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'''''[[Dungeons & Dragons]]''''' <small>(''D&D'' Fifth Edition)</small>
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{| class="aside d20 zebra center c1r" style="clear:right;"
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|+ <span class="nw" style="font-size:calc(1em - 3px);">5E Advancement</span>
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!XP !!Lev. !!Prof. !!Feats
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|&mdash; ||class=in1|1 ||style="border-top:1px solid gray"|'''+2''' ||style="border-top:1px solid gray;"|'''&ndash; †'''
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|300 ||class=in1|2 ||+2 ||&ndash; †
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|2,700 ||class=in1|4 ||+2 ||style="border:1px solid gray; border-width:1px 0 0 1px;"|'''1 †'''
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|6,500 ||class=in1|5 ||style="border-top:1px solid gray"|'''+3''' ||1 †
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|34,000 ||class=in1|8 ||+3 ||style="border:1px solid gray; border-width:1px 0 0 1px;"|'''2 †'''
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|48,000 ||class=in1|9 ||style="border-top:1px solid gray"|'''+4''' ||2 †
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|64,000 ||10 ||+4 ||2 †
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|85,000 ||11 ||+4 ||2 †
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|100,000 ||12 ||+4 ||style="border:1px solid gray; border-width:1px 0 0 1px;"|'''3 †'''
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|120,000 ||13 ||style="border-top:1px solid gray"|'''+5''' ||3 †
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|140,000 ||14 ||+5 ||3 †
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|195,000 ||16 ||+5 ||style="border:1px solid gray; border-width:1px 0 0 1px;"|'''4 †'''
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|225,000 ||17 ||style="border-top:1px solid gray"|'''+6''' ||4 †
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|305,000 ||19 ||+6 ||style="border:1px solid gray; border-width:1px 0 0 1px;"|'''5 †'''
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|355,000 ||20 ||style="border:1px solid gray; border-width:0 1px 1px 0;"|+6 ||5 †
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|colspan=4|†<small> +1 in some games.</small>
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|}
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{| class="aside d20 zebra center c1c" style="clear:right;"
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|+ <span class="nw" style="font-size:calc(1em - 3px);">5E Point Buy</span>
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|-
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!Score!!Cost
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|&nbsp;||style="border-top:1px solid gray;" class="pl0"|27
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|}
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'''''Dungeons & Dragons''''' <small>(Fifth Edition)</small>
 +
 
 +
* [[Silvesti_wiki#Campaigns|Campaigns]]
 +
* '''[[D&D Glossary (5E)]]'''
 +
* [[Races (5E)|Races]] • [[Background]]s • [[Feats (5E)|Feats]] • [[Tool proficiency|Tool proficiencies]] • [[Downtime]]
 +
* [[Classes (5E)|Classes]] • [[Pantheons (5E)|Pantheons]] • [[Domains (5E)|Domains]] • [[Spell list (5E)|Spell list]] & [[Spell (5E)|Spell details]]
 +
* [[Equipment (5E)|Equipment]] • [[Magic item list (5E)|Magic item list]] & [[Magic items (5E)|Magic item details]]
 +
* [[Monsters (5E)|Monsters]]
 +
* ''[[Unearthed Arcana]]''
 +
 
 +
* [https://media.wizards.com/2020/dnd/downloads/SA-Compendium.pdf ''Sage Advice Compendium'' <small>v2.6</small>] <small><small>(2020-11-10)</small></small>
 +
* General errata:
 +
** ''Player’s Handbook'' <small>(2014 Aug.)</small> [https://media.wizards.com/2020/dnd/downloads/PH-Errata.pdf v2.0.2]
 +
** ''Monster Manual'' <small>(2014 Sep.)</small> [https://media.wizards.com/2018/dnd/downloads/MM-Errata.pdf v2.0]
 +
** ''Dungeon Master’s Guide'' <small>(2014 Dec.)</small> [https://media.wizards.com/2018/dnd/downloads/DMG-Errata.pdf v2.0]
 +
** ''Sword Coast Adventurer’s Guide'' <small>(2015 Nov.)</small> [https://media.wizards.com/2020/dnd/downloads/SCAG-Errata.pdf v2.1]
 +
** ''Volo’s Guide to Monsters'' <small>(2016 Nov.)</small> [https://media.wizards.com/2020/dnd/downloads/VGtM-Errata.pdf v2.0]
 +
** ''Xanathar’s Guide to Everything'' <small>(2017 Nov.)</small> [https://media.wizards.com/2020/dnd/downloads/XGtE-Errata.pdf v1.0]
 +
** ''Mordenkainen’s Tome of Foes'' <small>(2018 May)</small> [https://media.wizards.com/2020/dnd/downloads/MTF-Errata.pdf v1.0]
 +
** ''Guildmasters’ Guide to Ravnica'' <small>(2018 Nov.)</small>
 +
** ''Eberron: Rising from the Last War'' <small>(2019 Nov.)</small> [https://media.wizards.com/2020/dnd/downloads/ERftLW-Errata.pdf v2.0]
 +
** ''Explorer’s Guide to Wildemount'' <small>(2020 Mar.)</small>
 +
** ''Mythic Odysseys of Theros'' <small>(2020 July)</small>
 +
** ''Tasha’s Cauldron of Everything'' <small>(2020 Nov.)</small>
 +
* Adventure errata:
 +
** ''Hoard of the Dragon Queen'' <small>(2014 Aug.)</small> [https://media.wizards.com/2016/downloads/DND/HotDQ-Errata.pdf v1.0]
 +
** ''the Rise of Tiamat'' <small>(2014 Nov.)</small>
 +
** ''Princes of the Apocalypse'' <small>(2015 Apr.)</small> [https://media.wizards.com/2016/downloads/DND/PotA-Errata.pdf v1.5]
 +
** ''Out of the Abyss'' <small>(2015 Sep.)</small> [https://media.wizards.com/2020/dnd/downloads/OotA-Errata.pdf v1.1]
 +
** ''Curse of Strahd'' <small>(2016 Mar.)</small> [https://media.wizards.com/2020/dnd/downloads/CoS-Errata.pdf v1.0]
 +
** ''Storm King’s Thunder'' <small>(2016 Sep.)</small> [https://media.wizards.com/2020/dnd/downloads/SKT-Errata.pdf v1.0]
 +
** ''Tales from the Yawning Portal'' <small>(2017 Apr.)</small>
 +
** ''Tomb of Annihilation'' <small>(2017 Sep.) [https://media.wizards.com/2020/dnd/downloads/ToA-Errata.pdf v1.0]
 +
** ''Wd: Dragon Heist'' <small>(2018 Nov.)</small>
 +
** ''Wd: Dungeon of the Mad Mage'' <small>(2018 Nov.)</small>
 +
** ''Ghosts of Saltmarsh'' <small>(2019 May)</small> [https://media.wizards.com/2020/dnd/downloads/GoS-Errata.pdf v1.0]
 +
** ''Icewind Dale'' <small>(2020 Sep.)</small>
 +
 
 +
 
 +
'''[[d20 Modern (5E)]]'''
 +
 
 +
[[Roll20]] icons
 +
 
 +
==Noticing other creatures==
 +
{{hatnote|''Dungeon Master’s Guide'', p.243}}
 +
While exploring, characters might encounter other creatures. An important question in such a situation is who notices whom.
 +
 
 +
Indoors, whether the sides can see one another usually depends on the configuration of rooms and passageways. Vision might also be limited by light sources. Outdoor visibility can be hampered by terrain, weather, and time of day. Creatures can be more likely to hear one another before they see anything.
 +
 
 +
If neither side is being stealthy, creatures automatically notice each other once they are within sight or hearing range of one another. Otherwise, compare the Dexterity (Stealth) check results of the creatures in the group that is hiding with the passive Wisdom (Perception) scores of the other group, as explained in the ''Player’s Handbook''.
 +
 
 +
===Surprise===
 +
{{hatnote|''Player’s Handbook'', p.189}}
 +
A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube engulfs one of them. In these situations, one side of the battle gains surprise over the other.
 +
 
 +
The DM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that doesn’t notice a threat is surprised at the start of the encounter.
 +
 
 +
If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t.
 +
 
 +
;Combat step by step
 +
# '''Determine surprise.''' The DM determines whether anyone involved in the combat encounter is surprised.
 +
# '''Establish positions.''' The DM decides where all the characters and monsters are located. Given the adventurers’ marching order or their stated positions in the room or other location, the DM figures out where the adversaries are—how far away and in what direction.
 +
# '''Roll initiative.''' Everyone involved in the combat encounter rolls initiative, determining the order of combatants’ turns.
 +
# '''Take turns.''' Each participant in the battle takes a turn in initiative order.
 +
# '''Begin the next round.''' When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.
 +
 
 +
==Links==
 +
; [https://forgottenrealms.fandom.com/wiki/Phandalin Phandalin]
 +
* [https://forgottenrealms.fandom.com/wiki/Category:Inhabitants_of_Phandalin Inhabitants]
 +
* [https://forgottenrealms.fandom.com/wiki/Category:Locations_in_Phandalin Locations]
 +
* [https://forgottenrealms.fandom.com/wiki/Category:Organizations_in_Phandalin Organizations]
 +
* [https://forgottenrealms.fandom.com/wiki/Category:Maps_of_Phandalin Maps]
 +
** [https://forgottenrealms.fandom.com/wiki/Phandalin?file=Phandalin.jpg Phandalin village]
 +
** [https://forgottenrealms.fandom.com/wiki/Neverwinter_Wood?file=Location_of_castle2.jpg Phandalin region]
 +
** [https://forgottenrealms.fandom.com/wiki/Leilon?file=MereOfDeadMen-TheNorth.png Mere of Dead Men]
 +
** [https://forgottenrealms.fandom.com/wiki/Sword_Coast_North?file=SwordCoast_map.jpg Sword Coast]
 +
** [https://forgottenrealms.fandom.com/wiki/Sword_Coast_North?file=Sword_Coast_North2.jpg Sword Coast North]
 +
 
 +
==Saltmarsh in Faerûn==
 +
* [https://i1.wp.com/nerdsonearth.com/wp-content/uploads/2019/05/IMG_0644.jpeg?fit=1024%2C1024&ssl=1 Grayhawk village]
 +
* [https://i0.wp.com/nerdsonearth.com/wp-content/uploads/2019/05/IMG_0646-1024x1024.jpeg Greyhawk region]
 +
* [https://www.enworld.org/attachments/d1wne3owsau8xwr-jpg.112394/ Ship deckplans]
 +
* [https://www.enworld.org/attachments/d1wne3nwoaijd-j-jpg.112395/ Mansion floorplan]
 +
* [http://zenopusarchives.blogspot.com/2012/01/tower-of-zenopus-free-download-from.html 2012-01-22 (Tower of Zenopus)]
 +
* [http://zenopusarchives.blogspot.com/2019/05/the-tower-of-zenopus-in-ghosts-of.html 2019-05-15 (Tower of Zenopus)]
 +
* [https://np.reddit.com/r/GhostsofSaltmarsh/comments/c0d9vi/saltmarsh_environs_map_forgotten_realms/ 2019-06-13 (NW of Leilon)]
 +
** [https://i.imgur.com/nZfIKE0.jpg Grayhawk region tweaked for Faerûn (players)]
 +
** [https://i.imgur.com/Qq2JFgr.jpg Grayhawk region tweaked for Faerûn (DM’s)]
 +
* [https://www.reddit.com/r/GhostsofSaltmarsh/comments/c1xxtj/saltmarsh_in_forgotten_realms_map/ 2019-06-18 (NW of Leilon)]
 +
** [https://i.imgur.com/sNUuuOI.jpg Saltmarsh village (westfacing, players)]
 +
** [https://i.imgur.com/iq0ZstC.jpg Saltmarsh region adapted to Faerûn (players)]
 +
** [https://i.redd.it/ib862hblp1531.jpg Saltmarsh region adapted to Faerûn (DM’s)]
 +
* [https://valeurrpg.com/2019/06/20/ghosts-of-saltmarsh-in-forgotten-realms-free-maps/ 2019-06-20 (SW of Leilon)]
 +
** [https://valeurrpg.files.wordpress.com/2019/06/saltmarsh-sword-coast-map-1.jpg Sword Coast]
 +
** [https://valeurrpg.files.wordpress.com/2019/06/saltmarsh-sword-coast-map-region-gridded-1.jpg Sword Coast (hex)]
 +
** [https://valeurrpg.files.wordpress.com/2019/06/saltmarsh-mere-of-dead-men-players-1.jpg Mere of Dead Men (players)]
 +
** [https://valeurrpg.files.wordpress.com/2019/06/saltmarsh-mere-of-dead-men-gridded-players.jpg Mere of Dead Men (players hex)]
 +
** [https://valeurrpg.files.wordpress.com/2019/06/saltmarsh-mere-of-dead-men-gridded.jpg Mere of Dead Men (PoI hex)]
 +
 
 +
===Locations===
 +
No map has all of these, but they are all official.
 +
 
 +
* The Long Road (see Dessarin Valley map)
 +
** Xantharl's Keep (where the Crags meet Lurewood)
 +
** Morgur’s Mound (in the souther end of "The Crags" which are west of the Road and north of Neverwinter Wood) – an Uthgardt burial mound of the Thunderbeast tribe.
 +
** River Morgur (flows south from near Morgur’s Mound into Neverwinter River)
 +
** Longsaddle (town? on the Long Road, due east of Mount Hotenow)
 +
** Tower of Twilight – a days ride west of Longsaddle.
 +
** Berun’s Hill (in the Starmetal Hills)
 +
** Berun’s River (flows west from near Berun’s Hill into Neverwinter River)
 +
** Triboar (village) – Road east to Yartar (city), "Triboar Trail" west to Conyberry (village).
 +
** Black Maw Bog (west of the Dessarin Hills, crossed by a bridge)
 +
** Helvenblade House (west of the Road where the Sword Mts. meet Kryptgarden Forest)
 +
** Westbridge (village east of Kryptgarden Forest) – "The Stone Trail" east to "The Stone Bridge".
 +
** Sumber Hills (east of The Long Road) – many adventure sites (see Dessarin Valley map).
 +
** Red Larch (village) – "Kheldell Path" west to Kheldell (village), "Larch Path" trail northeast to "The Stone Bridge", "Cairn Road" trail southeast to "Bargewrite Inn" (village) and then Womford (village) across the "Ironford".
 +
** Amphail (village) – (Goldenfields is due east on the River Dessarin).
 +
** Rassalantar (hamlet)
 +
** Waterdeep
 +
 
