Mentor spirit/Other
Contents
- 1 Architect
- 2 Artist
- 3 Badger
- 4 Blacksmith
- 5 Brother in Arms
- 6 Capricorn
- 7 Coyote
- 8 Dachshund
- 9 Doberman
- 10 Electro-Marten
- 11 Eurasian Jay
- 12 Fox
- 13 Gambler
- 14 German Shepherd
- 15 Goddess
- 16 Great Mother (SASS)
- 17 Groundhog
- 18 Guanyin
- 19 Heinzelmannchen
- 20 Klabautermann
- 21 Lion
- 22 Little Red Riding Hood
- 23 Luna
- 24 Mystic Guardian
- 25 Oak (SHB)
- 26 Pig
- 27 Raven (Alt)
- 28 Raven (German)
- 29 Seal
- 30 Squirrel
- 31 Tatzelwurm
- 32 Tide
- 33 Treasure Hunter
- 34 Weimaraner
- 35 Wild Hunt
- 36 Wolpertinger
Architect
State of the Art 2080 (German), p. 29
- Magician
- +2 dice to Combat spells.
- Adept
- Analytics (2) for free.
- All
- +2 dice to Leadership.
- Disadvantage
- WIL + INT (3) to avoid -2 to all tests when not in charge or forced on the defensive.
Artist
Schattenhandbuch 2, p. 179
- Magician
- +2 dice to Illusion spells.
- Adept
- Improved Potential (1) for free.
- All
- +2 dice to Artisan or Forgery (choose one).
- Disadvantage
- WIL + CHA (3) to avoid -2 to all LOG/INT/CHA skills for 1D6 days if no audience is found in 2 weeks.
Badger
State of the Art 2080 (German), p. 31
- Magician
- +1 die to Counterspelling and Combat spells.
- Adept
- Danger Sense (2) for free.
- All
- Perceptive (1 lvl).
- Disadvantage
- WIL + CHA (3) not to immediately pursue invaders on guarded turf or thieves of McGuffins.
Blacksmith
Schattenhandbuch 2, p. 179
- Magician
- +2 dice to summoning fire spirits.
- Adept
- Enhanced Accuracy (2) for free.
- All
- 2 to Artisan or Alchemy (choose one).
- Disadvantage
- WIL + CHA (3) not to immediately avenge an insult.
Brother in Arms
State of the Art 2080 (German), p. 32
- Similar
- Waffenbruder.
- Magician
- +2 dice to summoning guardian spirits, task spirits or spirits of man (choose one).
- Adept
- Mystic Armor (1) for free.
- All
- +1 die to Etiquette and Instruction.
- Disadvantage
- WIL + INT (3) to take advantage of, lie to or abandon charges (three plot-relevant persons per run); -2 to all actions until atonement regardless of result.
Capricorn
State of the Art: ADL, p. 123
- Magician
- +2 dice to summoning earth spirits.
- Adept
- Hang Time (2) for free.
- All
- +2 dice to Gymnastics.
- Disadvantage
- WIL + CHA (3) to withstand long periods of indecision instead of executing the first plan that comes to mind.
Coyote
Shadows in Focus: Sioux Nation: Counting Coup, p. 24
- Magician
- +1 die to Illusion and Manipulation spells.
- Adept
- Danger Sense (2) for free.
- All
- +2 dice to Con.
- Disadvantage
- WIL + CHA (4) not to abandon a plan involving head-on attacks or brute-force methods.
Dachshund
Street Grimoire (German), p. 231
- Magician
- +2 dice to Detection spells.
- Adept
- Combat Sense (2) for free.
- All
- +2 dice to Tracking.
- Disadvantage
- WIL + CHA (3) to abide orders or follow a group decision.
Doberman
State of the Art 2080 (German), p. 29
- Magician
- +2 dice to Combat spells.
- Adept
- Combat Sense (1) for free.
- All
- +1 die to a single Combat skill (choose one) and Perception.
- Disadvantage
- WIL + CHA (3) to take a subordinate role or accept a stranger's plan.
Electro-Marten
Street Grimoire (German), p. 232
- Magician
- +2 dice to Illusion spells.
- Adept
- Elemental Strike (1) for free.
- All
- +2 dice to Harware or Electronic Warfare (choose one).
