SotA-ADL

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Contents

Introduction

Translation by Redditor terranautomae

The goal of this document is to provide an interpretation of the German State of the Art: ADL (Pegasus 45047G, May 2017) sourcebook for Shadowrun, Fifth Edition, allowing players and those interested not able to read German to get a glimpse of the books contents and judge them based on issues such as balancing and context within the game universe.

This is not going to be a full translation of this book. I am neither equipped nor qualified to give such a translation, and any such work I would do would not be of the quality meriting this book.

The focus of my work is going to be to provide usable translations of rulings to be used in gameplay, such as martial arts, weapons and other common gear, cyberware, magic and the like. I will give short translations, interpretations or explanations to items, if I think they are necessary to understand how the item is intended to be used. For instance, I will be giving brief context for martial arts introduced, but will likely skip most text for weapons unless they have special rules that need explaining. I will, however, include the many nice illustrations for the gear presented. Prices, given in Euro, are converted to Nuyen 1:1 (hitting € is much faster for me than pasting ¥, and is also the original style). Item availability might be given as E or V as I copy a lot of text by hand. If this is the case, please point it out to me and I will correct it. E is equivalent Restricted, V to Forbidden. The order of items handled will be as I come across them in the book.

I will skip most fluff for the time being, although you are welcome to ask me about particular things you might be interested and I will try to provide a translation for you and add it to this document. My Shadowrun-mainstay on the internet are the /srg/ Shadowrun General threads on 4chans /tg/ traditional games board. I also have a reddit account, currently only for the purposes of playing Shadowrun online, but I will try to respond to PMs on this topic, but please don’t expect instant replies as I don’t browse reddit aside from this.

Martial Arts

The Martial Arts section includes no new techniques. I will be using the technique names listed in SR5 Run & Gun, beginning page 135. For rules clarifications on the effect of techniques please double-check there.

Alpine Wrestling

Alpine Wrestling is an umbrella term for a few similar martial arts from the south of Germany, including Austria and Switzerland. The goal is, as with normal wrestling, to throw or lever your opponent to the ground using your body strength.

Techniques
Oaken Stance (Charge Attack), Rooted Tree, Clinch, Karmic Response, Throw Person, Imposing Stone.

German Ju-Jutsu

A combat sport designed in the 1960s in Germany, mixing elements of Jujitsu, Judo, Aikido and Karate. Members of state and country police all learn it, as well as correctional staff, customs officers, private bodyguards and others.

Techniques
Called Shot (Disarm), Sweep, Clinch, Kick Attack, Throw Person, Defiant Dance.

Esdo

Esdo is a self-defense and health martial art, designed in the 1980s in Germany as European alternative to Asian martial arts and has been in development since. It is based on the idea that all the different European peoples have different sizes and statures, and that a physically weaker defender can win against a stronger attacker. It is popular with wage-slaves as an alternative to Yoga or Tai-Chi.

Techniques
Oaken Stance (Knockdown), Bending the Reed, Counterstrike, Kick Attack, Stagger, Yielding Force (Counter Strike).

Urban Brawl Parkour

This fighting style developed together with Urban Brawl and is a variation of classical parkour, to be used in the urban war-zones of Urban Brawl. It combines elements of parkour with the usage of firearms and is commonly used by members of Urban Brawl teams as well as their fans.

Techniques
Tricking, Monkey Climb, Close Quarter Firearms (Pistols), Close Quarter Defense Against Firearms, Leaping Mantis, Rolling Clouds.

Sternschutz Tactical

A variation of Knight Errant Tactical developed after the Crash 2.0, mostly used by security forces from Sternschutz, owned by the Frankfurt Banking Association.

Techniques
Oaken Stance (Charge Attack), Called Shot (Break Weapon), Broken Fang, Hammerfist, Opposing Force (Parry), Close Quarter Defense Against Firearms.

Weapons

Pistols

Walther Secura Superkompact

(Holdout Pistol)

Acc Dam AP Mode RC Ammo Avail Price
4 7P −1 SA 4(c) 8R 1,000€
Upgrades
Ceramic/Plasteel Components Rating 4
Special
Uses Heavy Pistol Ammo

Altmayr Black Moon

(Heavy Pistol)

Acc Dam AP Mode RC Ammo Avail Price
6 8P −1 SA 1 6(cy) 4R 1,150€
Upgrades
Electronic Firing, Slide Mount (Top).

Glock-Swarovski Adlerauge

(Heavy Pistol)

Acc Dam AP Mode RC Ammo Avail Price
6(8) 7P −1 SA 12(c) 11R 890€
Upgrades
Long Barrel, Improved Range Finder, Internal Smartgun System

HK Urban Fighter

(Heavy Pistol)

Acc Dam AP Mode RC Ammo Avail Price
6 7P −1 SA 1 10(c) 16F 2,400€
Optional Upgrades
Silencer (1,000€, 16F).
Special
Fluff talks about the gun being entirely plasteel/ceramic, making it impossible to spot by MAD scanner. No upgrades except the special silencer can be installed. The magazine is chemically sealed, hiding it from chemical detectors. Gun size is 20cm (8in), making it extremely hard to find on a person (no concealability modifier is given). Additional sealed clips are 16F, 150€, standard ammo only. Nonstandard ammo is available but only in nonsealed clips.

