Weapons (Starfinder)

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Name L. T. Cat. Lv. Price Rng Damage Critical Cap Ammo U. B. Special
Caustolance, Liquidator LA 1 400 60 1d6 A inj. DC +2 20 charges 1 1 Injection
Needler Rifle LA 1 110 60 1d6 P inj. DC +2 12 darts 1 1 analog, injection
Needler Rifle, Tactical LA 1 200 70 1d6 P inj. DC +2 14 darts 1 1 Analog, injection
Rackarack, Pulse LA 1 205 60 1d6 So Nuisance 20 charges 2 1
Formian Venomcaster, Tactical LA 3 1,325 40 1d8 P inj. DC +2 6 darts 1 1 Analog, injection, unwieldy
Frost Maw, Growl-class × LA 3 1,350 15 1d8 C bind 1d4 rounds 20 2 1 Aurora, blast, living, unwieldy
Needler Rifle, Advanced LA 5 3,000 70 1d8 P inj. DC +2 14 darts 1 1 Analog, injection
Caustolance, Decimator LA 6 4,500 60 2d6 A inj. DC +2 20 charges 1 1 Injection
Rackarack, Surge LA 6 4,400 60 2d6 So Nuisance 20 charges 2 1 Boost 1d4
Chimera Graft, Growl-class LA 7 6,250 40 1d12 F Burn 1d6 20 petrol 1 1 Automatic, integrated (1 slot), harrying, living, regrowth
Recombinator Ray T LA 8 9,500 60 2d10 A corrode 1d6 80 8 1 Antibiological
Formian Venomcaster, Advanced LA 9 12,750 60 3d8 P inj. DC +2 12 darts 1 1 Analog, injection, unwieldy
Frost Maw, Snarl-class × LA 9 13,000 60 2d8 C bind 1d4 rounds 20 2 1 Aurora, blast, living, unwieldy
Nanite Thrower, Tactical LA 9 13,300 60 wound 10 nanites 1 1 deconstruct 2d6
Frost Maw, Roar-class × LA 10 19,000 80 4d8 C bind 1d4 rounds 20 2 1 Aurora, blast, living, unwieldy
Needler Rifle, Elite LA 10 18,000 70 4d6 P inj. DC +2 14 darts 1 1 Analog, injection
Reality Rifle LA 10 19,500 80 2d12 E Confuse 40 8 2 Mind-affecting, stun, subtle
Chimera Graft, Snarl-class LA 11 24,000 40 2d12 F Burn 1d6 20 petrol 1 1 Automatic, integrated (1 slot), harrying, living, regrowth
Caustolance, Executioner LA 12 38,000 60 5d6 A inj. DC +2 20 charges 1 1 Injection
Nanite Thrower, Advanced LA 12 35,400 60 wound 10 nanites 1 1 deconstruct 3d6
Rackarack, Drum LA 13 46,100 60 5d6 So Nuisance 20 charges 2 1 Boost 2d4
Formian Venomcaster, Elite LA 14 70,600 80 7d8 P inj. DC +2 12 darts 1 1 Analog, entangle, injection, unwieldy
Nanite Thrower, Elite LA 15 110,000 80 severe wound 10 nanites 2 1 deconstruct 4d6
Needler Rifle, Paragon LA 15 110,000 70 8d6 P inj. DC +2 14 darts 1 1 Analog, injection
Chimera Graft, Roar-class LA 17 218,000 40 4d12 F Burn 1d6 20 petrol 1 1 Automatic, integrated (1 slot), harrying, living, regrowth
Caustolance, Eradicator LA 18 400,000 60 12d6 A inj. DC +2 20 charges 1 1 Injection
Formian Venomcaster, Paragon LA 18 398,000 80 10d10 P inj. DC +2 24 darts 1 1 Analog, entangle, injection, unwieldy
Rackarack, Hammer LA 18 371,000 60 6d10 So Nuisance 40 charges 2 1 Boost 4d4
Nanite Thrower, Paragon LA 20 830,000 80 severe wound 10 nanites 2 1 deconstruct 5d6
Needler Rifle, Supreme LA 20 850,000 70 16d6 P inj. DC +2 14 darts 1 1 Analog, injection
Numbing Beam, Tactical LA Cryo 1 370 50 1d6 C staggered 20 charges 1 1 nonlethal
Ice Carbine, Subzero LA Cryo 2 510 60 1d8 C & P 20 charges 2 2 automatic
Void Rifle, Grave-Class LA Cryo 2 1,020 60 1d6 C suffocate 20 charges 1 1 antibiological
Frailty Rifle, Atrophy-Class LA Cryo 3 1,650 60 1d6 C 20 charges 2 1 necrotic
Freeze Ray, Hiemal LA Cryo 3 1,420 30 1d4 C staggered 20 charges 4 2 line, unwieldy
Zero Rifle, Frostbite-Class LA Cryo 4 2,330 60 1d8 C staggered 40 charges 2 1
Numbing Beam, Advanced LA Cryo 5 3,050 50 1d8 C staggered 20 charges 1 1 nonlethal
Frost Projector, Frostbite-Class LA Cryo 6 5,100 30 1d10 C staggered 40 charges 2 1 integrated (2 slots)
Void Rifle, Crypt-Class LA Cryo 6 4,400 60 1d8 C suffocate 20 charges 1 1 antibiological
Frailty Rifle, Rot-Class LA Cryo 7 7,700 60 2d6 C 20 charges 2 2 necrotic
Freeze Ray, Algid LA Cryo 7 6,300 30 2d4 C staggered 20 charges 4 2 line, unwieldy
Zero Rifle, Hailstorm-Class LA Cryo 8 10,100 60 2d8 C staggered 40 charges 2 2
Ice Carbine, Gelid LA Cryo 9 12,400 60 3d8 C & P 40 charges 2 2 automatic
Numbing Beam, Elite LA Cryo 10 18,000 80 3d6 C staggered 20 charges 1 1 nonlethal
Freeze Ray, Glacial LA Cryo 11 24,800 40 5d4 C staggered 20 charges 4 2 line, unwieldy
Void Rifle, Tomb-Class LA Cryo 11 26,300 80 2d10 C suffocate 40 charges 2 1 antibiological
Frost Projector, Hailstorm-Class LA Cryo 12 42,000 30 2d10 C staggered 40 charges 2 1 integrated (2 slots)
Frailty Rifle, Blight-Class LA Cryo 13 57,200 60 4d6 C 40 charges 4 2 necrotic
Ice Carbine, Ultracold LA Cryo 13 47,100 80 6d6 C & P 40 charges 2 2 automatic
Zero Rifle, Blizzard-Class LA Cryo 14 79,800 60 4d8 C staggered 80 charges 4 2
Numbing Beam, Paragon LA Cryo 15 112,000 80 6d6 C staggered 20 charges 1 1 nonlethal
Freeze Ray, Isothermal LA Cryo 16 165,000 40 5d8 C staggered 20 charges 4 2 line, unwieldy
Void Rifle, Ossuary-Class LA Cryo 16 182,000 100 4d10 C suffocate 40 charges 1 1 antibiological
Frailty Rifle, Epidemic-Class LA Cryo 17 297,000 60 7d6 C 50 charges 5 2 necrotic
Ice Carbine, Absolute-Zero LA Cryo 17 218,000 80 11d6 C & P 40 charges 2 2 automatic
Zero Rifle, Avalanche-Class LA Cryo 18 410,200 60 7d8 C staggered 100 charges 5 2
Frost Projector, Blizzard-Class LA Cryo 19 680,000 30 5d10 C staggered 40 charges 2 1 integrated (2 slots)
Void Rifle, Barrow-Class LA Cryo 19 606,000 100 6d10 C suffocate 80 charges 2 1 antibiological
Freeze Ray, Hypothermic LA Cryo 20 818,000 50 5d12 C staggered 20 charges 4 2 line, unwieldy
Degenerator Rifle, Military × LA Deg. 17 242,000 50 7d8 A & So deg. 4d6 40 charges 5 2 Hybrid
Degenerator Rifle, Dominion × LA Deg. 20 810,000 50 10d8 A & So deg. 5d6 80 charges 5 2 Hybrid
Disruption Rifle, Minor R LA Dim. 9 15,000 50 3d8 So staggered 40 charges 5 2 boost 1d8, Relic
Disruption Rifle, Major R LA Dim. 14 80,000 40 6d8 So staggered 40 charges 5 2 boost 2d8, Relic
Dross Gun, Scrapper LA Disint. 2 720 15 1d6 A 20 charges 1 1 penetrating
Dross Gun, Scoring LA Disint. 5 3,300 20 1d8 A wound 20 charges 2 1 penetrating
Disintegrator Rifle, Liquidator LA Disint. 6 4,740 30 1d20 A corrode 1d6 40 charges 4 2
Dross Gun, Flux LA Disint. 10 19,200 20 2d12 A severe wound 20 charges 4 1 penetrating
Disintegrator Rifle, Decimator LA Disint. 11 29,000 30 3d10 A corrode 2d6 40 charges 4 2
Disintegrator Rifle, Executioner LA Disint. 16 210,000 30 5d10 A corrode 3d6 80 charges 8 2
Disintegrator Rifle, Eradicator LA Disint. 20 745,000 30 5d20 A corrode 4d6 80 charges 8 2
Gulchgun LA Flame 1 90 20 1d8 F burn 1d6 4 shells 1 1 analog
Flame Rifle LA Flame 2 490 25 1d6 F burn 1d6 20 petrol 5 1 line, unwieldy
Flare Rifle, Dazzler LA Flame 3 445 60 2d4 F burn 1d6 8 flares 1 1 analog, bright, harrying
Blaze Rifle, Ifrit-Class LA Flame 4 1,900 40 1d10 F burn 1d6 40 petrol 2 1 analog, unwieldy
Petrol Converter, Light LA Flame 4 2,150 40 1d8 F or A 40 petrol 2 1 analog, modal (disintegrator)
Dragon Rifle, Wyrmling LA Flame 5 3,020 6 1d8 F burn 1d4 20 petrol 1 1 automatic
Flare Rifle, Vivifier LA Flame 6 3,600 80 1d10 F burn 2d4 8 flares 1 1 analog, bright, harrying
Blaze Rifle, Salamander-Class LA Flame 7 5,800 60 2d8 F burn 2d6 40 petrol 2 1 analog, unwieldy
Petrol Converter, Tactical LA Flame 7 6,750 80 2d6 F or A 40 petrol 4 1 analog, modal (disintegrator)
Igniter, Ember LA Flame 8 9,900 80 burn 2d6 40 charges 4 1 ignite 2d6
Dragon Rifle, Drake LA Flame 9 13,400 60 3d6 F burn 2d4 20 petrol 1 1 automatic
Flare Rifle, Coruscator LA Flame 10 15,700 80 5d4 F burn 2d6 12 flares 2 1 analog, bright, harrying
Petrol Converter, Advanced LA Flame 10 18,500 80 3d6 F or A 40 petrol 1 1 analog, modal (disintegrator)
Blaze Rifle, Hellhound-Class LA Flame 11 23,200 60 3d10 F burn 3d6 40 petrol 2 1 analog, unwieldy
Igniter, Blaze LA Flame 12 34,200 80 burn 3d6 40 charges 4 1 ignite 3d6
Flare Rifle, Scorcher LA Flame 13 43,800 80 7d4 F burn 3d6 12 flares 3 1 analog, bright, harrying
Dragon Rifle, Wyvern LA Flame 14 72,200 80 6d6 F burn 3d5 20 petrol 1 1 automatic
Petrol Converter, Elite LA Flame 14 76,500 80 5d6 F or A 40 petrol 2 1 analog, modal (disintegrator)
Igniter, Inferno LA Flame 15 108,000 80 burn 4d6 40 charges 4 1 ignite 4d6
Blaze Rifle, Firedrake-Class LA Flame 16 153,000 60 5d10 F burn 4d6 40 petrol 2 1 analog, unwieldy
Flare Rifle, Nova LA Flame 17 201,000 100 12d4 F burn 4d6 12 flares 4 1 analog, bright, harrying
Igniter, Solar Flare LA Flame 18 360,000 80 burn 5d6 40 charges 4 1 ignite 5d6
Petrol Converter, Paragon LA Flame 18 385,000 80 9d6 F or A 40 petrol 2 1 analog, modal (disintegrator)
Dragon Rifle, True LA Flame 19 559,000 100 11d6 F burn 4d4 20 petrol 1 1 automatic
Blaze Rifle, Pheonix-Class LA Flame 20 765,000 80 9d10 F burn 5d6 40 petrol 2 1 analog, unwieldy
Laser Rifle, Azimuth LA Laser 1 425 120 1d8 F burn 1d6 20 charges 1 1
Serpent Laser, Azimuth LA Laser 2 500 100 2d4 F burn 1d4 20 charges 10 1
Infinity Rifle, Tactical LA Laser 3 1,300 40 1d6 F 20 charges 1 1 boost 1d6
Excavation Laser, Light LA Laser 4 2,050 60 1d10 F 40 charges 2 2 penetrating, professional (mining)
Serpent Laser, Corona LA Laser 5 2,700 100 2d6 F burn 2d4 40 charges 20 1
Laser Rifle, Corona LA Laser 6 4,650 120 2d6 F burn 1d6 40 charges 1 1
Infinity Rifle, Advanced LA Laser 7 6,100 60 2d4 F 20 charges 1 1 boost 2d4
Serpent Laser, Aphelion LA Laser 8 8,800 120 2d8 F burn 3d4 40 charges 20 1
Laser Rifle, Aphelion LA Laser 9 14,300 120 3d6 F burn 1d6 40 charges 1 1
Infinity Rifle, Elite LA Laser 10 17,100 80 2d6 F 20 charges 1 1 boost 2d6
Autobeam Rifle, Tactical LA Laser 11 26,900 60 5d4 F burn 2d4 40 charges 4 2 automatic
Excavation Laser, Medium LA Laser 12 36,000 60 3d10 F 40 charges 2 2 penetrating, professional (mining)
Laser Rifle, Perihelion LA Laser 13 53,800 130 5d6 F burn 2d6 100 charges 2 1
Serpent Laser, Perihelion LA Laser 14 66,000 120 3d12 F burn 4d4 40 charges 20 1
Autobeam Rifle, Advanced LA Laser 15 95,500 60 7d4 F burn 3d4 100 charges 10 2 automatic
Infinity Rifle, Paragon LA Laser 16 155,000 100 4d6 F 20 charges 1 1 boost 4d6
Laser Rifle, Parallax LA Laser 17 248,000 150 8d6 F burn 4d6 100 charges 2 1