 +
* Triboar Trail (see Swoard Coast maps)
 +
** Butterskull Ranch (large farm just north of the trail, and ~5 miles east of Conyberry (village).
 +
** Cornyberry (village)
 +
** Phandalin (village) – south of the Triboar trail.
 +
** Crossroad Keep (c. 1374, at the intersection of the High Road and Triboar Trail)
 +
** Highcliff (c. 1374, village west of Phandalin, on the coast at the western end of Triboar Trail.)
 +
*** Highcliff Castle (ruins)
 +
 
 +
* The North Road
 +
** Luskan
 +
** Port Llast (town) – ~35 miles noth of Neverwinter, at the North Road and "East Road" trail intersection.
 +
** Neverwinter
 +
* The High Road
 +
** Neverwinter
 +
** Thundertree (town?) – ~25 miles east of Neverwinter on the Neverwinter River.
 +
** Helm’s Hold (town?) – ~20 miles southwest of Neverwinter, with a trail to The High Road.
 +
** '''''Midway Keep''''' – halfway between Neverwinter and Crossroad Keep. Both keeps have a unique circular design, more like very squat towers than forts, and the road passes directly through them.<sup>[http://www.forum.candlekeep.com/topic.asp?TOPIC_ID=22159#506216 Markustay]</sup>
 +
** Crossroad Keep (c. 1374, at the intersection of the High Road and Triboar Trail)
 +
** Leilon (on the Road at the northern end of the Mere of Dead Men) – Destroyed in 1385, rebuilt c. 1485 (between 4E & 5E) with allegiance to Neverwinter.
 +
*** Saltmarsh (village on the coast at the northern end of the Mere of Dead Men)
 +
** Mere of Dead Men
 +
*** Castle Naerytar (flooded ruins halfway between coast and Road, see Dungeon #72)
 +
*** Carnath Roadhouse (on eastern edge of the Mere, ~15 miles from Castle Naerytar)
 +
*** Holk House (flooded ruins 1/3 of the way to the coast from Road, see Dungeon #71)
 +
*** Iniarv’s Tower (ruins on eastern edge of the Mere, see Dungeon #69 & #73)
 +
*** '''''Dead Man’s Pass''''' (from south of Iniarv’s Tower to the Kheldell Path [¹⁄₄ of the way from Kheldell to Red Larch]){{ref|ULA|12|Under Illefarn Anew}}
 +
*** Uthtower (flooded ruins on the coast, almost 60 miles due west of Iniarv's Tower, see Dungeon #73)
 +
*** Mornhaven Towers (flooded ruins near the coast, see Dungeon #70)
 +
*** Wolfhill House (flooded ruins halfway between coast and Road, see Dungeon #69)
 +
*** Fort Locke (c. 1374, garrison at the southern end of the Mere, north of West Harbor)
 +
*** Weeping Willow Inn (c. 1374, near the High Road, between West Harbour and Forte Locke)
 +
*** West Harbor (c. 1374, village on the coast inside the southern end of the Mere, and near the Illefarn ruins)
 +
** Thornhold (at the southern end of the Mere)
 +
** Mount Sar (peak east of the road)
 +
** Mount Helimbrar (peak east of the road)
 +
** Waterdeep
 +
 
 +
* Goldenfields (Abby with walled farmland, on the west bank of the River Dessarin, due east of Amphail, south of Ironford, and north of "The Stump Bog" & the Sarcrag) – The Northfurrow trail goes south to Waterdeep.
 +
* Sharandar – ancient elven keep lost within Neverwinter Wood near village of Conyberry.
 +
* Edals Creek –
 +
* Xinlenal –
 +
* Dread Ring –
  
==Pages==
+
[https://www.etsy.com/listing/700893055/sterling-silver-harpers-pin-forgotten?ref=cart Harper pin on Etsy]
* [[Races (5E)|Races]]
 
* [[Classes (5E)|Classes]]
 
** [[Pantheons (5E)|Pantheons]]
 
** [[Domains (5E)|Domains]]
 
* [[Equipment (5E)|Equipment]]
 
* [[Spells (5E)|Spells]]
 
** [[Spell list (5E)|Spell list]]
 
* [[Magic items (5E)|Magic items]]
 
  
 
==Books==
 
==Books==
{| class="zebra c1nw c1sm"
+
{| class="sortable zebra c1nw c1sm"
|2014-08 ||''Starter Set'' • {{abbr|''PHB''|Player’s Handbook}} • {{abbr|''DMG''|Dungeon Master’s Guide}} • {{abbr|''MM''|Monster Manual}}
+
|-
 +
!I!!Date!!Item
 +
|-
 +
|{{c|}}||2013-08-15 ||''Ghosts of Dragonspear Castle'' <small>(''D&D Next'')</small>
 +
|-
 +
|{{c|}}||2013-08-20 ||''Murder in Baldur’s Gate'' <small>Sundering I (''D&D Next'')</small>
 +
|-
 +
|{{c|}}||2014-07-09 ||''Legacy of the Crystal Shard'' <small>Sundering II (''D&D Next'')</small>
 +
|-
 +
|{{c|?}}||2014-07-15 ||<small>''Starter Set''</small> • “Lost Mine of Phandelver”
 +
|-
 +
|{{c|Va}}||2014-08-19 ||'''<small>Core books</small>''' • {{abbr|''PHB''|Player’s Handbook}} • {{abbr|''DMG''|Dungeon Master’s Guide}} • {{abbr|''MM''|Monster Manual}}
 +
|-
 +
|{{c|x}}||2014-08-19 ||''DM’s Screen, <small>Tyranny of Dragons</small>'' <small>{{abbr|(GF9)|Gale Force nine 73701}}</small>
 +
|-
 +
|{{c|x}}||2014-08-19 ||<small>{{abbr|TD|Tyranny of Dragons}}</small> ''Hoard of the Dragon Queen'' <small>(Kobold Press)</small>
 +
|-
 +
|{{c|x}}||2014-11-04 ||<small>{{abbr|TD|Tyranny of Dragons}}</small> ''the Rise of Tiamat'' <small>(Adv., Kobold Press)</small>
 +
|-
 +
|{{c|x}}||2015-01-20 ||''DM’s Screen''<small>(core)</small>
 +
|-
 +
|{{c|Va}}||2015-04-07 ||''DM’s Screen, <small>Elemental Evil</small>'' <small>{{abbr|(GF9)|Gale Force nine 73702}}</small>
 +
|-
 +
|{{c|?}}||2015-04-07 ||<small>{{abbr|EE|Elemental Evil}}</small> ''Princes of the Apocalypse'' <small>(Sasquatch)</small>
 +
|-
 +
|{{c|x}}||2015-04-16 ||<small>{{abbr|EE|Elemental Evil}}</small> ''Player’s Companion''
 +
|-
 +
|{{c|x}}||2015-04 ||''Character Token Set'' <small>{{abbr|(GF9)|Gale Force nine 73703}}</small>
 
|-
 
|-
|2014-08 ||''DM’s Screen, <small>Tyranny of Dragons</small>'' <small>{{abbr|(GF9)|Gale Force nine 73701}}</small>
+
|{{c|}}||2015-06 ||<small>{{abbr|BS|Behind the Screens}}</small> ''[https://dnd.wizards.com/articles/features/my-new-d20-modern-campaign New d20 Modern]'' • ''[http://media.wizards.com/2015/downloads/dnd/UA_ModernMagic.pdf ᴜᴀ Modern Magic]''
 
|-
 
|-
|2014-08 ||<small>{{abbr|TD|Tyranny of Dragons}}</small> ''Hoard of the Dragon Queen'' <small>(Kobold Press)</small>
+
|{{c|x}}||2015-09-15 ||''DM’s Screen, <small>Rage of Demons</small>'' <small>{{abbr|(GF9)|Gale Force nine 73704}}</small>
 
|-
 
|-
|2014-10 ||<small>{{abbr|TD|Tyranny of Dragons}}</small> ''the Rise of Tiamat'' <small>(Kobold Press)</small>
+
|{{c|?}}||2015-09-15 ||<small>{{abbr|RD|Rage of Demons}}</small> ''Out of the Abyss'' <small>(Green Ronin)</small>
 
|-
 
|-
|2015-04 ||''DM’s Screen, <small>Elemental Evil</small>'' <small>{{abbr|(GF9)|Gale Force nine 73702}}</small>
+
|{{c|?}}||2015-11-03 ||'''''Sword Coast Adventurer’s Guide''''' <small>(setting) (R)</small>
 
|-
 
|-
|2015-04 ||<small>{{abbr|EE|Elemental Evil}}</small> ''Princes of the Apocalypse'' <small>(Sasquatch)</small>
+
|{{c|}}||2016-04 ||''<small>Plane Shift:</small> Zendikar'' <small>(MtG)</small>
 
|-
 
|-
|2015-04 ||''Character Token Set'' <small>{{abbr|(GF9)|Gale Force nine 73703}}</small>
+
|{{c|?}}||2016-03-15 ||''Curse of Strahd'' <small><Adv.) (R)</small>
 
|-
 
|-
|2015-06 ||<small>{{abbr|BS|Behind the Screens}}</small> ''[https://dnd.wizards.com/articles/features/my-new-d20-modern-campaign New d20 Modern]'' • ''[http://media.wizards.com/2015/downloads/dnd/UA_ModernMagic.pdf ᴜᴀ Modern Magic]''
+
|{{c|}}||2016-03-15 ||''DM’s Screen, <small>Curse of Strahd</small>'' <small>{{abbr|(GF9)|Gale Force nine 73705}}</small>
 
|-
 
|-
|2015-09 ||''DM’s Screen, <small>Rage of Demons</small>'' <small>{{abbr|(GF9)|Gale Force nine 73704}}</small>
+
|{{c|}}||2016-04-01 ||''Tarokka Deck, <small>Curse of Strahd</small>'' <small>{{abbr|(GF9)|Gale Force nine 73706}}</small>
 
|-
 
|-
|2015-09 ||<small>{{abbr|RD|Rage of Demons}}</small> ''Out of the Abyss'' <small>(Green Ronin)</small>
+
|{{c|}}||2016-08 ||''<small>Plane Shift:</small> Innistrad'' <small>(MtG)</small>
 
|-
 
|-
|2015-11 ||'''''Sword Coast Adventurer’s Guide'''''
+
|{{c|}}||2016-09-06 ||''Storm King’s Thunder''
 
|-
 
|-
|2016-04 ||''<small>Plane Shift:</small> Zendikar'' <small>(MtG)</small>
+
|{{c|}}||2016-09-06 ||''DM’s Screen, <small>Storm King’s Thunder</small>'' <small>{{abbr|(GF9)|Gale Force nine 73707}}</small>
 
|-
 
|-
|2016-03 ||''Curse of Strahd''
+
|{{c|Va}}||2016-11-15 ||'''''Volo’s Guide to Monsters''''' <small>(LE)</small>
 
|-
 
|-
|2016-03 ||''DM’s Screen, <small>Curse of Strahd</small>'' <small>{{abbr|(GF9)|Gale Force nine 73705}}</small>
+
|{{c|}}||2017-02 ||''<small>Plane Shift:</small> Kaladesh'' <small>(MtG)</small>
 
|-
 
|-
|2016-03 ||''Tarokka Deck, <small>Curse of Strahd</small>'' <small>{{abbr|(GF9)|Gale Force nine 73706}}</small>
+
|{{c|?}}||2017-04-04 ||'''''Tales from the Yawning Portal''''' <small>(Adv. omnibus)</small>
 
|-
 
|-
|2016-08 ||''<small>Plane Shift:</small> Innistrad'' <small>(MtG)</small>
+
|{{c|}}||2017-04 ||<small>{{abbr|UA|Unearthed Arcana}}</small> ''[http://dnd.wizards.com/articles/unearthed-arcana/starter-spells Starter Spells]''
 
|-
 
|-
|2016-09 ||''Storm King’s Thunder''
+
|{{c|}}||2017-07 ||''<small>Plane Shift:</small> Amonkhet'' <small>(MtG)</small>
 
|-
 
|-
|2016-09 ||''DM’s Screen, <small>Storm King’s Thunder</small>'' <small>{{abbr|(GF9)|Gale Force nine 73707}}</small>
+
|{{c|}}||2017-06-20 ||''Character Sheets''
 
|-
 
|-
|2016-11 ||''Volo’s Guide to Monsters''
+
|{{c|}}||2017-09-15 ||''Tortle Package'' <small>(Supplement, Extra Life)</small>
 
|-
 
|-
|2017-02 ||''<small>Plane Shift:</small> Kaladesh'' <small>(MtG)</small>
+
|{{c|?}}||2017-09-19 ||''Tomb of Annihilation'' <small>(Adv., <small>L</small>1–11) (R)</small>
 
|-
 
|-
|2017-04 ||'''''Tales from the Yawning Portal'''''
+
|{{c|}}||2017-09-19 ||''DM’s Screen, <small>Tomb of Annihilation</small>'' <small>{{abbr|(GF9)|Gale Force nine 73708}}</small>
 
|-
 
|-
|2017-04 ||<small>{{abbr|UA|Unearthed Arcana}}</small> ''[http://dnd.wizards.com/articles/unearthed-arcana/starter-spells Starter Spells]''
+
|{{c|}}||2017-09-19 ||''Map Set, <small>Tomb of Annihilation</small>'' <small>{{abbr|(GF9)|Gale Force nine 72783}}</small>
 
