Travel (5E)

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Supplies

Food & Water Requirements
Creature Daily Food Cost
Size (lb. & gal.) (gp/day) (gp/week)
Tiny ¹⁄₄ ¹⁄₈ ⁷⁄₈
Small 1 ½
Medium 1 ½
Large 4 2 14
Huge 16 8 56
Gargantuan 64 32 224

Movement

Travel

Travel Pace (for base speed 30)
Pace Minute Hour Day Effect
Half 150 feet 1½ miles 12 miles Advantage on Stealth.
Slow 200 feet 2 miles 16 miles May use Stealth, may search.
Normal 300 feet 3 miles 24 miles
Fast 400 feet 4 miles 32 miles −5 penalty to passive Perception.
Gallop 800 feet 8 miles Only one hour/day.

Tactical

Movement Cost Notes
Normal pace distance Passive Perception: normal.
• May switch between different speeds, such as walking and flying, during movement. When doing so, subtract the distance already moved from the new speed.(PHB-190)
• May move through another creature’s space (by treating the space as difficult terrain). If the creature is hostile it must be at least two sizes larger or smaller. Either way, movement may not willingly end in another creatures space.(PHB-190)
Fast pace +10′ to base Passive Perception: −5 penalty.(PHB-182)
Slow pace  −10′ to base May use Stealth,(PHB-182) may use Perception/Investigation to search for clues, hidden objects, secret doors, traps, etc.(PHB-166,178,316)
Heavy armor −10′ to base Unless wearer meets the Str requirement, or has something like dwarven speed.
Drop prone 0′ Disadvantage on attack rolls. Opponents have advantage for melee attacks, but disadvantage for ranged attacks.(PHB-190,292)
Stand up ½ of base Only 5′ with the Athlete feat.(PHB-190,165)
Jump, Long distance Running: Str feet;§ Standing: Str/2 feet.
Athletics ᴅᴄ10 to clear a low obstacle. Acrobatics ᴅᴄ10 to land standing in difficult terrain.(PHB-182)
§ Must move 10′ first (5′ with the Athlete feat).
Jump, High height Running: Str+3 feet;§ Standing: (Str+3)/2 feet.
May reach above the jump height by your stature × 1½.(PHB-182)
§ Must move 10′ first (5′ with the Athlete feat).
Difficult Terrain +1′/1′ E.g. low furniture, rubble, undergrowth, steep stairs, snow, shallow bogs, etc. Also the space of another creature, hostile or not.(PHB-190)
Half pace +1′/1′ Advantage on Stealth using something like Supreme Sneak.(PHB-97)
Climbing +1′/1′ May require an Athletics check for difficult conditions.(PHB-182) No extra cost with a Climbing Speed, or the Athlete feat.(PHB-165)
Crawling +1′/1′
Swimming +1′/1′ May require an Athletics check for difficult conditions.(PHB-182) No extra cost with a Swimming Speed.
Grappling +1′/1′ Unless the grappled creature is two or more sizes smaller.(PHB-195) (The grappled creature’s own speed is 0′.)(PHB-290)
Improvise varies Any stunt not on this list.(PHB-193)
Use Half pace (+1′/1′) if base speed is less than 20′.
Combining multiple +X′/1′ modifiers adds the extra cost for each. E.g. crawling in difficult terrain is +2′/1′ (using 15′ of speed to move 5′).

Special travel pace

Dungeon Master’s Guide, pp.242–243

The rules on travel pace in the Player’s Handbook assume that a group of travelers adopts a pace that, over time, is unaffected by the individual members’ walking speeds. The difference between walking speeds can be significant during combat, but during an overland journey, the difference vanishes as travelers pause to catch their breath, the faster ones wait for the slower ones, and one traveler’s quickness is matched by another traveler’s endurance.

