Seattle
- Mitsuhama
- (Kyoto, Japan) Computers, robotics, heavy machinery, and magical goods.
- Saeder-Krupp
- (Essen, Germany) Steel, heavy-industrial goods, cars (BMW), arms, and communications. Controlled by a dragon.
- Renraku
- (Chiba, Japan) Software, data managment, arms, etc.
- Aztechnology
- (Tenochtitlàn, Aztlan) Consumer goods, chemistry, and magic. Think 7-Eleven, Target, Walmart, etc. combined. Controls Aztlan (Mexico and central America).
- Shiawase
- (Osaka, Japan) Energy production, biotech, and environmental procedures.
- Wuxing
- (Hong Kong) Shipping, finance, and magical goods. Believes in mysticism (feng shui, numerology, etc.).
- Evo
- (Vladivostock, Russia) nano-tech, bio-tech, genetic and transhumanist tech, and engineering for metahumans. né Yamatetsu.
- Spinrad
- (Lisbon, Portugal) Matrix and wireless tech. Né NeoNet, né Novatech, né Fuchi.
- Ares
- (Detroit, UCAS) Security services, arms, automobiles (GM), electronics (Apple), and space (NASA). Think OCP (Omni Consumer Products) from RoboCop.
- Horizon
- (Los Angeles, PCC) Media, entertainment, and PR. Think Disney and Facebook combined.
- Seattle G-map with Security Ratings
- Seattle G-map with better zooming
- World map with North America, Africa, and London details
- Seattle G-map with clickable layers
- Laesa Syndicate
- Seattle District borders with statistics (Google Maps API)
- Seattle Districts borders and POIs (Google Maps API)
- Project
Districts
| Everett AAA–C • 58,500¥ |
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| Snohomish AA–C • 40,000¥ |
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Downtown
AAA–C • 130,000¥ |
Bellvue
AAA–C • 110,000¥ |
Redmond
E & Z • 6,600¥ | |||
| C.I. A •65k | |||||
| Renton AAA–C • 90,000¥ | |||||
| Tacoma AAA–C • 59,000¥ |
Auburn AA–D • 32,000¥ |
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| Fort Lewis AA–C • 30,000¥ |
Puyallup E & Z • 6,2000¥ |
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| District | S.R. | km² | K/km² | ¥/cap. | Poverty | < GED | Human | Elf | Ork | Other |
|---|---|---|---|---|---|---|---|---|---|---|
| Everett | AAA–C | 207 | 1106 | 58,500 | 20% | 21% | 72% | 14% | 11% | 3% |
| Snohomish | AA–C | 217 | 530 | 40,000 | 22% | 23% | 86% | 6% | 5% | 3% |
| Downtown | AAA–C | 468 | 1165 | 130,000 | 26% | 25% | 63% | 13% | 19% | 5% |
| Bellvue | AAA–C | 242 | 864 | 110,000 | 19% | 21% | 63% | 13% | 19% | 5% |
| Redmond | C–Z | 436 | 1142 | 6,600 | 79% | 78% | 82% | 6% | 10% | 2% |
| Council Island | A | 25 | 120 | 65,000 | 0% | 0% | 34% | 32% | 21% | 13% |
| Renton | AAA–C | 259 | 842 | 90,000 | 19% | 19% | 65% | 10% | 20% | 5% |
| Tacoma | AAA–C | 570 | 658 | 59,000 | 26% | 25% | 71% | 11% | 15% | 3% |
| Auburn | AA–D | 363 | 601 | 32,000 | 29% | 30% | 65% | 12% | 19% | 4% |
| Fort Lewis | AA–C | 197 | 497 | 30,000 | 31% | 30% | 61% | 14% | 16% | 9% |
| Puyallup | C–Z | 1008 | 502 | 6,200 | 81% | 80% | 48% | 21% | 22% | 9% |
| Means | — | 329 | 766 | 55,400 | 29% | 29% | 58% | 9% | 13% | 3% |
Puyallup
The Puyallup “Barrons” is mostly E Rating security with pockets of both higher security and Z Zones.
- Puyallup City (C Rating) just south of the eastern end of the border with Tacoma.
- Spanaway and Brookdale (C Rating) just east of the northern half of the border with Fort Lewis.
- Tarislar (C[A] Rating) This elven community on the southern border uses Knight Errant for its effective A Rating.
Redmond
Like Puyallup, the Redmond “Barrons” is mostly E Rating security with pockets of both higher security and Z Zones. The border with Bellevue is I-495 in the north, Lake Sammamish for the southern half, and “Touristville” in the middle. The interstate corridor and lake effectively act as a wall between Redmond and Bellevue with Touristville serving as a gate allowing for the high level of disparity between the two districts.
