QB
Adept power | R | PP | Notes |
---|---|---|---|
Improved Reflexes | 2 | 2½ | +2 Reaction, +2D6 Initiative |
Facial Sculpt | 2 | 2⁄4 | +2 DP for Disguise |
Linguistics | – | 1⁄4 | 1st Ranks free |
Enhanced Accuracy (Thrown) | – | 1⁄4 | +1 to Thrown Accuracy |
Missile Mastery | – | 1⁄2† | Throw anything, +1 DP & DV for Throwing |
Missile Parry | 2 | 2⁄4 | +2 DP vs throw attacks |
Counterstrike | 1 | 1⁄2† | Channel block/parry into a counter attack |
Missile Deflector | – | Throw parried item as an interrupt action | |
Precision Throw † | 3 | 3⁄4 | +6 Str for Thrown ranges |
Killing Hands | – | 1⁄4† | Unarmed attacks may do Physical or Astral damage. |
Total | 6 |
Strength: 7 / 8 / 13
Defense | Action | Init. | Dice Pool |
---|---|---|---|
Standard | Free | — | REA+INT |
Parry (Club) | Inter. | −5 | REA+INT+Clubs [P] |
Parry (Blade) | Inter. | −5 | REA+INT+Blades [P] |
Block | Inter. | −5 | REA+INT+Unarmed [P] |
Dodge | Inter. | −5 | REA+INT+Gymnast [P] |
Full Def. | Inter. | −10 | REA+INT+WIL |
Full (Agile) | Inter. | −10 | REA+INT+AGL |
Full (Acro.) | Inter. | −10 | REA+INT+Gymnast [P] |
Stat | Formula |
---|---|
Mental | (LOG×2+INT+WIL)/3 |
Physical | (STR×2+BOD+REA)/3 |
Social | (CHA×2+WIL+ESS)/3 |
Physical | 8+BOD/2 |
Stun | 8+WIL/2 |
Initiative | INT+REA+1d6 |
Throwing weapons | Accuracy | Damage | AP | Avail. | Cost | Source |
---|---|---|---|---|---|---|
improvised | 4 | 8ᴘ/s | — | — | — | SG p.172 |
Chakram | P.L.+1 | 8ᴘ | — | 8r | 750¥ | R&G errata |
Thrown knife | P.L.+1 | 9ᴘ | −1 | 4r | 25¥ | SR5 p.424 |
Shuriken | P.L.+1 | 9ᴘ | −1 | 4r | 25¥ | SR5 p.424 |
Boomerang | P.L.+0 | 10ᴘ | — | 4 | 50¥ | R&G p.25 |
Tomahawk | P.L.+2 | 10ᴘ | −1 | 4 | 200¥ | R&G p.25 |
Harpoon/Javelin | P.L.+1 | 11ᴘ | −1 | 6 | 125¥ | R&G p.25 |
Bolas | P.L.+1 | 11s | +4 | 6 | 75¥ | R&G p.26 |
monofilament | P.L.+1 | 11s/12ᴘ | +4/−8 | 18f | 4,000¥ | R&G p.26 |
Grenades | Blast | |||||
High-explosive | −2/m | 16ᴘ | −2 | 11f | 100¥ | SR5 p.434 |
Fragmentation | −1/m | 18ᴘ(f) | +5 | 11f | 100¥ | SR5 p.434 |
Flash-pak | special | special | — | 4 | 125¥ | SR5 p.434 |
Flash-bang | 10m 𝒓 | 10s | −4 | 6r | 100¥ | SR5 p.434 |
Gas | 10m 𝒓 | chemical | — | +2 | +40¥ | SR5 p.434 |
Smoke | 10m 𝒓 | — | — | 4r | 40¥ | SR5 p.434 |
thermal | 10m 𝒓 | — | — | 6r | 60¥ | SR5 p.434 |
Dice Pool modifier |
Short +0 |
Medium −1 |
Long −3 |
Extreme −6 |
---|---|---|---|---|
Heavy Pistol | 5 | 20 | 40 | 60 |
SMG | 10 | 40 | 80 | 150 |
Impact projectiles | ||||
improvised | ? | ? | ? | ? |
Thrown knife | 13 | 26 | 39 | 65 |
Tomahawk | 13 | 26 | 39 | 65 |
Shuriken | 13 | 26 | 65 | 91 |
Bolas | 13 | 26 | 65 | 91 |
Boomerang | 26 | 52 | 104 | 195 |
Harpoon/Javelin | 26 | 52 | 104 | 195 |
Thrown grenades | ||||