A character bestride a phantom steed, soaring through the air on a carpet of flying, or riding a sailboat or a steam-powered gnomish contraption doesn’t travel at a normal rate, since the magic, engine, or wind doesn’t tire the way a creature does and the air doesn’t contain the types of obstructions found on land. When a creature is traveling with a flying speed or with a speed granted by magic, an engine, or a natural force (such as wind or a water current), translate that speed into travel rates using the following rules:

  • In 1 minute, you can move a number of feet equal to your speed times 10.
  • In 1 hour, you can move a number of miles equal to your speed divided by 10.
  • For daily travel, multiply your hourly rate of travel by the number of hours traveled (typically 8 hours).
  • For a fast pace, increase the rate of travel by one-third.
  • For a slow pace, multiply the rate by two-thirds.

For example, a character under the effect of a wind walk spell gains a flying speed of 300 feet. In 1 minute, the character can move 3,000 feet at a normal pace, 4,000 feet at a fast pace, or 2,000 feet at a slow pace. The character can also cover 20, 30, or 40 miles in an hour. The spell lasts for 8 hours, allowing the character to travel 160, 240, or 320 miles in a day.

Similarly, a phantom steed spell creates a magical mount with a speed of 100 feet that doesn’t tire like a real horse. A character on a phantom steed can cover 1,000 feet in 1 minute at a normal pace, 1,333 feet at a fast pace, or 666 feet at a slow pace. In 1 hour, the character can travel 7, 10, or 13 miles.

Overland flight

M/day is miles per day, where a mile is the 6,000-foot D&D mile, and a “day” is 8 hours of travel (unless noted otherwise).

Spd ft/min Mph M/day Derived examples
5 50 ½ 4      
10 100 1 8      
15 150 12      
20 200 2 16 ⎕ 6′×9′ (𝚂) horse (𝚂)  
25 250 20      
25 266 2²⁄₃ 21   ⎕ 5′×7′ (𝚂)  
30 300 3 24 ⎕ 6′×9′ (𝙽) horse (𝙽)  
35 333 3¹⁄₃ 27 broom of flying (𝚂)  
35 350 28      
40 400 4 32 ⎕ 6′×9′ (𝙵) ⎕ 5′×7′ (𝙽) ⍞ 4′×6′ (𝚂)
45 466 4²⁄₃ 37 ⌺ 3′×5′ (𝚂)    
50 500 5 40 broom of flying (𝙽)  
55 533 5¹⁄₃ 43   ⎕ 5′×7′ (𝙵)  
60 600 6 48 pegasus (𝚂) horse (𝚃) ⍞ 4′×6′ (𝙽)
65 666 6²⁄₃ 53 broom of flying (𝙵), phantom steed (𝚂)
70 700 7 56 ⌺ 3′×5′ (𝙽)    
75 750 60      
80 800 8 64 roc (𝚂) horse (𝙶) ⍞ 4′×6′ (𝙵)
85 850 68      
90 900 9 72 pegasus (𝙽)    
95 933 9¹⁄₃ 75 ⌺ 3′×5′ (𝙵)    
100 1,000 10 phantom steed (𝙽)  
120 1,200 12 96 pegasus (𝙵), roc (𝙽)  
135 1,333 13¹⁄₃ phantom steed (𝙵)  
160 1,600 16 128 roc (𝙵), 144 Quaal’s bird feather token
200 2,000 20 160 wind walk (𝚂)  
240 2,400 24 pegasus (𝙶)    
265 2,666 26²⁄₃ phantom steed (𝙶)  
300 3,000 30 240 wind walk (𝙽)  
320 3,200 32 roc (𝙶)    
400 4,000 40 320 wind walk (𝙵)  
500 5,000 50 400      
600 6,000 60 480 freeway/motorway (𝙽)
800 8,000 80 640 freeway/motorway (𝙵)
4,500 45,000 450 3,600 passenger plane (𝙽)
6,000 60,000 600 4,800 passenger plane (𝙵)
6,667 66,667 667 5,400 Mach 1 (¹⁄₂ world’s circ. = 10,800 M)

