Template:Movement 5E

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Travel

Travel Pace (for base speed 30)
Pace Minute Hour Day Effect
Half 150 feet 1Β½ miles 12 miles Advantage on Stealth.
Slow 200 feet 2 miles 16 miles May use Stealth, may search.
Normal 300 feet 3 miles 24 miles β€”
Fast 400 feet 4 miles 32 miles −5 penalty to passive Perception.
Gallop 800 feet 8 miles Only one hour/day.

Tactical

Movement Cost Notes
Normal pace distance Passive Perception: normal.
β€’ May switch between different speeds, such as walking and flying, during movement. When doing so, subtract the distance already moved from the new speed.(PHB-190)
β€’ May move through another creature’s space (by treating the space as difficult terrain). If the creature is hostile it must be at least two sizes larger or smaller. Either way, movement may not willingly end in another creatures space.(PHB-190)
Fast pace +10β€² to base Passive Perception: −5 penalty.(PHB-182)
Slow pace  −10β€² to base May use Stealth,(PHB-182) may use Perception/Investigation to search for clues, hidden objects, secret doors, traps, etc.(PHB-166,178,316)
Heavy armor −10β€² to base Unless wearer meets the Str requirement, or has something like dwarven speed.
Drop prone 0β€² Disadvantage on attack rolls. Opponents have advantage for melee attacks, but disadvantage for ranged attacks.(PHB-190,292)
Stand up Β½ of base Only 5β€² with the Athlete feat.(PHB-190,165)
Jump, Long distance Running: Str feet;§ Standing: Str/2 feet.
Athletics α΄…α΄„10 to clear a low obstacle. Acrobatics α΄…α΄„10 to land standing in difficult terrain.(PHB-182)
§ Must move 10β€² first (5β€² with the Athlete feat).
Jump, High height Running: Str+3 feet;§ Standing: (Str+3)/2 feet.
May reach above the jump height by your stature Γ— 1Β½.(PHB-182)
§ Must move 10β€² first (5β€² with the Athlete feat).
Difficult Terrain +1β€²/1β€² E.g. low furniture, rubble, undergrowth, steep stairs, snow, shallow bogs, etc. Also the space of another creature, hostile or not.(PHB-190)
Half pace +1β€²/1β€² Advantage on Stealth using something like Supreme Sneak.(PHB-97)
Climbing +1β€²/1β€² May require an Athletics check for difficult conditions.(PHB-182) No extra cost with a Climbing Speed, or the Athlete feat.(PHB-165)
Crawling +1β€²/1β€²
Swimming +1β€²/1β€² May require an Athletics check for difficult conditions.(PHB-182) No extra cost with a Swimming Speed.
Grappling +1β€²/1β€² Unless the grappled creature is two or more sizes smaller.(PHB-195) (The grappled creature’s own speed is 0β€².)(PHB-290)
Improvise varies Any stunt not on this list.(PHB-193)
Use Half pace (+1β€²/1β€²) if base speed is less than 20β€².
Combining multiple +Xβ€²/1β€² modifiers adds the extra cost for each. E.g. crawling in difficult terrain is +2β€²/1β€² (using 15β€² of speed to move 5β€²).