Standard | 26 | 52 | 78 | 130 |
Aerodynamic | 26 | 52 | 104 | 195 |
Weapon | Dam. | AP | Av. | Cost | Ref. | Range |
---|---|---|---|---|---|---|
Boomerang | (S/2+1)P | — | 4 | 50¥ | AR-18 | aerodynamic |
Harpoon | (S/2+2)P | — | 6 | 125¥ | AR-19 | standard |
Javelin | (S/2+2)P | — | 6 | 125¥ | AR-19 | aerodynamic |
Net | — | — | 6 | 350¥ | AR-19 | ½ throw. k. (rnd up) |
Shuriken | (S/2)P | — | 2 | 30¥ | SR4A-316 | shuriken |
Throwing knife | (S/2+1)P | — | 2 | 20¥ | SR4A-316 | throw. knife |
Bolas | — | — | 6 | 75¥ | AR-40 | shuriken |
monofilament | 8P | −4 | 16F | 2,500¥ | AR-40 | shuriken |
Short | Med. | Long | Ext. | Damage | AP | |
---|---|---|---|---|---|---|
Throwing knife | ×1 | ×2 | ×3 | ×5 | (S/2+1)P | — |
Shuriken | ×1 | ×2 | ×5 | ×7 | (S/2)P | — |
Grenades | ||||||
Standard | ×2 | ×4 | ×6 | ×10 | — | — |
Aerodynamic | ×2 | ×4 | ×8 | ×15 | — | — |
Improvised | ||||||
Baseball/Billiard Ball | ×2 | ×4 | ×6 | ×10 | (S/2)P | — |
Bowling Ball | ×½ | ×1 | ×1½ | ×2 | (S/2+2)P | — |
Brick/Paving Stone | ×2 | ×3 | ×4 | ×6 | (S/2+1)P | — |
Chair | ×1 | ×1½ | ×2 | ×2½ | (S/2)S | — |
Combat Axe | ×1 | ×2 | ×3 | ×4 | (S/2+3)P | — |
Knife (any) | ×1 | ×2 | ×3 | ×4 | (S/2)P | — |
Metahuman Body | (S−B)/2 | — | — | — | (B)S | — |
Molotov Cocktail | ×2 | ×3 | ×4 | ×5 | 5P† | −half |
Pistol | ×2 | ×3 | ×4 | ×6 | (S/2+1)S | — |
Potted Plant | ×½ | ×1 | ×1½ | ×2 | (S/2+1)P | — |
Sword | ×1 | ×2 | ×3 | ×5 | (S/2+2)P | — |
† Starts fire.(SR4-155)
martial arts
- Pin (R&G-112)
- Throw Person (R&G-123)
- Touch-Only Attack (SR5-187, R&G-124)
- Martial Arts Style (2 karma)
- Each Technique (5 karma)
- 52 Blocks
- Called Shot (Disarm)
- Kick Attack
- Multiple Opponent Defense (Defender has Defended)
- Pouncing Dragon
- Randori (Dirty Trick)
- Rooted Tree
- Capoeira
- Bending of the Reed
- Called Shot (Feint)
- Kick Attack
- Kip-up
- Sweep
- Tricking
- Chakram fighting
- Called Shot (Pin)
- Close Quarter Firearms (Thrown Weapons) [−1 to in-melee penalty]
- Knucklebreaker (Blast Out of Hands) [disarm and damage]
- Multiple Opponent Defense (Friends in Melee) [foes get −1 bonus]
- Opposing Force (Block) [+1 to Block]
- Ti Khao [+1 DV in a Clinch]
- Parkour
- Bending of the Reed [+1 die on Dodge Interrupt]
- Kip-up [get up and attack]
- Leaping Mantis [jump farther]
- Monkey Climb [climb faster]
- Rolling Clouds [less fall damage]
- Shadow Block [mess with targets Dodge]
knives/shuriken
Throwing knives/shuriken: A wide variety of shapes and sizes of aerodynamically balanced, specially weighted, muscle-powered throwing weapons are available, from throwing spikes to darts to kunai and shuriken. A character can ready (Agility ÷ 2) of these knives with one Ready Weapon action.