Walther Secura II

(Heavy Pistol)

Acc Dam AP Mode RC Ammo Avail Price
6(8) 8P −1 SA/BF 18(c) 10R 925€
Upgrades
Internal Smartgun, Flashlight (Standard).
Special
Burst firing this gun is always a complex actions.

Glock 51

(Machine Pistol)

Acc Dam AP Mode RC Ammo Avail Price
5(6) 7P SA/BF/FA 28(c) 10R 450€
Upgrades
Ceramic/Plasteel Components 2, Laser Sight

Walther P118

(Machine Pistol)

Acc Dam AP Mode RC Ammo Avail Price
5(7) 7P SA/BF/FA 3 24(c) 9R 2,300€
Upgrades
Trigger Removal, Electronic Firing, Advanced Safety System Basic, Gas-Vent 2 System, Internal Smartgun System, Safe Target System Base Biometric, Extended Clip.
Special
If upgraded with an extended clip 2, clip size increases by 50% only. Caseless ammo only.

Glock MP Custodes

(Machine Pistol)

Model Acc Dam AP Mode RC Ammo Avail Price
MPK 5 7P SA/BF/FA 1(2) 24(c) 15F 1,500€
MPV 5 7P SA/BF/FA 1(2) 24(c) 15F 2,000€
Upgrades
Folding Stock (50€), Gas-Vent 1 System, Ceramic/Plasteel Components 2, Sling.
Special (both)
Concealability of 0, +2 with the stock. Only 1 RC with the stock off. The stock can be put on or taken off with a complex action.
Special (MPV)
Includes the stock, and comes with a special briefcase that has a button near the grip which will flip open the briefcase, giving access to the weapon. To spot the true nature of the briefcase, anyone rolling perception gets a −6 modifier.

HK 223C

(Machine Pistol)

Acc Dam AP Mode RC Ammo Avail Price
4 8P −1 SA/BF/FA (1) 30(c)/40(c) 9F 850€
Upgrades
Folding Stock, Slide Mount (Top), Slide Mount (Side).
Special
Uses Assault Rifle Ammo. The 30-magazine is standard issue from Heckler & Koch, the 40- magazine is from Colt. No special rules or costs are given as to the acquisition of the bigger magazine.

HK Urban Enforcer

(Machine Pistol)

Acc Dam AP Mode RC Ammo Avail Price
7(9) 8P SA/BF/FA 1 36(c) 20F 6,200€
4(6) * * SS 4(m)
Upgrades
Trigger Removal, Electronic Firing, Silencer, Internal Smartgun System, Advanced Safety System Basic Biometric, Underbarrel Grenadelauncher.
Special
Fluff talks about the gun being entirely plasteel/ceramic, making it impossible to spot by MAD scanner. No additional upgrades can be installed. The magazine is chemically sealed, hiding it from chemical detectors. Extra magazines cost 200€, 20F and have standard ammo loaded. Other ammo is available, but only in non-sealed magazines. Caseless ammo only. Only HE-microgrenades (14P, −2, −2/m, 200€, 20F) are available.

Rifles

Steyr AUG-CSL III

(Weapons System)

Type Acc Dam AP Mode RC Ammo Avail Price
AR 6(7) 10P −2 SA/BF/FA 1 30(c) 13F 3,000€
Carbine 6(7) 8P −2 SA/BF/FA 1 36(c)
LMG 6(7) 10P −2 BF/FA (2) 50(c)
Sniper 7(8) 10P −2 SA (2) 10(c)
Upgrades
Laser Sight, Foregrip (AR/Carbine only), Imaging Scope, Bipod (LMG/Sniper only).
Special
No additional underbarrel modifications. The different types all use their respective ranges and concealability modifiers. No info an ammo used. AR is base form, so I assume that:
Changing from Carbine to AR is nothing more than changing the barrel and requires an extended test Automatics + AGI [Physical] (5, 1 Combat turn).
Changing to LMG or Sniper Rifle is harder and takes an extended test Armorer + AGI [Physical] (5, 1 minute).

HK G12A4

(Assault Rifle)

Acc Dam AP Mode RC Ammo Avail Price
6(8) 9P −2 SA/BF/FA 3(4) 32(c) 9F 2,850€
4(6) Grenade Grenade SS 8(m)
Upgrades
Folding Stock, Gas-Vent 2 System, Underbarrel Grenade Launcher, Internal Smartgun System, Foregrip, Imaging Scope, Slide Mount (Top), Slide Mount (Side), Slide Mount (Underbarrel)

Steyr UCR

(Assault Rifle)

Acc Dam AP Mode RC Ammo Avail Price
6(7) 9P −2 SA/BF/FA 1 40(c) 10F 1,850€
3(4) 10P −1 SS 4(m)
Upgrades
Laser Sight, Shock Pad.
Special
The underbarrel shotgun values are given for slugs. Shots use normal shotgun, choke and flechette rules.

HK DMR 11D

(Sniper Rifle)

Acc Dam AP Mode RC Ammo Avail Price
6/4* 11P −3 SA/BF (2) 30(c) 10F 8,500€
Upgrades
Bipod, Imaging Scope, Slide Mount (Top).
Special
In Burst Fire, Accuracy is 4. Uses Assault Rifle ammo.