Excavation Laser, Heavy LA Laser 18 380,000 60 6d10 F 80 charges 4 2 penetrating, professional (mining)
Autobeam Rifle, Elite LA Laser 19 548,100 60 12d4 F burn 5d4 100 charges 5 2 automatic
Laser Rifle, Zenith LA Laser 20 722,000 150 11d6 F burn 5d6 100 charges 2 1
Plasma Bolter, Tactical LA Plas. 1 260 40 1d10 E & F 20 charges 4 2 unwieldy
Nova Rifle, Red Star LA Plas. 2 940 30 1d6 E & F blind 20 charges 2 1 line, unwieldy
Plasma Fork, 12-Notch LA Plas. 3 1,290 60 1d8 E & F knockdown 20 charges 1 1 boost 1d4
Microfusion Rifle, Light LA Plas. 4 2,350 15 1d8 E & F irradiate 40 charges 4 1 blast, radioactive, unwieldy
Plasma Bolter, Advanced LA Plas. 5 3,010 60 2d8 E & F wound 40 charges 8 2 unwieldy
Plasma Rifle, Red Star LA Plas. 6 4,600 40 1d10 E & F burn 1d4 40 charges 4 2 line, unwieldy
Nova Rifle, Yellow Star LA Plas. 7 6,800 60 2d6 E & F blind 40 charges 4 1 line, unwieldy
Plasma Fork, 15-Notch LA Plas. 8 8,850 80 1d10 E & F knockdown 20 charges 1 1 boost 1d10
Plasma Bolter, Elite LA Plas. 9 14,000 60 3d10 E & F wound 40 charges 4 2 unwieldy
Plasma Rifle, Yellow Star LA Plas. 10 16,800 40 2d10 E & F burn 1d8 40 charges 4 2 line, unwieldy
Nova Rifle, White Star LA Plas. 11 25,300 80 3d6 E & F blind 40 charges 4 1 line, unwieldy
Microfusion Rifle, Medium LA Plas. 12 40,800 30 3d8 E & F irradiate 40 charges 4 1 blast, radioactive, unwieldy
Plasma Caster, White Star LA Plas. 13 49,100 80 3d10 E & F burn 1d10 100 charges 5 2 boost 1d10
Plasma Fork, 19-Notch LA Plas. 14 64,800 80 3d10 E & F knockdown 40 charges 2 1 boost 2d10
Plasma Rifle, White Star LA Plas. 15 126,600 60 4d10 E & F burn 2d8 40 charges 4 2 line, unwieldy
Plasma Bolter, Paragon LA Plas. 16 170,000 60 9d8 E & F wound 80 charges 4 2 unwieldy
Plasma Caster, Blue Star LA Plas. 17 275,000 80 5d10 E & F burn 2d10 200 charges 10 2 boost 2d10
Microfusion Rifle, Heavy LA Plas. 18 410,000 40 5d8 E & F irradiate 40 charges 4 1 blast, radioactive, unwieldy
Plasma Fork, 22-Notch LA Plas. 19 750,000 100 6d10 E & F knockdown 40 charges 2 1 boost 3d10
Plasma Rifle, Blue Star LA Plas. 20 935,000 100 8d10 E & F burn 4d8 100 charges 10 2 line, unwieldy
Hunting Rifle LA Proj. 1 240 90 1d8 P 6 rounds 1 1 analog
Scattergun, Utility LA Proj. 1 235 15 1d4 P 4 shells 1 1 analog, blast
Acid Dart Rifle, Tactical LA Proj. 2 485 80 1d8 A & P corrode 1d4 10 darts 1 1 analog
Autotarget Rifle LA Proj. 2 755 60 1d6 P 10 rounds 1 2 analog, automatic
Cinder Rifle, Truth-Sequence LA Proj. 2 700 60 1d8 P burn 1d6 10 rounds 1 2
Crossbolter, Tactical LA Proj. 2 475 70 1d10 P 1 arrow 1 2 Analog, unwieldy
Aeon Guard, Assault Rifle × LA Proj. 3 1,400 80 1d8 P 12 rounds 1 1 automatic
Huchket Rifle LA Proj. 3 1,400 80 1d10 P wound 6 rounds 1 1 analog
Kalo Shredder, Slipstream-Class LA Proj. 3 1,610 30 1d6 S bleed 1d4 8 flechettes 1 1 analog, automatic, underwater
Rail Gun, Tactical LA Proj. 3 1,150 60 1d8 P 12 rounds 1 1 automatic
Breaching Gun, Utility LA Proj. 4 2,350 20 1d10 P knockdown 4 shells 1 1 analog, breach, penetrating
Rocket Rifle LA Proj. 5 3,010 80 1d12 B 5 mini-rockets 1 1 analog, unwieldy
Rail Gun, Advanced LA Proj. 6 3,770 60 1d10 P 15 rounds 1 1 automatic
Acid Dart Rifle, Dual LA Proj. 7 6,900 90 2d8 A & P corrode 2d4 24 darts 2 1 analog
Aeon Guard, Accelerator Rifle × LA Proj. 7 7,500 60 3d4 P 16 rounds 1 2 automatic
Breaching Gun, Snub LA Proj. 7 6,800 20 2d10 P knockdown 8 shells 2 1 analog, breach, penetrating
Cinder Rifle, Salvation-Sequence LA Proj. 7 6,000 60 2d8 P burn 1d6 14 rounds 1 2
Kalo Shredder, Cascade-Class LA Proj. 7 6,630 40 2d6 S bleed 1d6 16 flechettes 1 1 analog, automatic, underwater
Seeker Rifle, Tactical LA Proj. 7 6,030 100 2d8 P 8 rounds 1 1 analog
Crossbolter, Dual LA Proj. 8 8,250 70 2d10 P 4 arrows 2 2 Analog, unwieldy
Scattergun, Snub LA Proj. 8 8,300 15 1d12 P 8 shells 1 1 analog, blast
Magnetar Rifle, Tactical LA Proj. 9 11,800 60 2d8 P 18 rounds 1 2 analog, automatic
Aeon Guard, RPPR × LA Proj. 10 21,000 100 2d12 B knockdown 12 mini-rockets 1 2
Combat Rifle LA Proj. 10 16,500 90 3d8 P 12 rounds 1 1 analog
Breaching Gun, Impact LA Proj. 11 25,300 30 3d10 P knockdown 12 shells 2 1 analog, breach, penetrating
Cinder Rifle, Valor-Sequence LA Proj. 11 23,700 80 3d8 P burn 2d6 20 rounds 1 2
Kalo Shredder, Torrent-Class LA Proj. 11 26,700 40 4d6 S bleed 3d4 24 flechettes 1 1 analog, automatic, underwater
Acid Dart Rifle, Complex LA Proj. 12 39,200 90 4d8 A & P corrode 4d4 48 darts 4 2 analog
Scattergun, Impact LA Proj. 12 30,400 15 2d12 P 12 shells 1 2 analog, blast
Gyrojet Rifle, Tactical LA Proj. 13 54,000 100 3d12 B knockdown 12 mini-rockets 1 2 analog
Magnetar Rifle, Advanced LA Proj. 13 53,700 60 4d8 P 24 rounds 1 2 analog, automatic
Kalo Shredder, Deluge-Class LA Proj. 14 74,300 60 6d6 S bleed 4d4 36 flechettes 1 1 analog, automatic, underwater
Seeker Rifle, Advanced LA Proj. 14 72,300 100 6d8 P 18 rounds 1 1 analog
Breaching Gun, Vortex LA Proj. 15 119,000 30 6d10 P knockdown 16 shells 2 1 analog, breach, penetrating