|-
 
|-
|2017-07 ||''<small>Plane Shift:</small> Amonkhet'' <small>(MtG)</small>
+
|{{c|w}}||2017-09-19 ||''DM’s Screen <small>Reincarnated</small>''
 
|-
 
|-
|2017-08 ||''Character Sheets''
+
|{{c|}}||2017-10-24 ||''D&D Adventure Grid'' <small>(Accessory)</small>
 
|-
 
|-
|2017-09 ||''Tomb of Annihilation''
+
|{{c|w}}||2017-11-21 ||'''''Xanathar’s <small>Guide to Everything</small>''''' <small>(LE)</small>
 
|-
 
|-
|2017-09 ||''DM’s Screen, <small>Tomb of Annihilation</small>'' <small>{{abbr|(GF9)|Gale Force nine 73708}}</small>
+
|{{c|Va}}||2017-11-21 ||''Xanathar’s Guide to Everything''
 
|-
 
|-
|2017-09 ||''Map Set, <small>Tomb of Annihilation</small>'' <small>{{abbr|(GF9)|Gale Force nine 72783}}</small>
+
|{{c|}}||2018-01-23 ||''Dungeon Tiles Reincarnated'' <small>(Accessory)</small>
 
|-
 
|-
|2017-11 ||'''''Xanathar’s Guide to Everything'''''
+
|{{c|Va}}||2018-05-18 ||''Into the Borderlands'' <small>(Reincarnated #1, Goodman Games)</small>
 
|-
 
|-
|2017-11 ||''DM’s Screen <small>Reincarnated</small>''
+
|{{c|Va}}||2018-05-29 ||'''''Mordenkainen’s Tome of Foes''''' <small>(LE)</small>
 
|-
 
|-
|2018-05 ||'''''Mordenkainen’s Tome of Foes'''''
+
|{{c|}}||2018-07 ||''Wayfinder’s Guide to Eberron'' ''[https://media.wizards.com/2018/dnd/downloads/723UA_EberronRaces7232018.pdf ᴜᴀ Races of Eberron]''
 
|-
 
|-
|2018-07 ||''Wayfinder’s Guide to Eberron'' • ''[https://media.wizards.com/2018/dnd/downloads/723UA_EberronRaces7232018.pdf ᴜᴀ Races of Eberron]''
+
|{{c|}}||2018-08-21 ||''D&D Adventures Outlined''
 
|-
 
|-
|2018-09 ||<small>{{abbr|WD|Waterdeep}}</small> ''Dragon Heist''
+
|{{c|?}}||2018-09-18 ||<small>{{abbr|WD|Waterdeep}}</small> ''Dragon Heist''
 
|-
 
|-
|2018-10 ||'''''{{abbr|Core Rules Gift Set|PHB, DMG, MM & Reincarnated DM’s Screen}}''''' <small>(Limited Edition)</small>
+
|{{c|}}||2018-11-10 ||''Lost Laboratory of Kwalish'' <small>(Adv., Extra Life)</small>
 
|-
 
|-
|2018-10 ||{{mark|''Art & Arcana''}} <small>(Special Edition Boxed Set)</small>
+
|{{c|?}}||2018-11-20 ||'''''{{abbr|Core Rules Gift Set|PHB, DMG, MM & Reincarnated DM’s Screen}}''''' <small>(LE)</small>
 
|-
 
|-
|2018-11 ||''Guildmaster’s Guide to Ravnica'' • ''GGR <small>Maps and Miscellany</small>'' • ''GGR <small>Dice</small>''
+
|{{c|}}||2018-10 ||{{mark|''Art & Arcana''}} <small>(Special Edition Boxed Set)</small>
 
|-
 
|-
|2018-11 ||<small>{{abbr|WD|Waterdeep}}</small> ''Dungeon of the Mad Mage''
+
|{{c|?}}||2018-11-20 ||''Guildmaster’s Guide to Ravnica''
 
|-
 
|-
|2018-12 ||<small>{{abbr|WD|Waterdeep}}</small> {{mark|''City of the Dead Statues & Monuments''}} <small>[https://www.amazon.com/dp/B07D5PRVQZ/ $50]</small>
+
|{{c|}}||2018-11-20 ||''GGR'' <small>Maps and Miscellany</small>'' • ''GGR <small>Dice</small>''
 +
|-
 +
|{{c|?}}||2018-11-20 ||<small>{{abbr|WD|Waterdeep}}</small> ''Dungeon of the Mad Mage'' <small>(R)</small>
 +
|-
 +
|{{c|}}||2018-11-20 ||<small>{{abbr|WD|Waterdeep}}</small> {{mark|''City of the Dead Statues & Monuments''}} <small>[https://www.amazon.com/dp/B07D5PRVQZ/ $50]</small>
 +
|-
 +
|{{c|}}||2019-02-19 ||''D&D Tactical Maps Reincarnated'' <small>(D&D Accessory)</small>
 +
|-
 +
|{{c|}}||2019-05-01 ||''Stranger Things D&D Starter Set'' <small>(Boxed set)</small>
 +
|-
 +
|{{c|Va}}||2019-05-21 ||'''''Ghosts of Saltmarsh''''' <small>(Adv., <small>L</small>1–12)</small> <small>(LE)</small>
 +
|-
 +
|{{c|?}}||2019-06-18 ||''Acquisitions Incorporated'' <small>(D&D Supplement)</small>
 +
|-
 +
|{{c|}}||2019-09-03 ||''D&D Essentials Kit'' <small>(D&D Accessory)</small>
 +
|-
 +
|{{c|Va}}||2019-09-17 ||'''''Baldur’s Gate: Descent Into Avernus''''' <small>(Adv., <small>L</small>1–13)</small> <small>(LE)</small>
 +
|-
 +
|{{c|}}||2019-09-17 ||''Baldur’s Gate: Descent Into Avernus'' <small>(Dice & Miscellany)</small>
 +
|-
 +
|{{c|}}||2019-09-17 ||''Battle for Baldur’s Gate'' <small>(Dungeon Mayhem Expansion)</small>
 +
|-
 +
|{{c|}}||2019-09-19 ||''Locathah Rising'' <small>(Adv., Extra Life, level 9)</small>
 +
|-
 +
|{{c|Va}}||2019-10-22 ||'''''Tyranny of Dragons''''' <small>(Adv. omnibus)</small> <small>(LE)</small>
 +
|-
 +
|{{c|}}||2019-11-01 ||''Beadle and Grimm’s Platinum Edition'' <small>(Adv., Waterdeep Acc.)</small>
 +
|-
 +
|{{c|}}||2019-11-12 ||''Adventure with Muk'' <small>(Extra Life Activity Book)</small>
 +
|-
 +
|{{c|}}||2019-11-12 ||''Infernal Machine Rebuild'' <small>(Adv., Extra Life, <small>L</small>5–10)</small>
 +
|-
 +
|{{c|}}||2019-11-19 ||''D&D vs. Rick and Morty'' <small>(Adv.)</small>
 +
|-
 +
|{{c|Va}}||2019-11-19 ||'''''Eberron: <small>Rising from the Last War</small>''''' <small>(setting)</small> <small>(LE)</small>
 +
|-
 +
|{{c|}}||2019-12-12 ||''D&D Sapphire Anniversary Dice Set'' <small>(Dice Collector’s LE)</small>
 +
|-
 +
|{{c|}}||2020-02-14 ||''Monster Madness'' <small>(Dungeon Mayhem Expansion)</small>
 +
|-
 +
|{{c|w}}||2020-03-17 ||''Explorer’s Guide to Wildemount'' <small>(''Critical Role'' setting)</small>
 +
|-
 +
|{{c|w}}||2020-07-21 ||'''''Theros<small>, Mythic Odysseys of</small>''''' <small>(LE)</small>
 +
|-
 +
|{{c|w}}||2020-09-15 ||'''''Icewind Dale<small>: Rime of the Frostmaiden</small>''''' <small>(LE)</small>
 
|}
 
|}
  
====Spellbook Cards====
+
==Licensed==
{| style="border-collapse:collapse;"
+
{{cl|}}{{mark|2016-11 ''Tome of Beasts''}} <small>(Kobold Press)</small>
|
+
{{cl|}}2017-09 <small>{{abbr|OAR-1|Original Adventures Reincarnated}}</small> '''''Into the Borderlands''''' • <small>{{abbr|FEF-14|Fifth Edition Fantasy}}</small> ''Beneath the Keep'' <small>(Goodman Games)</small>
* <small>{{abbr|GF9|Gale Force nine}} 73915 ''SC:''</small> ''Arcane'' {{abbr|<small>(version 3)</small>|231 spells⁷³⁹⁰⁴ + 18 archetypes⁷³⁹¹⁰ + 8 (''SCAG'')?}}
+
{{cl|Vt}}<small>GF9-72720</small> Dungeon Master’s Keep: Ultimate DM’s Screen <small>(2011)</small><sup>[https://rpggeek.com/rpgitem/110324/dungeon-masters-keep-ultimate-dms-screen G]</sup><sup>[https://gf9.gf9games.com/Default.aspx?tabid=348&art_id=2923 S]</sup>
* <small>GF9 73916 ''SC:''</small> ''Cleric'' {{abbr|<small>(version 3)</small>|106 spells⁷³⁹⁰² + 43 domains⁷³⁹⁰⁹ + 4 (''SCAG'')?}}
+
{{cl|}}<small>WZK _____</small> D&D Dungeon of the Mad Mage: Halaster’s Lab premium set
* <small>GF9 73917 ''SC:''</small> ''Druid'' {{abbr|<small>(version 3)</small>|110 spells⁷³⁹⁰³ + 21 circles⁷³⁹¹¹}}
+
{{cl|}}<small>GF9-73706</small> D&D Tarokka Deck<sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/260/Default.aspx 9]</sup>
* <small>GF9 73918 ''SC:''</small> ''Bard'' {{abbr|<small>(version 3)</small>|120 spells⁷³⁹⁰¹ + 8 new}}
+
{{cl|}}<small>GF9-</small> D&D DM Screen: Waterdeep Dragon Heist
|
+
{{cl|}}<small>GF9-</small> D&D DM Screen: Of Ships and the Sea
* <del><small>GF9 73919 ''SC:''</small> ''Paladin'' {{abbr|<small>(version 3)</small>|45 spells⁷³⁹⁰⁵ + 24 oaths⁷³⁹¹²}}</del>
+
{{cl|}}<small>WZK-73952</small> D&D Three-Dragon Ante: Legendary Edition
* <small>GF9 73920 ''SC:''</small> ''Ranger'' {{abbr|<small>(version 3)</small>|46 spells⁷³⁹⁰⁶}}
+
 
* <small>GF9 73921 ''SC:''</small> ''Martial Powers & Races'' {{abbr|<small>(''version 3'')</small>|40 (v2)⁷³⁹¹⁴ + 19 monk⁷³⁹¹³ + 2 new}}
+
===5E cards===
* <small>GF9 73922 ''SC:''</small> ''Xanathar’s Guide to Everything'' {{abbr|<small>(v1)</small>|43 EE spells⁷³⁹⁰⁷ + 52 new spells (+ 1 legend)?}}
+
{| class="sortable zebra c2sm c2nw"
 +
!
 +
!SKU
 +
!Item
 +
|-
 +
|{{c|?}}||GF9-73915||Spellbook Cards: Arcane {{abbr|<small>(v3)</small>|231 spells⁷³⁹⁰⁴ + 18 archetypes⁷³⁹¹⁰ + 8 (''SCAG'')?}}
 +
|-
 +
|{{c|Va}}||GF9-73916||Spellbook Cards: Cleric {{abbr|<small>(v3)</small>|106 spells⁷³⁹⁰² + 43 domains⁷³⁹⁰⁹ + 4 (''SCAG'')?}}
 +
|-
 +
|{{c|Va}}||GF9-73917||Spellbook Cards: Druid {{abbr|<small>(v3)</small>|110 spells⁷³⁹⁰³ + 21 circles⁷³⁹¹¹}}
 +
|-
 +
|{{c|Va}}||GF9-73918||Spellbook Cards: Bard {{abbr|<small>(v3)</small>|120 spells⁷³⁹⁰¹ + 8 new}}
 +
|-
 +
|{{c|Va}}||GF9-73919||Spellbook Cards: Paladin {{abbr|<small>(v3)</small>|45 spells⁷³⁹⁰⁵ + 24 oaths⁷³⁹¹²}}
 +
|-
 +
|{{c|Va}}||GF9-73920||Spellbook Cards: Ranger {{abbr|<small>(v3)</small>|46 spells⁷³⁹⁰⁶}}
 +
|-
 +
|{{c|Va}}||GF9-73921||Spellbook Cards: Martial Powers & Races {{abbr|<small>(v3)</small>|40 (v2)⁷³⁹¹⁴ + 19 monk⁷³⁹¹³ + 2 new}}
 +
|-
 +
|{{c|w}}||GF9-73922||Spellbook Cards: ''Xanathar’s Guide to Everything'' {{abbr|<small>(v1)</small>|43 EE spells⁷³⁹⁰⁷ + 52 new spells (+ 1 legend)?}}
 +
|- class=section
 +
|{{c|NY}}||GF9-73923||Monster Cards: Challenge 0–5
 +
|-
 +
|{{c|NY}}||GF9-73924||Monster Cards: Challenge 6–16
 +
|-
 +
|{{c|}}||GF9-73925||Magic Item Cards
 +
|- class=subsection
 +
|{{c|w}}||GF9-C7227||Monster Cards: Volo’s Guide to Monsters
 +
|-
 +
|{{c|w}}||GF9-C7228||Monster Cards: Mordenkainen’s Tome of Foes
 +
|-
 +
|{{c|}}||GF9-C7641||Creatures & NPCs Cards (''MM'' & ''VGtM'')
 +
|-
 +
|{{c|w}}||GF9-C7342||Epic Monster Cards (oversized)
 +
|- class=subsection
 +
|{{c|}}||GF9-C____||Legendary Item Cards
 +
|-
 +
|{{c|w}}||GF9-C____||Legendary Monster Cards (oversized)
 
|}
 
|}
  
* <small>GF9 73923</small> Monster Cards: Challenge 0–5
+
===Vinyl maps===
* <small>GF9 73924</small> Monster Cards: Challenge 6–16
+
{| class="sortable zebra c2sm c2c c3sm c3nw"
 
+
!
====Licensed====
+
!&copy;
* {{mark|2016-11 ''Tome of Beasts''}} <small>(Kobold Press)</small>
+
!SKU
* 2017-09 <small>{{abbr|OAR-1|Original Adventures Reincarnated}}</small> '''''Into the Borderlands''''' • <small>{{abbr|FEF-14|Fifth Edition Fantasy}}</small> ''Beneath the Keep'' <small>(Goodman Games)</small>
+
!Item
* <small>Caves of Chaos</small> <small>{{abbr|(GF9)|Gale Force nine 72755}}</small>
+
|-
 
+
|{{c|}}||2012||GF9-99912||Dungeon w/Grid <small>(gray 30×40 grid, vinyl, 20″×30″)</small><sup>[https://www.nobleknight.com/P/2147571581/30-x-20-Vinyl-Game-Mat---Dungeon-w-Grid NK]</sup>
GF9 maps
+
|-
* Drow Sanctum (72779)
+
|{{c|}}||2011||GF9-72750||Dungeon Master’s set <small>(gray/green, vinyl, 30″×20″)</small><sup>[https://rpggeek.com/rpgitem/106823/dungeon-masters-mat-set G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/111/Default.aspx 9]</sup><sup>[https://gf9.gf9games.com/hobby.aspx?art_id=2907 S]</sup>
* Temple of Lolth (72780)
+
|-
* Caverns of the Underdark (72801)
+
|{{c|}}||2010||GF9-72751||Ratfang Sewers <small>(vinyl, 20″×30″)</small><sup>[https://rpggeek.com/rpgitem/93757/ratfang-sewer G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/27/Default.aspx 9]</sup>
* Caverns of the Underdark: 3D Adventure Set (72802)
+
|-
 
+
|{{c|}}||2010||GF9-72752||The King’s Road <small>(vinyl, 30″×20″)</small><sup>[https://rpggeek.com/rpgitem/76156/kings-road G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/112/Default.aspx 9]</sup>
Ultra ᴘʀᴏ Character Folios:
+
|-
* {{abbr|ᴜᴘ85276|Ultra ᴘʀᴏ SKU (ᴜᴘᴄ 0-74427-85276-4)}} “Giant Killer” Character Folio <small>(AC)</small>
+
|{{c|}}||2010||GF9-72753||Market Square <small>(vinyl, 20″×30″)</small><sup>[https://rpggeek.com/rpgitem/85049/market-square G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/34/Default.aspx 9]</sup>
* {{abbr|ᴜᴘ85279|Ultra ᴘʀᴏ SKU (ᴜᴘᴄ 0-74427-85279-5)}} “Dungeon Crawl” Character Folio <small>(JO)</small>
+
|-
* {{abbr|ᴜᴘ85278|Ultra ᴘʀᴏ SKU (ᴜᴘᴄ 0-74427-85278-8)}} “Drow Attack” Character Folio
+
|{{c|}}||2010||GF9-72754||Jungle Temple <small>(vinyl, 30″×20″)</small><sup>[https://rpggeek.com/rpgitem/93758/jungle-temple G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/116/Default.aspx 9]</sup><sup>[https://gf9.gf9games.com/Default.aspx?tabid=348&art_id=1826 S]</sup>
* {{abbr|ᴜᴘ85277|Ultra ᴘʀᴏ SKU (ᴜᴘᴄ 0-74427-85277-1)}} “Tavern Brawl” Character Folio <small>(RS)</small>
+
|-
* {{abbr|ᴜᴘ85305|Ultra ᴘʀᴏ SKU (ᴜᴘᴄ 0-74427-85305-1)}} “Wizard” Character Folio <small>(JS)</small>
+
|{{c|x}}||2010||GF9-72755||Caves of Chaos <small>(vinyl, 30″×20″)</small><sup>[https://rpggeek.com/rpgitem/81166/caves-chaos G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/113/Default.aspx 9]</sup>
* {{abbr|ᴜᴘ86512|Ultra ᴘʀᴏ SKU (ᴜᴘᴄ 0-74427-86512-2)}} “Demogorgon” Character Folio
+
|-
* {{abbr|ᴜᴘ86715|Ultra ᴘʀᴏ SKU (ᴜᴘᴄ 0-74427-86515-7)}} “Drizzt” Character Folio
+
|{{c|w}}||2010||GF9-72756||Inn of the Welcome Wench <small>(vinyl, 30″×20″)</small><sup>[https://rpggeek.com/rpgitem/142380/fungal-cavern-vinyl-mat G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/125/Default.aspx 9]</sup>
* {{abbr|ᴜᴘ86716|Ultra ᴘʀᴏ SKU (ᴜᴘᴄ 0-74427-86716-4)}} “Papazotl’s Tomb” Character Folio <small>(MB)</small>
+
|-
* {{abbr|ᴜᴘ86717|Ultra ᴘʀᴏ SKU (ᴜᴘᴄ 0-74427-86717-1)}} “Tomb of Annihilation” Character Folio
+
|{{c|}}||2010||GF9-72757||Dark Sun Desert <small>(vinyl, 30″×20″)</small><sup>[https://rpggeek.com/rpgitem/97465/dark-sun-desert-map G]</sup>
 
+
|-
==Glossary==
+
|{{c|w}}||2011||GF9-72758||Merchant’s Bazaar <small>(vinyl, 20″×30″)</small><sup>[https://rpggeek.com/rpgitem/111708/merchants-bazaar G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/121/Default.aspx 9]</sup><sup>[https://gf9.gf9games.com/Default.aspx?tabid=348&art_id=2956 S]</sup>
 
+
|-
===Conditions===
+
|{{c|}}||2012||GF9-72759||Abandoned Hamlet <small>(vinyl, 30″×20″)</small><sup>[https://rpggeek.com/rpgitem/122694/abandoned-hamlet G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/122/Default.aspx 9]</sup><sup>[https://gf9.gf9games.com/Default.aspx?tabid=348&art_id=2998 S]</sup>
{| class="tilt aside zebra center c1c c11l"
+
|-
 +
|{{c|}}||2011||GF9-72760||Red Hall of Vor Rukoth <small>(vinyl, 20″×30″)</small><sup>[https://rpggeek.com/rpgitem/111709/red-hall-vor-rukoth G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/118/Default.aspx 9]</sup><sup>[https://gf9.gf9games.com/Default.aspx?tabid=348&art_id=2999 S]</sup>
 +
|-
 +
|{{c|?}}||2011||GF9-72761||Forgotten Realms <small>(4th Ed. Faerûn, vinyl, 42″×30″)</small><sup>[https://rpggeek.com/rpgitem/105381/forgotten-realms-world-map G]</sup><sup>[https://gf9.gf9games.com/hobby.aspx?art_id=2904 S]</sup>
 +
|-
 +
|{{c|Va}}||2012||GF9-72762||Neverwinter <small>(city, vinyl, 42″×30″)</small><sup>[https://rpggeek.com/rpgitem/122754/neverwinter-campaign-map G]</sup>
 +
|-
 +
|{{c|Va}}||2012||GF9-72763||Evernight <small>(city, vinyl, 42″×30″)</small><sup>[https://rpggeek.com/rpgitem/283244/evernight-campaign-map G]</sup>
 +
|-
 +
|{{c|}}||&mdash;||GF9-72764||<del>______ <small>(vinyl)</small></del>
 +
|-
 +
|{{c|Va}}||2011||GF9-72765||Khorvaire<small>, the Continent of</small> <small>(vinyl, 42″×30″)</small><sup>[https://rpggeek.com/rpgitem/105380/eberron-continent-khorvaire-map G]</sup>
 +
|-
 +
|{{c|}}||&mdash;||GF9-72766||<del>______ <small>(vinyl)</small></del>
 +
|-
 +
|{{c|}}||2010||GF9-72767||Dark Sun <small>(world, vinyl, 42″×30″)</small><sup>[https://rpggeek.com/rpgitem/97466/dark-sun-campaign-map G]</sup>
 +
|-
 +
|{{c|Va}}||2010||GF9-72768||City of Tyr <small>(vinyl, 42″×30″)</small><sup>[https://rpggeek.com/rpgitem/97467/city-tyr-campaign-map G]</sup>
 +
|-
 +
|{{c|}}||&mdash;||GF9-72769||<del>______ <small>(vinyl)</small></del>
 +
|-
 +
|{{c|}}||2011||GF9-72770||Sanctuary of Fate <small>(vinyl, 30″×20″)</small><sup>[https://rpggeek.com/rpgitem/111711/sanctuary-fate G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/119/Default.aspx 9]</sup><sup>[https://gf9.gf9games.com/hobby.aspx?art_id=2925 S]</sup>
 +
|-
 +
|{{c|}}||2011||GF9-72771||Evermelt <small>(vinyl, 30″×20″)</small><sup>[https://rpggeek.com/rpgitem/111712/evermelt G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/114/Default.aspx 9]</sup><sup>[https://gf9.gf9games.com/hobby.aspx?art_id=3136 S]</sup>
 +
|-
 +
|{{c|}}||2012||GF9-72772||Frozen Wilderness <small>(vinyl, 30″×20″)</small><sup>[https://rpggeek.com/rpgitem/122695/frozen-wilderness G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/115/Default.aspx 9]</sup><sup>[https://gf9.gf9games.com/hobby.aspx?art_id=3137 S]</sup>
 +
|- class=subsection
 +
|{{c|}}||&mdash;||GF9-72773||<del>Desert of Desolation <small>(vinyl)</small></del>
 +
|-
 +
|{{c|}}||&mdash;||GF9-72774||<del>Fallen Fortress <small>(vinyl)</small></del>
 +
|-
 +
|{{c|}}||&mdash;||GF9-72775||<del>King’s Gate <small>(vinyl)</small></del>
 
|-
 
|-
!<s>HP maximum</s>
+
|{{c|}}||&mdash;||GF9-72776||<del>Thieves’ Quarters <small>(vinyl)</small></del>
!<s>Attack rolls vs creature</s>
 
!<s>Speak</s>
 
!<s>Take actions & reactions</s>
 
!<s>Saving throws, strength</s>
 
!<s>Saving throws, dexterity</s>
 
!<s>Saving throws, other</s>
 
!<s>Movement speed</s>
 
!<s>Ability checks by creature</s>
 
!<s>Attack rolls by creature</s>
 
!<s>&nbsp;</s>
 
|- class="subsection"
 
| – || – || – || – || – || – || – || –
 
| {{abbr|?|Fail any ability check that requires hearing}}
 
| –
 
! Deafened
 
 
|-
 
|-
| – || {{abbr|A|Advantage}} || || || || – || – || –
+
|{{c|}}||&mdash;||GF9-72777||<del>Temple of Fire <small>(vinyl)</small></del>
| {{abbr|?|Fail any ability check that requires sight}}
+
|- class=subsection
| {{abbr|D|Disadvantage}}
+
|{{c|}}||2013||GF9-72778||Fungal Cavern <small>(vinyl, 30″×20″)</small><sup>[https://rpggeek.com/rpgitem/142380/fungal-cavern-vinyl-mat G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/117/Default.aspx 9]</sup>
! Blinded
 
|- class="subsection"
 
| || – || – || – || – || – || – || – || – ||class=sm|NO
 
! {{abbr|Charmed|Advantage to charmer on social ability checks}}
 
 
|-
 
|-
| – || – || – || – || – || – || –
+
|{{c|}}||2012||GF9-72779||Drow Sanctum <small>(vinyl, 30″×20″)</small><sup>[https://rpggeek.com/rpgitem/128169/drow-sanctum G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/35/Default.aspx 9]</sup><sup>[https://gf9.gf9games.com/hobby.aspx?art_id=3263 S]</sup>
| {{abbr|?|creature can’t willingly move toward source of fear}}
 
| {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}}
 
! Frightened
 
 
|-
 
|-
| || || || || – || – || – || 0 || – || –
+
|{{c|}}||2012||GF9-72780||Temple of Lolth <small>(vinyl, 30″×20″)</small><sup>[https://rpggeek.com/rpgitem/128168/temple-lolth G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/120/Default.aspx 9]</sup><sup>[https://gf9.gf9games.com/hobby.aspx?art_id=3264 S]</sup>
! Grappled
 
 
|-
 
|-
| – || {{abbr|D|Disadvantage}} || || – || – || – || – || – || ? || {{abbr|A|Advantage}}
+
|{{c|}}||2012||GF9-72801||Caverns of the Underdark <small>(vinyl, 20″×30″)</small><sup>[https://rpggeek.com/rpgitem/128170/caverns-underdark G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/21/Default.aspx 9]</sup><sup>[https://gf9.gf9games.com/hobby.aspx?art_id=3309 S]</sup>
! Invisible
 
|- class="subsection"
 
| – || – || – ||class=sm|NO || – || – || – || – ||class=sm|NO ||class=sm|NO
 
! Incapacitated
 
 
|-
 
|-
| – || {{abbr|A|Advantage}} || – ||class=sm|NO ||class=xs|FAIL ||class=xs|FAIL || – || – ||class=sm|NO ||class=sm|NO
+
|{{c|}}||2012||GF9-72802||Caverns of the Underdark: 3D Adventure Set
!class=in1| Stunned
 
 
|-
 
|-
| –
+
|{{c|}}||2013||GF9-72782||Draconic Monastery <small>(vinyl, 30″×20″)</small><sup>[https://rpggeek.com/rpgitem/148506/draconic-monastery G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/124/Default.aspx 9]</sup>
| {{abbr|Ac|Advantage and melee attack hits are critical}}
 
|class=sm|NO ||class=sm|NO ||class=xs|FAIL ||class=xs|FAIL || – || 0 ||class=sm|NO ||class=sm|NO
 