- Redmond City, aka “Touristville” (C Rating) this community on the northern end of Lake Sammamish is a popular place for the citizens of Bellevue to go slumming. A mixture of official Lone Star policing, privately contracted Knight Errant patrols, and local gangs (the Brain Eaters and Crimson Crush) offering protection, maintains the city as the least dangerous community in its eponymous district.
Security Ratings
Security ratings are defined by the amount of coverage that Lone Star or any other security agency is paid to give an area. The ratings are universal, and have even come into common parlance: Renraku touted their Seattle Arcology as “Triple-A security for 100,000 people”—though in the long run, that rating did them very little good. Lone Star’s coverage ends where a corporation’s property begins. A business in the Z-Zone may have Renraku Red Samurai or Knight Errant elite forces guarding it, even though Lone Star wouldn’t go near the area for all the nuyen in Dunkelzahn’s will.
Security Response
| Effect | AAA | AA | A | B | C | D | E | Z |
|---|---|---|---|---|---|---|---|---|
| Aware of Problem | 0 | d6/3 | d6 | d6 | 2d6 | 2d6 | 3d6 | — |
| First Response | 1–2 | d6/3 | d6 | d6 | 3d6 | — | — | — |
| Second Response | 1–2 | d6/3 | d6 | d6 | — | — | — | — |
| Patrol Arrives | 2 | d6/3 | d6/2 | d6/2 | d6 | d6 | — | — |
| Reinforcements 1 | d6 | d6 | d6 | d6+2 | d6+4 | d6+6 | 3d6 | — |
| Reinforcements 2 | 2 | 2 | 2 | 4 | 6 | 6 | 8 | — |
| Continuing Response | 3 | 3 | 3 | 3 | 6 | 6 | 8 | — |
NOTE: Response Time is Cumulative. The next effect occurs a number of Initiative Passes equal to the result of the equation after the last effect. For example, if the Gamemaster rolls 6 for Aware of Problem in a AA rating zone, Lone Star becomes aware that a problem exists on the second Initiative Pass (6/3 = 2). If the result of the First Response die roll is 4, then Lone Star sends an appropriate scouting patrol on the next, or third, Initiative Pass (4/3 = 1).
NOTE: Response Time Transit: For security responses in the Matrix and Astral space, the time it takes for a hacker to access a camera or a mage/spirit to astrally survey an area is extremely quick, as per the table. For mundane security, they may be dispatched near-instantaneously, but the meat body and vehicles can only travel so fast. Initial mundane security may be delayed by the 1d6 to 3d6 turns as appropriate to the situation.
- Aware of Problem
- In AAA, AA, or A areas law enforcement is alerted by the first shot, explosion, call for help, or activation of PanicButton. In B and C, this happens if a cannon or Full Auto weapon is fired, along with rockets, missiles, explosions, etc, calls to the station, PanicButtons and so on. D requires a call, PanicButton, explosion or rocket/missile. E requires repeated cannon, missile/rocket, etc and any call into the station requires a valid SIN to provoke any action. No one cares about Z Zones.
- First Response
- Always an astral mage/spirit. In AAA and AA areas, a security rigger will be reviewing the camera, although it may be less on AA areas.
- Second Response
- Spotter drones and alerting patrols/officers in the area.
- Patrol Arrives
- One vehicle with two officers in AAA, AA, and A areas with another every 2 initiative passes until HQ calls them off. In B, it is 2 cars, and the above information applies to the other areas.
- Reinforcements 1
- Citymaster with six armed and armoured officers, combat rigger, combat mage.
- Reinforcements 2
- Air support via armed and armored drone and VTOLS.
- Continuing Response
- Reinforcements 1 or 2, HTR/FRT/SWAT units, additional specialist support, depending on the situation and GM.
AAA Rating
The AAA rating is the highest available level of security, usually reserved for upper-class enclaves (usually Luxury and High lifestyle) and businesses willing to pay to have the area outside their property patrolled. AAA security also includes “proactive and deterrent measures.” This means both visible and hidden security measures (PanicButtonTM booths open and working), patrols on foot and in vehicles, astral security patrols using spirits and magicians, security drones and security riggers monitoring cameras. The police guarding AAA areas are always the finest, with the most duty hours logged. An assignment to an area of AAA security is considered to be the ultimate promotion, and no one wants to be demoted for lack of effort.
Response to even the most minor crime is practically immediate. Security providers are reluctant to leave any investigation open, regardless of the cost to pursue it. Even if closing the investigation means bringing in chumps to take the fall and then releasing them later, that’s what they’ll do, because crime is not allowed to “succeed” in these areas.
