Qualities/Complete Trog
Contents
Black Forest Native
The Complete Trog, p. 188
- Cost
- 22 Karma
You were born and raised in the Black Forest Troll Republic, and that has given you certain knowledge and benefits. You receive both the You Know a Guy and Street Politics variants of the Home Ground quality, and you may choose one of the following bonuses: a +2 bonus when casting the preferred spells of the Druidic tradition (Camouflage, Control Pack, Invisibility, Resist Pain, and Stunball), or +2 on Infiltration tests and Survival tests in wooded areas.
Anarchy: Choose one effect when this quality is selected: +2 dice on Sorcery tests or +2 dice on Survival tests.
Community Connection
The Complete Trog, p. 188
- Cost
- 5 Karma
The ork and troll community is not well-known for its wealth, but there are a number of trogs who have gained some money and are determined to use it to help others. Fortunately for you, you made contact with them and have become one of the beneficiaries. It didn’t make you rich, but it’s a nice boost. Ork and troll characters with this quaity can maintain a Squatter lifestyle for free, or a Low lifestyle for half the usual amount (making it 1,000 nuyen per month for orks, 2,000 for trolls).
Anarchy: Improve an existing Shadow Amp by a single level for free.
Delicate Fingers
The Complete Trog, p. 188
- Prerequisite
- Troll (including variants)
- Cost
- 5 Karma
You’ve lived for a while as a troll in a human world, and you’ve gotten quite good at adapting. Plus, you have thinner-than-usual fingers and hands, which are good for using human-size devices and gear. You do not suffer the −2 penalty for using gear that is not adapted to your troll size (see Using Unadapted Gear, p. 420, SR5).
Anarchy: +1 die on Escape Artists tests and +1 die on Engineering tests.
Human Lifespan
The Complete Trog, p. 188
- Cost
- 10 Karma
This quality can only be taken at character creation. It replaces the ork’s normal average lifespan with that of a human, so they age and mature at a human rate. It has no other effect on the character.
Anarchy: The effect is the same as the SR5 variant.
Nasty Trog
The Complete Trog, p. 188
- Cost
- 5 Karma
With sharpened horns and/or tusks, clothing worn to highlight dermal deposits, and so forth, you highlight your inherent trog characteristics in ways that make other metatypes nervous. You receive +3 to Intimidation tests against all non-orks and -trolls (a group that includes ork and troll variants).
Anarchy: +2 dice on Intimidation tests.
Trog Artisan
The Complete Trog, p. 188
- Cost
- 8 Karma
Maybe you learned making things out of scraps in Seattle’s Ork Underground. Or maybe you spent time in Sweetwater Creek, learning how to craft things for orks and trolls. You gain a +2 dice pool bonus whenever using the Artisan skill for items designed specifically for use by orks or trolls. Note that it must be made especially for orks or trolls, not just equally usable by them and other groups.
Anarchy: +2 dice on Engineering tests.
Trog Historian
The Complete Trog, p. 188
- Cost
- 4 Karma
Whether through dedicated study of recorded history or long conversations with the people who were there, you have amassed a considerable body of knowledge of trog history. Whenever you are making a Knowledge Skill test that in some way involves a significant event in ork or troll history, you receive a +2 dice pool bonus.
Anarchy: Add 2 history-related Knowledge skills.
Trog Leader
The Complete Trog, p. 188
- Prerequisite
- Ork or Troll (including variants)
- Cost
- 7 Karma
You say the right things, make the right gestures, and your people respond. When making Leadership tests with any group entirely composed of orks and/or trolls, you receive a +2 dice pool bonus.
Anarchy: +1 die to Con tests, +1 die to Negotiation tests.
Trog Networker
The Complete Trog, p. 189
- Prerequisite
- Ork or Troll (including variants)
- Cost
- 12 Karma
You are at one with your people. Wherever you go, once you are in predominantly ork or troll areas (whichever matches your particular metatype), you either find someone you know, or someone who knows someone you know, or someone who is eager to get to know you. When you are in neighborhoods that have a majority of your metatype, you get a +2 dice pool bonus on Etiquette tests, and you receive a +1 dice pool bonus on Navigation tests— because you either have a good feel for these areas, or you’re skilled at finding the right people to give you quick directions.
Anarchy: +1 dice on Con tests, +1 to Survival tests.
Negative Qualities
Bad Credit
The Complete Trog, p. 189
- Bonus
- 8 Karma
Money has never flowed easily to you. You didn’t have a network or friends and families with money who could help you out in hard times, and landlords and employers always seemed to take one look at you and rescind their offers, or make the terms much worse. In order to survive, you had to fall in with the type of lenders and financiers who charge scandalous interest rates and ruinous late fees. All that has resulted in black marks that seem to follow you wherever you go, no matter what names or SINs you use. Your lifestyle costs are 10 percent higher than they would otherwise be, and Availability for all pieces of gear is treated as 1 higher than it would otherwise be (note that this effect does not apply to gear purchased during the character creation process).
Anarchy: Whenever you receive 4 or more Karma for a mission, reduce that amount by 1.
Elevated Stress
The Complete Trog, p. 189
- Bonus
- 8 Karma
Years of having mainstream society look down on you has taken its toll, as has the long-term stress associated with it. You take −1 dice pool penalty on any Addiction and Toxin Resistance tests due to the strain on your health system.
Anarchy: After you take any sort of damage, on your next three tests, add a Glitch Die that cannot roll any hits.
Force of Chaos
The Complete Trog, p. 189
- Bonus
- 4 Karma
Planning is great—for others. You prefer to throw yourself into whatever is happening and see what you can pull off, which makes you chafe against plans. Any bonuses you might receive from employing tactics or group maneuvers in combat are cut in half (rounded up).
Anarchy: When other players try to assist you on a test, the dice bonus you receive equals half the hits on their assist roll, rounded up.
Trog Traitor
The Complete Trog, p. 189
- Bonus
- 5 Karma
Maybe you were a security executive in Renraku. Maybe you had some hints that the Mr. Johnson you were working for was funded by the Human Nation, but you decided to take the money and not ask too many questions. Whatever it was, other orks and trolls look at you with suspicion. Your Notoriety is considered to be 5 higher than its actual value when you are in ork- or troll-majority neighborhoods.
Anarchy: −2 dice on Con and Intimidation tests in ork- and troll-majority neighborhoods.