Seattle

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Mitsuhama
(Kyoto, Japan) Computers, robotics, heavy machinery, and magical goods.
Saeder-Krupp
(Essen, Germany) Steel, heavy-industrial goods, cars (BMW), arms, and communications. Controlled by a dragon.
Renraku
(Chiba, Japan) Software, data managment, arms, etc.
Aztechnology
(Tenochtitlàn, Aztlan) Consumer goods, chemistry, and magic. Think 7-Eleven, Target, Walmart, etc. combined. Controls Aztlan (Mexico and central America).
Shiawase
(Osaka, Japan) Energy production, biotech, and environmental procedures.
Wuxing
(Hong Kong) Shipping, finance, and magical goods. Believes in mysticism (feng shui, numerology, etc.).
Evo
(Vladivostock, Russia) nano-tech, bio-tech, genetic and transhumanist tech, and engineering for metahumans. né Yamatetsu.
Spinrad
(Lisbon, Portugal) Matrix and wireless tech. Né NeoNet, né Novatech, né Fuchi.
Ares
(Detroit, UCAS) Security services, arms, automobiles (GM), electronics (Apple), and space (NASA). Think OCP (Omni Consumer Products) from RoboCop.
Horizon
(Los Angeles, PCC) Media, entertainment, and PR. Think Disney and Facebook combined.

Districts

           
    Everett
AAA–C • 58,500¥
   
      Snohomish
AA–C • 40,000¥
 
   
Downtown
AAA–C • 130,000¥
 
Bellvue
AAA–C • 110,000¥
Redmond
E & Z • 6,600¥
     
    C.I.
A •65k
      Renton
AAA–C • 90,000¥
       
  Tacoma
AAA–C • 59,000¥
Auburn
AA–D • 32,000¥
 
Fort Lewis
AA–C • 30,000¥
Puyallup
E & Z • 6,2000¥
 
     
District S.R. km² K/km² ¥/cap. Poverty < GED Human Elf Ork Other
Everett AAA–C 207 1106 58,500 20% 21% 72% 14% 11% 3%
Snohomish AA–C 217 530 40,000 22% 23% 86% 6% 5% 3%
Downtown AAA–C 468 1165 130,000 26% 25% 63% 13% 19% 5%
Bellvue AAA–C 242 864 110,000 19% 21% 63% 13% 19% 5%
Redmond C–Z 436 1142 6,600 79% 78% 82% 6% 10% 2%
Council Island A 25 120 65,000 0% 0% 34% 32% 21% 13%
Renton AAA–C 259 842 90,000 19% 19% 65% 10% 20% 5%
Tacoma AAA–C 570 658 59,000 26% 25% 71% 11% 15% 3%
Auburn AA–D 363 601 32,000 29% 30% 65% 12% 19% 4%
Fort Lewis AA–C 197 497 30,000 31% 30% 61% 14% 16% 9%
Puyallup C–Z 1008 502 6,200 81% 80% 48% 21% 22% 9%
Means 329 766 55,400 29% 29% 58% 9% 13% 3%

Puyallup

The Puyallup “Barrons” is mostly E Rating security with pockets of both higher security and Z Zones.

  • Puyallup City (C Rating) just south of the eastern end of the border with Tacoma.
  • Spanaway and Brookdale (C Rating) just east of the northern half of the border with Fort Lewis.
  • Tarislar (C[A] Rating) This elven community on the southern border uses Knight Errant for its effective A Rating.

Redmond

Like Puyallup, the Redmond “Barrons” is mostly E Rating security with pockets of both higher security and Z Zones. The border with Bellevue is I-495 in the north, Lake Sammamish for the southern half, and “Touristville” in the middle. The interstate corridor and lake effectively act as a wall between Redmond and Bellevue with Touristville serving as a gate allowing for the high level of disparity between the two districts.