AA Rating
The AA rating is usually reserved for High-lifestyle areas and businesses that want constant coverage but don’t want to pay for around-the-clock deterrent measures. Patrols cover the area 24 hours a day, but are less frequent. Astral patrols take place on an irregular schedule, and there may not be a security rigger system set up. Drones and sprits may guard certain areas in place of humans.
Response is prompt, but will take a back seat if something is going down in a AAA area. The standard officers respond first and only call in a specialist if needed. Assignment to this area is also viewed as a promotion, so officers investigate complaints thoroughly, if not as quickly as in a AAA area.
A Rating
Most of the metroplex falls into rating A security. This level of security generally covers any area with a Middle lifestyle, which accounts for the largest percentage of residential sections of Seattle. These areas receive excellent security, but the level of coverage decreases dramatically from the AA level, primarily because Lone Star lacks sufficient personnel. These areas usually have regular street patrols but only rare astral, drone or security- rigger presence.
Law enforcement in these areas is basically a call-and-response system. This means there are actually a lot of PanicButton booths and neighborhood watch groups and other organizations willing to call in at the slightest hint of criminal activity. This “community policing” tends to result in a higher number of false alarms, which in turn means response time is a bit slower.
B Rating
Rating B is usual for areas comprised primarily of commercial properties rather than residential, such as industrial parks, office complexes and suburban manufacturing— things that have existed side-by-side with middle class residential areas since the 1960s. Since these areas are usually “high criminal target areas” (in other words,prime targets for shadowrunners), Lone Star’s standard response is to send a minimum of four patrol officers with an elite officer and security/combat mage on standby.
The constant cycle of urban renewal is currently washing over such areas in Seattle and rehabbers are turning older buildings into art galleries, loft apartments and other low middle-class businesses and dwellings. This trend is spreading Lone Star even thinner and giving these areas a precarious hold on their B rating.
C and D Rating
Ratings C and D are the Low lifestyle versions of ratings A and B security; the coverage is similar for both ratings, but C is for residential and D is for business zones. Infrequent patrols and poorly maintained PanicButton booths mean that crime here is reported less often and therefore enforced less often. The security services in these areas make no real effort to prevent crimes before they happen. Lone Star and other security forces receive a hostile reception from the general populace, which accuses law enforcement of being less than thorough in investigations involving crimes at businesses in these areas.
Most officers begin their training in these areas and try to get promoted out as quickly as possible, though the savvy officers, especially detectives, maintain their contacts from their beat days in these areas because this is where the information flows. Except for undercover officers and detectives, the usual response to any call here consists of six to eight fully armored officers in an armored Citymaster with two patrol vehicles and one combat mage. Drones are sometimes used to reduce the risk of injury to officers.
E Rating
Rating E areas are considered slums (Squatter and Street lifestyles). Yeah, people live there, but they aren’t “real” people (they don’t have SINs, after all), so why make the effort? Lone Star does not assign patrols to such areas or make any effort to prevent crimes from happening.
They will respond if the victim has a SIN and calls in a complaint himself, or if the violence makes the headlines or threatens to spill over into more “important” areas. When the Star does respond, it’s at a very high level, usually including two Citymasters filled with twelve to fifteen officers in heavy armor, plus one rigger per vehicle to handle drones and the Citymaster’s weapons, and at least two combat mages. Such a force is always lead by an elite officer. The slums are an excellent place for detectives and undercover operatives to maintain contacts.
Z Rating
In rating Z areas (also known as Z-Zones), humanity has devolved to a state of tribes, anarchy and a complete lack of any type of “normal society.” It’s survival of the fittest, and the law doesn’t care who wins and who loses as long as everyone stays within the boundaries. The law considers it more important to keep the area contained than to prevent or solve crimes, so there is no attempt to enforce the laws in these areas. In many cases, walls or other natural boundaries actually separate these areas from the rest of the sprawl.
Only if pursuing an investigation will the Star enter the Z-Zone, and when they do they are prepared for war. The standard force is a minimum of three Citymasters (twenty-five officers in full armor) with air support from armored helicopters; one rigger per vehicle handling the weapon mounts and one extra rigger maintaining drone coverage; at least five combat mages and one combat decker maintaining communication with headquarters at all times; and three elite officers running the show—one coordinating the mages, one in the air and one dealing with the troops on the ground. Lone Star considers Z-Zone duty to be hazard duty, and officers assigned to these details receive three times their normal wages and a week off after any operation in these areas.
