Template:Actions 5E
From silvesti
Contents
Action
Players’ Handbook, p. 192–196
| Action | Effect |
|---|---|
| Attack | Melee or ranged attack. |
| Cast a spell | Casting Time: 1 action, or 1 bonus action. |
| Dash | Double movement speed. |
| Disengage | Prevent opportunity attacks. |
| Dodge | Increase defenses. |
| Help | Grant an ally advantage. |
| Use an Object | Use your Action for a second Interaction. |
| Hide | —(PHB-177) |
| Search | —(PHB-178) |
| Ready | Choose trigger and action. |
| Grapple | Special melee attack.(PHB-195) |
| Escape | Escape a grapple.(PHB-195) |
| Shove | Special melee attack.(PHB-195) |
| Equip Shield | Equip or unequip a shield.(PHB-146) |
| Use class feature | Some features use actions. |
| Improvise | Any action not on this list.(PHB-193) |
Bonus ActionYou can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action.
|
ReactionAn instant response to a trigger of some kind, which can occur on your turn or on someone else’s.
|
Interaction
- max. 1/turn (Interacting with objects around you. )
Here are a few examples of the sorts of thing you can do in tandem with your movement and action:
- don a mask
- draw/sheathe a weapon
- hand an object to another character
- fish a few coins from your belt pouch
- raise/lower the hood of your cloak
- remove a ring from your finger
- withdraw a potion from your backpack
- open/close a door
- put your ear to a door
- throw a lever/switch
- turn a key in a lock
- drink all the ale in a flagon
- extinguish a small flame
- kick a small object
- pick up a dropped object
- plant a banner in the ground
- pull a torch from a sconce
- stuff some food into your mouth
- take an object from a table
- take a book from a shelf you can reach
- tap the floor with a 10-foot pole