HK Urban Striker

(Sniper Rifle)

Acc Dam AP Mode RC Ammo Avail Price
8(10) 13P −4 SA 1(3) 10(c) 18F 45,000€
Upgrades
Trigger Removal, Electronic Firing, Easy Breakdown (Unpowered), Silencer, Internal Smartgun System, Advanced Safety System Basic Biometric.
Special
Completely ceramic/plasteel and undetectable by MAD scanners. Chemically sealed magazines, undetectable by chemical scanners. Extra magazines 200€, 18F, standard ammo only. Other ammo is available, in unsealed magazines. Caseless ammo only.

Altmayr SPX2

(Shotgun)

Acc Dam AP Mode RC Ammo Avail Price
4 10P −1 SS/SA 8(m) 4R 475€
Special
Uses Heavy Pistol ranges. Due to the short barrel, conceability modifier is +2 instead of +6.

Onotari Arms Pressure KS-X

(Shotgun)

Acc Dam AP Mode RC Ammo Avail Price
4(5) 10P −1 SA/BF (1) 6(c) 12F 1,200€
Upgrades
Folding Stock, Laser Sight, Slide Mount (Top). Optional: Silencer, 900€, 14F
Special
Conceability +2 (with folded stock and no silencer). No underbarrel modifications.

PJSS Model 75

(Shotgun)

Weapon Acc Dam AP Mode RC Ammo Avail Price
Modell 75 6 11P −1 SS (1) 2(b) 8R 1,200€
Modell 75-III 8R 1,700€
(Shotgun Barrel) 6 11P −1 SS (1) 2(b)
(Rifle Barrel) 6 12P −2 SS (1) 1(b)
Upgrades
Shock Pad.
Special
The base model is a double barrel shotgun with two triggers. Firing both barrels at once counts as a short burst (Consider “not enough bullets” sidebox).(SR5-180–181)
The Model 75-III is a drilling (‘triplet’) and has a rifle barrel and two smoothbore (shotgun) barrels. Firing all three barrels counts as a burst (see above).
Either way, short burst or burst fire is only possible if the same ammo is loaded in all barrels.

Ruhrmetall SMK 252

(Assault Cannon)

Acc Dam AP Mode RC Ammo Avail Price
6 16P −5 SA 1(2) 20(c) 22F 50,000€
Upgrades
Extended Clip 1, Long Barrel, Imaging Scope, Foregrip, Bipod.
Special
Uses Sniper Ranges. Extended Barrel and Extended Clip 1 cannot be removed. Extended Clip 2 only increases ammo capacity by 50%. Can only use either the foregrip (mobile, RC 1) or the bipod (stationary, RC 2) at any time, not both.

Vehicles

Most vehicles are presented with ‘similar models’, the same vehicle from a different manufacturer. I am not listing those. For most vehicle just assume that you can get a vehicle with the same stats from other manufacturers. Consult with your GM.

Ground

BMW Sleipnir

(Offroadtrike)

Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
3/5 3 2 8 8 2 2 3 14,000€
Upgrades
Anti-Theft System 2, Off-Road Suspension, Metahuman Adjustment.
Special
In AR, you can use a complex action to adjust the Trike to the metatype of any driver. Manually, it’s an extended Automotive Mechanics + LOG [Mental] (3, 1 minute)

Shiawase Motors Shuriken

(Bike)

Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
5/2 6 3 5 5 1 2 1 4 32,000€
Upgrades
Anti-Theft System 2, GridLink, Gyro-Stabilization.
Special
Requires special tires (300€ each, Avail 6)

BMW Gaia

(Sedan)

Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
4/3 4 2 11 8 2 2 4 35,000€
Upgrades
Anti-Theft System 2, Passenger Protection System 2, Improved Economy, GridLink, Amenities (Middle).

EMC Celine

(Minivan)

Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
3/2 3 2 14 10 2 2 6 45,000€
Upgrades
Anti-Theft System 2, Passenger Protection System 4, Amenities (High), GridLink, Interior Cameras, Satellite Link, Armor (Concealed) 3.

Eurocar Escape

(Offroad-RV)

Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
3/4 3 1 16 12 2 3 8 185,000€
Upgrades
Anti-Theft System 2, Standard Drone Rack (Small), Off-Road Suspension, Amenities (High), Multifuel Engine, Winch (Basic), Satellite Link, SunCell.

Mercedes 250 Classic

(Sedan)

Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
4/3 3 2 11 7 2 2 5 28,000€
Upgrades
Anti-Theft System 2, Passenger Protection System 1, Life Support 1.

Mercedes Click

(Sportscar)

Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
4/3 5 3 10 5 1 2 4 24,000€
Upgrades
Metahuman Adjustment.
Special
Dynamic Color Change (DCC) system allows to change color between 4 basic settings (see picture, right). Fluff text also mentions the interior to have completely adjustable seating for trolls (see picture, bottom left), but no rules are given for this.

Mercedes Paladin

(Luxury Limo)

Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
5/3 4 2 16 14 3 4 8 260,000€
Upgrades
Anti-Theft System 2, ECM 2, Passenger Protection System 2, Amenities (Luxury), Armor (Concealed) 4.