Gangs
| Name | Type | Size | Era | Turf | Colors | Allies | Enemies | Members | Sources |
|---|---|---|---|---|---|---|---|---|---|
| 162s | street | small | 70s | Redmond | red, brown | — | Disassemblers | ghouls (organ leggers) | LA‑40, RH‑93 |
| 405 Hellhounds | go | medium | 50s, 60s, 70s | Intercity 405 (Bellevue) | red, orange | — | Leather Devils, Blood Mountain Boys | humans | SS‑64,156, NS‑42, RH‑90 |
| Ancients | go/strt. | large | 50s, 60s, 70s | Sprawl-wide & other cities | black, green | Eastsiders, the Tir; Cutters (N) | Meat Junkies, Emerald Dogs, Yakuza, Humanis | elves | SS‑156, EF, US‑102, RH‑89, WR, NS‑106 |
| Asphalt Devils | go | small | 50s | Puyallup | — | — | — | — | BD |
| Creeps (né Black Rains) | street | small | 50s–70s | Puyallup (Carbanado) | black, gold | Bot’Kham, Cascade Crow | — | orks | SS‑156, NS‑72, RH‑99 |
| Blood Brothers | street | small | 70s | Auburn | purple, black | — | — | blacks | RH‑92 |
| Blood Mountain Boys | go | small | 50s, 60s, 70s | Intercity 189 (Renton) | red, brown | — | 405 Hellhounds | humans (mostly) | SS‑93, NS‑52, RH‑90 |
| Blood Rumblers | go | small | 50s | Intercity 9 | red, blue | — | — | humans | SS‑156 |
| Bloody Screamers | street | small | 50s, 60s | Downtown | gray, white | Ork Und. | Troll Killers | orks, trolls | SS‑156, NS‑39 |
| Brain Eaters | thrill | small | 50s, 60s | Redmond (Touristville) | white, black | — | — | includes many deckers | SS‑156, NS‑66 |
| Cereal Killers | matrix | small | 60s, 70s | Matrix | black, blue | — | — | — | RH‑94 |
| Chaos Brigade | go | small | 40s | Intercity 520 | — | — | Lake Acids | — | SS‑64 |
| Chulos | — | middle | 70s | Puyallup (Carbanado) | — | — | — | Latinos | RH‑90 |
| Crimson Crush | street | small (50s), med. (70s) | 50s, 60s, 70s | Redmond | red, gold | — | — | orks | SS‑156, NS‑66, RH‑90 |
| Cutters | street | large (≤’54), sm./med. (60s), large (70s) | 50s, 60s, 70s | Downtown (mainly) & other cities | gold, yellow | Ancients (N) | Tigers | mixed | SS‑156, US‑103, LW, NS‑107, RH‑89, Vc‑131 |
| Desolation Angels | — | small | 60s, 70s | Sprawl-wide | black, blue | — | — | females | LA‑133, RH‑94 |
| Disassemblers | street | medium | 50s, 60s, 70s | Downtown (and occasionally south of it) | blue, green | — | 162s | orks, trolls (organ leggers) | SS‑156, Sp, Hh, RH‑90, NS‑39 |
| Eastsiders | — | med./lrg. | 50s | — | — | Ancients | — | — | EF‑4–6 |
| Emerald Dogs | — | — | 50s | — | — | Yakuza, Meat Junkies | Ancients | — | EF‑5,65 |
| Eye-Fivers | go | medium | 50s | Intercity 5 (central: near Downtown) | blue, white | — | — | humans | SS‑156 |
| Fetid Vikings | — | small | 50s | Bellevue | — | — | Leopard Hearts | — | EF‑16 |
| Fircrist Surgeons | thrill | small | 60s | Tacoma | — | — | — | — | NS‑46 |
| First Nation | street | medium | 50s, 60s, 70s | Downtown (docks north of Arcology), Everett (waterfront) | — | Yakuza | — | Amerind | Sp, NS‑39, RH‑91, Vc‑138 |
| Forever Tacoma | street | small | 50s, 60s | Puyallup (Loveland) | red, orange | — | — | orks, trolls | SS‑156, NS‑72, s50‑16 |
| Freakshow | street | – | 60s | – | – | – | – | Ringmaster | Mike B. |
| Halloweeners | street | medium | 50s, 60s, 70s | Downtown | black, orange | — | Renraku | mixed (pyromaniacs) | SS‑156, SC‑125, NS‑38, RH‑91, Vc‑142 |
| Kabuki Ronin | thrill | small | 60s | Everett | white head tattoos | Yakuza, Scatterbrains | — | humans (mostly Japanese) | NS‑50 |
