Harper Priest
Magic of Faerun, pp.29–31
Nearly every Harper recognizes the importance of the deities who inspired the creation of the Harpers: Deneir, Eldath, Lliira, Mielikki, Milil, Mystra, Oghma, Selûne, Silvanus, and Tymora; and the elven deities Aerdrie Faenya, Angharradh, Corellon Larethian, Erevan Ilesere, Fenmarel Mestarine, Hanali Celanil, Labelas Enoreth, Rillifane Rallathil, Sehanine Moonbow, and Solonor Thelandira. Some, however, choose to pursue a closer relationship with these deities who came together at the Dancing Place.
Although most Harper priests are human, half-elven, or elven clerics who have selected one of the deities listed above as their patron, the Harpers recruit their members from many backgrounds, cultures, and religious affiliations, as long as those deities do not promote evil ends or wanton destruction. Human druids, dwarven paladins, gnome rangers, halfling rogue/clerics of Brandobaris, and many others are all welcome. Deities whose portfolios and interests particularly parallel those of the Harper patron deities include Akadi, Azuth, Chauntea, Gwaeron Windstrom, Lathander, Lurue, Red Knight, Savras, Shaundakul, Shiallia, Valkur, and many of the neutral- or good-aligned deities of the various racial pantheons.
Harper priests can be found on their own or in the company of other Harpers or allies of similar outlooks. Even alone, the Harper priest can count on support from those friendly to the Harper cause.
Hit Die: d8.
Requirements
To qualify to become a Harper priest, a character must fulfill all the following criteria.
- Alignment
- Any nonevil.
- Skills
- Diplomacy 4 ranks, Knowledge (arcana) 4 ranks, Knowledge (religion) 8 ranks, Spellcraft 8 ranks.
- Feats
- Alertness, Iron Will.
- Spellcasting
- Ability to cast 3rd-level divine spells.
- Special
- Sponsorship by a member of the Harpers, approval of the High Harpers. Also, the character’s patron deity must be nonevil and not one devoted to wanton destruction.
Class skills
The Harper priest’s class skills (and the key ability for each skill) are Animal Empathy (Cha, exclusive skill), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intuit Direction (Wis), Knowledge (any) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Scry (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), and Wilderness Lore (Wis).
Skill Points at Each Level: 4 + Int modifier.
| Level | BAB | Fort | Ref | Will | Special | Spellcasting |
|---|---|---|---|---|---|---|
| 1st | +0 | +2 | +0 | +2 | Blessing, Harper knowledge | +1 existing level |
| 2nd | +1 | +3 | +0 | +3 | Blessing | +1 existing level |
| 3rd | +2 | +3 | +1 | +3 | Blessing | +1 existing level |
| 4th | +3 | +4 | +1 | +4 | Blessing | +1 existing level |
| 5th | +3 | +4 | +1 | +4 | Blessing | +1 existing level |
Class features
All the following are class features of the Harper priest prestige class.
Weapon and Armor Proficiency: Harper priests are proficient with all simple weapons. They are also proficient with all types of armor (light, medium, and heavy) and shields.
Spellcasting: A Harper priest’s training focuses on magic. Thus, when a character gains a new level of Harper priest, they gain new spells per day as if they had also gained a level in whatever divine spellcasting class they belonged to before they added the prestige class. They do not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on).
If a character had more than one divine spellcasting class before they became a Harper priest, they must decide to which class they add each level of Harper priest for purposes of determining spells per day when they add the new level.
Harper Knowledge: The Harper priest can access knowledge in the same manner as a bard can. This ability functions like the bardic knowledge ability, except that the bonus for the check equals the character’s Harper priest level + their Int modifier. If the Harper priest has another such lore ability from another source (such as bard or loremaster levels), their Harper priest levels stack with levels of all other classes that grant such an ability for the purpose of Harper knowledge checks.
Blessings: At each level, a Harper priest may choose one blessing from Harper Priest Blessings. Their Harper priest level plus their Wisdom bonus determines which blessings they can select. (They may select a lesser blessing than the highest possible if they so choose.) They can’t choose the same blessing twice.
| Level + Wis Mod. |
Blessing | Effect |
|---|---|---|
| 1 | Eldath’s Pool | May create water 1/day as a cleric equal to their highest divine spellcasting level. |
| 2 | Silvanus’s Staff | Weapon Focus (quarterstaff) feat. |
| 3 | Deneir’s Eye | +3 sacred bonus on saving throws against glyphs, runes, and symbols. |
| 4 | Milil’s Voice | +1 sacred bonus on all Charisma-based skill checks. |
| 5 | Mielikki’s Step | Add +10 ft. to speed in light or medium armor. |
| 6 | Lliira’s Heart | +2 sacred bonus on saving throws against compulsion and fear effects. |
| 7 | Oghma’s Insight | Skill Focus (any Knowledge) feat. |
| 8 | Selûne’s Radiance | Low-light vision (or double existing range). |
| 9 | Mystra’s Boon | +2 sacred bonus on all saving throws against spells. |
| 10+ | Tymora’s Smile | +2 luck bonus on any single saving throw of their choice once per day. This bonus can be added after the die is rolled and the success or failure of the save has been determined. |