Sasquatch
Sasquatch
Shadowrun (1st Ed.), pp. 10, 186, 191, 193, plate 14
Pesvastus pilosis
Identification: The sasquatch stands 2.9 meters and weighs 110 kilograms. It is a dark-skinned, upright biped with large feet. Its black or dark brown body hair is double-layered, though the hair may be silver-tipped, especially on the upper back and head of older individuals. The sasquatch can mimic a variety of sounds, including the hunting calls of other creatures. Its ears are small, often disappearing under the head hair, but its nose is prominent and flared. The sasquatch skull has 28 teeth and the female has two mammae.
Habitat: Forested regions.
Magic Capability: Sasquatches are presumed to be magically active, most likely as shamans.
Habits: The sasquatch is active at all times. Its way of life is similar to that of the gorilla (now extinct in the wild). It is vegetarian, peaceful, and curious. It fights only when attacked. though it demonstrates elaborate threat behavior. The observer is warned to be cautious, however, for sasquatches have been known to interpret sudden movement by a threatened individual as a trigger to an actual attack. The creatures live in small family groups, though individuals may range far from the group while foraging. Sasquatches nest permanently in groves or caverns, but sometimes prepare temporary nests in thickets when traveling at a distance from the home nest. Life expectancy is believed to be more than 40 years. Their breeding season is unrestricted.
Range: Northern America.
Commentary: The sasquatch was recognized by the United Nations in 2042 as a sentient species, despite its lack of a material culture and the inability of scientists to decipher its language. This decision ended years of imprisonment and exhibition of sasquatch individuals. Development of the Perkins-Athapaskan sign language has allowed limited communication with sasquatches. Today, they can be found colonizing forests in Awakened lands worldwide and serving as sound effects technicians in the entertainment industry.
Circa 2050, a sasquatch had one of the 15 seats on the Tir Tairngire Council of Princes.(SR1-193)
| Name | B | Q | S | C | I | W | E | R | Attacks |
|---|---|---|---|---|---|---|---|---|---|
| Sasquatch | 8 | 3x4 | 7 | 3 | 3 | 2 | (6) | 4 | Humanoid, +1 Reach |
Wendigo
Shadowrun (1st Ed.), pp. 189, 191, plate 16
Anthrophagus pilosis
Identification: The wendigoโs height is 2.5 meters and its weight is 130 kilograms. This is a white-furred, upright biped. The nails of its hands are elongated and hardened into claw-like weapons. Many paranaturalists believe that this creature is the result of the HMHVV retrovirus in orks, though no specimens have been tested for presence of the virus. Its skull has 28 teeth. The females have two mammae.
Habitat: Forests.
Magic Capability: Most are magically active.
Habits: The wendigo is most active at night. It feeds on flesh, and is believed to derive psychic sustenance from its victim. Typically, it induces a victim to partake of a cannibalistic feast. This seems ro create a psychological dependence on such meat in the victim, who begins to aid the wendigo in spreading its habits, thus creating a coven or secret society of cannibals. The members of the coven are unaware that they will ultimately be meals for the wendigo itself, which seems to prefer the Essence of such corrupted spirits. The wendigo makes its lair in the abode of a previous victim. Its life expectancy is unknown.
Range: Originally the northern portions of North America and Asia as well as the transpolar regions. Recent reports indicate that it has spread worldwide, leading paranaturalists to suspect that it can maintain an Appearance Spell in addition to its other powers.
Commentary: All known wendigo have been active shamanic magicians. Though most carried fetishes of predatory totems such as the wolf, some had items of unidentified affiliations. All civilized regions outlaw the wendigo, making it subject to an automatic death penalty if convicted of anthropophageous activity. Aiding and abetting a wendigo usually carries a similar sentence. Many Jurisdictions offer a bounty on the creature.
| Name | B | Q | S | C | I | W | E | R | Attacks |
|---|---|---|---|---|---|---|---|---|---|
| Wendigo | 6 | 2x5 | 5 | 4 | 3 | 3 | 2D6 | 4 | Humanoid |
Powers: Influence, Enhanced Physical Attributes, Enhanced Senses (sight: low-light and acuity, hearing, smell), Essence Drain, Fear, Immunity (age, pathogens, poisons), Infection, Regeneration.
Weaknesses: Allergy (sunlight; severe), Essence Loss, Vulnerability (ferrous metals).
See also
- Bigfoot (Sasquatch) at Wikipedia
- Almas (Mongolian โwild manโ) at Wikipedia
- Yeti (Abominable Snowman) at Wikipedia
- Mangani (Tarzanโs apes) at Wikipedia
- Bili ape (closest known real analogue)
- Gorillas (according to Disney, but wrong)
- Australopithecus (according to Philip Josรฉ Farmer)
- A type of Sasquatch (according to Malibu Comics)
- Investigating Mangani Compilations
- Shadowrun (Pesvastus pilosis)
- Sasquatch โ North America
- Bandersnatch & Jabberwock
- Enwontzane โ West Africa
- Yeti โ South-Central Asia
- not Dour or Embracer
- not Wendigo โ confused with the Yeti
- Star Wars