- Disadvantage
- WIL + CHA (3) not to lose oneself in wrong signals, becoming confused for 3 combat turns (each success reduces the time for 1 turn).
Eurasian Jay
State of the Art: ADL, p. 120
- Magician
- +2 dice to Illusion or Manipulation spells (choose one).
- Adept
- Voice Control (1) or Danger Sense (2) for free (choose one).
- All
- +1 die to Perception and Palming.
- Disadvantage
- WIL + CHA (3) not to split possessions across an area.
Fox
State of the Art: ADL, p. 121
- Magician
- +2 dice to Illusion spells.
- Adept
- Combat Sense (2) for free.
- All
- +2 dice to Perception.
- Disadvantage
- WIL + CHA (3) to spare a bettered foe.
Gambler
Schattenhandbuch 2, p. 179
- Magician
- +2 dice to Manipulation spells.
- Adept
- Danger Sense (2) for free.
- All
- +2 dice to Etiquette or Palming (choose one).
- Disadvantage
- Distinctive Style.
German Shepherd
State of the Art 2080 (German), p. 29
- Magician
- +1 die to Combat and Detection spells.
- Adept
- Danger Sense (2) for free.
- All
- +1 die to Leadership and Perception.
- Disadvantage
- WIL + CHA (3) not to react harshly when patience is tested (GM discretion).
Goddess
Book of the Lost, p. 129
- Magician
- +2 dice to Ritual Spellcasting.
- Adept
- Authoritative Tone (1) for free.
- All
- +2 dice to Instruction.
- Disadvantage
- WIL + CHA (3) to accept orders from a male and avoid responding to disrespect in kind.
Great Mother (SASS)
Sail Away, Sweet Sister, p. 33
- Magician
- +2 dice to Health spells.
- Adept
- Rapid Healing (1) for free.
- All
- +2 dice to First Aid or Medicine (choose one).
- Disadvantage
- 1 die penalty when using Combat skills or Combat spells.
Groundhog
State of the Art: ADL, p. 122
- Magician
- +2 dice to Detection spells.
- Adept
- Attribute Boost (2 REA) or Motion Sense for free (choose one).
- All
- +1 die to Perception and Etiquette.
- Disadvantage
- WIL + CHA (3) not to flee a fight immediately.
Guanyin
Better Than Bad, p. 139
- Magician
- +2 dice to Health spells.
- Adept
- Empathic Healing for free.
- All
- +2 dice to First Aid.
- Disadvantage
- WIL + CHA (3) not to turn down an offer of a run that isn't hooding.
Heinzelmannchen
State of the Art: ADL, p. 121
- Magician
- +2 dice to Manipulation spells.
- Adept
- Improved Ability (1, Artisan or an Engineering skill) for free.
- All
- +2 dice to Artisan and the Engineering skill group.
- Disadvantage
- WIL + CHA (3) to avoid losing magical ability when observed closely or in public.
Klabautermann
Street Grimoire (German), p. 232
- Magician
- +2 dice to Detection spells.
- Adept
- Danger Sense (2) for free.
- All
- +2 dice to Nautical Mechanic.
- Disadvantage
- WIL + CHA (3) not to fear seeing the Klabautermann and convince people of it if thinking they're in danger, in or on a vehicle of sorts.
Lion
Book of the Lost, p. 129
- Magician
- +2 dice to Combat spells.
- Adept
- Attribute Boost (2 STR) for free.
- All
- +2 dice to Survival, Running or Tracking (choose one).
- Disadvantage
- WIL + CHA (3) to flee combat if others are still engaged; -2 to limits if taking actions detrimental to the team.
Little Red Riding Hood
State of the Art 2080 (German), p. 32
- Magician
- +2 dice to Contractual Rituals.
- Adept
- Linguist for free.
- All
- +2 dice to Con.
- Disadvantage
- -1 to Perception tests in foreign areas.
Luna
Street Grimoire (German), p. 233
- Magician
- +2 dice to Illusion spells.
- Adept
- Enhanced Accuracy (2) or Spell Resistance (1) for free (choose one).
- All
- +2 dice to Negotiation.
- Disadvantage
- WIL + CHA (3) not to immediately follow a personal flight of momentary fancy.