Wireless: If all the throwing knives or shuriken you throw in a single Combat Turn are wireless and you have a smartlink system, each knife you throw receives a +1 dice pool bonus per knife thrown that Combat Turn at your current target, as the knives inform and adjust for wind and other atmospheric conditions. So you’d get no bonus on the first throw, a +1 bonus on the second throw, a +2 bonus on the third throw, etc. (assuming you aimed all three knives at the same target).
Bolas
Bolas can do one of two types of damage based on their use. When thrown to hit a target, make an Exotic Ranged Weapon (Bolas) Attack Test (use the DV and AP stats on the left side of the slash for monofilament bolas).
When thrown with the intent of wrapping around a specific location on an opponent use the appropriate Called Shot Location modifier to determine success. A standard bola requires the target to make an immediate Agility + Gymnastics [Physical] Test with a threshold of the attacker’s net hits; if they fail, they fall prone.
Removing wrapped bolas requires an Agility + Escape Artist [Physical](6, 1 Action Phase) Extended Test or a sharp knife (taking a Complex Action to cut it off).
A monofilament bola requires the target to make an immediate Damage Resistance Test using the stats on the right side of the slash along with the Agility + Gymnastics Test. Once wrapped up with a monofilament bola, any character trying to get themselves loose with the above Escape Artist Test or move must make a Damage Resistance Test for each attempt.
Boom-bolas: One or two grenades of any fashion bound together. They suffer a –2 Accuracy, and misses are determined much like scatter, except that it is always the maximum distance in the 7 direction. A successful bola attack means the grenades are at 0 distance to the target when they explode, and Multiple Simultaneous Blast rules (p. 183, SR5) apply.
Other
K | Quality | Notes |
---|---|---|
20 | The Warrior’s Way | ½ PP cost for three powers |
8 | Blandness | +1 threshold to be remembered |
7 | Catlike | +2 DP Sneaking |
6 | Celerity | ×3/×6/+1 to movement |
−15 | Ex-Con | Still on parole |
3 | Hawk Eye | +1 DP Perception, −1 Range penalty |
7 | Natural Athlete | +2 DP Running & Gymnastics |
5 | Observant | Observe In Detail as a Free Action |
4 | Sharpshooter | +2 DP on Called Shots, −1 DP on other ranged attacks |
3 | Agile Defender | Agility instead of Willpower on Full Defense |
4 | Acrobatic Defender | Gymnastics instead of Willpower on Full Defense |
4 | Perceptive Defender | Perception instead of Willpower on Full Defense |
12 | Lucky | (+1 Edge cap) |
14 | Aptitude | (+1 skill cap) |
14 | Exceptional Attribute | (+1 Attrib. cap) |
15 | Metagenic (Attribute) Imp. | (+1 Attrib. cap) |
- Armor
- Mortimer Greatcoat
- VI Steampunk Vest
- ST Forearm Guards
- Bike Racing Helmet
- Thrown
- Improvised…
- Throwing knife
- Brick / Rock
- Shuriken
- Baseball, etc.