Cinder Rifle, Glory-Sequence LA Proj. 15 102,200 80 6d8 P burn 2d6 24 rounds 1 2
Gyrojet Rifle, Advanced LA Proj. 15 122,800 120 5d12 B knockdown 12 mini-rockets 1 2 analog
Scattergun, Vortex LA Proj. 15 91,900 30 3d12 P 12 shells 1 2 analog, blast
Magnetar Rifle, Elite LA Proj. 16 185,100 120 6d8 P 36 rounds 1 2 analog, automatic
Gyrojet Rifle, Elite LA Proj. 17 245,600 120 6d12 B knockdown 12 mini-rockets 1 2 analog
Kalo Shredder, Monsoon-Class LA Proj. 17 784,000 60 12d6 S bleed 4d6 48 flechettes 1 1 analog, automatic, underwater
Seeker Rifle, Elite LA Proj. 17 242,500 100 9d8 P 18 rounds 1 1 analog
Scattergun, Grapeshot LA Proj. 18 331,000 30 4d12 P 12 shells 1 2 analog, blast
Breaching Gun, Grapeshot LA Proj. 19 509,000 30 10d10 P knockdown 20 shells 2 1 analog, breach, penetrating
Magnetar Rifle, Paragon LA Proj. 19 612,600 120 8d8 P 48 rounds 1 2 analog, automatic
Gyrojet Rifle, Paragon LA Proj. 20 723,500 120 8d12 B knockdown 12 mini-rockets 1 2 analog
Seeker Rifle, Paragon LA Proj. 20 809,200 100 12d8 P 24 rounds 1 1 analog
Pulsecaster Rifle LA Shock 1 100 50 1d6 E 20 charges 1 1 nonlethal
Arc Emitter, Tactical LA Shock 2 750 15 1d4 E 20 charges 4 1 blast, stun, unwieldy
Storm Coil, Live LA Shock 3 1,480 40 1d6 E 20 charges 5 2 line, unwieldy
Polarity Rifle, Static LA Shock 4 2,400 60 1d8 E 40 charges 2 1 polarize 1d4
Surgecaster, Standard LA Shock 5 3,300 40 1d10 E arc 1d10 20 charges 2 1 boost 1d6, living
Arc Rifle, Static LA Shock 6 4,200 70 1d12 E arc 1d6 40 charges 1 2 stun
Storm Coil, Jolt LA Shock 7 6,900 60 2d6 E 40 charges 8 2 line, unwieldy
Charge Emitter, Impulse LA Shock 8 10,900 20 3d4 E staggered 20 charges 2 1 integrated (1 slot), stun
Arc Emitter, Advanced LA Shock 9 13,200 30 2d4 E 40 charges 10 1 blast, stun, unwieldy
Polarity Rifle, Aurora LA Shock 10 21,000 80 2d8 E 40 charges 2 1 polarize 1d10
Arc Rifle, Aurora LA Shock 11 24,500 70 2d12 E arc 2d6 40 charges 1 2 stun
Storm Coil, Impulse LA Shock 12 35,200 80 4d6 E 80 charges 10 2 line, unwieldy
Charge Emitter, Jolt LA Shock 13 57,000 30 3d10 E staggered 20 charges 2 1 integrated (1 slot), stun
Surgecaster, Advanced LA Shock 14 83,000 60 3d10 E arc 2d10 40 charges 2 1 boost 1d10, living
Polarity Rifle, Storm LA Shock 15 137,000 80 4d8 E 40 charges 2 1 polarize 2d8
Arc Rifle, Storm LA Shock 16 190,300 80 4d12 E arc 4d6 80 charges 2 2 stun
Storm Coil, Surge LA Shock 17 261,000 120 7d6 E 100 charges 10 2 line, unwieldy
Charge Emitter, Surge LA Shock 18 435,000 40 5d10 E staggered 80 charges 5 1 integrated (1 slot), stun
Arc Rifle, Tempest LA Shock 19 622,000 80 6d12 E arc 6d6 100 charges 2 2 stun
Polarity Rifle, Tempest LA Shock 20 1,000,000 80 8d8 E 80 charges 2 1 polarize 3d8
Shout Rifle LA Sonic 1 450 30 1d4 So demoralize 20 charges 4 1 blast, nonlethal, unwieldy
Boomer Rifle, Tremor LA Sonic 2 520 40 1d8 So deafen 12 shells 3 1 analog
Blindmark Rifle, Thunderstrike LA Sonic 3 1,400 60 2d4 So 20 charges 2 1 echo, stun
Staccato Rifle, Pulse LA Sonic 4 2,000 40 1d10 So deafen 40 charges 1 2 automatic
Sonic Rifle, Thunderstrike LA Sonic 5 3,400 50 1d10 So deafen 40 charges 2 1
Boomer Rifle, Rumbler LA Sonic 6 4,100 40 2d6 So deafen 12 shells 4 1 analog
Streetsweeper, Thunderstrike LA Sonic 7 7,150 50 1d10 So knockdown 40 charges 5 2 boost 1d6
Blindmark Rifle, LFD LA Sonic 8 9,800 80 2d8 So 40 charges 5 1 echo, stun
Staccato Rifle, Surge LA Sonic 9 13,000 60 2d10 So deafen 40 charges 2 2 automatic
Sonic Rifle, LFD LA Sonic 10 17,000 50 2d10 So deafen 40 charges 2 2
Boomer Rifle, Concussive LA Sonic 11 24,000 40 4d6 So knockdown 15 shells 5 1 analog
Streetsweeper, LFD LA Sonic 12 39,300 50 3d10 So knockdown 40 charges 5 2 boost 1d8
Blindmark Rifle, HFD LA Sonic 13 51,000 100 4d8 So sicken 40 charges 8 1 echo, stun
Sonic Rifle, HFD LA Sonic 14 80,200 50 4d10 So deafen 80 charges 4 2
Staccato Rifle, Drum LA Sonic 15 107,000 60 4d10 So deafen 40 charges 2 2 automatic
Streetsweeper, HFD LA Sonic 16 195,000 50 5d10 So knockdown 40 charges 4 2 boost 1d10
Boomer Rifle, Shockwave LA Sonic 17 230,000 40 8d6 So knockdown 20 shells 5 1 analog
Sonic Rifle, Banshee LA Sonic 18 364,500 50 6d10 So deafen 100 charges 5 2
Blindmark Rifle, Banshee LA Sonic 19 585,000 120 8d8 So sicken 80 charges 10 1 echo, stun
Staccato Rifle, Hammer LA Sonic 20 810,000 80 8d10 So deafen 80 charges 4 2 automatic
Caustoject, Liquidator SA 1 225 30 1d4 A inj. DC +2 20 charges 2 L Injection
Cestus Pistol, Tactical SA 1 250 R 1d4 P 1 round 1 Conceal, punch gun
Needler Pistol SA 1 105 30 1d4 P inj. DC +2 6 darts 1 L analog, injection
Needler Pistol, Tactical SA 1 175 40 1d4 P inj. DC +2 8 darts 1 1 Analog, injection
Skipshot Pistol, Tactical SA 1 105 60 1d4 P bleed 2 20 rounds 2 L Teleportive
Glove Needler, Tactical SA 2 560 R 1d4 A inj. DC +2 1 round 1 Conceal, injection, punch gun
Acid Cannon, Micrergate × SA 3 1,500 40 1d4 A corrode 1d4 40 charges 2 L Living, Swarm
Graviton Pistol, Linear SA 3 1,450 60 knockdown 20 charges 4 2 gravitation (10 ft.)
