, Social ( Cha×2 + Wil + Ess ) / 3 (round up)
Condition Monitor, Physical ( Bod + Augmentations ) / 2 + 8 (round up)
Condition Monitor, Stun ( Wil + Augmentations ) / 2 + 8 (round up)
Overflow Bod + Augmentations
Composure Cha + Wil
Judge Intentions Cha + Int
Lifting/Carrying Bod + Str
Memory Log + Wil
Movement Rates (m/CT)(SR5-162)
Metatype Walk Run Sprint
Dwarf, Troll Agl×2 Agl×4 +1m / hit
Elf, Human, Ork Agl×2 Agl×4 +2m / hit

Advancement

Maximum improvement per downtime (every three months for extended downtime).

Attributes
1 Attribute, +2 Ratings
All Skills
Log/2 Skills, +3 Ratings per downtime.
Skill Groups
1 Group, +1 Rating
Advancement Karma Time
Attributes NR×5 NR Weeks
Skill Groups NR×5 NR × 2 Weeks
Specialization 7 1 Month
Skill NR×2 NR 1–4: NR Days
NR 5–8: NR Weeks
NR 9+: NR × 2 Weeks
Know./Lang. NR×1
Spell 5 12 / ( Int + Type [lodge Force] ) Days
Complex Form 4 12 / ( Int + Software [Mental] ) Days
Initiate Level 10+NG×3
Submersion Level 10+NG×3
Martial Arts Style 7 1 Month (and 2,500¥ for instruction)
Martial Arts Tech. 5 2 Weeks (and 1,500¥ for instruction)
Quality (+ or −) Cost×2

Instructors and Tutorsofts

Instructors follow the standard rules for and need a minimum skill rank of 4 or the skill rank you are training to, whichever is higher. Instructors may train individual skills, groups, or train specializations. Instruction is also used to teach spells, complex forms, rituals, and various other techniques.

Tutorsofts are virtual private tutors that aid you in learning a specific skill. The tutorsoft makes Instruction Tests with a dice pool equal to its Rating ×2. Tutorsofts cannot teach skills based on Magic or Resonance.

Type Avail Cost
Instructor (R 4–13) R×2 R × 10¥ per day
Tutorsoft (R 1–6) R R × 400¥

If the player is able to find an instructor to train them and help them perfect their techniques, the time it takes to improve their skill is reduced by 25% (round down). Tutorsofts work similarly.

Karma/Nuyen Trading

Shadowrun Missions, Season 5, FAQ, p. 11

Is there a Cash for Karma (or Karma for Cash) option?
 
Yes! Once between each Missions adventure you may choose Working for The Man or to Work for the People.
Working for The Man: You can trade 1 Karma for 2,000¥. This represents going out and doing dirty, sleazy, or simply boring, grunt work for a company or corporation. It pays well, but eats away at your soul.
Work for the People: You can trade 2,000¥ for 1 Karma. This represents going out and doing some pro-bono runner work, helping out at a local soup kitchen, or doing some volunteer work. It costs you a little something, but you feel better about yourself afterward.
In either case, you may only trade away or gain a maximum of 5 Karma each time you are Working for The Man or Work for the People, and it takes one week of downtime during which you can do nothing else. You cannot do this again until after you pull another Shadowrun.
Your total earned Karma does not change, regardless of how much you are Working for The Man or Work for the People.

