Enwontzane
Contents
Cyberpirates!
- Paranormal Animal Life
Cyberpirates! (2059), page 98. (SR2)
Traditional African beliefs also affected the appearance and names of Awakened animals and plants on the continent (or perhaps vice versa). The long-limbed sasabonsam replace our ghouls, and metahumans are known by different names—mmotia (dwarfs), dzemawon (elves), kwagya (orks) and amanfi (trolls). Little study has been made of such rare Awakened animals as the monkey-like awonzole, but they are believed to have Faerie abilities.
- ⧁ Wrzos obviously never traveled here. I’ve lived in the Baule Empire my whole life, and I’ve never heard of an awonzole, so don’t worry about them. I’ll tell you what to look for.
When traveling in Anyi land, make sure someone’s watching the trees for enwontzane, packs of bandersnatches the size of an ork with long arms they use to grab travelers. But look down, too, ’cause there are agropelters called asonwu that are territorial and go for tactics like hamstringing you and mobbing you once you’re down.
Closer to the Volta you have ekyelebenle, spitting Awakened green mambas, and anwuma bavole, an Awakened coastal bat with a two-meter wingspan that the Nzima people consider holy. They’ll leave you alone most of the time, but they fixate on certain groups and follow them for days. The Nzima think that’s a sign of God’s favor. I think it’s fraggin’ scary.
Way inland, there are alufye (trilling foot-long roaches) and bonzo and gagon songbirds, all named after forest spirits. Not to mention the gomatia, a chameleon the size of a Doberman. It eats cats, rats, birds … don’t park a baby carriage near one.
―River Raider - ⧁ And offshore you get every type of Awakened shark, kraken and whale, as well as the mami wata mermaids that the Ewe train to hunt boats.
―Sika
- Asonwu
Cyberpirates! (2059), page 154. (SR2)
These animals are similar to the agropelter (a small humanoid metavariant of the rhesus monkey). They are carnivorous and hunt in packs to take down large prey. A few members hamstring the prey with swift biting attacks; once it is down, up to fifty asonwu mob it. The symptoms of the disease inflicted by this creature’s Pestilence power are itching, shaking. madness and eventually brain death.
| B | Q | S | C | I | W | E | R | Attacks |
|---|---|---|---|---|---|---|---|---|
| 2 | 4×3 | 3 | — | 3/4 | 2 | 6 | 6 | 6L |
- Powers
- Enhanced Senses (Improved Hearing and Smell, Lowlight Vision), Pestilence.
- Note
- Multiplier for asonwu movement is 4.
- Enwontzane
Cyberpirates! (2059), page 155. (SR2)
Enwontzane are nocturnal, arboreal predators similar to the sasquatch and bandersnatch. They stand almost three meters tall, weigh more than 400 kilograms, and do not carry the HMHVV virus. Native to the forests of coastal West Africa, they will feed on anything ork-sized or smaller. They hunt and live in family groups of up to ten and have one infant per year.
| B | Q | S | C | I | W | E | R | Attacks |
|---|---|---|---|---|---|---|---|---|
| 8 | 3×4 | 7 | — | 2/4 | 4 | (6) | 4 | 8S2, +1 Reach |
- Powers
- Adaptive Coloration
Criters
- Enwontzane
Criters (2060), page 28. (SR3)
Enwontzane are nocturnal, arboreal predators related to the sasquatch. They stand nearly 3 meters tall and weigh more than 400 kilograms. They do not carry the HMHVV virus. Native to the forests of coastal West Africa, they will feed on anything ork-sized or smaller. They hunt and live in family groups of up to ten and have one infant per year.
| B | Q | S | C | I | W | E | R |
|---|---|---|---|---|---|---|---|
| 8 | 3×4 | 7 | — | 2/4 | 4 | 6Z | 4 |
- INIT
- 4 + 1D6
- Attacks
- 10S, +1 Reach
- Powers
- Adaptive Coloration
- Adaptive Coloration
Criters (2060), page 7. (SR3)
Type: P • Action: Auto • Range: Self • Duration: Always
The Adaptive Coloration power allows a creature to refract light around itself and so become nearly invisible. When the creature remains immobile, the target number for the Perception Test to detect it is 10; when the creature is moving, the target number is 8. Because this power affects the depth perception of onlookers, add a +2 modifier to the target numbers of any ranged attacks against the creature.
This power works against natural and cybernetic thermographic vision, but it has no effect against nonvisual senses such as sonar, radar, or scent tracking. However, some creatures may have a version of this power that affects a wider band of the electromagnetic spectrum.
Feral Cities
“Awakened Flora and Fauna of Lagos” (SR4, 2008) p. 112
The enwontzane are West Africa’s version of the sasquatch. These huge carnivores are nearly three meters tall and can weight over 400 kilograms. They are voracious hunters and will attack anyone (or anything) ork sized or smaller. They live and hunt in small family groups. While they primarily confine themselves to the rainforests, they have been known to venture into the edges of the city when food is scarce. They are nocturnal hunters, leading many locals to have a (perhaps justifiable) fear of traveling the rainforests at night.
Sources
- Cyberpirates!, pp. 98, 155 (SR2, 1997)
- Criters (SR3, 1998, 2005) p. 28
- Feral Cities (SR4, 2008) p. 112
- Wildwechsel: Das Critterdossier (SR4, 2010) Pegasus (summaries list an entry)
- Howling Shadows (SR5, 2016) not mentioned