Armor (Starfinder)

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Armor Lev. Price Type EAC KAC Dex ACP Spd US Bulk Special Source
AbadarCorp travel suit, gold 9 12,100 Light +9 +10 8 L CRB
AbadarCorp travel suit, platinum 12 34,600 Light +12 +13 8 L CRB
AbadarCorp travel suit, silver 7 7,250 Light +6 +7 7 L CRB
Acrochor hide, advanced 8 8,250 Light +10 +10 6 L Archaic AP04
Acrochor hide, basic 4 2,100 Light +5 +5 5 L Archaic AP04
Acrochor hide, elite 12 28,000 Light +15 +15 7 L Archaic AP04
Carbon skin, diamond 15 126,400 Light +17 +19 7 −1 4 1 CRB
Carbon skin, graphite 3 1,220 Light +3 +4 4 −1 1 1 CRB
Carbon skin, nanotube 20 825,000 Light +21 +23 8 −1 6 1 CRB
Carbon skin, white carbon 10 19,650 Light +12 +14 5 −1 3 1 CRB
Clearweave I 3 1,350 Light +3 +3 5 L AR
Clearweave II 9 13,150 Light +12 +12 5 2 L AR
D-suit I 5 2,980 Light +5 +6 5 1 L CRB
D-suit II 7 6,900 Light +8 +9 5 2 L CRB
D-suit III 9 13,300 Light +11 +12 6 3 L CRB
D-suit IV 13 45,800 Light +16 +17 6 4 L CRB
D-suit V 17 244,300 Light +20 +21 7 5 L CRB
D-suit VI 19 552,000 Light +21 +22 8 6 L CRB
Defrex hide 4 2,250 Light +5 +5 4 1 L CRB
Defrex hide, advanced 12 33,000 Light +14 +16 5 3 L Dermal plat. AA3
Defrex hide, elite 16 142,000 Light +19 +21 6 4 L Dermal plat. AA3
Defrex hide, mature 8 9,000 Light +9 +11 4 2 L Dermal plat. AA3
Dust manta hide, advanced 12 43,250 Light +15 +16 6 L AA2
Dust manta hide, basic 6 5,150 Light +5 +7 5 L AA2
Echelon fashion, bespoke 17 285,000 Light +18 +19 8 L CRB
Echelon fashion, ready to wear 14 71,300 Light +15 +16 8 L CRB
Estex suit I 1 410 Light +0 +1 5 −1 2 1 CRB
Estex suit II 5 2,700 Light +4 +5 5 −1 3 1 CRB
Estex suit III 7 5,500 Light +7 +8 5 −1 4 1 CRB
Extex suit IV 13 49,250 Light +15 +16 6 −1 6 1 CRB
Freebooter armor I 2 750 Light +2 +3 4 L CRB
Freebooter armor II 6 4,720 Light +6 +8 5 1 L CRB
Freebooter armor III 10 16,900 Light +12 +13 6 3 L CRB
Freebooter armor IV 14 60,600 Light +17 +18 6 4 L CRB
Freebooter armor V 18 367,650 Light +20 +21 8 5 L CRB
Grave mantle, enlisted 4 2,100 Light +4 +5 4 L AR
Grave mantle, officer 17 256,500 Light +20 +22 5 3 L AR
Grave mantle, specialist 10 17,950 Light +13 +15 4 2 L AR
Hardened resin 3 1,200 Light +2 +3 5 −1 1 1 PW
Hardlight series, elite 15 123,500 Light +18 +18 7 4 L CRB
Hardlight series, specialist 20 928,000 Light +22 +22 8 6 L CRB
Hardlight series, squad 12 30,750 Light +15 +15 6 4 L CRB
Kasatha microcord I 2 460 Light +1 +3 3 −1 1 CRB
Kasatha microcord II 6 3,670 Light +6 +8 4 −1 1 1 CRB
Kasatha microcord III 8 9,000 Light +9 +11 5 −1 2 1 CRB
Kasatha microcord IV 11 23,800 Light +13 +15 5 −1 3 1 CRB
Lashunta mind mail I 6 4,250 Light +6 +6 6 2 L AR
Lashunta mind mail II 11 24,800 Light +13 +14 6 2 L AR