Mounts

Mount Cost S T A AC HP W F O Cap S D C I W C P CR M Attack Hit Dam. Special
Elk (giant) (FGS) H Bst. U - - 60 1140 19 16 14 7 14 10 - 2 325 - - - -
Ankylosaurus H Bst. U - - 30 1140 19 11 15 2 12 5 - 3 79 - - - -
Elephant 200 H Bst. U 12 76 40 1320 22 9 17 3 11 6 10 4 322 Gore +8 3d8+6ᴘ Trampling Charge, Stomp (+8, 3d10ʙ)
Killer Whale H Bst. U - - 0 s60 1140 19 10 13 3 12 7 - 3 331 - - - -
Axe Beak L Bst. U - - 50 420 14 12 12 2 10 5 - ¹⁄₄ 317 - - - -
Bat (giant) L Bst. U - - 10 60 450 15 16 11 2 12 6 - ¹⁄₄ 323 - - - -
Camel 50 L Bst. U 9 15 50 480 16 8 14 2 8 5 9 ¹⁄₈ 320 Bite +5 1d4ʙ
Cow 10 L Bst. U - - 30 540 18 10 14 2 10 4 - ¹⁄₄ VGM - - - -
Elk (FS) L Bst. U - - 50 480 16 10 12 2 10 6 - ¹⁄₄ 322 - - - -
Goat (giant) L Bst. U - - 40 510 17 11 12 3 12 6 - ¹⁄₄ 326 - - - -
Horse, draft 50 L Bst. U 10 19 40 540 18 10 12 2 11 7 10 ¹⁄₄ 321 Hooves +6 2d4+4ʙ
Horse, riding 75 L Bst. U 10 13 60 480 16 10 12 2 11 7 10 ¹⁄₄ 336 Hooves +5 2d4+3ʙ
Horse, war 400 L Bst. U 11 19 60 540 18 12 13 2 12 7 11 ¹⁄₂ 340 - - - -
Horse, war, skel. L Un. LE - - 60 540 18 12 15 2 8 5 - ¹⁄₂ 273 Hooves +6 2d6+4ʙ Trampling Charge
Lizard (giant) L Bst. U - - 30 ᴄ30 450 15 12 13 2 10 5 - ¹⁄₄ 326 - - - -
Ox 15 L Bst. U - - 30 540 18 10 14 2 10 4 - ¹⁄₄ VGM - - - -
Sea Horse (giant) L Bst. U - - 0 s40 360 12 15 11 2 12 5 - ¹⁄₂ 328 - - - -
Stag, golden L Bst. U - - 50 480 16 10 12 2 10 6 - ¹⁄₄ HDQ - - - -
Worg L Mo. NE - - 50 480 16 13 13 7 11 8 - ¹⁄₂ 341 - - - -
Yak L Bst. U - - 50 480 16 10 12 2 10 6 - ¹⁄₄ SKT - - - -
Zebra L Bst. U - - 60 480 16 10 12 2 11 7 - ¹⁄₄ ToA - - - -
Allosaurus L Bst. U - - 60 570 19 13 17 2 12 5 - 2 79 - - - -
Asperii L Cel. NG - - 60 90 540 18 14 16 14 12 12 - 2 Sil - - - -
Aurochs L Bst. U - - 50 600 20 10 19 2 12 5 - 2 VGM - - - -
Bear, brown L Bst. U - - 40 ᴄ30 570 19 10 16 2 13 7 - 1 319 - - - -
Bear, polar L Bst. U - - 40 s30 600 20 10 16 2 13 7 - 2 334 - - - -
Boar (giant) L Bst. U - - 40 510 17 10 16 2 7 5 - 2 323 - - - -
Carrion Crawler L Mo. U - - 30 ᴄ30 420 14 13 16 1 12 5 - 2 37 - - - -
Crag cat L Bst. U - - 40 480 16 17 16 4 14 8 - 1 SKT - - - -
Eagle (giant) L Bst. NG - - 10 80 480 16 17 13 8 14 10 - 1 324 - - - -
Griffon (FGS) L Mo. U - - 30 80 540 18 15 16 2 13 8 - 2 174 - - - -
Hippogriff L Mo. U - - 40 60 510 17 13 13 2 12 8 - 1 184 - - - -
Hyena (giant) L Bst. U - - 50 480 16 14 14 2 12 7 - 1 326 - - - -