Nordseewerke Thetis

Not in Chummer

(Hovercraft)

Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
2/2 3 1 18 10 4 3 50 14 80,000€
Upgrades
Amenities (Middle), Interior Cameras, Partial Metahuman Adjustment (Trollsections), SunCell.

Caterpillar Omniwinder

(Construction Vehicle)

Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
2/2 3 1 20 16 3 3 3 16 235,000€
Upgrades
Anti-Theft System 1, Passenger Protection System 4, Off-Road Suspension, Multifuel Engine, Special Equipment: Omnidirectional Propulsion, Special Equipment: Bulldozer Blade.
Special
Special tires costing 2,000€/each. No rules given for the Special Equipment.

EMC 2073 Catcher

(Patrol Car)

Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
5/4 5 3 12 8 4 3 4 12R 56,000€
Upgrades
Anti-Theft System 2, Passenger Protection System 2, One Standard Weapon Mount (Internal, Fixed, Remote) each in front and back.

VW Freya

(EMS Vehicle)

Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
3/3 4 3 14 8 3 2 3 10 38,000€
Upgrades
Passenger Protection System 2, Valkyrie Module.

Aircraft

Kamow Ka-226 Sergej

(Multipurpose Helicopter)

Vehicle Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
Ka-226 Sergej 2 3 3 16 6 1 1 6 10 225,000€
Ka-60 Kasatka 3 4 3 14 6 2 2 6 12 300,000€
Upgrades
Multifuel Engine (both), Winch (basic, Ka-226 only).

Airbus A140

(Tiltwing / VTOL)

Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
4 5 4 18 12 4 4 8 12 420,000€
Upgrades
Anti-Theft System 4, Amenities (Middle), Interior Cameras, Life Support 1, Extra Entry/Exit Points.

Cargolifter Industries CL-180

(Freight Airship)

Hand. Speed Acc. Body Armor Pilot Sensor Seats Avail Price
4 2 2 12 12 4 4 4 12 82,000€
Upgrades
SunCell, Special Equipment: Freight crane, Special Equipment: Building crane.

Drones

Jena Robotnik Pilalux

(Mini Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Ground 4 2 1 1(0) 0 2 3 10 5,500€
Upgrades
Flash-Pak, Gecko Grips, Spotlight.

Jena Robotnik Tegenaria

(Mini Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Walker 4 1 1 1(0) 0 2 3 8 3,000€
Upgrades
Gecko Grips, Realistic Features 1

Jena Robotnik Araneus

(Mini Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Walker 4 1 1 1(0) 0 2 3 12 5,000€
Upgrades
Gecko Grips, Realistic Features 1
Special Equipment
Engineering Laser.

Messerschmitt-Kawasaki Hugin

(Small Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Aircraft 4 2 1 2(2) 0 2 2 8 1,500€

Messerschmitt-Kawasaki Munin

(Small Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Aircraft 4 2 1 2(2) 0 2 2 8 8,500€
Special
Realistic Features 4.

Messerschmitt-Kawasaki Libelle

(Small Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Aircraft 5 2 1 2(1) 1 3 4 8 4,500€
Upgrades
Assembly Time Improvement.

Ruhrmetall Skarabäus

(Small Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Ground 4/2 4 2 3(1) 6 3 2 12R 9,500€
Upgrades
Small Weapons Mount, Smartsoft 3, Targetting Software for mounted weapon.

Schiebel Robotic Crust Mark II

(Small Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Exotic 3 1/1 1 2(0) 2 2 4 10 9,500€
Upgrades
Gecko Grips, Spotlight, Sensor Array comes with Camera (Low Light/Thermographic vision), and Ultrasound.
Special
Can drill through barriers with max armor rating 8 at 50cm/hour. The CRU5T is considered to have Amphibious 2. With expanded collar and pressure, Waterspeed becomes 2, Acceleration 3.

Krupp Minion

(Medium Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Ground 3 2 1 4(4) 6 3 3 8 5,000€
Upgrades
Spotlight.

Messerschmitt-Kawasaki Heuschrecke 2

(Medium Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Aircraft 4 3 2 5(2) 6 3 4 10R 12,000€
Upgrades
Standard Weapon Mount, Smartsoft, Targeting Autosoft 5.

Ruhrmetall Murmillo

(Medium Riot Control Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Ground 3 1 1 5(0) 12 2 1 10R 8,000€
Upgrades
Flash-Pak (200 Charges), 2 Shields, Standard Weapon Mount.
Special
The Shields act as good cover for up to 4 people taking cover behind the Murmillo.

Siemens FWD Screamer

(Medium Rescue Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Aircraft 4 1 2 3(0) 6 3 4 10R 11,000€
Upgrades
Sonic Cannon (treat as Ares Screech Sonic Rifle, Run & Gun, p26), Spotlight, Targeting Autosoft Sonic Cannon 3, Sensor Array comes with Camera (Low Light/Thermographic vision), Ultrasound, Geigercounter, Olfactory Scanner.
Special
Shooting the weapon reduces operational time by 5 minutes. At 50 cm range, can destroy barriers of structure rating up to 8 (reinforced material).