  • Redmond City, aka “Touristville” (C Rating) this community on the northern end of Lake Sammamish is a popular place for the citizens of Bellevue to go slumming. A mixture of official Lone Star policing, privately contracted Knight Errant patrols, and local gangs (the Brain Eaters and Crimson Crush) offering protection, maintains the city as the least dangerous community in its eponymous district.

Security Ratings

Security ratings are defined by the amount of coverage that Lone Star or any other security agency is paid to give an area. The ratings are universal, and have even come into common parlance: Renraku touted their Seattle Arcology as “Triple-A security for 100,000 people”—though in the long run, that rating did them very little good. Lone Star’s coverage ends where a corporation’s property begins. A business in the Z-Zone may have Renraku Red Samurai or Knight Errant elite forces guarding it, even though Lone Star wouldn’t go near the area for all the nuyen in Dunkelzahn’s will.

Security Response

Response Time (in Initiative Passes, rounding down)
Effect AAA AA A B C D E Z
Aware of Problem 0 d6/3 d6 d6 2d6 2d6 3d6
First Response 1–2 d6/3 d6 d6 3d6
Second Response 1–2 d6/3 d6 d6
Patrol Arrives 2 d6/3 d6/2 d6/2 d6 d6
Reinforcements 1 d6 d6 d6 d6+2 d6+4 d6+6 3d6
Reinforcements 2 2 2 2 4 6 6 8
Continuing Response 3 3 3 3 6 6 8

NOTE: Response Time is Cumulative. The next effect occurs a number of Initiative Passes equal to the result of the equation after the last effect. For example, if the Gamemaster rolls 6 for Aware of Problem in a AA rating zone, Lone Star becomes aware that a problem exists on the second Initiative Pass (6/3 = 2). If the result of the First Response die roll is 4, then Lone Star sends an appropriate scouting patrol on the next, or third, Initiative Pass (4/3 = 1).

NOTE: Response Time Transit: For security responses in the Matrix and Astral space, the time it takes for a hacker to access a camera or a mage/spirit to astrally survey an area is extremely quick, as per the table. For mundane security, they may be dispatched near-instantaneously, but the meat body and vehicles can only travel so fast. Initial mundane security may be delayed by the 1d6 to 3d6 turns as appropriate to the situation.

Aware of Problem
In AAA, AA, or A areas law enforcement is alerted by the first shot, explosion, call for help, or activation of PanicButton. In B and C, this happens if a cannon or Full Auto weapon is fired, along with rockets, missiles, explosions, etc, calls to the station, PanicButtons and so on. D requires a call, PanicButton, explosion or rocket/missile. E requires repeated cannon, missile/rocket, etc and any call into the station requires a valid SIN to provoke any action. No one cares about Z Zones.
First Response
Always an astral mage/spirit. In AAA and AA areas, a security rigger will be reviewing the camera, although it may be less on AA areas.
Second Response
Spotter drones and alerting patrols/officers in the area.
Patrol Arrives
One vehicle with two officers in AAA, AA, and A areas with another every 2 initiative passes until HQ calls them off. In B, it is 2 cars, and the above information applies to the other areas.
Reinforcements 1
Citymaster with six armed and armoured officers, combat rigger, combat mage.
Reinforcements 2
Air support via armed and armored drone and VTOLS.
Continuing Response
Reinforcements 1 or 2, HTR/FRT/SWAT units, additional specialist support, depending on the situation and GM.

AAA Rating

The AAA rating is the highest available level of security, usually reserved for upper-class enclaves (usually Luxury and High lifestyle) and businesses willing to pay to have the area outside their property patrolled. AAA security also includes “proactive and deterrent measures.” This means both visible and hidden security measures (PanicButtonTM booths open and working), patrols on foot and in vehicles, astral security patrols using spirits and magicians, security drones and security riggers monitoring cameras. The police guarding AAA areas are always the finest, with the most duty hours logged. An assignment to an area of AAA security is considered to be the ultimate promotion, and no one wants to be demoted for lack of effort.