Lashunta mind mail III 16 166,500 Light +20 +20 7 3 L AR
Lashunta mind mail IV 19 556,000 Light +22 +22 7 5 L AR
Lashunta tempweave, advanced 8 8,500 Light +9 +10 6 3 L CRB
Lashunta tempweave, basic 4 1,950 Light +4 +4 5 1 L CRB
Peacekeeper’s aegis I 4 2,000 Light +4 +5 4 −1 1 1 NS
Peacekeeper’s aegis II 8 8,100 Light +9 +10 5 −1 3 1 NS
Peacekeeper’s aegis III 12 33,500 Light +14 +15 6 −1 3 1 NS
Plexigrass bodysuit I 5 2,700 Light +3 +4 6 2 L NS
Plexigrass bodysuit II 9 13,500 Light +9 +10 8 3 L NS
Plexigrass bodysuit III 13 51,000 Light +15 +16 8 4 L NS
Polyplate, advanced 10 17,400 Light +11 +13 5 3 L DR 5/varies AP15
Polyplate, basic 6 4,200 Light +5 +7 4 2 L DR 3/varies AP15
Polyplate, elite 14 65,000 Light +15 +17 6 4 L DR 7/varies AP15
Polyplate, paragon 18 345,000 Light +19 +21 7 5 L DR 9/varies AP15
Preserver’s mantle I 2 520 Light +1 +2 6 L AR
Preserver’s mantle II 7 6,400 Light +6 +9 6 1 L AR
Preserver’s mantle III 12 35,400 Light +12 +15 7 3 L AR
Regimental dress I 3 1,450 Light +2 +3 5 1 L AR
Regimental dress II 10 18,600 Light +13 +13 5 2 L AR
Regimental dress III 18 387,000 Light +22 +22 6 4 L AR
Second skin 1 250 Light +1 +2 5 1 L CRB
Shiftskin I 9 13,850 Light +10 +11 7 −1 2 1 AR
Shiftskin II 14 76,830 Light +16 +17 7 −1 3 1 AR
Shiftskin III 20 886,500 Light +22 +24 7 −1 5 1 AR
Shobhad harness, chieftain 13 46,900 Light +15 +17 5 −1 3 1 AR
Shobhad harness, recruit 1 150 Light +0 +2 4 −1 1 AR
Shobhad harness, veteran 4 1,850 Light +3 +5 5 −1 1 1 AR
Shobhad harness, warleader 8 8,600 Light +9 +11 5 −1 2 1 AR
Shotalashu armor 16 149,500 Light +19 +20 7 5 L CRB
Skitterhide I 3 1,200 Light +2 +3 5 L AA2
Skitterhide II 9 12,500 Light +10 +11 7 2 L AA2
Skitterhide III 16 144,000 Light +19 +19 8 4 L AA2
SpecOps armor, AG 7 7,500 Light +7 +8 5 −1 3 1 Aeon slot (2) AA
Stationwear, business 5 2,600 Light +2 +3 6 L CRB
Stationwear, casual 3 1,300 Light +1 +2 6 L CRB
Stationwear, elite 6 4,100 Light +4 +5 7 L CRB
Stationwear, flight suit 1 95 Light +0 +1 6 L CRB
Swarmsuit 15 95,200 Light +18 +19 6 4 L CRB
Vesk brigandine I 2 950 Light +2 +2 5 1 L AR
Vesk brigandine II 5 2,650 Light +5 +5 5 2 L AR
Vesk brigandine III 8 8,800 Light +10 +10 5 2 L AR
Vesk brigandine IV 11 23,500 Light +14 +14 5 3 L AR
Vesk brigandine V 15 99,900 Light +19 +20 5 4 L AR
Void hide I 10 20,000 Light +13 +15 4 −1 1 1 Reflecting AA3
Void hide II 14 90,000 Light +16 +18 5 −1 2 1 Reflecting AA3
Void hide III 18 382,500 Light +20 +22 6 −1 3 1 Reflecting AA3
Ysoki reflractor suit 6 4,120 Light +7 +7 5 2 L CRB
Zeizerer diffractor I 2 650 Light +2 +2 4 L PW
Zeizerer diffractor II 6 4,150 Light +6 +6 6 1 L PW
Zeizerer diffractor III 9 12,500 Light +11 +11 7 2 L PW
Zeizerer diffractor IV 13 48,500 Light +15 +15 8 3 L PW