Messerschmitt-Kawasaki Jagdhund

(Large Tracking Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Ground 5 4 3 6(0) 10 3 3 12R 30,000€
Upgrades
Large Weapon Mount, Small Weapon Mount, Clearsight 3, Targetting Autosofts 3.

Messerschmitt-Kawasaki Jagdschrecke

(Large Interception Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Aircraft 5 4 2 6(0) 8 3 3 10R 32,000€
Upgrades
ECM3, Ammo Bin, Huge Weapon Mount, Clearsight 4, Targetting Autosoft 4.

Mitsuhama FED-11

(Large Surveillance Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Aircraft 2 1 1 4(3) 4 2 4 8 32,000€
Upgrades
SkyGuide, SunCell, Spotlight, Clearsight 5.

Ruhrmetall Wolfspinne 8V2

(Large Guard Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Walker 5 1 1 8(0) 14 4 4 16F 110,000€
Upgrades
Gecko Grips, 2 Large Weapon Mounts with Vindicator Miniguns each, Smartsoft, Targetting Autosoft Vindicator Minigun 5
Special
The Vindicators are special-made for the Wolfsspinne and don’t require huge mounts.

Mitsuhama Honson

(Anthro Drone)

Skill Hand. Speed Acc. Body Armor Pilot Sensor Avail Price
Walker 3 2 2 5(0) 6 3 3 10R 10,000€
Upgrades
Touch Sensors, Mini Weapon Mount (Yamaha Pulsar with 4 Taser darts), Autosofts First Aid 3, Automotive Mechanics 3, Special Equipment (Rescue tools, Fire extuingisher, Handcuffs).

Bodytech

Cyberware

The Cyberware listed in State of the Art ADL consists of Cyberware-Packages like those found in Lockdown. Everything listed here is considered Alphaware grade.

Package Essence Avail Price
Siemens CyberSpine 2,09 10R 72,600€
Upgrade: Elite Athletic +0.22 12R +15,600€
Upgrade: Celestial Athletic +0.22 17R +15,600€
Upgrade: Elite Warrior +0.72 14R +132,000€
Upgrade: Celestial Warrior +1.44 22R +81,600€
Zeiss Consortium MET-2000 Suites
Elitepilot 2.23 12R 162,000€
Fernspäher 1.22 11R 64,200€
Sturmpionier 1.40 11R 74,100€
Sturmpionier – Trench Wires 1.69 14R 170,100€

Siemens Cyberspine

Base kit
Bone Lacing (Plastic), Reaction Enhancers Rating 1, Wired Reflexes Rating 1, Biomonitor.
Elite Athletic
increases the Reaction Enhancers from Rating 1 to Rating 2.
Celestial Athletic
increases the Reaction Enhancers from Rating 2 to Rating 3.
Elite Warrior
increases the Wired Reflexes from Rating 1 to Rating 2.
Celestial Warrior
increases the Wired Reflexes from Rating 2 to Rating 3.

Zeiss Consortium MET-2000 Suites

Elitepilot
Attention Coprocessor, Gastric Neurostimulator, Reaction Enhancers Rating 2, Control Rig Rating 2.
Fernspäher
Attention Coprocessor, Cybereyes Rating 3 (Flare Compensation, Thermographic Vision, Low Light Vision, Vision Enhancement 2, Smartlink), Cyberears Rating 1 (Audio Enhancement 2, Spatial Recognizer), Datajack, Orientation System, Radar Sensor Rating 2.
Sturmpionier
Cybereyes Rating 3 (Flare Compensation, Thermographic Vision, Low Light Vision, Vision Enhancement 2, Smartlink), Internal Air Tank Rating 1, Muscle Replacement Rating 1, Modular Mount, Skilljack Rating 4, Visualizer.
Sturmpionier – Trench Wires
additionally has Skillwires, Rating 4.

Gear

Commlinks

Commlink Device Rating Data Processing Firewall Avail Price
Cyberdynamix Special Hardcore 2 1 2 5 800€
MCT Düsseldorf 3 2 3 4 2,500€
Siemens Rheingold 4 5 4 8 5,000€
Special
The Cyberdynamix Special Hardcore is described as ultrarobust. A part of it can be extended and used like a baton (see Extendable Baton, SR5 p.422/423). Also comes pre-installed with an Urban Brawl Newssoft.
The MCT Düsseldorf comes with a biosensor measuring the wearers blood alcohol content and can be set to give off an alarm signal or call a contact at a certain level.

Cyberdecks

Deck Device Rating Attributes Software Slots Avail Price
Cyberdynamix Waterkant 3 7 4 3 2 3 10R 210,000€
MSI Falke 4 7 6 5 4 4 12R 285,000€
Special
The Cyberdynamix Waterkant is water-proof up to 100 meters and has an in-built protection against toxic environments, to a certain degree. Designed to be used in the North Sea.
The MSI Falke is designed for Urban Brawl, featuring a curved, easy-to-carry design. While not exactly bullet-proof, it will definitely survive being dropped from a small building.

High-Fashion Armor Clothing

E’Lyzée Elio

Item Armor Capacity Avail Price
Bra’s Suit 8 4 8 3,500€
Tha’il Dress 6 2 10 4,500€
Notes: Custom Fit, Social Limit +1
Bra’s Cloak 10/+2 12 10 4,000€
Tha’il Cloak 8/+2 4 8 1,500€
Notes: Custom Fit (Stack)

Franzinger Fashion Tenor

Item Armor Capacity Avail Price
Tailcoat-Combination 8 5 8 2,400€
Notes: Custom Fit, Social Limit +1
Coat 10/+2 8 8 3,200€
Notes: Custom Fit (Stack), Social Limit +1, Concealability −3, Custom Protection (3).

Rheingold Pro Tec Plus

Item Armor Capacity Avail Price
Suit 9 5 8 2,700€
Notes: Custom Fit
Cloak 10/+3 10 10 3,500€
Notes: Custom Fit (Stack), Holster, Gear Access, Concealability −3.

StattKrieg Aufmarsch 79

Item Armor Capacity Avail Price
Armor Vest 8 4 4 550€
Armor Jacket 10 5 4 800€
Padded Overall 8 8 6 550€
Helmet +2 2 4 150€
Notes: Social Limit −1, except for Urban Brawl Fans and Gangers.
WiFi: Illuminating (in colors of any Urban Brawl team).

Drugs

Drug Addiction
Rating
Addiction
Threshold
Avail Price
/unit
Shiva (vintage) 11 4 12F 200€
Shiva II 9 3 6R 150€

Shiva (vintage)

Vector
Oral
Speed
Instant
Duration
2D6 hours
Addiction type
both
Effect
Roll 1D6.
1–2: You feel sick. Nothing else happens.
3–6: Desorientation (−2 to all actions) for the first 10 minutes. +2 BOD, +2 STR, −2 WIL, High Pain Tolerance 4, Berserker (as per the Bear Mentor Spirit Disadvantage, SR5 CRB, p321)

Shiva II

Vector
Oral, Inhale Speed: Instant
Duration
2D6 minutes
Addiction type
Physical
Effect
+2 BOD, +2 STR, −1 WIL, (strictly speaking, it says +1D6 Initiative Dice here. I assume that is a mistake and it’s meant to give an additional die, or +1d6 Initiative), High Pain Tolerance 2
When effect wears off
−1 REA, −1 WIL, −1 all Limits, 4 boxes of unresisted Stun damage

In-Universe Advertisements

(no game relevant rules, just fluff)

(There’s a few pages of in-universe advertisements here. I’m just pointing that out because it amused me, and to make you all jealous, and make you work towards getting Pegasus the Shadowrun license when CGL dies)

(Article description of a hoodie to deal with acid rain. Comes with a WiFi-AR Display on the inside)

(Ad-text about a game called CAPTAIN CORPORATE with fictional factions in the game. Last line says, “CAPTAIN CORPORATE says NO to drugs!”)

(Drink dawai – the official energy drink of your class war)

Magic Traditions

For all the magic traditions here, I will give a short summarization on their fluff text, together with the rules relevant things. If you need any extended information then please message me (see Introduction at the beginning) and I will try to provide more detail or answer questions.

Armanen

An ultraracist, druidic tradition with ties to the Thule-Society, Siegfried-Bund and the Humanis Policlub. In the center of this tradition is a white and human masterrace, with the ‘Tribe of the Germanics’ as leading caste. It is a mix of race teachings, classical druidism, norse paganism and fascistic politics. The movement was founded in the 19th century by Guido List. Exclusively human, lots of adepts honing their bodies are found in the order. Some women are found, too, but they cannot hold any high offices. The highest offices are reserved for male full mages. Blood magic is not frowned upon by members of this order, although not all members are blood mages.

Healing
Earth
Illusion
Water
Combat
Guardian
Manipulation
Task
Detection
Guidance
Drain
WIL + LOG

Dianism

A lot of people confuse dianists for “some kinda witch”, and certainly there are parallels to Wicca- traditions and other branches of witchery. Dianists, however, revere only the pagan idea of a divine, female principality exclusively in the form of the roman deity Diana, or her greek equivalent Artemis. A male counterpart does, according to them, exist, but is much weaker and less important and not worthy of consideration. Feminity and fertility are important in dianistic rituals; masculinity is seen as destructive and, so, males are never seen amongst their mids. Sometimes, males are allowed to attend public rituals, but only if they cast off their male side for the duration of the ritual and apologize for being male. Feminism, environmentalism and political activism is common. Dianists live in cities and use modern technologies – they are young and progressive, not backwards. Rituals happen in the wilderness or, should that be unavailable, can for example be done in scene bars or male strip-clubs.

Healing
Air
Illusion
Water
Combat
Beast
Manipulation
Human
Detection
Fire
Drain
WIL + INT

Frisian Magic

Being Frisian is a matter of culture and a feeling of belonging, less one of blood. If you claim to have Frisian blood, nobody will ever doubt you. Frisians live with the change of the tide, an ever- present factor in their lives. They can be found anywhere on the coast of the now toxic North Sea, across the united Netherlands and what used to be Northern Germany, although they become less and less. Forming a strong group that helps its members is important to Frisians, not just in terms of the magic tradition, but in private life, too. If you betray the group – you’re out. Other than that, they are practical yet traditional. New technology will be tested and, if useful, kept. Traditions will be kept until they become obsolete, and then replaced by new traditions. You should not be surprised were you to see someone carve the likeness of Baduhenna, a frisian goddess, into some driftwood, and then invite you to a cup of synthtea afterwards. Frisian magic combines local patriotism, close ties to the land itself, relics of what used to be with a bit of esotericism with a pragmatic, northern german outlook on life.