- Grenade, Stand…
- Boomerang
- Grenade, Aero…
- Contacts
- Rick (fixer)
- Kham (ork leader)
- Doc Tico (street doc)
- Fo-Shizz (healer)
- Tony Mangini (cop)
- Lydia Davies (socialite)
- Roger Davies (free spirit)
- Eddie (merc.)
Background
UCAS Details
- Primary Language
- English (N)
- Secondary Languages
- (choose one language with 1 rank)
- Spanish, German, Italian, French, Mandarin, Polish, Yiddish
- Universal Skills
- Computer +1, Knowledge: History +1, Knowledge: UCAS +1
- Regions
- General: Logic +1, Etiquette +1, Knowledge: [City] +2, Language +2, SINner (5)
- Canada: Body +1, Navigation +1, Survival +1, Etiquette +1, SINner (5)
- Denver: Intuition +1, Knowledge: Denver +2, Negotiation +1, Etiquette +1, SINner (5)
- Seattle: Reaction +1, Perception +1, Intimidation +1, Knowledge: Seattle +2, SINner (5)
- SINless: Agility +1, Knowledge: [City] +1
CAS Details
- Primary Language
- English (N)
- Secondary Languages
- (choose one language with 1 rank)
- Spanish, German, Polish, Yiddish
- Universal Skills
- Etiquette +1, Knowledge: History +1, Knowledge: CAS +1
- Regions
- General: CAS Charisma +1, Computer +2, SINner (5)
- Denver: Intuition +1, Knowledge: Denver 2, Negotiation +1, Computer +1, SINner (5)
- SINless: Body +1, Knowledge: [City] +1
NAN Details
- Primary Language
- Choose one of the languages listed in the Regions section.
- Secondary Languages
- See Regions; when available, select one Secondary Language with 1 rank. English may also be selected with 1 rank.
- Universal Skills
- Archery +2, Knowledge: History +1, Knowledge: NAN +1
- Regions
- Algonkian-Manitou Council: Languages: Athabaskan, Anishinaabe, Iroquoian; Outdoor skill group +1, Perception +1, Blades +1, Unarmed Combat +1, Street Knowledge: [Tribe] +1, SINner (5)
- Athabaskan Council: Languages: Athabaskan, Eskimo-Aleut; Body +1, Survival +1, SINner (5)
- Pueblo Corporate Council: Languages: Uto-Aztecan, Zuni; Electronics skill group +1, Etiquette +2, Professional Knowledge: Business Practices +1, SINner (5)
- Salish-Shidhe Council: Secondary Languages: Salish, Siouan, Or’zet; Logic +1, Survival +1, SINner (5)
- Sioux Nation: Languages: Anishinaabe, Athabaskan, Iroquoian, Siouan; Outdoor skill group +1, Blades +2, Street Knowledge: Sioux Culture +1, SINner (5)
- Trans-Polar Aleut Nation: Languages: Eskimo-Aleut; Exotic Melee Weapon (Harpoon) +2, Perception +1, Survival +1, Professional Knowledge: Polar Critters +2, SINner (5)
- Tsimshian Nation: Languages: Athabaskan, Tlingit, Tsimshianic, Siouan; Strength +1, Blades +1, Allergy (Uncommon/Mild) (5)
- Denver: Languages: English, Hopi, Siouan, Spanish, Zuni; Intuition +1, Computer +1, SINner (5)