Zeizerer diffractor V 18 340,000 Light +20 +20 9 4 L PW
Aegis series, elite 17 209,000 Heavy +23 +27 3 −5 −10 6 3 CRB
Aegis series, specialist 20 932,000 Heavy +25 +28 4 −4 −10 7 3 CRB
Aegis series, squad 12 45,200 Heavy +17 +19 3 −5 −10 5 3 CRB
Battle dress, AG command 10 18,750 Heavy +15 +17 3 −3 −10 2 3 Aeon slot (3) AA
Battle dress, AG trooper 3 1,650 Heavy +5 +7 2 −3 −10 1 3 Aeon slot AA
Ceremonial plate, commander 7 7,350 Heavy +10 +12 2 −3 −10 5 3 CRB
Ceremonial plate, officer 4 2,275 Heavy +6 +8 2 −2 −5 1 2 CRB
Ceremonial plate, troop 1 110 Heavy +1 +3 2 −3 −10 3 3 CRB
Defiance series, elite 7 6,300 Heavy +10 +13 2 −4 −10 2 3 CRB
Defiance series, specialist 10 16,950 Heavy +15 +18 2 −4 −10 3 3 CRB
Defiance series, squad 3 1,220 Heavy +5 +8 1 −4 −10 1 3 CRB
Dendron armor, ash 4 2,100 Heavy +5 +8 3 −2 −5 2 AR
Dendron armor, oak 10 18,450 Heavy +14 +18 3 −2 −5 2 2 AR
Dendron armor, sequoia 17 256,500 Heavy +23 +25 4 −2 −5 5 2 AR
Dendron armor, yew 7 6,600 Heavy +10 +13 3 −2 −5 1 2 AR
Enforcer armor I 5 3,100 Heavy +9 +10 2 −4 −10 2 3 AR
Enforcer armor II 11 23,725 Heavy +17 +19 2 −4 −10 4 3 AR
Enforcer armor III 15 101,150 Heavy +21 +23 3 −3 −10 5 3 AR
Enginerunner 15 120,900 Heavy +21 +22 4 5 2 CRB
Formian hide, advanced 7 6,100 Heavy +10 +12 3 −3 −5 3 2 PW
Formian hide, basic 4 2,400 Heavy +7 +8 2 −3 −5 2 2 PW
Formian hide, superior 10 16,500 Heavy +15 +17 3 −4 −5 3 2 PW
Formian plate, myrmarch 19 557,000 Heavy +24 +27 3 −4 −10 3 3 ER sonic 5 AA2
Formian plate, taskmaster 12 42,000 Heavy +16 +19 3 −4 −10 1 3 ER sonic 5 AA2
Formian plate, warrior 4 1,830 Heavy +5 +8 1 −3 −5 3 AA2
Formian plate, worker 2 480 Heavy +3 +6 1 −3 −5 3 AA2
Fossilwrap I 5 3,100 Heavy +9 +9 2 −2 −5 1 2 AA2
Fossilwrap II 13 55,000 Heavy +19 +19 4 −2 −5 5 2 AA2
Fossilwrap III 19 645,000 Heavy +25 +25 6 −2 −5 6 2 AA2
Golemforged plating I 1 250 Heavy +2 +5 0 −3 −10 3 CRB
Golemforged plating II 3 1,610 Heavy +5 +7 2 −2 −10 1 3 CRB
Golemforged plating III 7 5,500 Heavy +10 +12 3 −2 −5 2 2 CRB
Golemforged plating IV 11 24,800 Heavy +15 +17 3 −3 −10 6 3 CRB
Golemforged plating V 14 63,750 Heavy +18 +20 4 −3 −10 7 3 CRB
Hardplate, advanced 9 12,000 Heavy +15 +16 3 −2 −5 2 Archaic AP04
Hardplate, basic 5 3,000 Heavy +10 +11 3 −2 −5 2 Archaic AP04
Hardplate, elite 13 48,000 Heavy +19 +20 4 −3 −5 2 Archaic AP04
Hellknight plate, armiger 2 980 Heavy +4 +5 2 −2 −10 2 3 PW
Hellknight plate, lictor 5 3,300 Heavy +9 +10 2 −2 −10 2 3 PW
Hellknight plate, maralictor 9 14,500 Heavy +16 +17 2 −2 −10 4 3 PW
Hellknight plate, paralictor 14 80,000 Heavy +21 +22 3 −2 −10 6 3 PW
Hidden soldier armor 2 465 Heavy +3 +5 2 −2 −5 1 2 CRB
Inheritor’s grace I 6 4,450 Heavy +9 +10 3 −2 −5 2 2 AR
Inheritor’s grace II 14 67,400 Heavy +20 +21 3 −2 −5 5 2 AR
