Template:Magic Rods Staves Wands 5E

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Rods, Staves & Wands

Rods

A scepter or just a heavy cylinder, a magic rod is typically made of metal, wood, or bone. It's about 2 or 3 feet long, 1 inch thick, and 2 to 5 pounds.

Staffs

A magic staff is about 5 or 6 feet long. Staffs vary widely in appearance: some are of nearly equal diameter throughout and smooth, others are gnarled and twisted, some are made of wood, and others are composed of polished metal or crystal. Depending on the material, a staff weighs between 2 and 7 pounds.

Unless a staff's description says otherwise, a staff can be used as a quarterstaff.

Wands

A magic wand is about 15 inches long and crafted of metal, bone, or wood. It is tipped with metal, crystal, stone, or some other material.

[New] Rod of Lordly Might (p. 196) The following text is appended to the sentence on button 1: (you choose the type of sword).

[1.0] Wand of Paralysis (p. 211) The third and fourth sentences now read as follows: The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute.

immovable rod

Adventuring gear (rod), uncommon, weight 2 lbs. (DMG)

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000Β pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DCΒ 30 Strength check, moving the fixed rod up to 10Β feet on a success.

spider staff

Staff, rare (requires attunement by a sorcerer or wizard) (LMP)

The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: spider climb (1 charge) or web (2 charges).

The staff regains 1d6+4 expended charges each day at dusk. If you expend the last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.

staff of defense

Staff, rare (requires attunement by a sorcerer or wizard) (LMP)

This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. The staff can be wielded as a quarterstaff. While holding the staff, you have a +1 bonus to your Armor Class.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it: mage armor (1 charge) or shield (2 charges).

The staff regains 1d6+4 expended charges each day at dawn. If you expend the last charge, roll a d20. On a 1, the staff shatters and is destroyed.

staff of spell storing

Staff, very rare (requires attunement) (Silvesti)

This wooden staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it.

The staff stores spells cast into it, holding them until the attuned wielder uses them. The staff can store up to 10Β levels worth of spells at a time. When found, it contains 1d10 levels of stored spells chosen by theΒ DM.

Any creature can cast a spell of 1st through 5th level into the staff by touching the staff as the spell is cast. The spell has no effect, other than to be stored in the staff. If the staff can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wielding this staff, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the staff is no longer stored in it, freeing up space.