Infernian, Ifrit-Class SA 3 1,400 50 1d6 F arc 1d4 4 flares 1 L
Nightarch Needler, Tactical SA 3 1,650 30 1d6 P inj. DC +2 5 darts 1 L analog, injection
Moon Splinter, Crescent × SA 4 2,200 70 1d4 C & B Staggered 20 1 1 Bright, force, hybrid, living, polarize 1d4
Shield Projector, Sentry SA 4 2,180 40 40 charges 4 2 shield 1d4, unwieldy
Sting Pistol, Ant SA 4 2,150 20 1d8 A & B corrode 1d6 20 charges 5 L living
Binding Blaster, Orb SA 5 3,100 30 1d6 B bind 20 2 L Force, stun
Graviton Pistol, Vector SA 5 3,050 60 knockdown 40 charges 4 2 gravitation (15 ft.)
Needler Pistol, Advanced SA 5 2,700 40 1d6 P inj. DC +2 8 darts 1 1 Analog, injection
Neutriad Pistol SA 5 3,200 60 1d6 B pulse 1d6 20 charges 1 L Force
Caustoject, Decimator SA 6 4,000 30 1d8 A inj. DC +2 20 charges 2 L Injection
Cestus Pistol, Advanced SA 6 4,170 R 1d10 P bleed 1d4 1 round 1 Conceal, punch gun
Skipshot Pistol, Advanced SA 6 3,750 60 2d4 P bleed 1d6 20 rounds 1 L Teleportive
Acid Cannon, Macrergate × SA 7 7,000 40 2d6 A corrode 2d4 40 charges 4 L Living, Swarm
Glove Needler, Advanced SA 7 5,800 R 1d12 A inj. DC +2 1 round 1 Conceal, injection, punch gun
Infernian, Salamander-Class SA 7 6,500 50 2d4 F arc 1d6 10 flares 1 L
Reality Pistol T SA 7 7,000 30 1d10 E Confuse 40 8 1 Mind-affecting, stun, subtle
Tetrad Rings, Tactical SA 7 6,900 40 1d6 B push (5 ft.) 20 charges 2 L force
Graviton Pistol, Tensor SA 8 9,800 60 knockdown 40 charges 4 2 gravitation (20 ft.)
Nightarch Needler, Advanced SA 8 6,270 30 2d6 P inj. DC +2 5 darts 1 L analog, injection
Binding Blaster, Globe SA 9 13,900 30 2d6 B bind 40 4 L Force, stun
Moon Splinter, Gibbous × SA 9 13,000 60 2d6 C & B Staggered 40 2 1 Bright, force, hybrid, living, polarize 1d6
Shield Projector, Defender SA 9 13,800 40 80 charges 10 2 shield 2d6, unwieldy
Moon Splinter, Full × SA 10 19,000 80 2d12 E Staggered 80 4 1 Bright, force, hybrid, living, polarize 1d8
Moon Splinter, New × SA 10 19,000 80 2d12 E Staggered 100 5 1 Bright, force, hybrid, living, polarize 1d8
Needler Pistol, Elite SA 10 17,250 40 2d8 P inj. DC +2 8 darts 1 1 Analog, injection
Sting Pistol, Yellow Jacket SA 10 18,500 40 2d8 A & B corrode 2d6 20 charges 4 L living
Cestus Pistol, Elite SA 11 24,400 R 2d10 P bleed 1d6 1 round 1 Conceal, punch gun
Infernian, Hellhound-Class SA 11 25,000 50 4d4 F arc 2d6 20 flares 1 L
Acid Cannon, Dinergate × SA 12 36,000 40 3d8 A corrode 3d4 40 charges 4 L Living, Swarm
Caustoject, Executioner SA 12 32,900 30 4d4 A inj. DC +2 20 charges 2 L Injection
Skipshot Pistol, Elite SA 12 32,000 60 5d4 P bleed 3d6 20 rounds 1 L Teleportive
Tetrad Rings, Advanced SA 12 39,000 60 2d6 B push (5 ft.) 20 charges 2 L force
Graviton Pistol, Chiral SA 13 49,500 60 knockdown 40 charges 4 2 gravitation (25 ft.)
Nightarch Needler, Elite SA 13 44,980 30 4d6 P inj. DC +2 5 darts 1 L analog, injection
Glove Needler, Elite SA 14 69,300 R 3d12 A inj. DC +2 1 round 1 Conceal, injection, punch gun
Shield Projector, Guardian SA 14 75,200 40 80 charges 16 2 shield 2d12, unwieldy
Infernian, Firedrake-Class SA 15 109,500 50 6d4 F arc 3d6 20 flares 1 L
Needler Pistol, Paragon SA 15 94,500 40 6d6 P inj. DC +2 8 darts 1 1 Analog, injection
Sting Pistol, Wasp SA 15 113,000 60 5d8 A & B corrode 3d6 40 charges 4 L living
Cestus Pistol, Paragon SA 16 162,000 R 4d10 P bleed 1d8 1 round 1 Conceal, punch gun
Acid Cannon, Ergatoid × SA 17 256,000 40 4d10 A corrode 4d4 40 charges 5 L Living, Swarm
Skipshot Pistol, Paragon SA 17 216,500 60 11d4 P bleed 5d6 20 rounds 1 L Teleportive
Caustoject, Eradicator SA 18 242,300 30 6d8 A inj. DC +2 20 charges 2 L Injection
Nightarch Needler, Paragon SA 18 369,000 30 8d6 P inj. DC +2 5 darts 1 L analog, injection
Sting Pistol, Hornet SA 18 381,000 80 6d8 A & B corrode 4d6 40 charges 2 L living
Infernian, Phoenix-Class SA 19 591,500 50 7d6 F arc 4d6 20 flares 1 L
Shield Projector, Warden SA 19 594,000 40 100 charges 20 2 shield 4d12, unwieldy
Tetrad Rings, Elite SA 19 620,000 60 5d6 B push (10 ft.) 20 charges 2 L force
Glove Needler, Paragon SA 20 765,000 R 6d12 A inj. DC +2 1 round 1 Conceal, injection, punch gun
Needler Pistol, Supreme SA 20 725,000 40 8d8 P inj. DC +2 8 darts 1 1 Analog, injection
Hail Pistol, Subzero SA Cryo 1 120 20 1d4 C & P bleed 1d4 20 charges 1 L
Subduer, Frost SA Cryo 2 790 40 1d3 C staggered 20 charges 1 L nonlethal
Bone Pistol, Grave-Class SA Cryo 3 900 40 1d4 C 20 charges 4 L antibiological
Frailty Pistol, Rasp-Class SA Cryo 4 2,420 60 1d4 C 10 charges 1 L necrotic
Shadow Pistol, Caliginous SA Cryo 4 2,100 60 1d4 C blind 40 charges 4 L
Zero Pistol, Frostbite-Class SA Cryo 5 3,060 60 1d6 C staggered 20 charges 1 L
Bone Pistol, Crypt-Class SA Cryo 6 4,350 40 1d6 C 20 charges 4 L antibiological