!class=in1| Paralyzed
 
 
|-
 
|-
| –
+
|{{c|}}||2017||GF9-72783||Tomb of Annihilation set <small>(vinyl, 18″×24″, 12″×16″&nbsp;×3)</small><sup>[https://rpggeek.com/rpgitem/255385/tomb-annihilation-map-set G]</sup><sup>[https://dnd.gf9games.com/gameAcc/tabid/87/entryid/349/Default.aspx 9]</sup><sup>[https://www.flamesofwar.com/productdetails.aspx?ProductID=7700 F]</sup>
| {{abbr|Ac|Advantage and melee attack hits are critical}}
+
|- class=subsection
|class=sm|NO ||class=sm|NO ||class=xs|FAIL ||class=xs|FAIL || – || 0 ||class=sm|NO ||class=sm|NO
+
|{{c|}}||&mdash;||GF9-72784||<del>Elemental Node of Fire <small>(vinyl)</small></del>
!class=in1| Unconscious
 
 
|-
 
|-
| –
+
|{{c|}}||&mdash;||GF9-72785||<del>Elemental Node of Earth <small>(vinyl)</small></del>
| {{abbr|A?|Advantage, but creature has resistance to all damage}}
 
|class=sm|NO ||class=sm|NO ||class=xs|FAIL ||class=xs|FAIL
 
| – || 0 ||class=sm|NO ||class=sm|NO
 
!class=in1| {{abbr|Petrified|• Resistance to all damage &lt;br&gt;• Immune to poison and disease}}
 
|- class="subsection"
 
| || – || – || – || – || – || – || – || {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}}
 
! Poisoned
 
 
|-
 
|-
| –
+
|{{c|}}||&mdash;||GF9-72786||<del>Elemental Node of Water <small>(vinyl)</small></del>
| {{abbr|?|• Advantage on Melee attacks &lt;br&gt;• Disadvantage on Ranged attacks}}
 
| – || – || || || –
 
| {{abbr|?|may only crawl (or stand and cease being prone)}}
 
| – || {{abbr|D|Disadvantage}}
 
! Prone
 
 
|-
 
|-
| – || {{abbr|A|Advantage}}
+
|{{c|}}||&mdash;||GF9-72787||<del>Elemental Node of Air <small>(vinyl)</small></del>
| || || – || {{abbr|D|Disadvantage}}
+
|- class=subsection
| – || 0 || – || {{abbr|D|Disadvantage}}
+
|{{c|?}}||2018||GF9-72788||Waterdeep set <small>(seven wards, vinyl)</small><sup>[https://rpggeek.com/rpgitem/282452/waterdeep-dragon-heist-map-set G]</sup><sup>[https://www.flamesofwar.com/productdetails.aspx?&ProductID=8194 F]</sup><sup>[https://www.miniaturemarket.com/gf972788.html MM]</sup><sup>[https://paizo.com/products/btq01t8r?Dungeons-Dragons-RPG-Waterdeep-Wards-Map-Set P]</sup>
! Restrained
 
|- class="subsection"
 
| || || || || – || – || – || – || {{abbr|D|Disadvantage}} || –
 
! Exhaustion 1
 
 
|-
 
|-
| || || || – || – || – || – || ½ || {{abbr|D|Disadvantage}} ||
+
|{{c|}}||&mdash;||GF9-72789||<del>Dungeon of the Mad Mage set <small>(vinyl)</small></del>
! Exhaustion 2
 
 
|-
 
|-
| – || – || – || – || {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}}
+
|{{c|w}}||2018||GF9-72790||Waterdeep <small>(city, vinyl, 20″×40″)</small><sup>[https://rpggeek.com/rpgitem/282449/waterdeep-dragon-heist-city-map G]</sup><sup>[https://www.flamesofwar.com/productdetails.aspx?&ProductID=8529 F]</sup><sup>[https://smile.amazon.com/dp/B07GX1DZRB/ A]</sup><sup>[https://www.miniaturemarket.com/gf972790.html MM]</sup><sup>[https://paizo.com/products/btq01t8s?Dungeons-Dragons-RPG-Waterdeep-City-Map P]</sup><sup>[https://www.nobleknight.com/P/2147747243/20-x-40-Vinyl-Game-Mat---Water-Deep-Dragon-Heist-Map NK]</sup>
| {{abbr|D|Disadvantage}} || ½ || {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}}
 
! Exhaustion 3
 
 
|-
 
|-
| ½ || – || – || – || {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}}
+
|{{c|w}}||2019||GF9-72791||Faerûn <small>(Sword Coast, vinyl, 32″×27″)</small><sup>[https://rpggeek.com/rpgitem/285704/faerun-map G]</sup><sup>[https://www.flamesofwar.com/productdetails.aspx?&ProductID=8868 F]</sup><sup>[https://smile.amazon.com/dp/B07QTPX1YD/ A]</sup><sup>[https://www.miniaturemarket.com/gf972791.html MM]</sup><sup>[https://www.nobleknight.com/P/2147762743/27-x-32-Vinyl-Game-Mat---Faerun NK]</sup>
| {{abbr|D|Disadvantage}} || ½ || {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}}
 
! Exhaustion 4
 
 
|-
 
|-
| ½ || – || – || – || {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}}
+
|{{c|?}}||2020||GF9-72792||<small>''Descent into Avernus'':</small> Baldur’s Gate <small>(vinyl, 23″×15″)</small><sup>[https://www.miniaturemarket.com/gf972792.html MM]</sup><sup>[https://www.phdgames.com/baldurs-gate-descent-into-avernus-poster-maps-gf9/ PHD]</sup>
| {{abbr|D|Disadvantage}} || 0 || {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}}
 
! Exhaustion 5
 
 
|-
 
|-
| 0 || – ||class=sm|NO ||class=sm|NO || {{abbr|D|Disadvantage}}
+
|{{c|}}||2020||GF9-72793||<small>''Descent into Avernus'':</small> Avernus <small>(vinyl, 23″×17″)</small><sup>[https://www.miniaturemarket.com/gf972793.html MM]</sup><sup>[https://www.phdgames.com/baldurs-gate-descent-into-avernus-poster-maps-gf9/ PHD]</sup>
| {{abbr|D|Disadvantage}} || {{abbr|D|Disadvantage}} || 0 ||class=sm|NO ||class=sm|NO
 
! Exhaustion 6
 
 
|}
 
|}
==== Deafened ====
 
* A deafened creature can’t hear and automatically fails any ability check that requires hearing.
 
  
==== Blinded ====
+
===Character Folios===
* A blinded creature can’t see and automatically fails any ability check that requires sight.
+
{| class="sortable zebra c2sm c3xs c4xs c5sm c6r c6xs c8xs c8c"
* Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
+
|-
 +
!I!!SKU!!D!!UPC!!ID web!!ID №!!Title!!N
 +
|-
 +
|{{c|Va}}||#86512||2015||0-74427-86512-2||[https://www.ultrapro.com/product_info.php?products_id=3668 ᴜᴘ3668]||data-sort-value="AW05084"|AW5084||<small><small>D&D</small></small> “Demogorgon”||—
 +
|-
 +
|{{c|Va}}||#85276||2017||0-74427-85276-4||[https://www.ultrapro.com/product_info.php?products_id=5043 ᴜᴘ5043]||data-sort-value="AW07708"|AW7708||<small><small>D&D</small></small> “Giant Killer”||(AC)
 +
|-
 +
|{{c|Va}}||#85277||2017||0-74427-85277-1||[https://www.ultrapro.com/product_info.php?products_id=5045 ᴜᴘ5045]||data-sort-value="AW07709"|AW7709||<small><small>D&D</small></small> “Tavern Brawl”||(RS)
 +
|-
 +
|{{c| }}||#85278||2017||0-74427-85278-8||[https://www.ultrapro.com/product_info.php?products_id=5047 ᴜᴘ5047]||style="color:silver;" data-sort-value="AW07710"|AW7710||<small><small>D&D</small></small> “Drow Attack” <small><small>(OoP)</small></small>||—
 +
|-
 +
|{{c|Va}}||#85279||2017||0-74427-85279-5||[https://www.ultrapro.com/product_info.php?products_id=5049 ᴜᴘ5049]||data-sort-value="AW07711"|AW7711||<small><small>D&D</small></small> “Dungeon Crawl” {{abbr|&#128712;|dwarf led party}}||(JO)
 +
|-
 +
|{{c|Va}}||#85305||2017||0-74427-85305-1||[https://www.ultrapro.com/product_info.php?products_id=5051 ᴜᴘ5051]||data-sort-value="AW07779"|AW7779||<small><small>D&D</small></small> “Wizard”||(JS)
 +
|-
 +
|{{c| }}||#86715||2017||0-74427-86715-7||[https://www.ultrapro.com/product_info.php?products_id=5673 ᴜᴘ5673]||data-sort-value="AW08–––"|AW––––||<small><small>D&D</small></small> “Drizzt”||—
 +
|-
 +
|{{c|Va}}||#86716||2017||0-74427-86716-4||[https://www.ultrapro.com/product_info.php?products_id=5676 ᴜᴘ5676]||data-sort-value="AW09035"|AW9035||<small><small>D&D</small></small> “Papazotl’s Tomb” {{abbr|&#128712;|skeleton horde}}||(MB)
 +
|-
 +
|{{c| }}||#86717||2018||0-74427-86717-1||[https://www.ultrapro.com/product_info.php?products_id=5677 ᴜᴘ5677]||data-sort-value="AW095––"|AW––––||colspan=2|<small><small>D&D</small></small> “Tomb of Annihilation” {{abbr|&#128712;|lich}}
 +
|-
 +
|{{c|Va}}||#85835||2018||0-74427-85835-3||[https://www.ultrapro.com/product_info.php?products_id=7109 ᴜᴘ7109]||{{abbr|AW10517|AW10516 on UPC label, AW10517 on bag}}||''Pathfinder'' <small>Playtest</small> {{abbr|&#128712;|party vs. mummy / logo}}||—
 +
|-
 +
|{{c|Va}}||#18037||2018||0-74427-18037-9||[https://www.ultrapro.com/product_info.php?products_id=7673 ᴜᴘ7673]||{{abbr|AW11402|AW11403 on UPC label, AW12140 on bag}}||<small><small>D&D</small></small> “Mad Mage” {{abbr|&#128712;|white beard with drow}}||—
 +
|-
 +
|{{c|Va}}||#18038||2018||0-74427-18038-6||[https://www.ultrapro.com/product_info.php?products_id=7689 ᴜᴘ7689]||{{abbr|AW11404|AW11405 on UPC label, AW12140 on bag}}||<small><small>D&D</small></small> “Shadow Dragon” {{abbr|&#128712;|vs. torch bearer}}||(MB)
 +
|-
 +
|{{c| }}||#85957||2019||0-74427-85957-2||[https://www.ultrapro.com/product_info.php?products_id=7984 ᴜᴘ7984]||AW–––––||''Starfinder'' {{abbr|&#128712;|caster on spaceship / spaceship}}||—
 +
|-
 +
|{{c|w}}||#15292||2019||0-74427-15292-5||[https://www.ultrapro.com/product_info.php?products_id=8623 ᴜᴘ8623]||AW–––––||''Pathfinder'' <small><small>Second Edition</small></small> {{abbr|&#128712;|party vs. dragon / safe-cracking}}||—
 +
|}
  
==== Charmed ====
+
==Worlds==
* A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.
+
{| class="zebra c1sm c2sm c3c"
* The charmer has advantage on any ability check to interact socially with the creature.
+
!Edition !!Published !!{{abbr|DR|Dale Reckoning}} !!Cosmology !!Sourcebook
 
+
|- class=section
==== Frightened ====
+
|AD&D  ||1987 July ||1357 ||{{fr|Great Wheel cosmology|Great Wheel}} ||{{fr|Forgotten Realms Campaign Set|''FR Campaign Set''}}{{right|Grey box}}
* A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
 
* The creature can’t willingly move closer to the source of its fear.
 
 
 
==== Grappled ====
 
* A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
 
* The condition ends if the grappler is ''incapacitated''. The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the {{d5e|spell|thunderwave}} spell.
 
 
 
==== Invisible ====
 
* An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is ''heavily obscured''. The creature’s location can be detected by any noise it makes or any tracks it leaves.
 
* Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.
 
 
 
==== Incapacitated ====
 
* An incapacitated creature can’t take actions or reactions.
 
* The creatures loses concentration on a spell.
 
 
 
==== Stunned ====
 
* A stunned creature is ''incapacitated'', can’t move, and can speak only falteringly.
 
* The creature automatically fails Strength and Dexterity saving throws.
 
* Attack rolls against the creature have advantage.
 
 
 
==== Paralyzed ====
 
* A paralyzed creature is ''incapacitated'', can’t move, and can’t speak.
 
* The creature automatically fails Strength and Dexterity saving throws.
 
* Attack rolls against the creature have advantage.
 
* Any attack that hits the creature is a critical hit if the attacker is within 5&nbsp;feet of the creature.
 
 
 
==== Unconscious ====
 
* An unconscious creature is ''incapacitated'', can’t move or speak, and is unaware of its surroundings.
 
* The creature automatically fails Strength and Dexterity saving throws.
 
* Attack rolls against the creature have advantage.
 
* Any attack that hits the creature is a critical hit if the attacker is within 5&nbsp;feet of the creature.
 
* The creature drops whatever it’s holding and falls prone.
 
 
 
==== Petrified ====
 
* A petrified creature is ''incapacitated'', can’t move or speak, and is unaware of its surroundings.
 
* The creature automatically fails Strength and Dexterity saving throws.
 
* Attack rolls against the creature have advantage.
 
* A petrified creature is transformed, along with any nonmagical objects it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
 
** The creature has resistance to all damage.
 
** The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
 
 
 
==== Poisoned ====
 
* A poisoned creature has disadvantage on attack rolls and ability checks.
 
 
 
==== Prone ====
 
* A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.
 
* The creature has disadvantage on attack rolls.
 
* An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
 
 
 
==== Restrained ====
 
* A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
 
* Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
 
* The creature has disadvantage on Dexterity saving throws.
 
