Talk:Equipment (5E)

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Scapular
Thin, knee/shin length, open-sided outer garment. Scapulars are a Catholic monastic/devotional garment. They are often mistakenly called tabards in fantasy sources, but were not historically worn by knights. As a religious garment, they would be appropriate for paladins.
Surcoat
Wide, knee/shin length, close-sided outer garment, with a central split below the waist for unrestricted movement. For men-at-arms they were emblazoned, front and back, with a coat of arms (their lord’s, or their own if they had one).
Tabard
Wide, wait/thigh length, semi-open-sided outer garment, may have short open sleeves. For men-at-arms they were emblazoned, front and back, with a coat of arms (their lord’s, or their own if they had one).

Armor table

Armor Type Cost AC (Armor Class) Strength Stealth Weight
Padded Light 5 gp 11 + Dex Disad. 8 ℔
Leather Light 10 gp 11 + Dex 10 ℔
dragon leather Light 100 gp 12 + Dex 10 ℔
Studded leather Light 45 gp 12 + Dex 13 ℔
stud. dragon leather Light 400 gp 13 + Dex 13 ℔
Hide Med. 10 gp 12 + Dex (max 2) 12 ℔
dragon hide Med. 100 gp 13 + Dex (max 2) 12 ℔
Chain shirt Med. 50 gp 13 + Dex (max 2) —— 20 ℔
mithral chain shirt Med. 500 gp 13 + Dex (max 2) —— 15 ℔
elven chain [shirt] Med. 2,500 gp 14 + Dex (max 2) —— 10 ℔
Scale mail Med. 50 gp 14 + Dex (max 2) Disad. 45 ℔
mithral scale mail Med. 500 gp 14 + Dex (max 2) 30 ℔
dragon scale mail Med. 500 gp 15 + Dex (max 2) Disad. 45 ℔
Breastplate Med. 400 gp 14 + Dex (max 2) 20 ℔
mithral breastplate Med. 900 gp 14 + Dex (max 2) —— 15 ℔
Half plate Med. 750 gp 15 + Dex (max 2) Disad. 40 ℔
mithral half plate Med. 1,000 gp 15 + Dex (max 2) 25 ℔
dragon half plate Med. 1,250 gp 16 + Dex (max 2) Disad. 40 ℔
Ring mail Hvy. 30 gp 14 Disad. 40 ℔
Chain mail Hvy. 75 gp 16 Str 13 Disad. 55 ℔
mithral chain mail Hvy. 500 gp 16 35 ℔
Splint Hvy. 200 gp 17 Str 15 Disad. 60 ℔
Plate Hvy. 1,500 gp 18 Str 15 Disad. 65 ℔
mithral plate Hvy. 2,000 gp 18 45 ℔
Buckler Shield 5 gp +1 3 ℔
Shield Shield 10 gp +2 6 ℔

D&D Next

D&D Next Final Playtest

  Price Armor Class (AC) Speed Stealth Weight
Light Armor
Padded armor 5 gp 11 + Dex modifier Disadvantage 5 lb.
Leather armor 10 gp 11 + Dex modifier 8 lb.
Dragon leather 500 gp 12 + Dex modifier 15 lb.
Mithral shirt 5,000 gp 13 + Dex modifier 10 lb.
Medium Armor
Hide armor 10 gp 12 + Dex mod. (max 2) 10 lb.
Studded leather 25 gp 13 + Dex mod. (max 2) 13 lb.
Scale mail 50 gp 14 + Dex mod. (max 2) Disadvantage 45 lb.
Studded dragon leather 500 gp 14 + Dex mod. (max 2) 20 lb.
Dragon scale 500 gp 15 + Dex mod. (max 2) Disadvantage 50 lb.
Mithral scale 5,000 gp 15 + Dex mod. (max 2) 25 lb.
Heavy Armor
Ring mail 30 gp 14 −5 feet Disadvantage 22 lb.
Chain mail 75 gp 16 −5 feet Disadvantage 55 lb.
Splint 500 gp 17 −5 feet Disadvantage 50 lb.
Banded 750 gp 17 Disadvantage 55 lb.
Plate 5,000 gp 18 −5 feet Disadvantage 65 lb.
Mithral plate 6,000 gp 18 Disadvantage 40 lb.
Shield
Buckler 5 gp +1 4 lb.
Shield 10 gp +2 8 lb.

Dragon Leather. This leather armor is made from the hide of a dragon. It is extremely supple yet far more durable than standard leather armor.

Dragon Scale. This suit of scale mail is made from a dragon’s scales rather than metal, granting it superior protective capabilities and flexibility.

Mithral Plate. This suit of plate is crafted from mithral. It is easy to move in compared to other sorts of metal armor. The dwarves sometimes gift this armor to their most trusted allies.

Mithral Shirt. This extremely light chain mail shirt is made of very fine mithral links. The armor is light enough to wear under normal clothing. It is most commonly crafted by elves.

Studded Dragon Leather. This is a suit of studded leather crafted from the tough hide of a dragon.

Materials

Tolkien

  • Mithral did not rust naturally.

AD&D

  • Rust monsters eat metals of all sorts, but principally ferrous based metals such as iron, steel, and steel alloys (such as mithral and adamantite arms and armor).(MM)
  • Magical armor is vrtually weightless (same encumberance as clothing).(DMG)
  • +3 armor is special meteorite iron steel.(DMG)
  • +4 armor is mithral alloyed steel.(DMG)
  • +5 armor is adamantite alloyed steel.(DMG)
  • Elven daggers are a mithral, silver, and steel alloy.(Dungeon #17)
  • Mithral alloyed steel and adamantite alloyed steel do rust.(Dragon #86)
  • Mithral is 20 times more valuable than gold.(Dragon #86)

D&D3

  • Mithral is half the weight of steel, and 50% harder.
  • Mithral items cost +500 gp/lb.

D&D5

  • A Katana is a finesse lomgsword.(Next)
  • An Elven sword is a finesse longsword.(Silvesti)
  • Silvered weapons are +100 gp.(PHB, ~Common)
  • Adamantine weapons are +500 gp. All hits on objects are crits.(XGE)
  • Mithral weapons are +500 gp. They gain the finesse property and count as silvered. (Silvesti)
  • Adamantine or mithral armor is an uncommon magic item.(DMG)
  • Adamantine or mithral weapons are not inherently magical.(XGE)
  • Mithral armor doesn't have a Stealth penalty or Strength requirement.(DMG)
  • A mithral chain shirt or breastplate can be worn under normal clothes.(DMG)
  • Iron, steel, adamantine, and mithral are ferrous metal.(MM)
  • Any nonmagical metal weapon that hits a rust monster corrodes.(MM)
  • Rust monsters can corrode nonmagical ferrous metal within 5 feet.(MM)
  • Elf items. Half the normal weight. It is adorned with symbols of nature: leaves, vines, stars, and the like.(DMG)
  • Fey items. Exquisitely crafted from the finest materials and glows with a pale radiance in moonlight, shedding dim light in a 5-foot radius. Any metal in the item is silver or mithral, rather than iron or steel.(DMG)
 
  • A Katana is an adamantine finesse katana.
  • An Elven sword is a mithral (silvered finesse) longsword.
 
  • Mithral (aka mithril, and truemetalDwarves