Inheritor’s grace III 19 591,000 Heavy +25 +27 4 −2 −5 7 2 AR
Iridishell, advanced 9 13,100 Heavy +13 +15 3 3 2 CRB
Iridishell, basic 2 755 Heavy +3 +6 2 −2 −5 2 CRB
Iridishell, superior 12 42,250 Heavy +17 +18 4 4 2 CRB
Kalo encounter suit I 4 1,980 Heavy +7 +8 2 −3 −10 1 3 AR
Kalo encounter suit II 9 12,900 Heavy +15 +16 2 −3 −10 3 3 AR
Kalo encounter suit III 13 48,500 Heavy +20 +21 3 −3 −10 4 3 AR
Kalo encounter suit IV 18 360,000 Heavy +25 +26 4 −3 −10 6 3 AR
Kyokor plating I 2 800 Heavy +2 +4 3 −1 −5 1 1 AA
Kyokor plating II 6 4,820 Heavy +8 +10 4 −1 −5 3 1 AA
Kyokor plating III 10 17,100 Heavy +13 +16 4 −2 −5 3 1 AA
Kyokor plating IV 14 76,000 Heavy +17 +19 5 −2 −5 4 1 AA
Kyokor plating V 18 371,000 Heavy +23 +24 5 −2 −5 6 1 AA
Lashunta ringwear I 1 415 Heavy +2 +4 2 −2 −5 2 CRB
Lashunta ringwear II 5 2,970 Heavy +8 +10 2 −2 −5 1 2 CRB
Lashunta ringwear III 8 8,420 Heavy +12 +14 3 −2 −5 3 2 CRB
Lashunta ringwear V 15 94,200 Heavy +20 +22 4 −2 −5 5 2 CRB
Lasunta ringwear IV 11 27,100 Heavy +16 +18 4 −3 −5 4 2 CRB
Mining jack I 2 825 Heavy +4 +6 1 −3 −10 1 3 AR
Mining jack II 5 2,750 Heavy +8 +11 1 −3 −10 2 3 AR
Mining jack III 10 17,150 Heavy +15 +19 1 −3 −10 3 3 AR
Night plate I 8 9,400 Heavy +11 +13 4 −2 −5 2 2 AR
Night plate II 12 37,500 Heavy +15 +17 5 −2 −5 4 3 AR
Night plate III 16 177,300 Heavy +21 +24 5 −1 −5 4 2 AR
Night plate IV 20 866,500 Heavy +25 +26 6 6 2 AR
Reinforced EVA suit I 1 200 Heavy +1 +4 1 −3 −5 1 2 AR
Reinforced EVA suit II 3 1,300 Heavy +4 +8 1 −3 −5 1 3 AR
Reinforced EVA suit III 6 4,060 Heavy +8 +12 2 −3 −10 2 3 AR
Skittersuit I 9 13,200 Heavy +13 +15 3 −2 −5 5 2 NS
Skittersuit II 13 52,000 Heavy +18 +20 3 −3 −5 6 2 NS
Skittersuit III 17 240,000 Heavy +22 +24 4 −3 −5 7 3 NS
Skyfire armor, exident 13 53,600 Heavy +18 +20 4 −2 −5 5 2 CRB
Skyfire armor, pinion 9 14,200 Heavy +14 +16 3 −2 −5 4 2 CRB
Steelbones 16 145,500 Heavy +21 +23 4 −3 −5 6 2 CRB
Terramold plate I 8 9,900 Heavy +13 +14 2 −3 −10 3 3 NS
Terramold plate II 12 38,500 Heavy +17 +18 3 −5 −10 4 4 NS
Terramold plate III 16 147,500 Heavy +22 +23 3 −5 −10 4 4 NS
Thinplate 2 1,000 Heavy +4 +6 2 −3 −10 1 3 CRB
Vesk monolith I 12 39,650 Heavy +16 +18 4 −2 −5 5 2 CRB
Vesk monolith II 16 163,400 Heavy +22 +24 4 −3 −5 6 2 CRB
Vesk monolith III 20 827,250 Heavy +26 +27 5 −2 −5 7 2 CRB
Vesk overplate I 6 3,910 Heavy +9 +11 3 −2 −5 1 2 CRB
Vesk overplate II 8 10,250 Heavy +13 +15 2 −3 −10 3 3 CRB
Vesk overplate III 11 23,400 Heavy +16 +18 3 −2 −5 4 2 CRB
Vesk overplate IV 14 71,850 Heavy +19 +21 4 −2 −5 5 2 CRB
Vesk overplate V 18 415,800 Heavy +24 +26 4 −3 −5 7 2 CRB
Vitrum plate 18 365,650 Heavy +23 +24 5 4 1 CRB
Voidshield armor 19 610,250 Heavy +25 +26 5 −3 −5 7 2 CRB