 
 
==== Exhaustion ====
 
{| class="zebra aside c1c"
 
!Level !!Effect
 
 
|-
 
|-
|1 ||Disadvantage on ability checks
+
|class=in1|2nd Ed. ||1990 Mar. ||1358 ||<sup>{{fr|Time of Troubles}}</sup> ||{{fr|Forgotten Realms Adventures|''FR Adventures''}}{{right|hardcover}}
 
|-
 
|-
|2 ||Speed halved
+
|&nbsp;  ||class=xs|1993, 1996 ||1367 ||&nbsp; ||class=sm|{{fr|Forgotten Realms Campaign Setting 2nd edition|''FR Campaign Setting''}}{{right|{{fr|Forgotten Realms Campaign Setting 2nd edition (revised)|Rev. box}}}}
 +
|- class=section
 +
|D&D 3rd ||2001 Jun. ||1372 ||{{fr|World Tree cosmology|World Tree}} ||{{fr|Forgotten Realms Campaign Setting 3rd edition|''FR Campaign Setting''}}{{right|3E}}
 
|-
 
|-
|3 ||Disadvantage on attack rolls and saving throws
+
|class=in1|v.3.5 ||2004 Mar. ||1373 ||&nbsp; ||{{fr|Player's Guide to Faerûn|''Player’s Guide to Faerûn''}}
 +
|- class=section
 +
|D&D 4th ||class=xs|2008 Jun. ||<sup>’85–’95</sup> ||<sup>{{fr|Spellplague}}</sup> ||class=sm|''Player’s Handbook''{{right|(4th ed.)}}
 
|-
 
|-
|4 ||Hit point maximum halved
+
|&nbsp; ||2008 Aug. ||1479 ||{{fr|World Axis cosmology|World Axis}} ||{{fr|Forgotten Realms Campaign Guide|''FR Campaign Guide''}}
 
|-
 
|-
|5 ||Speed reduced to 0
+
|&nbsp; ||2008 Sep. ||&#x3003; ||&nbsp; ||{{fr|Forgotten Realms Player's Guide|''FR Player’s Guide''}}
 +
|- class=section
 +
|D&D 5th ||class=xs|2014 Aug. ||<sup>’82–’87</sup> ||<sup>{{fr|Second Sundering}}</sup> ||class=sm|''Player’s Handbook''{{right|(5th ed.)}}
 
|-
 
|-
|6 ||Death
+
|&nbsp; ||2015 Nov. ||1489 ||Great Wheel ||{{fr|Sword Coast Adventurer's Guide|''SC Adventurer’s Guide''}}
 
|}
 
|}
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.
+
;[https://alphastream.org/index.php/2020/04/09/the-official-timeline-for-the-forgotten-realms-and-its-adventures/ Official Timeline]
 
+
* 1451 ᴅʀ – Eruption of Mount Hotenow near Neverwinter
If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.
+
* 1479 ᴅʀ – All of 4th Edition
 
+
* 1482 ᴅʀ – ''Murder in Baldur’s Gate'' <small>(Next)</small>
A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level&nbsp;2 exhaustion has its speed halved and has disadvantage on ability checks.
+
* 1485 ᴅʀ – ''Ghosts of Dragonspear Castle'' <small>(Next)</small>
 
+
* 1486 ᴅʀ – ''Out of the Abyss'' <small>(5E)</small>
An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below&nbsp;1.
+
* 1487 ᴅʀ – ''Confrontation at Candlekeep'' <small>(Next)</small>
 
+
* 1489 ᴅʀ – ''Hoard of the Dragon Queen'' ''Rise of Tiamat'' <small>(5E)</small>
Finishing a long rest reduces a creature’s exhaustion level by&nbsp;1, provided that the creature has also ingested some food and drink.
+
* 1489 ᴅʀ – ''Icewind Dale: Rime of the Frostmaiden''
 
+
* {{abbr|1490 ᴅʀ|After ''Hoard'' & ''Tiamat'' (adv.)}} – ''Storm King’s Thunder''
=== Vision and Light ===
+
* {{abbr|1491 ᴅʀ|or very late 1490ᴅʀ}} – ''Lost Mine of Phandelver''
The most fundamental tasks of adventuring—noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few—rely heavily on a character's ability to see. Darkness and other effects that obscure vision can prove a significant hindrance.
+
* 1491 ᴅʀ – ''Princes of the Apocalypse''
 
+
* {{abbr|1491 ᴅʀ|Before ''Death Masks'' (novel)}} – ''Curse of Strahd''
==== Obscuration ====
+
* {{abbr|1491 ᴅʀ|After ''Storm King’s Thunder'' (adv.)}} – ''Tomb of Annihilation''
<span id="lightly obscured"></span><span id="heavily obscured"></span>
+
* 1492 ᴅʀ – ''Waterdeep: Dragon Heist'' ''Dungeon of the Mad Mage''
A given area might be lightly or heavily obscured.
+
* 1492 ᴅʀ – ''Dragons of Icespire Peak''
{{statblock|
+
* {{abbr|1494 ᴅʀ|Ref. to 1492 ᴅʀ is an error.}} – ''Descent Into Avernus''
;Lightly obscured: An area, such as ''dim light'', patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.
+
* {{abbr|1496 ᴅʀ|Five years after ''Lost Mine of Phandelver''.}} – ''Acquisitions Incorporated''
;Heavily obscured: An area—such as darkness, opaque fog, or dense foliage—blocks vision entirely. A creature in a heavily obscured area effectively suffers from the blinded condition (see appendix&nbsp;A).
 
}}
 
 
 
==== Light ====
 
<span id="bright light"></span><span id="dim light"></span><span id="darkness"></span>
 
The presence or absence of light in an environment creates three categories of illumination: bright light, dim light, and darkness.
 
{{statblock|
 
;Bright light: Lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a specific radius.
 
;Dim light: Also called shadows, creates a ''lightly obscured'' area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light.
 
;Darkness: Creates a ''heavily obscured'' area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.
 
}}
 
 
 
==== Blindsight ====
 
A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have this sense.
 
 
 
==== Darkvison ====
 
Many creatures in the worlds of D&D, especially those that dwell underground, have darkvision. Within a specified range, a creature with darkvision can see in darkness as if the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can’t discern color in darkness, only shades of gray.
 
 
 
==== Tremorsense ====
 
A creature with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the creature and the source of the vibrations are in contact with the same ground or substance. Tremorsense can’t be used to detect flying or incorporeal creatures. Many burrowing creatures have this special sense.
 
 
 
==== Truesight ====
 
A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form of a shapechanger or a creature that is transformed by magic, Furthermore, the creature can see into the Ethereal Plane.
 
 
 
=== Type (monster) ===
 
A monster’s type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For example, an arrow of dragon slaying deals extra damage not only to dragons but also other creatures of the dragon type, such as dragon turtles and wyverns.
 
 
 
The game includes the following monster types, which have no rules of their own.
 
 
 
<span id="Aberration"></span>'''Aberrations''' are utterly alien beings. Many of them have innate magical abilities drawn from the creature’s alien mind rather than the mystical forces of the world. The quintessential aberrations are aboleths, beholders, mind flayers, and slaadi.
 
 
 
<span id="Beast"></span>'''Beasts''' are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals.
 
 
 
<span id="Celestial"></span>'''Celestials''' are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi.
 
 
 
<span id="Construct"></span>'''Constructs''' are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped from the raw material of the plane by the will of more powerful creatures.
 
 
 
<span id="Dragon"></span>'''Dragons''' are large reptilian creatures of ancient origin and tremendous power. True dragons, including the good metallic dragons and the evil chromatic dragons, are highly intelligent and have innate magic. Also in this category are creatures distantly related to true dragons, but less powerful, less intelligent, and less magical, such as wyverns and pseudodragons.
 
 
 
<span id="Elemental"></span>'''Elementals''' are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Other elemental creatures include azers, invisible stalkers, and water weirds.
 
 
 
<span id="Fey"></span>'''Fey''' are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests. In some worlds, they are closely tied to the Feywild, also called the Plane of Faerie. Some are also found in the Outer Planes, particularly the planes of Arborea and the Beastlands. Fey include dryads, pixies, and satyrs.
 
 
 
<span id="Fiend"></span>'''Fiends''' are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, hell hounds, rakshasas, and yugoloths.
 
 
 
<span id="Giant"></span>'''Giants''' tower over humans and their kind. They are humanlike in shape, though some have multiple heads (ettins) or deformities (fomorians). The six varieties of true giant are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Besides these, creatures such as ogres and trolls are giants.
 
 
 
<span id="Humanoid"></span>'''Humanoids''' are the main peoples of the D&D world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds.
 
 
 
A variety of humanoids appear throughout this book, but the races detailed in the Player’s Handbook—with the exception of drow—are dealt with in appendix B. That appendix gives you a number of stat blocks that you can use to make various members of those races.
 
 
 
<span id="Monstrosity"></span>'''Monstrosities''' are monsters in the strictest sense—frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owl bears), and others, are the product-of terrible curses (including minotaurs and yuan-ti). They defy categorization, and in some sense serve as a catch-all category for creatures that don’t fit into any other type.
 
 
 
<span id="Ooze"></span>'''Oozes''' are gelatinous creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and gelatinous cubes are among the most recognizable oozes.
 
 
 
<span id="Plant"></span>'''Plants''' in this context are vegetable creatures, not ordinary flora. Most of them are ambulatory, and some are carnivorous. The quintessential plants are the shambling mound and the treant. Fungal creatures such as the gas spore and the myconid also fall into this category.
 
 
 
<span id="Undead"></span>'''Undead''' are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters.
 
 
 
==== Tag ====
 
A monster might have one or more tags appended to its type, in parentheses. For example, an orc has the humanoid (orc) type. The parenthetical tags provide additional categorization for certain creatures. The tags have no rules of their own, but something in the game, such as a magic item, might refer to them. For instance, a spear that is especially effective at fighting demons would work against any monster that has the demon tag.
 
 
 
==== Speed ====
 
A monster’s speed tells you how far it can move on its turn. For more information on s peed, see the Player’s Handbook.
 
 
 
All creatures have a walking speed, simply called the monster’s speed. Creatures that have no form of ground-based locomotion have a walking speed of 0 feet.
 
 
 
Some creatures have one or more of the following additional movement modes.
 
{{statblock|1=
 
;<span id="Burrow"></span>Burrow: A monster that has a burrowing speed can use that speed to move through sand, earth, mud, or ice. A monster can’t burrow through solid rock unless it has a special tra it that allows it to do so.
 
;<span id="Climb"></span>Climb: A monster that has a climbing speed can use all or part of its movement to move on vertical surfaces. The monster doesn’t need to s pend extra movement to climb.
 
;<span id="Fly"></span>Fly: A monster that has a flying speed can use all or part of its movement to fly. Some monsters have the ability to hover, which makes them hard to knock out of the air (as explained in the rules on flying in the Player’s Handbook). Such a monster stops hovering when it dies.
 
;<span id="Swim"></span>Swim: A monster that has a swimming speed doesn’t need to spend extra movement to swim.
 
}}
 
  
 
=== Entities ===
 
=== Entities ===
Line 415: Line 623:
 
;[[Harper]]s: — ☾
 
;[[Harper]]s: — ☾
 
;archmages:&nbsp;
 
;archmages:&nbsp;
:''Abi-Dalzim'' – from {{abbr|Oerth|Greyhawk}} <small>(evil)</small>
 
 
:''Aganazzar'' – from Faerûn
 
:''Aganazzar'' – from Faerûn
:''Bigby'' {{abbr|➇|the Circle of Eight}} – from {{abbr|Oerth|Greyhawk}} <small>(Rob Kuntz)</small>
 
:''Drawmij'' {{abbr|➇|the Circle of Eight}} – from {{abbr|Oerth|Greyhawk}} <small>(Jim Ward)</small>
 
 
:''Elminster'' ☾ – from Faerûn <small>(Ed Greenwood)</small>
 
:''Elminster'' ☾ – from Faerûn <small>(Ed Greenwood)</small>
:''Evard the Black'' – from {{abbr|Oerth|Greyhawk}} <small>(evil)</small>
 
:''Leomund'' {{abbr|➇|the Circle of Eight}} – from {{abbr|Oerth|Greyhawk}} <small>(Len Lakofka)</small>
 
 
:''Maximilian'' – otherwise unknown.
 
:''Maximilian'' – otherwise unknown.
:''Melf'' – grey elf from {{abbr|Oerth|Greyhawk}} <small>(Luke Gygax)</small>
 
:''Mordenkainen'' {{abbr|➇|the Circle of Eight}} – from {{abbr|Oerth|Greyhawk}} <small>(Gary Gygax)</small>
 
:''Nystul'' {{abbr|➇|the Circle of Eight}} – from {{abbr|Oerth|Greyhawk}} <small>(Mike Nystul)</small>
 
:''Otiluke'' {{abbr|➇|the Circle of Eight}} – from {{abbr|Oerth|Greyhawk}} <small>(Luke Gygax)</small>
 
:''Otto'' {{abbr|➇|the Circle of Eight}} – from {{abbr|Oerth|Greyhawk}} <small>(Rob Kuntz)</small>
 
:''Rary'' {{abbr|➇|the Circle of Eight}} – from {{abbr|Oerth|Greyhawk}} <small>(Brian Blume)</small>
 
:''Tenser'' {{abbr|➇|the Circle of Eight}} – from {{abbr|Oerth|Greyhawk}} <small>(Ernest Gygax)</small>
 
 
:''Snilloc'' – from Faerûn <small>(Dave Collins, from Jeff Grubb’s pre-FR Toril)</small>
 
:''Snilloc'' – from Faerûn <small>(Dave Collins, from Jeff Grubb’s pre-FR Toril)</small>
:''Tasha'' – from {{abbr|Oerth|Greyhawk}} <small>(evil, named for a little girl who wrote to Gygax)</small>
 
 
}}
 
}}
  
Line 474: Line 669:
 
;Turn: a combatants ''turn'' to act during a ''round'' of combat.
 