Healing
Guidance Illusion: Air
Combat
Water
Manipulation
Plant
Detection
Earth
Drain
WIL + LOG

Roma and Street Nomads

The Sinti and Roma were one of the first Awakened peoples in then Germany, a lot of them awakening in a danger situation under the military government of Stöckter, which did not treat the “Gypsie Mages”, as they are sometimes disparagingly, sometimes proudly referred to. There are strong parallels to northamerican shamanism, where the mages, often called ‘judges’ or ‘wise (wo)man’, are a sort of link between their group and spirits, the Mulé (singular Mulo). Mulé are seen as the spirits of deceased family, animal spirits or elemental forces and are considered vaguely dangerous. Through following countless, to others nonsensical, rules (“Never touch your childs hair”, “never look into blue eyes”, “burn all property of a dead Sinto”) the spirits are supposed to be kept uninterested in the group. Most practitioners of this tradition follow a mentor spirit and common skills include alchemy, ritual magic, the creation of Foci and tarot reading.

Healing
Plant
Illusion
Air
Combat
Guardian
Manipulation
Human
Detection
Beast
Drain
WIL + CHA

Svetovid/Svetoid/Svetoism

Svetovid is the nature religion of the Duchy of Pomorya with origins in the pagan cults in the slavic area along the baltics. The portmanteau of the old slavic ‘svet’ (world) and ‘vid’ (view, sight) is used synonymously for the pomoryan nature cult. Central point of this cult is unity and wholeness of divine and worldly matters. They believe that all of nature is full of the divine and divinity, but nature is never seen as a person or revered as such. A pomoryan elf or human feels his beliefs and acts intuitively. Nature, as in, life, death, magic, but social structure aswell, is seen as subject to elementary principles such as growth, conflict, change, death and justice (often considered as balance, too). Things like biotechnology, cybertechnology and genetech are seen as wrong and against nature, environmental pollution is regarded as blasphemy. Technology is not per se evil, but symbiosis with natural life is very important. Svetoid is a possession tradition; spirits are called into the body of the summoner, and any work they are attempting to achieve, are attempted together.

Healing
Plant (Growth)
Illusion
Human (Conflict)
Combat
Earth (Death)
Manipulation
Water (Change)
Detection
Guidance (Justice, Balance) Drain: WIL + CHA. Possession tradition.

Troll Shamanism

Troll shamanism goes back to the Great Dragon Kaltenstein who taught this archaic form of natural magic to a then exclusive group of trolls, long before the troll wars, who were later made to form the Troll- Thing. Strong druidic and animalistic elements make up this tradition, although it is much older than neo-pagan druidism. Core belief of this tradition is the existance of a soul that is shared amongst all of creation. Generally, this is not personified or revered and the term is not used by troll shamans, but certain parallels to a ‘Gaia’-belief cannot be denied. Spells, or adept powers, are more of a channeling of raw, primal, energy flowing through and around every being, rather than a control of mana. This is often combined with things like extremely loud screaming (primal scream), self-harm (primal hurt) or becoming one with an element, which can be frightening even when just a healing spell is being cast, due to the caster being about 3 meters tall and bulky. Due to minor bloodmagical elements, Troll shamanism as represented by the Troll Thing is seen as somewhat radical in the Great Grand Coven. Spirits are seen as aspects or facets of the great shared soul, but generally don’t assume humanoid shapes, but more chaotic, free ones. Spirits of distant metaplanes (insect spirits, shedim, fairy folk) and perversions of the all-soul (toxic magic) are seen as evil, dangerous and perverted and hunted down without quarter. Due to the individualist approach of this tradition, practitioners are rarely seen working together in groups. Even the Troll-Thing, the highest “official” body, is only a loose association meeting randomly, usually in the German Black Forest.

Healing
Guardian
Illusion
Water
Combat
Fire
Manipulation
Plant
Detection
Earth
Drain
WIL + INT

Mentor Spirits

Eurasian Jay

Perceptive, cautious, bit of a thief. Possessions are split amongst multiple safe places to be prepared for any eventuality.

All
+1 to palming and perception tests.
Mages
+2 to tests for Spells, Rituals and Preparations of the type Illusion OR Manipulation.
Adepts
2 Levels of Danger Sense OR 1 Level of Voice Control.
Drawback
If you receive a reward that can be split, succeed Composure (3) or split it amongst multiple accounts or locations.

Squirrel

Good climbers, vulnerable on the floor, love elevated positions.

All
+2 to gymnastics tests for climbing, balance or jumping.
Mages
+2 to tests for Spells, Rituals and Preparations of the type Detection.
Adepts
2 Levels of Light Body.
Drawback
If in a confined space, must succeed Composure (3) or feel trapped, receiving a −1 to all tests.

Fox

Smart, cocky and deceptive, making fun of dumber people and taunting them.

All
+2 to perception tests.
Mages
+2 to tests for Spells, Rituals and Preparations of the type Illusion.
Adepts
2 Levels of Combat Sense.
Drawback
When in combat, succeed WIL + INT (3) or cannot stop self from killing an enemy that has been beaten.