Leopard, snow L Bst. U - - 40 510 17 15 14 3 12 8 - 1 TYP - - - -
Lion L Bst. U - - 50 510 17 15 13 3 12 8 - 1 331 - - - -
Moorbounder 400 L Bst. U - - 70 540 18 14 14 2 13 5 - 1 EGW - - - -
Pegasus (FGS) L Cel. CG - - 60 90 540 18 15 16 10 15 13 - 2 250 - - - -
Rhinoceros (FGS) L Bst. U - - 40 630 21 8 15 2 12 6 - 2 336 - - - -
Shark, hunter L Bst. U - - 0 s40 540 18 13 15 1 10 4 - 2 330 - - - -
Spider (giant) L Bst. U - - 30 ᴄ30 420 14 16 12 2 11 4 - 1 328 - - - -
Strider (giant) L Mo. NE - - 50 540 18 13 14 4 12 6 - 1 VGM - - - -
Tiger L Bst. U - - 40 510 17 15 14 3 12 8 - 1 339 - - - -
Tiger, saber-tooth (FGS) L Bst. U - - 40 540 18 14 15 3 12 8 - 2 336 - - - -
Vulture (giant) L Bst. NE - - 10 60 450 15 10 15 6 12 7 - 1 329 - - - -
Wolf, dire (FGS) L Bst. U - - 50 510 17 15 15 3 12 7 - 1 321 - - - -
Wolf, winter (young) L Bst. U - - 50 510 17 15 15 3 12 7 - 1 TYP - - - -
Displacer Beast L Mo. LE - - 40 540 18 15 16 6 12 8 - 3 81 - - - -
Moorbounder, bristled L Bst. U - - 70 540 18 14 14 2 13 5 - 3 EGW - - - -
Nightmare L Fnd. NE - - 60 90 540 18 15 16 10 13 15 - 3 235 - - - -
Scorpion (giant) L Bst. U - - 40 450 15 13 15 1 9 3 - 3 327 - - - -
Spider, phase L Mo. U - - 30 ᴄ30 450 15 15 12 6 10 6 - 3 334 - - - -
Unicorn L Cel. LG - - 50 540 18 14 15 11 17 16 - 5 294 - - - -
Wolf, winter L Mo. NE - - 50 540 18 13 14 7 12 8 - 3 340 - - - -
Badger (giant) M Bst. U - - 30 ʙ10 195 13 10 15 2 12 5 - ¹⁄₄ 323 - - - -
Bear, black M Bst. U - - 40 ᴄ30 225 15 10 14 2 12 7 - ¹⁄₂ 318 - - - -
Boar M Bst. U - - 40 195 13 11 12 2 9 5 - ¹⁄₄ 319 - - - -
Crab (giant) M Bst. U - - 30 s30 195 13 15 11 1 9 3 - ¹⁄₈ 324 - - - -
Deer M Bst. U - - 50 165 11 16 11 2 14 5 - 0 321 - - - -
Dog, Blink M Fey LG - - 40 180 12 17 12 10 13 11 - ¹⁄₄ 318 - - - -
Dog, mastiff 25 M Bst. U 12 5 40 195 13 14 12 3 12 7 13 ¹⁄₈ 332 Bite +3 1d6+1ᴘ Knockdown, Keen Senses, Perception +3
Dog, sled M Bst. U - - 40 180 12 15 12 3 12 6 - ¹⁄₄ RoT - - - -
Dolphin M Bst. U - - 0 s60 210 14 13 13 6 12 7 - ¹⁄₈ VGM - - - -
Donkey 8 M Bst. U 10 11 40 420 14 10 13 2 10 5 10 ¹⁄₈ 333 Hooves +2 1d4+2ʙ B.of Burden, Sure-Footed
Drake, ambush M Drg. U - - 30 195 13 15 14 4 11 6 - ¹⁄₂ HDQ - - - -
Goat 1 M Bst. U - - 40 180 12 10 11 2 10 5 - 0 330 - - - -
Hyena M Bst. U - - 50 165 11 13 12 2 12 5 - 0 331 - - - -