Light

Armored “Clothing”
Armor Lev. Price Type EAC KAC Dex ACP US Bulk Source
Stationwear, flight suit 1 95 Light +0 +1 6 L CRB
Second skin 1 250 Light +1 +2 5 1 L CRB
Carbon skin, graphite 3 1,220 Light +3 +4 4 −1 1 1 CRB
Stationwear, casual 3 1,300 Light +1 +2 6 L CRB
Clearweave I 3 1,350 Light +3 +3 5 L AR
Lashunta tempweave, basic 4 1,950 Light +4 +4 5 1 L CRB
Stationwear, business 5 2,600 Light +2 +3 6 L CRB
Stationwear, elite 6 4,100 Light +4 +5 7 L CRB
AbadarCorp travel suit, silver 7 7,250 Light +6 +7 7 L CRB
Lashunta tempweave, advanced 8 8,500 Light +9 +10 6 3 L CRB
AbadarCorp travel suit, gold 9 12,100 Light +9 +10 8 L CRB
Clearweave II 9 13,150 Light +12 +12 5 2 L AR
Carbon skin, white carbon 10 19,650 Light +12 +14 5 −1 3 1 CRB
AbadarCorp travel suit, platinum 12 34,600 Light +12 +13 8 L CRB
Echelon fashion, ready to wear 14 71,300 Light +15 +16 8 L CRB
Carbon skin, diamond 15 126,400 Light +17 +19 7 −1 4 1 CRB
Echelon fashion, bespoke 17 285,000 Light +18 +19 8 L CRB
Carbon skin, nanotube 20 825,000 Light +21 +23 8 −1 6 1 CRB

AbadarCorp travel suit

Core Rulebook, p.197

Silver • Gold • Platinum

AbadarCorp executives popularized these light armor business suits for boardrooms and diplomatic meetings. Contingent force fields and concealed rebreathers protect the wearer in hostile environmental conditions. Higher grades of travel suits offer more protection—along with a designer label.

Carbon skin

Core Rulebook, p.197

Graphite • White Carbon • Diamond • Nanotube

Though these suits of light armor appear to be made of stiff fabric, they are actually woven from carbon fibers. Higher-quality carbon skins are reinforced with carbon allotypes, such as white carbon or diamond, and the heightened sheen of the fabric hints at their expensive construction.

Clearweave

Starfinder Armory, p.68

I • II

The formfitting fabric of clearweave light armor is completely transparent to better display the fashion choices beneath it. Discrete force field generators along each side resemble intricate tattoos as much as they resemble circuitry. Clearweave darkens automatically when exposed to harmful solar radiation or laser fire.

Clearweave II contains built-in microprojectors that allow the wearer to display glowing patterns, simple art, and even icons and logos through the armor’s fabric. These displays can be controlled via a personal comm unit or a more advanced computer. The glow emitted by the suit when displaying such patterns isn’t bright enough to provide useful illumination, but it does reveal the wearer’s position in darkness or dim light.

Echelon fashion

Core Rulebook, p.197

Ready to Wear • Bespoke

Modeled after the universe’s most cutting-edge fashions, this lightly armored clothing is available in daring modern designs, using force fields and the highest-tech fibers to create any sort of outfit imaginable. Bespoke echelon fashions are often tailormade for the orderer and meant to look unique.

Lashunta mind mail

Starfinder Armory, p.70

I • II • III • IV

Each link in a suit of mind mail is a nanotechnological marvel: a psychically active circuit reactive to the thoughts of its wearer. When donned, mind mail floats just above the skin and alternates between rigidity and supple motion in response to its wearer’s thoughts and movement, with hundreds of tiny force fields filling the gaps between links as needed. The mail covers the entire body except for the face. The coif retracts into the collar at a mental command, and the mesh gloves likewise unlink and recede into the sleeves when a delicate touch is required. Mind mail offers a comfortable alternative to climate control in tropical environs such as Castrovel, as the armor does not make direct contact with the body and the open mesh provides ample airflow. The wearers of mind mail often personalize their armor with intricate designs woven with varicolored metals into the pattern of the mail. These designs can be altered with an Engineering check at the same DC as a check for adjusting armor.