;Turn: a combatants ''turn'' to act during a ''round'' of combat.
 
}}
 
}}
 +
 +
==Timeline==
 +
<pre>
 +
1974 Dungeons & Dragons
 +
1975 The Strategic Review
 +
1976 Dragon
 +
1977 MM Basic 2009 MM 1977 0-935696-00-8
 +
1978 PHB 2010 PHB 1978 0-935696-01-6
 +
1979 DMG 2111 DMG 1979 0-935696-02-4
 +
1980 2013 D&D 1980 0-935696-22-9
 +
1981 Expert 2012 FF 1981 0-935696-21-0
 +
1982
 +
1983 Companion
 +
1984 Dragonlance Master 2017 UA 1985 0-88038-084-5
 +
1985 UA Immortals 2018 OA 1985 0-88038-099-3
 +
1986 OA 2021 Dragonlance 1987 0-88038-452-2
 +
1987 Forgotten Realms 2022 MotP 1987 0-88038-399-2
 +
1988 1031 FRCS 1987 0-88038-472-7
 +
1989 2nd Ed. 1032 Kara-Tur 1988
 +
1990 Spelljammer 2106 FRA 1990 0-88038-828-5
 +
1991 Cyclopedia
 +
1992 Al-Qadim
 +
1993
 +
1994 Planescape
 +
1995 (2nd Ed.)
 +
1996
 +
1997 WotC
 +
1998 Kara-Tur
 +
1999 Hasbro
 +
2000 (3rd Ed.)
 +
2001
 +
2002 Paizo
 +
2003 (v.3.5)
 +
2004
 +
2005
 +
2006
 +
2007
 +
2008 (4th Ed.)
 +
2009
 +
2010
 +
2011
 +
2012
 +
2013
 +
2014 (5th Ed.)
 +
2015 Dragon+
 +
</pre>
  
 
[[category:D&D]]
 
[[category:D&D]]
 
[[category:5E]]
 
[[category:5E]]
 
[[Category:books]]
 
[[Category:books]]

Latest revision as of 02:16, 25 February 2021

5E Advancement
XP Lev. Prof. Feats
1 +2 – †
300 2 +2 – †
900 3 +2 – †
2,700 4 +2 1 †
6,500 5 +3 1 †
14,000 6 +3 1 †
23,000 7 +3 1 †
34,000 8 +3 2 †
48,000 9 +4 2 †
64,000 10 +4 2 †
85,000 11 +4 2 †
100,000 12 +4 3 †
120,000 13 +5 3 †
140,000 14 +5 3 †
165,000 15 +5 3 †
195,000 16 +5 4 †
225,000 17 +6 4 †
265,000 18 +6 4 †
305,000 19 +6 5 †
355,000 20 +6 5 †
+1 in some games.
5E Point Buy
Score Cost
15 9
14 7
13 5
12 4
11 3
10 2
9 1
8 0
  27

Dungeons & Dragons (Fifth Edition)

  • Sage Advice Compendium v2.6 (2020-11-10)
  • General errata:
    • Player’s Handbook (2014 Aug.) v2.0.2
    • Monster Manual (2014 Sep.) v2.0
    • Dungeon Master’s Guide (2014 Dec.) v2.0
    • Sword Coast Adventurer’s Guide (2015 Nov.) v2.1
    • Volo’s Guide to Monsters (2016 Nov.) v2.0
    • Xanathar’s Guide to Everything (2017 Nov.) v1.0
    • Mordenkainen’s Tome of Foes (2018 May) v1.0
    • Guildmasters’ Guide to Ravnica (2018 Nov.)
    • Eberron: Rising from the Last War (2019 Nov.) v2.0
    • Explorer’s Guide to Wildemount (2020 Mar.)
    • Mythic Odysseys of Theros (2020 July)
    • Tasha’s Cauldron of Everything (2020 Nov.)
  • Adventure errata:
    • Hoard of the Dragon Queen (2014 Aug.) v1.0
    • the Rise of Tiamat (2014 Nov.)
    • Princes of the Apocalypse (2015 Apr.) v1.5
    • Out of the Abyss (2015 Sep.) v1.1
    • Curse of Strahd (2016 Mar.) v1.0
    • Storm King’s Thunder (2016 Sep.) v1.0
    • Tales from the Yawning Portal (2017 Apr.)
    • Tomb of Annihilation (2017 Sep.) v1.0
    • Wd: Dragon Heist (2018 Nov.)
    • Wd: Dungeon of the Mad Mage (2018 Nov.)
    • Ghosts of Saltmarsh (2019 May) v1.0
    • Icewind Dale (2020 Sep.)


d20 Modern (5E)

Roll20 icons

Noticing other creatures

Dungeon Master’s Guide, p.243

While exploring, characters might encounter other creatures. An important question in such a situation is who notices whom.

Indoors, whether the sides can see one another usually depends on the configuration of rooms and passageways. Vision might also be limited by light sources. Outdoor visibility can be hampered by terrain, weather, and time of day. Creatures can be more likely to hear one another before they see anything.

If neither side is being stealthy, creatures automatically notice each other once they are within sight or hearing range of one another. Otherwise, compare the Dexterity (Stealth) check results of the creatures in the group that is hiding with the passive Wisdom (Perception) scores of the other group, as explained in the Player’s Handbook.

Surprise

Player’s Handbook, p.189

A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube engulfs one of them. In these situations, one side of the battle gains surprise over the other.

The DM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that doesn’t notice a threat is surprised at the start of the encounter.

If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t.

Combat step by step
  1. Determine surprise. The DM determines whether anyone involved in the combat encounter is surprised.
  2. Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers’ marching order or their stated positions in the room or other location, the DM figures out where the adversaries are—how far away and in what direction.
  3. Roll initiative. Everyone involved in the combat encounter rolls initiative, determining the order of combatants’ turns.
  4. Take turns. Each participant in the battle takes a turn in initiative order.
  5. Begin the next round. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.

Links

Phandalin

Saltmarsh in Faerûn

Locations

No map has all of these, but they are all official.

  • The Long Road (see Dessarin Valley map)
    • Xantharl's Keep (where the Crags meet Lurewood)
    • Morgur’s Mound (in the souther end of "The Crags" which are west of the Road and north of Neverwinter Wood) – an Uthgardt burial mound of the Thunderbeast tribe.
    • River Morgur (flows south from near Morgur’s Mound into Neverwinter River)
    • Longsaddle (town? on the Long Road, due east of Mount Hotenow)
    • Tower of Twilight – a days ride west of Longsaddle.
    • Berun’s Hill (in the Starmetal Hills)
    • Berun’s River (flows west from near Berun’s Hill into Neverwinter River)
    • Triboar (village) – Road east to Yartar (city), "Triboar Trail" west to Conyberry (village).
    • Black Maw Bog (west of the Dessarin Hills, crossed by a bridge)
    • Helvenblade House (west of the Road where the Sword Mts. meet Kryptgarden Forest)
    • Westbridge (village east of Kryptgarden Forest) – "The Stone Trail" east to "The Stone Bridge".
    • Sumber Hills (east of The Long Road) – many adventure sites (see Dessarin Valley map).
    • Red Larch (village) – "Kheldell Path" west to Kheldell (village), "Larch Path" trail northeast to "The Stone Bridge", "Cairn Road" trail southeast to "Bargewrite Inn" (village) and then Womford (village) across the "Ironford".
    • Amphail (village) – (Goldenfields is due east on the River Dessarin).
    • Rassalantar (hamlet)
    • Waterdeep
  • Triboar Trail (see Swoard Coast maps)
    • Butterskull Ranch (large farm just north of the trail, and ~5 miles east of Conyberry (village).
    • Cornyberry (village)
    • Phandalin (village) – south of the Triboar trail.
    • Crossroad Keep (c. 1374, at the intersection of the High Road and Triboar Trail)
    • Highcliff (c. 1374, village west of Phandalin, on the coast at the western end of Triboar Trail.)
      • Highcliff Castle (ruins)
  • The North Road
    • Luskan
    • Port Llast (town) – ~35 miles noth of Neverwinter, at the North Road and "East Road" trail intersection.
    • Neverwinter
  • The High Road
    • Neverwinter
    • Thundertree (town?) – ~25 miles east of Neverwinter on the Neverwinter River.
    • Helm’s Hold (town?) – ~20 miles southwest of Neverwinter, with a trail to The High Road.
    • Midway Keep – halfway between Neverwinter and Crossroad Keep. Both keeps have a unique circular design, more like very squat towers than forts, and the road passes directly through them.Markustay
    • Crossroad Keep (c. 1374, at the intersection of the High Road and Triboar Trail)
    • Leilon (on the Road at the northern end of the Mere of Dead Men) – Destroyed in 1385, rebuilt c. 1485 (between 4E & 5E) with allegiance to Neverwinter.
      • Saltmarsh (village on the coast at the northern end of the Mere of Dead Men)
    • Mere of Dead Men
      • Castle Naerytar (flooded ruins halfway between coast and Road, see Dungeon #72)
      • Carnath Roadhouse (on eastern edge of the Mere, ~15 miles from Castle Naerytar)
      • Holk House (flooded ruins 1/3 of the way to the coast from Road, see Dungeon #71)
      • Iniarv’s Tower (ruins on eastern edge of the Mere, see Dungeon #69 & #73)
      • Dead Man’s Pass (from south of Iniarv’s Tower to the Kheldell Path [¹⁄₄ of the way from Kheldell to Red Larch])(ULA-12)
      • Uthtower (flooded ruins on the coast, almost 60 miles due west of Iniarv's Tower, see Dungeon #73)
      • Mornhaven Towers (flooded ruins near the coast, see Dungeon #70)
      • Wolfhill House (flooded ruins halfway between coast and Road, see Dungeon #69)
      • Fort Locke (c. 1374, garrison at the southern end of the Mere, north of West Harbor)
      • Weeping Willow Inn (c. 1374, near the High Road, between West Harbour and Forte Locke)
      • West Harbor (c. 1374, village on the coast inside the southern end of the Mere, and near the Illefarn ruins)
    • Thornhold (at the southern end of the Mere)
    • Mount Sar (peak east of the road)
    • Mount Helimbrar (peak east of the road)
    • Waterdeep
  • Goldenfields (Abby with walled farmland, on the west bank of the River Dessarin, due east of Amphail, south of Ironford, and north of "The Stump Bog" & the Sarcrag) – The Northfurrow trail goes south to Waterdeep.
  • Sharandar – ancient elven keep lost within Neverwinter Wood near village of Conyberry.
  • Edals Creek –
  • Xinlenal –
  • Dread Ring –

Harper pin on Etsy

Books

I Date Item
2013-08-15 Ghosts of Dragonspear Castle (D&D Next)
2013-08-20 Murder in Baldur’s Gate Sundering I (D&D Next)
2014-07-09 Legacy of the Crystal Shard Sundering II (D&D Next)
? 2014-07-15 Starter Set • “Lost Mine of Phandelver”
Va 2014-08-19 Core booksPHBDMGMM
2014-08-19 DM’s Screen, Tyranny of Dragons (GF9)
2014-08-19 TD Hoard of the Dragon Queen (Kobold Press)
2014-11-04 TD the Rise of Tiamat (Adv., Kobold Press)
2015-01-20 DM’s Screen(core)
Va 2015-04-07 DM’s Screen, Elemental Evil (GF9)
? 2015-04-07 EE Princes of the Apocalypse (Sasquatch)
2015-04-16 EE Player’s Companion
2015-04 Character Token Set (GF9)
2015-06 BS New d20 Modernᴜᴀ Modern Magic
2015-09-15 DM’s Screen, Rage of Demons (GF9)
? 2015-09-15 RD Out of the Abyss (Green Ronin)
? 2015-11-03 Sword Coast Adventurer’s Guide (setting) (R)
2016-04 Plane Shift: Zendikar (MtG)
? 2016-03-15 Curse of Strahd <Adv.) (R)
2016-03-15 DM’s Screen, Curse of Strahd (GF9)
2016-04-01 Tarokka Deck, Curse of Strahd (GF9)
2016-08 Plane Shift: Innistrad (MtG)
2016-09-06 Storm King’s Thunder
2016-09-06 DM’s Screen, Storm King’s Thunder (GF9)
Va 2016-11-15 Volo’s Guide to Monsters (LE)
2017-02 Plane Shift: Kaladesh (MtG)
? 2017-04-04 Tales from the Yawning Portal (Adv. omnibus)
2017-04 UA Starter Spells
2017-07 Plane Shift: Amonkhet (MtG)
2017-06-20 Character Sheets
2017-09-15 Tortle Package (Supplement, Extra Life)
? 2017-09-19 Tomb of Annihilation (Adv., L1–11) (R)
2017-09-19 DM’s Screen, Tomb of Annihilation (GF9)
2017-09-19 Map Set, Tomb of Annihilation (GF9)
  2017-09-19 DM’s Screen Reincarnated
2017-10-24 D&D Adventure Grid (Accessory)
  2017-11-21 Xanathar’s Guide to Everything (LE)
Va 2017-11-21 Xanathar’s Guide to Everything
2018-01-23 Dungeon Tiles Reincarnated (Accessory)
Va 2018-05-18 Into the Borderlands (Reincarnated #1, Goodman Games)
Va 2018-05-29 Mordenkainen’s Tome of Foes (LE)
2018-07 Wayfinder’s Guide to Eberronᴜᴀ Races of Eberron
2018-08-21 D&D Adventures Outlined
? 2018-09-18 WD Dragon Heist
2018-11-10 Lost Laboratory of Kwalish (Adv., Extra Life)
? 2018-11-20 Core Rules Gift Set (LE)
2018-10 Art & Arcana (Special Edition Boxed Set)
? 2018-11-20 Guildmaster’s Guide to Ravnica
2018-11-20 GGR Maps and MiscellanyGGR Dice
? 2018-11-20 WD Dungeon of the Mad Mage (R)
2018-11-20 WD City of the Dead Statues & Monuments $50
2019-02-19 D&D Tactical Maps Reincarnated (D&D Accessory)
2019-05-01 Stranger Things D&D Starter Set (Boxed set)
Va 2019-05-21 Ghosts of Saltmarsh (Adv., L1–12) (LE)
? 2019-06-18 Acquisitions Incorporated (D&D Supplement)
2019-09-03 D&D Essentials Kit (D&D Accessory)
Va 2019-09-17 Baldur’s Gate: Descent Into Avernus (Adv., L1–13) (LE)
2019-09-17 Baldur’s Gate: Descent Into Avernus (Dice & Miscellany)
2019-09-17 Battle for Baldur’s Gate (Dungeon Mayhem Expansion)
2019-09-19 Locathah Rising (Adv., Extra Life, level 9)
Va 2019-10-22 Tyranny of Dragons (Adv. omnibus) (LE)
2019-11-01 Beadle and Grimm’s Platinum Edition (Adv., Waterdeep Acc.)
2019-11-12 Adventure with Muk (Extra Life Activity Book)
2019-11-12 Infernal Machine Rebuild (Adv., Extra Life, L5–10)
2019-11-19 D&D vs. Rick and Morty (Adv.)
Va 2019-11-19 Eberron: Rising from the Last War (setting) (LE)
2019-12-12 D&D Sapphire Anniversary Dice Set (Dice Collector’s LE)
2020-02-14 Monster Madness (Dungeon Mayhem Expansion)
  2020-03-17 Explorer’s Guide to Wildemount (Critical Role setting)
  2020-07-21 Theros, Mythic Odysseys of (LE)
  2020-09-15 Icewind Dale: Rime of the Frostmaiden (LE)