Mystic Guardian
State of the Art 2080 (German), p. 31
- Magician
- +2 dice to summoning guardian or beast spirits (choose one).
- Adept
- Magic Sense for free.
- All
- +2 dice to one melee Combat skill (choose one).
- Disadvantage
- -2 to all tests when without a ward, employer or task (can be self-imposed).
Oak (SHB)
Schattenhandbuch 2, p. 179
- Magician
- +2 dice to Detection spells.
- Adept
- Mystic Armour (1) for free.
- All
- +2 dice to memory tests.
- Disadvantage
- WIL + CHA (3) to retreat from danger instead of sitting it through.
Pig
State of the Art: ADL, p. 122
- Magician
- +2 dice to Manipulation spells.
- Adept
- Improved Ability (1 Influence or Acting skill) for free.
- All
- +2 dice to Con.
- Disadvantage
- WIL + CHA (3) to break away from pleasures.
Raven (Alt)
Book of the Lost, p. 121
- Magician
- +2 dice to Detection spells or summoning ALL spirits IF with Code of Honour (Harmony with Nature or Shaman's Code) and bargains with the spirit (choose one).
- Adept
- Enhanced Perception (2) for free.
- All
- 2 to all Knowledge skills.
- Disadvantage
- WIL + CHA (3) to resist trying to acquire something valuable.
Raven (German)
Core Rulebook (German), p. 323
- Toxic
- ?.
- Magician
- +2 dice to Manipulation spells.
- Adept
- Traceless Walk or Voice Control (1) for free (choose one).
- All
- +2 dice to Con.
- Disadvantage
- WIL + CHA (3) not to exploit another's misfortune to own advantage.
Seal
State of the Art: ADL, p. 122
- Magician
- +2 dice to Illusion spells or summoning water spirits (choose one).
- Adept
- Astral Perception for free.
- All
- +2 dice to Judge Intentions.
- Disadvantage
- WIL + CHA (3) to respect private boundaries.
Squirrel
State of the Art: ADL, p. 121
- Magician
- +2 dice to Detection spells.
- Adept
- Light Body (2) for free.
- All
- +2 dice to Gymnastics.
- Disadvantage
- WIL + CHA (3) not to suffer 1 die penalty on all tests in confined spaces.
Tatzelwurm
Street Grimoire (German), p. 234
- Toxic
- ?.
- Magician
- +2 dice to summoning earth spirits.
- Adept
- Critical Strike (1 skill) for free.
- All
- +2 dice to Unarmed Combat.
- Disadvantage
- Combat Junkie.
Tide
State of the Art: ADL, p. 121
- Magician
- +2 dice to summoning water or earth spirits (changes every 6 h).
- Adept
- Heightened Concentration (2) for free.
- All
- +2 dice to Ritual Spellcasting.
- Disadvantage
- 1 die penalty to all tests until the life cycle is restored if disturbed.
Treasure Hunter
State of the Art 2080 (German), p. 32
- Similar
- Schatzjäger.
- Magician
- +2 dice to Detection spells.
- Adept
- Three-Dimensional Memory for free.
- All
- +1 die to Navigation and Locksmith.
- Disadvantage
- WIL + WIL (3) to avoid -1 to all tests which don't directly involve their desired McGuffin.
Weimaraner
State of the Art 2080 (German), p. 31
- Magician
- +2 dice to Detection spells.
- Adept
- Enhanced Perception (1) for free.
- All
- 1 to Running and Tracking.
- Disadvantage
- if unable to use skills for a longer period of time than 12 h, WIL + CHA (3) to avoid -1 to all tests until able to use abilities again.
Wild Hunt
State of the Art: ADL, p. 123
- Toxic
- Yes.
- Magician
- +2 dice to summoning man or guardian spirits.
- Adept
- Berserk for free.
- All
- +2 dice to Pilot Groundcraft or Intimidation (choose one).
- Disadvantage
- WIL + CHA (3) to avoid 2 dice penalty to all tests if consciously considerate in a fight.
Wolpertinger
Street Grimoire (German), p. 234
- Magician
- +2 dice to Illusion spells.
- Adept
- Danger Sense (2) for free.
- All
- +2 dice to Dodge (REA + INT).
- Disadvantage
- WIL + CHA (3) not to immediately flee danger (real or imaginary).