| Lake Acids | go | small | 50s, 60s | Intercity 9 (Bellvue) | — | — | Chaos Brigade | — | SS‑64, NS‑42 |
| Laésa | Mob | > 500 | 60s, 70s | Puyallup (Tarislar) | N/A | Ancients, Kumon’go | — | elves | 10 Gangs |
| Lakewood Giants | thrill | small | 60s | Tacoma | — | — | — | — | NS‑46 |
| Leopard Hearts | small | 50s | Bellevue | — | — | Fetid Vikings | — | EF‑16 | |
| Leather Devils | go | medium | 50s, 60s, 70s | Intercity 90 (Bellevue) | black, red | Mafia | 405 Hellhounds | humans (gay male) | SS‑64,156, NS‑42, RH‑92, |
| Meat Junkies | street | med./lrg. | — | — | — | Emerald Dogs | Ancients | humans, orks | EF‑7,9,16 |
| Merlyns | wiz- | small | 50s, 60s, 70s | Downtown | — | Finnigan (mob) | — | “oldest wizgang in Seattle” | NS‑107, Vc‑141 |
| Milton Dark Angels | thrill | small | — | Tacoma | — | — | — | — | NS‑46 |
| Night Hunters | street | small | 50s, 60s, 70s | Renton | silver, black | Humanis Policlub | — | humans (voice mods & claws) | SS‑156, ItS, NS‑52, SC, RH‑92 |
| Night Prowlers | thrill | medium | — | Tacoma, parts of Puyallup? | leopard-spots | — | — | orks, trolls | 2XS |
| Nova Rich | street | small | 50s, 60s | Bellevue | yellow, navy blue | — | — | humans | SS‑156, NS‑43 |
| Princes (né Silent Ps) | street | small | 50s, 60s | Puyallup (Tarislar) | red, black (né white, gold) | — | Spikes | elves | SS‑156, NS‑72 |
| Ragers | thrill | small | 60s, 70s | Tacoma | — | — | — | orks | SS‑74, NS‑47, RH‑92 |
| Rat Eaters | street | small | 50s | Renton | — | Yakuza | — | — | SS‑94 |
| Razor Heads | thrill | small | 50s | Puyallup | — | — | — | prefer blades | SS‑82, US‑109 |
| Red Hot Nukes | strt./go | small | 50s, 60s | Redmond | red, gray (baseball caps) | — | Rusted Stilettos, Spiders | dwarves | SS‑156, NS‑67, SC‑129 |
| Red Rovers | go | medium | 50s, 60s | Intercity 5 (northern: Everett) | red, steel | — | — | orks | SS‑82,156, NS‑50 |
| Reality Hackers | street | small | 50s, 60s, 70s | Puyallup City | chrome silver, gold | — | Yakuza | human (mostly) | SS‑156, NS‑72, RH‑94, Vc‑140, s72‑186, DT‑41, BB‑15 |
| Rusted Stilettos | — | medium | 50s, 60s, 70s | Redmond (Glow City) | black, red (jackets) | — | Red Hot Nukes | orks, trolls (mutants welcome) | SS‑156, NS‑66, RH‑92 |
| Scatterbrains | thrill | small | 60s, 70s | Everett (warehouse district) | dress like clowns | — | — | — | US‑106, NS‑50, RH‑93 |
| Skraacha | street | medium | 60s, 70s | Ork Und. | brown, gray | — | anti-metas | orks, trolls | RH‑91,96 |
| Specters | wiz- | small | 60s, 70s | Sprawl-wide (astral) | silver, green | — | — | — | RH‑94 |
| Spiders | — | medium | 60s | Redmond | black, dark brown, red | — | Red Hot Nukes, UB, insect spirits | founded by UB victims | NS‑67, SC‑126 |
| Spikes (né Spike Wheels) | go | medium | 50s, 60s, 70s | Intercity 5 (southern: Tacoma–Fort Lewis) & other cities | brown, gold | — | Ancients | trolls | SS‑156, SC‑128, NS‑46, RH‑92, Vc‑141 |
| Tigers | — | large | 50s | — | — | Eighty-Eights (triad) | Ancients, Cutters | Chinese | EF‑5,16, ItS, MW |
| Trogs | street | medium | 50s, 60s | Ork Und. | red, black | — | Troll Killers, Night Hunters, anti-metas | orks, trolls | SS‑156, SC‑130, NS‑39 |
| Troll Killers | street | sm./med. | 50s, 60s, 70s | Downtown | red, green | Human Nation | Bloody Screamers, Trogs | human (collect tusks as trophies) | SS‑156, NS‑39, RH‑93 |