Tides

The tides are continous force, in constant change, steadfast and persistent.

All
+2 to ritual tests.
Mages
+2 to summon water or earth spirits. Which changes every six hours with the tidal rhythm.
Adepts
2 Levels of Heightened Concentration.
Drawback
Should your natural rhythm be interrupted, for example due to lack of sleep, illness or similar, suffer −1 to all tests until the rhythm has been reinstated.

Heinzelmännchen

A race of tiny creatures connected to a tale about the city of Cologne, in the Rhein-Ruhr-Megaplex. They are a friend of humans and help them in their every-day labor, day or night, working diligently at all times. Computers are weird to them, however.

All
+1 to artisan tests and tests to any skill in the engineering group.
Mages
+2 to tests for Spells, Rituals and Preparations of the type Manipulation.
Adepts
1 Level Improved Skill for artisan or any skill in the engineering group.
Drawback
Heinzelmännchen prefer to do their business unseen. If you want to do magic in public or under close scrutiny, you must succeed Composure (3). Otherwise, your magic fails you for the moment.

Groundhog

Groundhogs understand the importance of familial and friendly ties and believe in strength in numbers. Not fighters by nature, they are constantly on the lookout for danger and escape routes.

All
+1 to etiquette and perception tests.
Mages
+2 to tests for Spells, Rituals and Preparations of the type Detection.
Adepts
2 Levels of Attribue Boost (Reaction) OR 1 Level of Motion Sense.
Drawback
Whenever in combat, whether planned or not, succeed Composure (3) or immediately flee combat.

Seal

Seals are driven by yearning and curiosity, explorers by heart. Often seen as a symbol of introspection. Likes humans and being close to them.

All
+2 to Judge Intentions tests.
Mages
+2 to tests to summon water spirits OR +2 to tests for Spells, Rituals and Preparations of the type Illusion.
Adepts
Free Astral Perception.
Drawback
Has problems judging what is socially acceptable to talk about, or respecting private boundaries. Whenever you are witness to deep emotions of another being, succeed Composure (3) to stay discreet. Glitches on social tests are always automatically critical glitches.

Pig

The pig is seen as a hedonist amongst mentor spirits, being sociable and fun-loving. From their rather big stature it is apparent that they avoid stress and generally calm, rather enjoying the nicer things in life.

All
+2 to Con tests.
Mages
+2 to tests for Spells, Rituals and Preparations of the type Manipulation.
Adepts
1 Level of Improved Skill for any one skill in the Acting or Influence group.
Drawback
Succeed Composure (3) to be able to pull away from an enjoyable activity such a food, sleep, drink or drugs.

Capricorn

Capricorn climbs the mountain and defies the abyss. A master of decision and steadfastness. There is no time to delay decisions.

All
+2 to Gymnastics tests.
Mages
+2 to tests to summon earth spirits.
Adept
2 Levels of Hang Time.
Drawback
If a decision making process seems too convoluted or starts taking too long, succeed Composure (3) or immediately begin to set out and enact the solution you think to be best at the time.

Wild Hunt

An old legend of the Wild Hunt tells of a wild, mounted hunting society of spirits who in life were sinners and blasphemers. Now they do penance by striking down the enemies of the gods. The Wild Hunt is a dark mentor spirit; only its self-conception of an executioner of higher powers seperates if from (toxic) concepts like vengeance or destruction. Often seen in members of biker gangs.

All
+2 to tests for Pilot Ground Craft OR Intimidate.
Mages
+2 to tests to summon Guardian or Human Spirits.
Adepts
Berserker power.
Drawback
A follower of the Wild Hunt does not care for any casualties that arise from carelessness on the hunt. If they want to be actively mindful and careful of third party bystanders, they need to succeed Composure (3) or they suffer a −2 to all tests for the remainder of the scene.

Qualities

Arcology Tantrum

Bonus
10 Karma

Usually found in dwellers of Arcology-Blocks or other huge, often self-contained places. A mixture of claustrophobia, depression, social phobia and paranoia leading to panic attacks and destructive behavior. Whenever the character is in an Arcology (or a similar situation as definde by the Gamemaster), the character must succeed on a Composure (3) test or suffer a −3 dice modifier to all actions. If the first test fails, but they stay in the area, they need to succeed another Composure (2) test or immediately start destroying nearby items, attacking other characters or themselves. The test can be repeated after certain amounts of time pass if the character stays in the situation.

VolksSIN

Bonus
3 or 10 Karma

3 Karma Level: Basically a National SIN, however a “People’s SIN” is only fully recognized in the Free City of Berlin. Countries other than the Allied German States don’t recognize it as valid, and it does not offer the same benefits as a National SIN outside of Berlin, although applying for an AGL issued SIN is easier. On the plus side you only have to pay a 10% income tax and you get a free VolksKOMM (rating 1 commlink, with the VolksSIN hard-coded and built-in spyware/spam).

10 Karma Level: As above, except it’s a criminal SIN. Other states still won’t recognize it’s legal status, but they’ll recognize that you’re a criminal. All other effects (including the free commlink) from the 3 Karma level apply.

Neither level can be combined with the SINner quality.