Asperii
From silvesti
5e homebrew
Grognard (2014)
- Asperii Grognard (2014)
Large elemental (air), neutral good
- Armor Class
- 15
- Hit Points
- 38 (4d10+12) [64 (8d10+12) for Nobles]
- Speed
- 50 ft., fly 120 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
- Damage Resistances
- cold, lightning, thunder
- Damage Immunities
- gaze attacks, wind and air based attacks
- Senses
- true sight, passive Perception 11
- Languages
- Auran
- Challenge
- 2 (4 for Nobles)
- True Seeing
- Asperii can see things as they actually are. It sees invisible creatures notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet. Its true sight is so keen that it is immune to gaze attacks.
- Telepathy
- Asperii communicate via telepathy with a range of 60 feet (90 feet for Nobles).
- Feather Fall
- Asperii can cast feather fall up to 4 times per day. Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
- Suggestion (Nobles only)
- Can implant a suggestion in creatures of 3 Hit Dice or fewer.
Actions
- Multiattack
- An asperii can attack with one hooves and one bite attack.
- Hooves
- melee weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning [16 (2d8+8) for Nobles] damage.
- Bite
- melee weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d3+4) piercing [8 (1d6+4) for Nobles] damage.
Reddit (2018)
- Asperii Reddit (2018)
Large beast, neutral good
- Armor Class
- 20
- Hit Points
- 85 (10d10+30)
- Speed
- 60 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
- Saving Throws
- Cha +2
- Damage Immunities
- cold
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- telepathy 60 ft.
- Challenge
- 4
- Mobile
- The asperii can use its bonus action each turn to take the disengage action.
- Dodge Arrows
- Any ranged attack against the asperii in the air has disadvantage as the winds themselves seem to push the attacks away and the asperii doges impossibly fast from sure hits.
- Ride The Winds
- The asperii is unaffected by any natural or magical winds which seem to actively aid the wind steed and are always behind it.
- Innate Spellcasting
- The asperii's spellcasting ability is Intelligence (spell save DC 13). The asperii can innately cast the following spells, requiring no material components: 4/day each: featherfall (as the spell)
Actions
- Multiattack
- The Asperii make 2 hoof attacks and a bite.
- Hoof
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) bludgeoning damage.
- Bite
- Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage.
See also
- AD&D: Dragon #89 “Creature Catalog: Wind Steed” by Ed Greenwood
- AD&D2: MC3 Forgotten Realms Appendix • MCA4 Annual Volume Four
- D&D3: Monster Manual II (3rd Ed.) • RealmsHelps
- Asperii (FR wiki)