Tressym

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Storm King’s Thunder (Sept. 2016) p. 242

Tiny beast, chaotic neutral


Armor Class
12
Hit Points
5 (2d4)
Speed
40 ft., climb 30 ft., fly 40 ft.

STR
3 (−4)
DEX
15 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)

Skills
Perception +5, Stealth +4
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 15
Languages
Feline. Understands Common but can’t speak it.
Challenge
0 (10 XP)

Detect Invisibility
Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym’s sight.
Keen Smell
The tressym has advantage on Wisdom (Perception) checks that rely on smell.
Poison Sense
A tressym can detect whether a substance is poisonous by taste, touch, or smell.

ACTIONS

Claws
Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.


A tressym is a mischievous winged cat as big as a house cat, with a wingspan of 3 feet. Tressym vary in the hues and furlengths of their coats as much as normal (wingless) cats do. Most resemble a short-haired gray, tabby, or black cat, with two batlike wings at their well-muscled shoulders. Tressym wings have feathers. The leathery membranous wings are divided into arc-segments by hollow bones, rather like the elongated fingers of a bat divide up its wings, but the leathery membrane is covered in feathers.

Thought to be the results of wizardly experimentation on house cats, tressym are intelligent and have been known to form strong friendships with humanoids, particularly rangers and wizards. They are not strong enough to fly with even a halfling aloft. They can fly hard enough to slow a halfling’s fall to a 2d4 damage affair, but can’t lessen the damage suffered by any larger or heavier creature.

Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore bats, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs. Tressym feed on small rodents, birds, and insects, stalking and pouncing on prey much as normal cats do, but with the added advantage of flight. Tressym don’t, however, attack nestlings or despoil eggs.

Tressym mate with others of their kind, but they don’t mate for life. A tressym can also mate with a normal cat, though only one out of every ten of their offspring will be a tressym; the others will be normal cats.

Tressym have good memories, particularly when it comes to danger. For example, a tressym that sees a human use a wand of lightning bolts remembers the danger of “sticks of wood held by humans” for the rest of its life. A lucky, healthy tressym can live to be 20 years old.

With the DM’s permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat.