Template:Magic Potions 5E

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Potions

Different kinds of magical liquids are grouped in the category of potions: brews made from enchanted herbs, water from magical fountains or sacred springs, and oils that are applied to a creature or object. Most potions consist of one ounce of liquid.

Potions are consumable magic items. Drinking a potion or administering a potion to another character requires an action. Applying an oil might take longer, as specified in its description. Once used, a potion takes effect immediately, and it is used up.

elixir of health

potion, rare (DMG-168)

When you drink this potion, it cures any disease fflicting you, and it removes the blinded, deafened, aralyzed, and poisoned conditions. The clear red liquid as tiny bubbles of light in it.

oil of etherealness

potion, rare (DMG-184)

Beads of this cloudy gray oil form on the outside of its ontainer and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment t’s wearing and carrying (one additional vial is required or each size category above Medium). Applying the oil akes 10 minutes. The affected creature then gains the ffect of the etherealness spell for 1 hour.

oil of sharpness

potion, very rare (DMG-185)

This clear, gelatinous oil sparkles with tiny, ultrathin ilver shards. The oil can coat one slashing or piercing eapon or up to 5 pieces of slashing or piercing mmunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.

oil of slipperiness

potion, uncommon (DMG-185)

This sticky black unguent is thick and heavy in the ontainer, but it flows quickly when poured. The oil can over a Medium or smaller creature, along with the quipment it’s wearing and carrying (one additional ial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature hen gains the effect of a freedom of movement spell or 8 hours.

Alternatively, the oil can be poured on the ground as n action, where it covers a 10-foot square, duplicating he effect of the grease spell in that area for 8 hours.

philter of love

potion, uncommon (DMG-185)

The next time you see a creature within 10 minutes fter drinking this philter, you become charmed by hat creature for 1 hour. If the creature is of a species nd gender you are normally attracted to, you regard it s your true love while you are charmed. This potion’s ose-hued, effervescent liquid contains one easy-to-mis ubble shaped like a heart.

potion of animal friendship

potion, uncommon (DMG-187)

When you drink this potion, you can cast the animal riendship spell (save DC 13) for 1 hour at will. Agitating his muddy liquid brings little bits into view: a fish scale, hummingbird tongue, a cat claw, or a squirrel hair.

potion of clairvoyance

potion, rare (DMG-187)

When you drink this potion, you gain the effect of the lairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.

potion of climbing

potion, common (DMG-187)

When you drink this potion, you gain a climbing speed qual to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks ou make to climb. The potion is separated into brown, ilver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.

potion of diminution

potion, rare (DMG-187)

When you drink this potion, you gain the "reduce" ffect of the enlarge/reduce spell for 1d4 hours (no oncentration required). The red in the potion’s liquid ontinuously contracts to a tiny bead and then expands o color the clear liquid around it. Shaking the bottle ails to interrupt this process.

potion of fire breath

potion, uncommon (DMG-187)

After drinking this potion, you can use a bonus action to xhale fire at a target within 30 feet of you. The target ust make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect t;nds after you exhale the ire three times or when 1 hour has passed. This potion’s orange liquid flickers, and smoke fills the op of the container and wafts out whenever it is opened.

potion of flying

potion, very rare (DMG-187)

When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall nless you have some other means of staying aloft. This otion’s clear liquid floats at the top of its container and as cloudy white impurities drifting in it.

potion of gaseous form

potion, rare (DMG-187)

When you drink this potion, you gain the effect of he gaseous form spell for 1 hour (no concentration equired) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water.

potion of giant strength

Giant Str Rarity
Hill 21 Uncommon
Frost/stone 23 Rare
Fire 25 Rare
Cloud 27 Very rare
Storm 29 Legendary

potion, rarity varies (DMG-187)

When you drink this potion, your Strength score hanges for 1 hour. The type of giant determines the core (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a liver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.

potion of growth

potion, uncommon (DMG-187)

When you drink this potion, you gain the "enlarge" ffect of the enlarge/reduce spell for 1d4 hours (no oncentration required). The red in the potion’s liquid ontinuously expands from a tiny bead to color the clear iquid around it and then contracts. Shaking the bottle ails to interrupt this process.

potion of healing

Potion of… Rarity Bonus A. A. Price
Healing Common 2d4+2 8 50
Greater h. Uncommon 4d4+4 16 200
Superior h. Rare 8d4+8 32 500
Supreme h. Very rare 10d4+20 50 2,000

potion, rarity varies (DMG-187)

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the table. Whatever its potency, the potion’s red liquid glimmers when agitated.

potion of heroism

potion, rare (DMG-188)

For 1 hour after drinking it, you gain 10 temporary hit oints that last for 1 hour. For the same duration, you re under the effect of the bless spell (no concentration equired). This blue potion bubbles and steams as if boiling.

potion of invisibility

potion, very rare (DMG-188)

This potion’s container looks empty but feels as though t holds liquid. When you drink it, you become invisible or 1 hour. Anything you wear or carry is invisible with ou. The effect ends early if you attack or cast a spell.

potion of invulnerability

potion, rare (DMG-188)

For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquified iron.

potion of longevity

potion, very rare (DMG-188)

When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by 1d6 + 6 years. Suspended in this amber liquid are a scorpion’s tail, an adder’s fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened.

potion of mind reading

potion, rare (DMG-188)

When you drink this potion, you gain the effect of the etect thoughts spell (save DC 13). The potion’s dense, urple liquid has an ovoid cloud of pink floating in it.

potion of poison

potion, uncommon (DMG-188)

This concoction looks, smells, and tastes like a potion of ealing or other beneficial potion. However, it is actpally oison masked by illusion magic. An identify spell eveals its true nature.

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or are poisoned. At the start of each of your turns while you’re poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the aving throw. On a successful save, the poison damage ou take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

potion of resistance

d10 Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Necrotic
7 Poison
8 Psychic
9 Radiant
10 Thunder

potion, uncommon (DMG-188)

When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the table.

potion of speed

potion, very rare (DMG-188)

When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion’s yellow fluid is streaked with black and swirls on its own.

potion of vitality

potion, very rare (DMG-188)

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

potion of water breathing

potion, uncommon (DMG-188)

You can breathe underwater for 1 hour after drinking his potion. Its cloudy green fluid smells of the sea and as a jellyfish-like bubble floating in it.