- Las Vegas: Languages: any Native American Tribal; Perception +1, Con +2, Etiquette +1, Street Knowledge: Gambling Games +2, SINner (5)
- Salt Lake City: Languages: English, Hopi, Spanish, Zuni; Artisan +1, Computer +1, Etiquette +1, Negotiation +1, Perception +1, Street Knowledge: Mormons +2, SINner (5)
Armor
Item | Armor | Cap. | Avail | Price | S.Lim. | Con. | Notes | Brand |
---|---|---|---|---|---|---|---|---|
Armor Clothing | 6 | 6 | 2 | 450¥ | — | — | — | — |
Armor Jacket | 12 | 12 | 2 | 1,000¥ | — | — | — | — |
Actioneer Business | 8 | 8 | 8 | 1,500¥ | — | — | Hol.(con.) | Actioneer |
Form-Fitting BA | 8 | 3 | 8 | 1,300¥ | — | — | C.Fit, Conceal. −6 | — |
Lined Coat | 9 | 9 | 4 | 900¥ | — | −2 | — | — |
Padded Leather | 7 | 2 | 8 | 600¥ | +1/−1 | — | C.Fit, Padded | — |
Bike Racing helm | +2 | 6 | 6 | 200¥ | — | — | — | — |
Bike Racing | 8 | 8 | 6 | 500¥ | — | — | — | — |
Bike Racing (CF) | 8 | 8 | 6 | 625¥ | — | — | C.Fit | — |
Clothing, Armor (CF) | 6 | 6 | 2 | 563¥ | — | — | C.Fit | — |
Suit, Actioneer (CF) | 8 | 8 | 9 | 1,875¥ | — | — | C.Fit, Hol.(con.) | Actioneer |
Suit, Tenor | 8 | 5 | 8 | 2,400¥ | +1 | — | C.Fit | Franzinger |
Suit, CrimsonSky | 8 | 5 | 6 | 2,400¥ | +1 | −2 | C.Fit, W:+1 S.DP | Mortimer |
Suit, Summit | 8 | 6 | 7 | 2,500¥ | +1 | −2 | C.Fit, W:+1 S.DP | Mortimer |
Suit, ProTec+ | 9 | 5 | 8 | 2,700¥ | — | — | C.Fit | Rheingold |
Suit, Synergist | 9 | 5 | 8 | 1,500¥ | +1 | — | C.Fit, Hol.(con.) | Vashon Island |
Suit, Berwick | 9 | 5 | 9 | 2,600¥ | +1 | −2 | C.Fit, W:+1 S.DP | Mortimer |
Coat, Synergist | 10/+3 | 6 | 8 | 2,300¥ | — | — | CF(stack), Hol.(con.) | Vashon Island |
Jacket, Armor (CF) | 12/+4 | 12 | 2 | 1,250¥ | — | — | CF(stack) | — |
Coat, Lined (CF) | 9/+2 | 9 | 4 | 1,125¥ | — | −2 | CF(stack) | — |
Coat, Tenor | 10/+2 | 8 | 8 | 3,200¥ | +1 | −3 | CF(stack), C.Prot. (3) | Franzinger |
Coat, Greatcoat | 10/+3 | 10 | 8 | 3,000¥ | +1 | −3 | CF(stack), W:+1 S.DP | Mortimer |
Coat, Ulyssess | 10/+3 | 12 | 8 | 3,100¥ | +1 | −3 | CF(stack), W:+1 S.DP | Mortimer |
Coat, ProTec+ | 10/+3 | 10 | 10 | 3,500¥ | — | −3 | CF(stack), Hol., G.Acc. | Rheingold |
Coat, Argentium | 12/+4 | 14 | 10 | 3,600¥ | +1 | −3 | CF(stack), W:+1 S.DP | Mortimer |
Forearm Guards | +1 | 3 | 6 | 300¥ | — | — | — | — |
Holster | — | [3] | — | — | — | — | Hol.[tactical] | −1 Con. |
Holster (Con.) | — | [4] | 2 | 150¥ | — | — | Hol.(Con.) | −1/−2 Con. |
Holster (QD) | — | [4] | 4 | 175¥ | — | — | Hol.(QD) | −1 QD Th., −1 Con. |
Holster (Con.QD) | — | [4] | 6 | 275¥ | — | — | Hol.(Con.QD) | −1 QD Th., −1/−2 Con. |
Custom Fit | — | — | — | +25% | — | — | C.Fit | inner layer |
Custom Fit (stack) | — | — | — | +25% | — | — | CF(stack) | outer layer |