Qualities/Street Lethal

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Battle Hardened

Street Lethal, p.181

Cost
2/4/6 Karma

You’ve been through and survived more combat and/or weird stuff than anyone has the right to. Because of this, the fear of battle doesn’t affect you as much anymore. Gain +1 to all Composure tests while engaged in a hostile situation. This quality can be taken up to three times, increasing the modifier by 1 each time. This quality does not offer any benefit versus spells or critter powers.

Corporate Loyalist

Street Lethal, p.126

Type
Corpsec
Cost
7 Karma

The corporation is both mother and father; the corporation is everything you will ever need. Either by birth or by choice, you recognize your particular corporation as the most important thing in your life. As such, you strive to ensure its continued growth and prosperity by whatever means you are able. And for your efforts you are recognized as a model corporate citizen, an example to be lauded and emulated. When dealing with anyone from your corporation, you receive a +1 bonus on all social interactions, tests, and Composure tests. You also gain a +2 to resist all attempts to act against your corporation by persuasion, force, or any other means.

Location Attunement

Street Lethal, p.126

Type
Corpsec
Cost
5/7/9 Karma

Sometimes, one becomes so used to a specific place or location that they simply know when something is wrong or out of place, even if they don’t yet know what exactly what it is. This awareness does not come from a specific source and can be visual, audible, tactile, intuitive, or a combination of other factors, or all the above. To gain the benefits of this quality, the individual must specify where and what the location is and the nature of the connection. For example, a rigger may become attuned to their shop, a security guard may become attuned to the building or facility they routinely patrol, or a beat cop may become attuned to a block they’re frequently called to. A person with this quality will notice when things are out of place or amiss more often than others and will receive a +2 on all Perception tests related to the area, which also includes Surprise tests. For five Karma, the location will be relatively small, the equivalent to a shop or small house. At seven Karma, the location will be the equivalent of a large house or small complex. At nine Karma, the location can be up to a half-kilometer square area such as a security complex and everything within it. The specific location must be one that the individual is at on a regular basis. If the individual is away from their designated location for longer than two weeks, the bonus drops to +1. If away for longer than a month, the bonus is lost completely and the individual must spend up to a month in the location to regain the full bonus. This quality can be taken multiple times for multiple locations.

Natural Leader

Street Lethal, p.127

Type
Corpsec
Cost
5 Karma

Whether because of your skill, charisma, determination, or just dumb luck, people to look to you for leadership when things need to get done or when operations go sideways. And the thing is, you actually have the chops to pull it off. Individuals with this quality gain +1 to all Leadership and Teamwork tests connected to Combat Maneuver tests.

Observant

Street Lethal, p.127

Type
Corpsec
Cost
5 Karma

You have a keen eye for detail, and your mind picks up on these details quicker than most, which allows you to notice things that others might miss. This may be the result of training or natural talent, or you’ve played way too many puzzle games on your commlink. The Observe In Detail action becomes a Free Action.

Corporate Pariah

Street Lethal, p.127

Type
Corpsec
Bonus
7/10 Karma

You are still loyal to your corporation, but at some point in your past something happened (whether it was your fault or not) that caused you to be ostracized by your superiors and shunned by your fellow corp citizens. But you are determined to regain your corporation’s favor.

7 Karma level
You still have your corporate SIN because you are still of some use to the corporation, but the stigma of what you did shadows everything you do, resulting in a −2 for all social interactions with the members of your corporation.
10 Karma level
Your transgression was severe enough that you were terminated from your position and forced onto the streets. You have a −3 penalty for all interactions with your now-former co-workers, including any Mr. Johnsons from that corporation.

Every Man For Himself

Street Lethal, p.181

Bonus
5 Karma

There’s nothing in the world worth more than your own hide. You are the reason for the old saying, “You don’t have to outrun the bear, just your slowest friend.” You won’t go back to help a fallen or injured companion without a really good reason while the drek is still hitting the fan. If a team member is injured or falls (even one you really like), make a Composure (4) Test. Success means you can actually act with a little altruism today and help them if needed. Failure means you will offer no help whatsoever and will only look after your own interest. They can get themselves out of trouble.

No Man Left Behind

Street Lethal, p.181

Bonus
7 Karma

You can’t leave a fallen comrade behind to be taken by the enemy. Whether they are dead or just knocked out, you won’t leave them to the wolves. Any time a team member falls (even one you don’t particularly like), make a Composure (4) Test. Success means you’ve overcome this urge to save your fallen comrade (though you can still do so if you choose); failure means you need to do everything within your power, up to and including self-sacrifice, to get your companion out of the hot zone and to safety.

Stay Out of My Way

Street Lethal, p.127

Type
Corpsec
Bonus
9 Karma

You are the kind of person who will stop at nothing to get to the top, and everyone around you is nothing more than another step on that latter. They may call you things like “buddy fragger,” “Blue Flacon,” or “bus driver” (as in throwing someone under one), but you don’t care. As long as you get what you want, they can complain until they turn blue. You’ll just look down on them as you toast your own success. In any social situation except those involving your direct superiors, your negative reputation precedes you, and you have a −1 dice pool modifier to all social interactions. Additionally, when the situation presents itself, you must make a Composure (3) test to not stab someone in the back for your personal gain.

This is Your Last Chance

Street Lethal, p.127

Type
Corpsec
Bonus
3 Karma

Maybe you just don’t care, or you have the worse luck, but you seem to be the biggest drek-magnet, and things just never seem to go your way. You’re not necessarily a bad person, and you try your best; it’s just that you keep finding yourself in trouble, or trouble seems to find you. Thankfully, you’re considered more of a lovable screw-up and are well enough liked or have enough valuable skills that you haven’t been fired … yet. However, your superiors have their eyes on you because one more major mistake, and you’ll be an ex-corporate employee. Note: When taking this quality, the gamemaster and player should discuss the exact nature of what will get the player terminated from their corporation as well as the backstory of the player’s previous mistakes.

Thousand-Yard Stare

Street Lethal, p.181

Bonus
3/6/9 Karma

You’ve seen more than your fair share of combat and the horrors of war. All your experiences have left you a little numb to the societal niceties of others, not to mention those who talk a good game but have never experienced hell on the battlefield. You suffer a −1 dice pool modifier to all social interactions with non-combat personnel. This quality can be taken up to three times, reducing the penalty by 1 each time, for a total dice pool modifier of −3.