Licensed

: 2016-11 Tome of Beasts (Kobold Press)
: 2017-09 OAR-1 Into the BorderlandsFEF-14 Beneath the Keep (Goodman Games)
Vt: GF9-72720 Dungeon Master’s Keep: Ultimate DM’s Screen (2011)GS
: WZK _____ D&D Dungeon of the Mad Mage: Halaster’s Lab premium set
: GF9-73706 D&D Tarokka Deck9
: GF9- D&D DM Screen: Waterdeep Dragon Heist
: GF9- D&D DM Screen: Of Ships and the Sea
: WZK-73952 D&D Three-Dragon Ante: Legendary Edition

5E cards

SKU Item
? GF9-73915 Spellbook Cards: Arcane (v3)
Va GF9-73916 Spellbook Cards: Cleric (v3)
Va GF9-73917 Spellbook Cards: Druid (v3)
Va GF9-73918 Spellbook Cards: Bard (v3)
Va GF9-73919 Spellbook Cards: Paladin (v3)
Va GF9-73920 Spellbook Cards: Ranger (v3)
Va GF9-73921 Spellbook Cards: Martial Powers & Races (v3)
  GF9-73922 Spellbook Cards: Xanathar’s Guide to Everything (v1)
NY GF9-73923 Monster Cards: Challenge 0–5
NY GF9-73924 Monster Cards: Challenge 6–16
GF9-73925 Magic Item Cards
  GF9-C7227 Monster Cards: Volo’s Guide to Monsters
  GF9-C7228 Monster Cards: Mordenkainen’s Tome of Foes
GF9-C7641 Creatures & NPCs Cards (MM & VGtM)
  GF9-C7342 Epic Monster Cards (oversized)
GF9-C____ Legendary Item Cards
  GF9-C____ Legendary Monster Cards (oversized)

Vinyl maps

© SKU Item
2012 GF9-99912 Dungeon w/Grid (gray 30×40 grid, vinyl, 20″×30″)NK
2011 GF9-72750 Dungeon Master’s set (gray/green, vinyl, 30″×20″)G9S
2010 GF9-72751 Ratfang Sewers (vinyl, 20″×30″)G9
2010 GF9-72752 The King’s Road (vinyl, 30″×20″)G9
2010 GF9-72753 Market Square (vinyl, 20″×30″)G9
2010 GF9-72754 Jungle Temple (vinyl, 30″×20″)G9S
2010 GF9-72755 Caves of Chaos (vinyl, 30″×20″)G9
  2010 GF9-72756 Inn of the Welcome Wench (vinyl, 30″×20″)G9
2010 GF9-72757 Dark Sun Desert (vinyl, 30″×20″)G
  2011 GF9-72758 Merchant’s Bazaar (vinyl, 20″×30″)G9S
2012 GF9-72759 Abandoned Hamlet (vinyl, 30″×20″)G9S
2011 GF9-72760 Red Hall of Vor Rukoth (vinyl, 20″×30″)G9S
? 2011 GF9-72761 Forgotten Realms (4th Ed. Faerûn, vinyl, 42″×30″)GS
Va 2012 GF9-72762 Neverwinter (city, vinyl, 42″×30″)G
Va 2012 GF9-72763 Evernight (city, vinyl, 42″×30″)G
GF9-72764 ______ (vinyl)
Va 2011 GF9-72765 Khorvaire, the Continent of (vinyl, 42″×30″)G
GF9-72766 ______ (vinyl)
2010 GF9-72767 Dark Sun (world, vinyl, 42″×30″)G
Va 2010 GF9-72768 City of Tyr (vinyl, 42″×30″)G
GF9-72769 ______ (vinyl)
2011 GF9-72770 Sanctuary of Fate (vinyl, 30″×20″)G9S
2011 GF9-72771 Evermelt (vinyl, 30″×20″)G9S
2012 GF9-72772 Frozen Wilderness (vinyl, 30″×20″)G9S
GF9-72773 Desert of Desolation (vinyl)
GF9-72774 Fallen Fortress (vinyl)
GF9-72775 King’s Gate (vinyl)
GF9-72776 Thieves’ Quarters (vinyl)
GF9-72777 Temple of Fire (vinyl)
2013 GF9-72778 Fungal Cavern (vinyl, 30″×20″)G9
2012 GF9-72779 Drow Sanctum (vinyl, 30″×20″)G9S
2012 GF9-72780 Temple of Lolth (vinyl, 30″×20″)G9S
2012 GF9-72801 Caverns of the Underdark (vinyl, 20″×30″)G9S
2012 GF9-72802 Caverns of the Underdark: 3D Adventure Set
2013 GF9-72782 Draconic Monastery (vinyl, 30″×20″)G9
2017 GF9-72783 Tomb of Annihilation set (vinyl, 18″×24″, 12″×16″ ×3)G9F
GF9-72784 Elemental Node of Fire (vinyl)
GF9-72785 Elemental Node of Earth (vinyl)
GF9-72786 Elemental Node of Water (vinyl)
GF9-72787 Elemental Node of Air (vinyl)
? 2018 GF9-72788 Waterdeep set (seven wards, vinyl)GFMMP
GF9-72789 Dungeon of the Mad Mage set (vinyl)
  2018 GF9-72790 Waterdeep (city, vinyl, 20″×40″)GFAMMPNK
  2019 GF9-72791 Faerûn (Sword Coast, vinyl, 32″×27″)GFAMMNK
? 2020 GF9-72792 Descent into Avernus: Baldur’s Gate (vinyl, 23″×15″)MMPHD
2020 GF9-72793 Descent into Avernus: Avernus (vinyl, 23″×17″)MMPHD

Character Folios

I SKU D UPC ID web ID № Title N
Va #86512 2015 0-74427-86512-2 ᴜᴘ3668 AW5084 D&D “Demogorgon”
Va #85276 2017 0-74427-85276-4 ᴜᴘ5043 AW7708 D&D “Giant Killer” (AC)
Va #85277 2017 0-74427-85277-1 ᴜᴘ5045 AW7709 D&D “Tavern Brawl” (RS)
#85278 2017 0-74427-85278-8 ᴜᴘ5047 AW7710 D&D “Drow Attack” (OoP)
Va #85279 2017 0-74427-85279-5 ᴜᴘ5049 AW7711 D&D “Dungeon Crawl” 🛈 (JO)
Va #85305 2017 0-74427-85305-1 ᴜᴘ5051 AW7779 D&D “Wizard” (JS)
#86715 2017 0-74427-86715-7 ᴜᴘ5673 AW–––– D&D “Drizzt”
Va #86716 2017 0-74427-86716-4 ᴜᴘ5676 AW9035 D&D “Papazotl’s Tomb” 🛈 (MB)
#86717 2018 0-74427-86717-1 ᴜᴘ5677 AW–––– D&D “Tomb of Annihilation” 🛈
Va #85835 2018 0-74427-85835-3 ᴜᴘ7109 AW10517 Pathfinder Playtest 🛈
Va #18037 2018 0-74427-18037-9 ᴜᴘ7673 AW11402 D&D “Mad Mage” 🛈
Va #18038 2018 0-74427-18038-6 ᴜᴘ7689 AW11404 D&D “Shadow Dragon” 🛈 (MB)
#85957 2019 0-74427-85957-2 ᴜᴘ7984 AW––––– Starfinder 🛈
  #15292 2019 0-74427-15292-5 ᴜᴘ8623 AW––––– Pathfinder Second Edition 🛈

Worlds

Edition Published DR Cosmology Sourcebook
AD&D 1987 July 1357 Great Wheel FR Campaign Set
Grey box
2nd Ed. 1990 Mar. 1358 Time of Troubles FR Adventures
hardcover
  1993, 1996 1367   FR Campaign Setting
D&D 3rd 2001 Jun. 1372 World Tree FR Campaign Setting
3E
v.3.5 2004 Mar. 1373   Player’s Guide to Faerûn
D&D 4th 2008 Jun. ’85–’95 Spellplague Player’s Handbook
(4th ed.)
  2008 Aug. 1479 World Axis FR Campaign Guide
  2008 Sep.   FR Player’s Guide
D&D 5th 2014 Aug. ’82–’87 Second Sundering Player’s Handbook
(5th ed.)
  2015 Nov. 1489 Great Wheel SC Adventurer’s Guide
Official Timeline
  • 1451 ᴅʀ – Eruption of Mount Hotenow near Neverwinter
  • 1479 ᴅʀ – All of 4th Edition
  • 1482 ᴅʀ – Murder in Baldur’s Gate (Next)
  • 1485 ᴅʀ – Ghosts of Dragonspear Castle (Next)
  • 1486 ᴅʀ – Out of the Abyss (5E)
  • 1487 ᴅʀ – Confrontation at Candlekeep (Next)
  • 1489 ᴅʀ – Hoard of the Dragon QueenRise of Tiamat (5E)
  • 1489 ᴅʀ – Icewind Dale: Rime of the Frostmaiden
  • 1490 ᴅʀStorm King’s Thunder
  • 1491 ᴅʀLost Mine of Phandelver
  • 1491 ᴅʀ – Princes of the Apocalypse
  • 1491 ᴅʀCurse of Strahd
  • 1491 ᴅʀTomb of Annihilation
  • 1492 ᴅʀ – Waterdeep: Dragon HeistDungeon of the Mad Mage
  • 1492 ᴅʀ – Dragons of Icespire Peak
  • 1494 ᴅʀDescent Into Avernus
  • 1496 ᴅʀAcquisitions Incorporated

Entities

Daern
Oeridian hero-god of defenses and fortifications.
Ehlonna
Oerth goddess of forests, woodlands, flora, fauna, and fertility. Known to elves as “Ehlenestra”. Analogous to the Faerûnian and Finnish Mielikki
Heward
Oerth hero-god of bards and musicians.
Hadar
an elder evil aka the Dark Hunger.

People

Harpers
— ☾
archmages
 
Aganazzar – from Faerûn
Elminster ☾ – from Faerûn (Ed Greenwood)
Maximilian – otherwise unknown.
Snilloc – from Faerûn (Dave Collins, from Jeff Grubb’s pre-FR Toril)

Places

Agathys
last planer layer of Tarterus.
Beastlands
Faerûn
Moil
a city turned into a demiplane of undead by Orcus.
Worldscape
City
a town large enough to support a cathedral.
Town
a village large enough to support a regional marketplace.
Village
a community large enough to support a church.
King	Emperor	Emperor	Empire	
	King	King	Kingdom	
	Prince	Prince	Principality	
		ArchdukeArchduchy	
Earl	Duke	Duke	Duchy	
		Marquis	Border County	Sheriff
	Count	Count	Shire/County	
		Viscount		
Baron	Baron	Baron	Barony		Bailiff
	Knight	Baronet		
		Knight		
		Esquire		
			Parish	
				
	cathedral	City	
	fortified	Borough	
	market		Town		Constable
	church		Village	
			Hamlet	

Things

Round
6-seconds of time during combat.
Turn
a combatants turn to act during a round of combat.

Timeline

1974	Dungeons & Dragons						
1975	The Strategic Review						
1976	Dragon						
1977	MM	Basic		2009	MM	1977	0-935696-00-8
1978	PHB			2010	PHB	1978	0-935696-01-6
1979	DMG			2111	DMG	1979	0-935696-02-4
1980				2013	D&D	1980	0-935696-22-9
1981		Expert		2012	FF	1981	0-935696-21-0
1982							
1983		Companion					
1984	Dragonlance	Master		2017	UA	1985	0-88038-084-5
1985	UA	Immortals		2018	OA	1985	0-88038-099-3
1986	OA			2021	Dragonlance	1987	0-88038-452-2
1987	Forgotten Realms			2022	MotP	1987	0-88038-399-2
1988				1031	FRCS	1987	0-88038-472-7
1989	2nd Ed.			1032	Kara-Tur	1988	
1990	Spelljammer			2106	FRA	1990	0-88038-828-5
1991		Cyclopedia					
1992	Al-Qadim						
1993							
1994	Planescape						
1995	(2nd Ed.)						
1996							
1997		WotC					
1998	Kara-Tur						
1999		Hasbro					
2000	(3rd Ed.)						
2001							
2002		Paizo					
2003	(v.3.5)						
2004							
2005							
2006							
2007							
2008	(4th Ed.)						
2009							
2010							
2011							
2012							
2013							
2014	(5th Ed.)						
2015	Dragon+