Mule 8 M Bst. U 10 11 40 420 14 10 13 2 10 5 10 ¹⁄₈ 333 Hooves +2 1d4+2ʙ B.of Burden, Sure-Footed
Panther M Bst. U - - 50 ᴄ40 210 14 15 10 3 14 7 - ¹⁄₄ 333 - - - -
Pig 3 M Bst. U - - 30 195 13 11 12 2 9 5 - 0 SKT - - - -
Pony 30 M Bst. U 10 11 40 225 15 10 13 2 11 7 10 ¹⁄₈ 335 Hooves +4 2d4+2ʙ
Pteranodon M Bst. U - - 10 60 180 12 15 10 2 9 5 - ¹⁄₄ 80 - - - -
Rust Monster M Mo. U - - 40 195 13 12 13 2 13 6 - ¹⁄₂ 262 - - - -
Shark, reef M Bst. U - - 0 s40 210 14 13 13 1 10 4 - ¹⁄₂ 336 - - - -
Spider, wolf (giant) M Bst. U - - 40 ᴄ40 180 12 16 13 3 12 4 - ¹⁄₄ 330 - - - -
Vulture M Bst. U - - 10 50 105 7 10 13 2 12 4 - 0 339 - - - -
Wasp (giant) M Bst. U - - 10 50 150 10 14 10 1 10 3 - ¹⁄₂ 329 - - - -
Weasel (giant) M Bst. U - - 40 165 11 16 10 4 12 5 - ¹⁄₈ 329 - - - -
Wolf M Bst. U - - 40 180 12 15 12 3 12 6 - ¹⁄₄ 341 - - - -
Dog, Death M Mo. NE - - 40 225 15 14 14 3 13 6 - 1 321 - - - -
D. wyrmling, black M Drg. CE - - 30 60 s30 225 15 14 13 10 11 13 - 2 88 - - - -
D. wyrmling, brass M Drg. CG - - 30 60 ʙ15 225 15 10 13 10 11 13 - 1 106 - - - -
D. wyrmling, bronze M Drg. LG - - 30 60 s30 255 17 10 15 12 11 15 - 2 109 - - - -
D. wyrmling, copper M Drg. CG - - 30 60 ᴄ30 225 15 12 13 14 11 13 - 1 112 - - - -
D. wyrmling, green M Drg. LE - - 30 60 s30 225 15 12 13 14 11 13 - 2 95 - - - -
D. wyrmling, silver M Drg. LG - - 30 60 285 19 10 17 12 11 15 - 2 118 - - - -
D. wyrmling, white M Drg. CE - - 30 60 s30 210 14 10 14 5 10 11 - 2 102 - - - -
Drake, guard M Drg. U - - 30 240 16 11 16 4 10 7 - 2 HDQ - - - -
Peryton (FGS) M Mo. CE - - 20 60 240 16 12 13 9 12 10 - 2 251 - - - -
Basilisk M Mo. U - - 20 240 16 8 15 2 8 7 - 3 24 - - - -
Hell hound M Fnd. LE - - 50 255 17 12 14 6 13 6 - 3 182 - - - -
D. wyrmling, blue M Drg. LE - - 30 60 ʙ15 255 17 10 15 12 11 15 - 3 91 - - - -
D. wyrmling, gold M Drg. LG - - 30 60 s30 285 19 14 17 14 11 16 - 3 115 - - - -
Beetle, fire (giant) S Bst. U - - 30 120 8 10 12 1 7 3 - 0 325 - - - -
Centipede (giant) S Bst. U - - 30 ᴄ30 75 5 14 12 1 7 3 - ¹⁄₄ 323 - - - -
Dog, wild S Bst. U - - 40 120 8 15 11 3 12 6 - 0 ToA - - - -
Eagle S Bst. U - - 10 60 90 6 15 10 2 14 7 - 0 322 - - - -
Hawk, blood S Bst. U - - 10 60 90 6 14 10 3 14 5 - ¹⁄₈ 319 - - - -
Jackal S Bst. U - - 40 120 8 15 11 3 12 6 - 0 331 - - - -
Rat (giant) S Bst. U - - 30 105 7 15 11 2 10 4 - ¹⁄₈ 327 - - - -
Sheep 2 S Bst. U - - 30 180 12 10 11 2 10 5 - 0 SKT - - - -