Shadow Pistol, Sable SA Cryo 7 6,750 60 1d10 C blind 40 charges 4 L
Hail Pistol, Gelid SA Cryo 8 8,600 20 2d6 C & P bleed 1d6 20 charges 1 L
Frailty Pistol, Wail-Class SA Cryo 9 15,400 60 2d4 C 20 charges 2 L necrotic
Subduer, Rime SA Cryo 9 13,200 60 1d12 C staggered 20 charges 1 L nonlethal
Zero Pistol, Hailstorm-Class SA Cryo 10 16,900 60 2d6 C staggered 40 charges 2 L
Bone Pistol, Sepulcher-Class SA Cryo 11 25,500 40 2d8 C 20 charges 4 L antibiological
Shadow Pistol, Tenebrous SA Cryo 12 35,400 60 2d10 C blind 40 charges 4 L
Subduer, Sleet SA Cryo 13 50,500 60 3d6 C staggered 20 charges 1 L nonlethal
Frailty Pistol, Scream-Class SA Cryo 14 85,800 60 4d4 C 20 charges 2 L necrotic
Hail Pistol, Ultracold SA Cryo 14 63,200 40 3d8 C & P bleed 1d8 20 charges 2 L
Zero Pistol, Blizzard-Class SA Cryo 15 94,500 60 4d6 C staggered 40 charges 2 L
Subduer, Glacier SA Cryo 16 169,000 60 3d10 C staggered 20 charges 1 L nonlethal
Hail Pistol, Absolute-Zero SA Cryo 17 218,000 40 5d8 C & P bleed 1d10 20 charges 2 L
Bone Pistol, Vault-Class SA Cryo 18 591,000 40 5d8 C 40 charges 4 L antibiological
Frailty Pistol, Deathcry-Class SA Cryo 18 440,000 60 6d4 C 40 charges 4 L necrotic
Zero Pistol, Avalanche-Class SA Cryo 19 492,900 60 6d6 C staggered 80 charges 4 L
Shadow Pistol, Umbral SA Cryo 20 855,000 60 5d10 C blind 40 charges 4 L
Degenerator Pistol, Military × SA Deg. 16 161,000 40 4d6 A & So deg. 3d6 40 charges 4 L Hybrid
Degenerator Pistol, Dominion × SA Deg. 19 560,000 40 7d6 A & So deg. 4d6 80 charges 4 L Hybrid
Disruption Pistol, Minor R SA Dim. 7 7,500 40 2d6 So staggered 20 charges 2 L boost 1d6, Relic
Disruption Pistol, Major R SA Dim. 12 40,000 40 3d6 So staggered 40 charges 4 L boost 2d6, Relic
Decoupler, Bruiser SA Disint. 1 430 20 1d4 A demoralize 20 charges 2 L
Decoupler, Pusher SA Disint. 4 2,300 30 1d6 A demoralize 40 charges 2 L
Disintegration Pistol, Liquidator SA Disint. 6 4,500 15 1d10 A 20 charges 2 L
Disintegrator Pistol, Liquidator SA Disint. 6 4,500 15 1d10 A 20 charges 2 L
Decoupler, Screamer SA Disint. 8 10,800 30 1d10 A demoralize 40 charges 2 L
Disintegration Pistol, Decimator SA Disint. 11 28,000 20 1d20 A 20 charges 2 L
Disintegrator Pistol, Decimator SA Disint. 11 28,000 20 1d20 A 20 charges 2 L
Disintegration Pistol, Executioner SA Disint. 16 200,000 25 2d20 A corrode 1d6 40 charges 4 L
Disintegrator Pistol, Executioner SA Disint. 16 200,000 25 2d20 A corrode 1d6 40 charges 4 L
Disintegration Pistol, Eradicator SA Disint. 20 745,000 30 3d20 A corrode 2d6 40 charges 4 L
Disintegrator Pistol, Eradicator SA Disint. 20 745,000 30 3d20 A corrode 2d6 40 charges 4 L
Flare Gun, Survival SA Flame 1 90 30 1d3 F burn 1d6 1 flare 1 L analog, bright
Mercy Pistol, Illuminator × SA Flame 1 275 20 1d6 F 20 charges 2 L Nonlethal
Flame Pistol SA Flame 2 470 20 1d4 F burn 1d4 20 petrol 4 L Analog, line, unwieldy
Wave Modulator, I SA Flame 2 1,080 30 1d4 F or So 20 charges 4 L modal (sonic)
Shellgun, Bombard SA Flame 3 1,150 10 1d6 F burn 1d4 1 shell 1 L
Scorchgun, Microwave SA Flame 4 2,050 60 1d6 F 20 charges 1 L stun
Dragon Pistol, Wyrmling SA Flame 5 2,650 30 1d6 F burn 1d6 20 petrol 1 L
Trilaser, Tactical × SA Flame 5 3,200 80 1d6 F burn 1d4 20 charges 1 L aeon
Wave Modulator, II SA Flame 5 3,400 30 1d6 F or So 20 charges 4 L modal (sonic)
Mercy Pistol, Infrared × SA Flame 6 4,300 20 2d6 F 20 charges 2 L Nonlethal
Radshot, Electromagnetic SA Flame 6 4,010 40 2d4 F irradiate 40 charges 1 L radioactive
Flame Pistol, Blaze SA Flame 7 5,500 20 2d4 F burn 1d4 20 petrol 5 L line, unwieldy
Scorchgun, S-Band SA Flame 8 9,350 60 1d10 F 20 charges 1 L stun
Wave Modulator, III SA Flame 8 11,000 30 2d4 F or So 20 charges 4 L modal (sonic)
Shellgun, Blaze SA Flame 9 11,500 20 2d6 F burn 1d6 2 shells 2 L
Dragon Pistol, Drake SA Flame 10 17,000 30 3d4 F burn 2d4 20 petrol 1 L
Trilaser, Advanced × SA Flame 10 17,600 90 2d6 F burn 2d4 40 charges 2 L aeon
Flame Pistol, Inferno SA Flame 11 23,000 30 2d8 F burn 1d8 20 petrol 5 L line, unwieldy
Mercy Pistol, Ultraviolet × SA Flame 11 25,000 30 4d6 F 20 charges 2 L Nonlethal
Wave Modulator, IV SA Flame 11 28,600 30 2d8 F or So 20 charges 4 L modal (sonic)
Shellgun, Fury SA Flame 12 30,500 20 3d6 F burn 2d6 8 shells 8 L
Scorchgun, C-Band SA Flame 13 49,100 60 2d10 F 20 charges 1 L stun
Radshot, Neutron SA Flame 14 69,500 40 5d4 F irradiate 80 charges 2 L radioactive
Wave Modulator, V SA Flame 14 81,000 60 2d10 F or So 20 charges 4 L modal (sonic)
Dragon Pistol, Wyvern SA Flame 15 95,000 30 4d6 F burn 3d6 20 petrol 1 L
Trilaser, Elite × SA Flame 15 105,600 90 4d6 F burn 3d4 40 charges 2 L aeon
Scorchgun, K-Band SA Flame 16 165,000 60 3d10 F 20 charges 1 L stun
