Cooshee
Based on a mythological hound from the folklore of Ireland (Cú-Sídhe), Scotland (Cù-Sith), and Wales (Cŵn Annwn).
Medium Magical Beast
- Hit Dice
- 3d10+6 (22 hp)
- Initiative
- +3
- Speed
- 40 ft. (8 squares)
- Armor Class
- 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
- Base Attack/Grapple
- +3/+5
- Attack
- Bite +6 melee (1d8+2)
- Full Attack
- Bite +6 melee (1d8+2) and 2 claws +1 melee (1d4+1)
- Space/Reach
- 5 ft./5 ft.
- Special Attacks
- Improved grab, trip
- Special Qualities
- Darkvision 60 ft., low-light vision, resistance to charm, scent, sprint
- Saves
- Fort +5, Ref +6, Will +2
- Abilities
- Str 15, Dex 17, Con 15, Int 4, Wis 12, Cha 6
- Skills
- Perception +2, Stealth +9, Survival +2*
- Feats
- Track, Weapon Finesse
- Environment
- Temperate forests
- Organization
- Solitary, pair, or pack (4-9)
- Challenge Rating
- 2
- Treasure
- None
- Alignment
- Always neutral (good tendencies)
- Advancement
- 4–7 HD (Medium); 8–9 HD (Large)
- Level Adjustment
- —
This creature appears as a large green and brown spotted dog with slightly elven features. It has a long, curling tail and ears that taper to points above its head.
Cooshees are large, 200-pound, 4-foot tall hounds. They are known throughout the world as elven dogs, for their features resemble those of elves and they are often found in the employ of elves (who use them as guards). Though they only bark to warn their masters or other cooshees, the bark can be heard clearly up to one mile away.
Combat
Cooshees attack by biting and tripping their foes. Once down, an opponent is grappled and bitten.
Improved Grab (Ex): To use this ability, a cooshee must hit with a bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.
Trip (Ex): A cooshee that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cooshee.
Resistance to Charm (Ex): Cooshees have a +4 bonus on saving throws against Enchantment (Charm) spells and spell-like effects.
Sprint (Ex): Once per hour, a cooshee can move ten times its normal speed (400 feet) when it makes a charge attack.
Skills: Cooshees have a +4 racial bonus on Move Silently checks. *Due to their coloration, they have a +4 racial bonus to Hide checks in their natural environment.
* Cooshee have a +4 racial bonus on Survival checks when tracking by scent.
- Sources
- S4 The Lost Caverns of Tsojcanth, Booklet 2, p. 3 (1982)
- “Featured Creatures”, Dragon #67, p. 11 (1982 Nov.)
- AD&D Monster Manual II, p. 26 (1983)
- AD&D 2nd Ed. Monstrous Manual, p. 241 (1993)
- D&D 3rd Ed. the Tome of Horrors (2002)
- D&D v.3.5 the Tome of Horrors Revised, p. 70 (2005)
- Pathfinder The Tome of Horrors Complete, p. 119 (2011)
- D&D 5th Ed. Tome of Horrors (Reborn), p. ? (2017)