Response to even the most minor crime is practically immediate. Security providers are reluctant to leave any investigation open, regardless of the cost to pursue it. Even if closing the investigation means bringing in chumps to take the fall and then releasing them later, that’s what they’ll do, because crime is not allowed to “succeed” in these areas.

AA Rating

The AA rating is usually reserved for High-lifestyle areas and businesses that want constant coverage but don’t want to pay for around-the-clock deterrent measures. Patrols cover the area 24 hours a day, but are less frequent. Astral patrols take place on an irregular schedule, and there may not be a security rigger system set up. Drones and sprits may guard certain areas in place of humans.

Response is prompt, but will take a back seat if something is going down in a AAA area. The standard officers respond first and only call in a specialist if needed. Assignment to this area is also viewed as a promotion, so officers investigate complaints thoroughly, if not as quickly as in a AAA area.

A Rating

Most of the metroplex falls into rating A security. This level of security generally covers any area with a Middle lifestyle, which accounts for the largest percentage of residential sections of Seattle. These areas receive excellent security, but the level of coverage decreases dramatically from the AA level, primarily because Lone Star lacks sufficient personnel. These areas usually have regular street patrols but only rare astral, drone or security- rigger presence.

Law enforcement in these areas is basically a call-and-response system. This means there are actually a lot of PanicButton booths and neighborhood watch groups and other organizations willing to call in at the slightest hint of criminal activity. This “community policing” tends to result in a higher number of false alarms, which in turn means response time is a bit slower.

B Rating

Rating B is usual for areas comprised primarily of commercial properties rather than residential, such as industrial parks, office complexes and suburban manufacturing— things that have existed side-by-side with middle class residential areas since the 1960s. Since these areas are usually “high criminal target areas” (in other words,prime targets for shadowrunners), Lone Star’s standard response is to send a minimum of four patrol officers with an elite officer and security/combat mage on standby.

The constant cycle of urban renewal is currently washing over such areas in Seattle and rehabbers are turning older buildings into art galleries, loft apartments and other low middle-class businesses and dwellings. This trend is spreading Lone Star even thinner and giving these areas a precarious hold on their B rating.

C and D Rating

Ratings C and D are the Low lifestyle versions of ratings A and B security; the coverage is similar for both ratings, but C is for residential and D is for business zones. Infrequent patrols and poorly maintained PanicButton booths mean that crime here is reported less often and therefore enforced less often. The security services in these areas make no real effort to prevent crimes before they happen. Lone Star and other security forces receive a hostile reception from the general populace, which accuses law enforcement of being less than thorough in investigations involving crimes at businesses in these areas.

Most officers begin their training in these areas and try to get promoted out as quickly as possible, though the savvy officers, especially detectives, maintain their contacts from their beat days in these areas because this is where the information flows. Except for undercover officers and detectives, the usual response to any call here consists of six to eight fully armored officers in an armored Citymaster with two patrol vehicles and one combat mage. Drones are sometimes used to reduce the risk of injury to officers.

E Rating

Rating E areas are considered slums (Squatter and Street lifestyles). Yeah, people live there, but they aren’t “real” people (they don’t have SINs, after all), so why make the effort? Lone Star does not assign patrols to such areas or make any effort to prevent crimes from happening.

They will respond if the victim has a SIN and calls in a complaint himself, or if the violence makes the headlines or threatens to spill over into more “important” areas. When the Star does respond, it’s at a very high level, usually including two Citymasters filled with twelve to fifteen officers in heavy armor, plus one rigger per vehicle to handle drones and the Citymaster’s weapons, and at least two combat mages. Such a force is always lead by an elite officer. The slums are an excellent place for detectives and undercover operatives to maintain contacts.

Z Rating

In rating Z areas (also known as Z-Zones), humanity has devolved to a state of tribes, anarchy and a complete lack of any type of “normal society.” It’s survival of the fittest, and the law doesn’t care who wins and who loses as long as everyone stays within the boundaries. The law considers it more important to keep the area contained than to prevent or solve crimes, so there is no attempt to enforce the laws in these areas. In many cases, walls or other natural boundaries actually separate these areas from the rest of the sprawl.