Wave Modulator, VI SA Flame 16 195,000 60 3d10 F or So 40 charges 4 L modal (sonic)
Flame Pistol, Solar Flare SA Flame 17 220,000 30 3d10 F burn 2d6 20 petrol 5 L line, unwieldy
Scorchgun, X-Band SA Flame 18 368,000 60 3d10 F 20 charges 1 L stun
Dragon Pistol, True SA Flame 19 489,000 40 5d8 F burn 5d6 20 petrol 1 L
Radshot, Rapid-Decay SA Flame 20 767,000 40 11d4 F irradiate 80 charges 4 L radioactive
Trilaser, Paragon × SA Flame 20 739,250 100 8d6 F burn 4d4 80 charges 4 L aeon
Wave Modulator, VII SA Flame 20 919,000 80 4d10 F or So 40 charges 4 L modal (sonic)
Laser Pistol, Azimuth SA Laser 1 350 80 1d4 F burn 1d4 20 charges 1 L
Shoulder Laser, Azimuth SA Laser 2 870 40 1d3 F 20 charges 1 L integrated (1 slot)
Compliance Ray, Flash SA Laser 3 1,400 60 1d6 F blind 20 charges 1 L nonlethal
Membrane Holdout Pistol SA Laser 3 1,250 80 1d6 F burn 1d6 20 charges 1 L
Lens Pistol, Cylindrical SA Laser 4 1,850 80 1d8 F burn 1d4 20 charges 2 L unwieldy
Laser Pistol, Corona SA Laser 6 4,270 90 2d4 F burn 1d4 20 charges 1 L
Compliance Ray, Flare SA Laser 7 6,400 6 2d4 F blind 20 charges 1 L nonlethal
Shoulder Laser, Corona SA Laser 8 9,700 40 1d8 F burn 1d6 20 charges 1 L integrated (1 slot)
Laser Pistol, Aphelion SA Laser 9 14,820 90 3d4 F burn 1d4 40 charges 2 L boost 1d4
Lens Pistol, Lenticular SA Laser 10 17,100 80 2d8 F burn 1d8 40 charges 4 L unwieldy
Compliance Ray, Strobe SA Laser 11 25,100 60 4d4 F blind 20 charges 1 L nonlethal
Laser Pistol, Perihelion SA Laser 12 40,200 90 4d4 F burn 2d4 40 charges 2 L
Shoulder Laser, Aphelion SA Laser 13 51,500 40 2d8 F burn 2d6 20 charges 1 L integrated (1 slot)
Laser Pistol, Parallax SA Laser 14 82,000 90 5d4 F burn 3d4 80 charges 4 L boost 2d4
Compliance Ray, Starburst SA Laser 15 171,000 60 6d4 F blind 20 charges 1 L nonlethal
Lens Pistol, Electron SA Laser 16 146,000 100 4d8 F burn 2d8 80 charges 5 L unwieldy
Laser Pistol, Zenith SA Laser 17 245,200 100 8d4 F burn 4d4 80 charges 4 L
Shoulder Laser, Perihelion SA Laser 18 383,000 40 3d8 F burn 3d6 20 charges 1 L integrated (1 slot)
Compliance Ray, Sunspot SA Laser 19 545,000 80 9d4 F blind 20 charges 1 L nonlethal
Lens Pistol, Sunglass SA Laser 20 728,000 120 7d8 F burn 3d8 80 charges 8 L unwieldy
Plasma Claw, Electocellular SA Plas. 1 280 20 1d4 E & F 20 charges 2 L living
Forked Pistol, 6-Notch SA Plas. 2 720 30 1d3 E & F burn 1d4 20 charges 1 L boost 1
Cavitation Pistol, Vapor SA Plas. 3 1,430 20 1d6 E & F pulse 1d4 20 charges 5 L unwieldy
Plasma Ring, Single-Valve SA Plas. 4 2,350 40 1d4 E & F wound 40 charges 4 L
Plasma Claw, Synthecite SA Plas. 5 3,350 30 1d6 E & F 20 charges 4 L living
Forked Pistol, 8-Notch SA Plas. 6 4,100 30 1d4 E & F burn 1d4 20 charges 1 L boost 1d4
Plasma Pistol, Red Star SA Plas. 7 7,200 20 1d8 E & F burn 1d8 20 charges 4 L line, unwieldy
Cavitation Pistol, Inertial SA Plas. 8 9,700 20 2d6 E & F pulse 1d6 40 charges 5 L unwieldy
Persuader SA Plas. 9 13,500 30 2d4 E & F wound 20 charges 2 L boost 1d4
Plasma Claw, Organic SA Plas. 10 20,100 30 2d6 E & F 40 charges 8 L living
Plasma Ring, Dual-Valve SA Plas. 11 27,000 50 2d8 E & F wound 40 charges 4 L
Plasma Pistol, Yellow Star SA Plas. 12 40,300 25 2d8 E & F burn 1d8 40 charges 8 L line, unwieldy
Forked Pistol, 9-Notch SA Plas. 13 48,100 30 4d4 E & F burn 3d4 40 charges 2 L boost 2d4
Cavitation Pistol, Hydrodynamic SA Plas. 14 75,200 40 2d12 E & F pulse 2d6 40 charges 8 L unwieldy
Plasma Pistol, White Star SA Plas. 15 107,500 30 3d8 E & F burn 2d8 100 charges 20 L line, unwieldy
Plasma Claw, Biodynamic SA Plas. 16 189,000 30 4d6 E & F 40 charges 8 L living
Plasma Ring, Multichannel SA Plas. 17 280,000 60 4d8 E & F wound 40 charges 4 L
Cavitation Pistol, Thermodynamic SA Plas. 18 584,000 20 3d12 E & F pulse 3d6 80 charges 10 L unwieldy
Plasma Pistol, Blue Star SA Plas. 19 565,000 40 5d8 E & F burn 3d8 100 charges 20 L line, unwieldy
Forked Pistol, 10-Notch SA Plas. 20 801,000 30 9d4 E & F burn 4d4 40 charges 4 L boost 5d4
Semi-Auto Pistol, Tactical SA Proj. 1 260 30 1d6 P 9 rounds 1 L analog
Ember Pistol, Truth-Sequence SA Proj. 2 525 30 1d6 P burn 1d4 8 rounds 1 L
Handcannon, Bravado SA Proj. 2 790 20 1d8 P knockdown 1 shell 1 1 analog, free hands (1), unwieldy
Injector Pistol, Medic SA Proj. 3 1,290 40 1d6 P inj. DC +2 10 darts 1 L injection
Rotating Pistol, Tactical SA Proj. 4 1,900 20 2d4 P 4 rounds 1 L analog, conceal
Injector Pistol, Zoologist SA Proj. 5 2,890 60 1d8 P inj. DC +2 20 darts 1 L injection
Handcannon, Swagger SA Proj. 6 4,350 40 1d12 P knockdown 6 shells 1 1 analog, free hands (1), unwieldy
Ember Pistol, Salvation-Sequence SA Proj. 7 5,700 30 2d6 P burn 1d4 10 rounds 1 L