Book list

  • SR5 26S027 Bullets & Bandages
  • SR5 26S032 Aetherology
  • SR5 26S033 Parazoology 2
  • SR5 26S034 10 Mercs
  • SR5 26S035 Coyotes
  • SR5 26S036 The Assassin’s Primer
  • SR5 26S037 Ten Terrorists
  • SR5 26S038 Nothing Personal
  • SR5 26S039 Shadow Spells
  • SR5 26S040 Gun H(e)aven 3
  • SR5 26S041 Sail Away, Sweet Sister
  • SR5 26S042 Sioux Nation (Shadows in Focus)
  • SR5 26S043 Cheyenne (Shadows in Focus: City by Shadow)
  • SR5 26S044 Starving the Masses (Shadows in Focus: Sioux Nation)
  • SR5 26S045 Butte (Shadows in Focus: City by Shadow)
  • SR5 26S046 Counting Coup (Shadows in Focus: Sioux Nation)
  • SR5 26S047 San Francisco Metroplex (Shadows in Focus: City by Shadow)
  • SR5 26S048 Metrópole (Shadows in Focus: City by Shadow)
  • SR5 26S049 Morocco (Shadows in Focus: City by Shadow)
  • SR5 26S050 Casablanca-Rabat (Shadows in Focus: City by Shadow)
J: SR5 27000 Core Rulebook
 : SR5 27000 Core Rulebook (Master Index)
LE: HJ SR5 27002 Run & Gun (Combat)
LE: H SR5 27003 Street Grimoire (magic)
LE: J SR5 27004 Run Faster
LE: H SR5 27005 Chrome Flesh (augmentation)
LE: H SR5 27006 Data Trails (matrix)
LE: H SR5 27007 Rigger 5.0
LE: H SR5 27008 Howling Shadows (critters)
LE: SR5 27009 Court of Shadows (alternate)
: SR5 27010 Anarchy (alternate)
LE: H SR5 27011 Forbidden Arcana (magic)
LE: J SR5 27012 Street Lethal (combat)
 : LE SR5 27013 Kill Code (matrix)
Va: SR5 27101 Beginner Box (SR5)
: SR5 27102 Alphaware, Runner’s Toolkit (box)
: SR5 27110 Seattle Sprawl (Box Set)
Va: SR5 27200 Stolen Souls (Deep Shadows HC)
Va: SR5 27201 Hard Targets (Deep Shadows HC)
 : SR5 27202 Cutting Aces (Deep Shadows)
Va: SR5 27203 Better Than Bad (Deep Shadows SC)
: SR5 27230 Denver (Plot)
Va: SR5 27231 Dark Terrors (Plot SC)
Va: SR5 27300 Lockdown (Boston) (Plot HC)
Va: SR5 27400 Splintered State (Adventure)
Va: SR5 27401 Serrated Edge (Denver 1)
 : SR5 27402 False Flag (Denver 2)
Va: SR5 27403 Ripping Reality (Denver 3)
: SR5 27404 - (Black Lodge 1)
 : SR5 27405 Toxic Alleys (Adventure)
: SR5 27406 - ()
: SR5 27407 - ()
: SR5 27408 - ()
Va: SR5 27409 Battle of Manhattan (Boardroom Backstabs 3)
Va: SR5 27450 Bloody Business (Campaign HC)
: SR5 27451 Market Panic (Campaign)
Va: SR5 27452 Book of the Lost (Campaign)
O: SR5 27453 No Future (Background HC)
Va: SR5 27454 The Neo-Anarchist Streetpedia (Background HC)
Va: SR5 27480 Sprawl Wilds (Missions Compilation)
 : SR5 27481 Firing Line (Missions Compilation)
Va: SR5 27482 London Falling (Missions Compilation)
: SR5 27483 - ()
: SR5 27484 - ()
Va: SR5 27485 Boundless Mercy (Missions Compilation)
: SR5 27486 Chicago Chaos (Alternate)
: SR5 27500 Gear Cards (utility)
: SR5 27501 Corporate Hideouts ()
: SR5 27502 Spell Cards (utility)
: SR5 27503 - ()
: SR5 27504 - ()
Va: SR5 27505 GM Screen ()
Va: SR5 27506 The Complete Trog (Sourcebook SC)
: SR5 27510 Sixth World Tarot ()
: SR5 28000 Sprawl Gangers (Miniatures game)
: SR6 28000 Core Rulebook (SRxxx)
Va: SR6 28010 Sixth World Beginner Box (SRxxx)
  • SR5 27M 05-01 Missions: Chasin’ the Wind
  • SR5 27M 05-02 Missions: Critic’s Choice
  • SR5 27M 05-03 Missions: Gone Long Gone
  • SR5 27M 05-04 Missions: Liberation
  • SR5 27M 05-05 Missions: While the City Sleeps
  • SR5 27M 05-06 Missions: Take a Chance
  • SR5 27M 06-01 Missions: Ten Fifty-Seven
  • SR5 27M 06-02 Missions: Amber Waves of Grain
  • SR5 27M 06-03 Missions: Anvient Rumblings
  • SR5 27M 06-04 Missions: Tick Tock
  • SR5 27M 06-05 Missions: Healing the Sick
  • SR5 27M 06-06 Missions: Falling Angels
  • SR5 27 PM001 Missions: Killing Pawn (Prime)
  • SR5 27 PM002 Missions: A Holy Piece of Wetwork (Prime)
  • SR5 27 PM003 Missions: - (Prime)
  • SR5 27 PM004 Missions: - (Prime)
  • SR5 27 PM005 Missions: Jumping Ship (Prime)
  • SR5 SMH 201601 Missions: UnCONventional Warfare (2016 April 1)
  • SR5 SMH 201701 Missions: Scene It All Before (2017 April 1)
  • SR5 27M 07-01 Missions: The Deck Job
  • SR5 27M 07-02 Missions: Collective Action
  • SR5 27M 07-03 Missions: Special Investigation Unit
  • SR5 27M 07-04 Missions: Do No Harm
  • SR5 27M 07-05 Missions: A Little Wetwork