Only if pursuing an investigation will the Star enter the Z-Zone, and when they do they are prepared for war. The standard force is a minimum of three Citymasters (twenty-five officers in full armor) with air support from armored helicopters; one rigger per vehicle handling the weapon mounts and one extra rigger maintaining drone coverage; at least five combat mages and one combat decker maintaining communication with headquarters at all times; and three elite officers running the show—one coordinating the mages, one in the air and one dealing with the troops on the ground. Lone Star considers Z-Zone duty to be hazard duty, and officers assigned to these details receive three times their normal wages and a week off after any operation in these areas.

Gangs

Notable Seattle Sprawl Gangs
Name Type Size Era Turf Colors Allies Enemies Members Sources
162s street small 70s Redmond red, brown Disassemblers ghouls (organ leggers) LA‑40, RH‑93
405 Hellhounds go medium 50s, 60s, 70s Intercity 405 (Bellevue) red, orange Leather Devils, Blood Mountain Boys humans SS‑64,156, NS‑42, RH‑90
Ancients go/strt. large 50s, 60s, 70s Sprawl-wide & other cities black, green Eastsiders, the Tir; Cutters (N) Meat Junkies, Emerald Dogs, Yakuza, Humanis elves SS‑156, EF, US‑102, RH‑89, WR, NS‑106
Asphalt Devils go small 50s Puyallup BD
Creeps (né Black Rains) street small 50s–70s Puyallup (Carbanado) black, gold Bot’Kham, Cascade Crow orks SS‑156, NS‑72, RH‑99
Blood Brothers street small 70s Auburn purple, black blacks RH‑92
Blood Mountain Boys go small 50s, 60s, 70s Intercity 189 (Renton) red, brown 405 Hellhounds humans (mostly) SS‑93, NS‑52, RH‑90
Blood Rumblers go small 50s Intercity 9 red, blue humans SS‑156
Bloody Screamers street small 50s, 60s Downtown gray, white Ork Und. Troll Killers orks, trolls SS‑156, NS‑39
Brain Eaters thrill small 50s, 60s Redmond (Touristville) white, black includes many deckers SS‑156, NS‑66
Cereal Killers matrix small 60s, 70s Matrix black, blue RH‑94
Chaos Brigade go small 40s Intercity 520 Lake Acids SS‑64
Chulos middle 70s Puyallup (Carbanado) Latinos RH‑90
Crimson Crush street small (50s), med. (70s) 50s, 60s, 70s Redmond red, gold orks SS‑156, NS‑66, RH‑90
Cutters street large (≤’54), sm./med. (60s), large (70s) 50s, 60s, 70s Downtown (mainly) & other cities gold, yellow Ancients (N) Tigers mixed SS‑156, US‑103, LW, NS‑107, RH‑89, Vc‑131
Desolation Angels small 60s, 70s Sprawl-wide black, blue females LA‑133, RH‑94
Disassemblers street medium 50s, 60s, 70s Downtown (and occasionally south of it) blue, green 162s orks, trolls (organ leggers) SS‑156, Sp, Hh, RH‑90, NS‑39
Eastsiders med./lrg. 50s Ancients EF‑4–6
Emerald Dogs 50s Yakuza, Meat Junkies Ancients EF‑5,65
Eye-Fivers go medium 50s Intercity 5 (central: near Downtown) blue, white humans SS‑156
Fetid Vikings small 50s Bellevue Leopard Hearts EF‑16
Fircrist Surgeons thrill small 60s Tacoma NS‑46
First Nation street medium 50s, 60s, 70s Downtown (docks north of Arcology), Everett (waterfront) Yakuza Amerind Sp, NS‑39, RH‑91, Vc‑138