Semi-Auto Pistol, Advanced SA Proj. 7 5,500 60 2d6 P 12 rounds 1 L analog
Injector Pistol, Poacher SA Proj. 8 9,050 60 2d6 P inj. DC +2 20 darts 1 L injection
Handcannon, Bombast SA Proj. 9 13,200 40 2d10 P knockdown 8 shells 1 1 analog, free hands (1), unwieldy
Semi-Auto Pistol, Elite SA Proj. 10 18,200 60 3d6 P 12 rounds 1 L analog
Ember Pistol, Valor-Sequence SA Proj. 11 23,400 40 3d6 P burn 2d4 12 rounds 1 L
Rotating Pistol, Advanced SA Proj. 11 23,400 30 4d4 P 8 rounds 1 L analog, conceal
Handcannon, Braggadocio SA Proj. 12 35,100 40 3d8 P knockdown 9 shells 1 1 analog, free hands (1), unwieldy
Semi-Auto Pistol, Paragon SA Proj. 13 45,200 60 4d6 P 16 rounds 1 L analog
Ember Pistol, Glory-Sequence SA Proj. 14 65,800 40 4d6 P burn 2d6 16 rounds 1 L
Injector Pistol, Subjugation SA Proj. 14 68,500 80 5d6 P inj. DC +2 20 darts 1 L injection
Gyrojet Pistol, Tactical SA Proj. 15 91,500 80 3d12 B knockdown 8 mini-rockets 1 L analog
Rotating Pistol, Elite SA Proj. 16 153,000 40 8d4 P 9 rounds 1 L analog, conceal
Gyrojet Pistol, Advanced SA Proj. 17 212,700 80 4d12 B knockdown 8 mini-rockets 1 L analog
Handcannon, Gasconade SA Proj. 18 364,000 40 8d8 P knockdown 12 shells 1 1 analog, free hands (1), unwieldy
Injector Pistol, Elite SA Proj. 19 532,000 80 9d6 P inj. DC +2 20 darts 1 L injection
Gyrojet Pistol, Elite SA Proj. 20 715,800 80 5d12 B knockdown 8 mini-rockets 1 L analog
Pulsecaster Pistol SA Shock 1 250 30 1d4 E 20 charges 1 L nonlethal
Arc Pistol, Static SA Shock 2 750 50 1d6 E arc 2 20 charges 2 L stun
Handcoil, Explorer SA Shock 3 1,200 40 1d6 E arc 1d6 20 charges 2 L
Anchor Pistol, Voltaic SA Shock 4 2,100 40 1d6 E bind 40 charges 2 L nonlethal
Lightning Pistol, Sheet SA Shock 5 3,000 20 1d6 E 40 charges 4 L line, stun, unwieldy
Ionizer, Cupric SA Shock 6 4,650 30 2d4 E arc 1d6 20 charges 1 L integrated (2 slots), unwieldy
Handcoil, Fighter SA Shock 7 5,600 40 1d10 E arc 1d10 20 charges 2 L
Lightning Pistol, Ribbon SA Shock 8 9,700 30 1d8 E 40 charges 5 L line, stun, unwieldy
Anchor Pistol, Emergent SA Shock 9 13,200 40 2d6 E bind 40 charges 4 L nonlethal
Ionizer, Feric SA Shock 10 20,100 30 4d4 E arc 2d4 20 charges 1 L integrated (2 slots), unwieldy
Handcoil, Pilot SA Shock 11 24,000 60 2d8 E arc 2d8 40 charges 4 L
Lightning Pistol, Rocket SA Shock 12 37,000 30 2d8 E 40 charges 8 L line, stun, unwieldy
Arc Pistol, Aurora SA Shock 13 45,700 50 3d6 E arc 2d6 40 charges 2 L stun
Ionizer, Chromic SA Shock 14 80,000 30 5d4 E arc 3d4 20 charges 1 L integrated (2 slots), unwieldy
Anchor Pistol, Inductive SA Shock 15 108,000 40 4d6 E bind 80 charges 4 L nonlethal
Handcoil, Capital SA Shock 16 150,000 80 3d8 E arc 3d8 40 charges 4 L
Lightning Pistol, Smooth-Channel SA Shock 17 260,000 40 3d10 E 40 charges 10 L line, stun, unwieldy
Arc Pistol, Storm SA Shock 18 365,500 50 3d12 E arc 4d6 100 charges 10 L stun
Ionizer, Stannic SA Shock 19 611,000 30 5d8 E arc 5d8 20 charges 1 L integrated (2 slots), unwieldy
Anchor Pistol, Flux SA Shock 20 814,000 60 8d6 E bind 80 charges 5 L nonlethal
Dirge Pistol, Harmonic SA Sonic 1 440 20 1d3 So sicken 20 charges 1 L antibiological
Perforator Pistol, Diffraction SA Sonic 2 500 20 1d4 So bleed 1d4 20 charges 2 L penetrating
Sonic Suppressor, Murmur SA Sonic 3 1,430 40 1d4 So stifle 20 charges 2 L
Sonic Pistol, Thunderstrike SA Sonic 4 2,300 40 1d8 So deafen 20 charges 2 L
Shrieking Larva SA Sonic 5 2,800 30 1d8 So deafen 20 charges 4 L living, thought, unwieldy
Dirge Pistol, Resonant SA Sonic 6 4,950 40 1d8 So sicken 20 charges 1 L antibiological
Resonant Pistol, Lattice SA Sonic 7 6,100 40 1d6 So deafen 40 charges 2 L boost 1d6
Sonic Suppressor, Whisper SA Sonic 8 9,700 40 2d4 So stifle 40 charges 2 L
Perforator Pistol, Refraction SA Sonic 9 13,000 20 2d6 So bleed 1d6 40 charges 4 L penetrating
Dirge Pistol, Anharmonic SA Sonic 10 20,500 40 3d4 So sicken 20 charges 1 L antibiological
Sonic Pistol, LFD SA Sonic 11 26,200 40 2d8 So deafen 40 charges 4 L boost 1d6
Sonic Suppressor, Hush SA Sonic 12 36,500 40 2d8 So stifle 40 charges 2 L
Perforator Pistol, Linear SA Sonic 13 46,000 20 2d10 So bleed 2d6 40 charges 5 L penetrating
Sonic Pistol, HFD SA Sonic 14 71,300 40 3d8 So deafen 60 charges 6 L
Dirge Pistol, Parametric SA Sonic 15 133,000 60 6d4 So sicken 20 charges 1 L antibiological
Sonic Pistol, Banshee SA Sonic 16 191,000 40 4d8 So deafen 80 charges 8 L boost 1d10
Sonic Suppressor, Repose SA Sonic 17 257,000 40 4d8 So stifle 40 charges 2 L
Resonant Pistol, Matrix SA Sonic 18 358,000 40 5d6 So deafen 40 charges 2 L boost 2d6
Dirge Pistol, Radial SA Sonic 19 660,000 60 10d4 So sicken 20 charges 1 L antibiological
Perforator Pistol, Phased SA Sonic 20 732,000 40 5d10 So bleed 40 charges 8 L penetrating