Forever Tacoma street small 50s, 60s Puyallup (Loveland) red, orange orks, trolls SS‑156, NS‑72, s50‑16
Freakshow street 60s Ringmaster Mike B.
Halloweeners street medium 50s, 60s, 70s Downtown black, orange Renraku mixed (pyromaniacs) SS‑156, SC‑125, NS‑38, RH‑91, Vc‑142
Kabuki Ronin thrill small 60s Everett white head tattoos Yakuza, Scatterbrains humans (mostly Japanese) NS‑50
Lake Acids go small 50s, 60s Intercity 9 (Bellvue) Chaos Brigade SS‑64, NS‑42
Laésa Mob > 500 60s, 70s Puyallup (Tarislar) N/A Ancients, Kumon’go elves 10 Gangs
Lakewood Giants thrill small 60s Tacoma NS‑46
Leopard Hearts small 50s Bellevue Fetid Vikings EF‑16
Leather Devils go medium 50s, 60s, 70s Intercity 90 (Bellevue) black, red Mafia 405 Hellhounds humans (gay male) SS‑64,156, NS‑42, RH‑92,
Meat Junkies street med./lrg. Emerald Dogs Ancients humans, orks EF‑7,9,16
Merlyns wiz- small 50s, 60s, 70s Downtown Finnigan (mob) “oldest wizgang in Seattle” NS‑107, Vc‑141
Milton Dark Angels thrill small Tacoma NS‑46
Night Hunters street small 50s, 60s, 70s Renton silver, black Humanis Policlub humans (voice mods & claws) SS‑156, ItS, NS‑52, SC, RH‑92
Night Prowlers thrill medium Tacoma, parts of Puyallup? leopard-spots orks, trolls 2XS
Nova Rich street small 50s, 60s Bellevue yellow, navy blue humans SS‑156, NS‑43
Princes (né Silent Ps) street small 50s, 60s Puyallup (Tarislar) red, black (né white, gold) Spikes elves SS‑156, NS‑72
Ragers thrill small 60s, 70s Tacoma orks SS‑74, NS‑47, RH‑92
Rat Eaters street small 50s Renton Yakuza SS‑94
Razor Heads thrill small 50s Puyallup prefer blades SS‑82, US‑109
Red Hot Nukes strt./go small 50s, 60s Redmond red, gray (baseball caps) Rusted Stilettos, Spiders dwarves SS‑156, NS‑67, SC‑129
Red Rovers go medium 50s, 60s Intercity 5 (northern: Everett) red, steel orks SS‑82,156, NS‑50
Reality Hackers street small 50s, 60s, 70s Puyallup City chrome silver, gold Yakuza human (mostly) SS‑156, NS‑72, RH‑94, Vc‑140, s72‑186, DT‑41, BB‑15
Rusted Stilettos medium 50s, 60s, 70s Redmond (Glow City) black, red (jackets) Red Hot Nukes orks, trolls (mutants welcome) SS‑156, NS‑66, RH‑92
Scatterbrains thrill small 60s, 70s Everett (warehouse district) dress like clowns US‑106, NS‑50, RH‑93
Skraacha street medium 60s, 70s Ork Und. brown, gray anti-metas orks, trolls RH‑91,96
Specters wiz- small 60s, 70s Sprawl-wide (astral) silver, green RH‑94
Spiders medium 60s Redmond black, dark brown, red Red Hot Nukes, UB, insect spirits founded by UB victims NS‑67, SC‑126
Spikes (né Spike Wheels) go medium 50s, 60s, 70s Intercity 5 (southern: TacomaFort Lewis) & other cities brown, gold Ancients trolls SS‑156, SC‑128, NS‑46, RH‑92, Vc‑141
Tigers large 50s Eighty-Eights (triad) Ancients, Cutters Chinese EF‑5,16, ItS, MW
Trogs street medium 50s, 60s Ork Und. red, black Troll Killers, Night Hunters, anti-metas orks, trolls SS‑156, SC‑130, NS‑39
Troll Killers street sm./med. 50s, 60s, 70s Downtown red, green Human Nation Bloody Screamers, Trogs human (collect tusks as trophies) SS‑156, NS‑39, RH‑93