Lashunta tempweave

Core Rulebook, p.197

Basic • Advanced

Lashuntas developed tempweave light armor by threading temperature-regulating wires through reinforced clothing. The result is a protective, flexible outfit that maintains a comfortable temperature for the wearer. Most tempweave outfits feature a fitted tunic over breeches, making them a popular choice for explorers venturing to hot or humid environments.

Second skin

Core Rulebook, p.197

This flexible body stocking fits tightly against its wearer and can be worn under ordinary clothes. If a second skin matches the wearer’s skin tone, this type of light armor can be difficult to detect. A second skin can also accept upgrades, making it popular for celebrities, diplomats, and other individuals who want protection without appearing to wear armor.

Stationwear

Core Rulebook, p.197

Flight Suit • Casual • Business • Elite

Many types of reinforced clothing afford protection without sacrificing comfort or fashion. The prevalence of this kind of light armor on Absalom Station has led to the colloquial term “stationwear”. Stationwear ranges in style from casual wear to business suits and more formal garb. The usual environmental protections of armor are concealed in the design of these outfits. The grades of armor—business, casual, elite, and flight suit—refer to the quality of the garments, not the style.

Shotalashu armor

Core Rulebook, p.197

The lashunta shotalashu cavalry wear this protective gear while riding their bonded saurian mounts. Layers of thin, ablative plates make for light armor that moves with the rider while providing maximum protection. Military merchants have taken to creating knock-off shotalashu armor in more modern styles, as some of the traditional nature themes are no longer fashionable.

Heavy

Lashunta ringwear

Core Rulebook, p.198

I • II • III • IV • V

These beautiful suits of heavy armor feature engraved metal bands that fit above and below the body’s major joints. Metal guards, woven chain sheets, and force fields stretch between the bands to form a complete set of protective gear. Tinted crystals are often added during the forging process to the ore used for ringwear to create glimmering suits of different hues.

Upgrades

Name Lev. Price Slots Type Cap. Usage Bulk
Weapon Spikes Tech. 1 1 Heavy, Pow.
Pet Carrier Tech. 1 100 1 Any L
Easy Access Kit Tech. 1 125 1 Any L
Grim Trophies Magic 1 125 1 Any
Light Projector Tech. 1 150 1 Any 20 1/hour 1
Tensile Reinforcement Tech. 1 150 1 Any
Thermal Regulator Hybrid 1 150 1 Any L
Concealed Compartments Tech. 1 175 1 Any
Aversion Coating Tech. 1 200 1 Light, Heavy L
Infrared Sensors Tech. 1 200 1 Any L
Radiation Buffer Tech. 1 200 1 Any L
Leapers Tech. 1 205 1 Light 20 1
Slickskin Tech. 1 300 1 Light L
Quick-Release Sheath Tech. 1 325 1 Any L
Agility Enhancer, Mk 1 Tech. 1 375 1 Light, Heavy
Stabilizer Springs Tech. 1 400 1 Light, Heavy
Descent Thrusters Tech. 1 800 1 Any L
Snarl Barbs Tech. 1 1,500 1 Any L
Automated Loader Tech. 2 750 1 Pow. 1
Auto-CPR Unit Tech. 2 850 1 Any
Jump Jets Tech. 2 1,000 1 Light, Heavy 20 2/action L
Omnidirectional Camera Tech. 2 1,000 1 Any 10 1/rnd. L
Thrower Arms Tech. 2 1,000 1 Any
Juggernaut Boosters Tech. 3 1,200 1 Heavy, Pow. 1
Quicksuit Hybrid 3 1,300 1 Light, Heavy
Glamer Projector Magic 3 1,350 1 Light, Heavy L
Hydrojet Tech. 3 1,400 1 Light, Heavy 20 2/hour
Mobility Enhancer, Mk 1 Tech. 3 1,500 1 Heavy
Reactive Polarization Tech. 3 1,600 1 Any 5 1 L
Force Field, Brown Tech. 3 1,600 2 Any L
Exit Pod Tech. 4 1,750 1 Heavy, Pow. 2
Remote-Link Module Tech. 4 1,750 1 Pow. 20 1/hour 1
Hover Field Tech. 4 1,800 1 Light L
Climate Control Unit Tech. 4 1,950 1 Light, Heavy
Flashblinders, Mk 1 Tech. 4 2,000 1 Any 1 1 1
Backup Generator Tech. 4 2,100 1 Any 1
Longstrider Module Tech. 4 2,200 1 Light
Targeting Computer Tech. 4 2,250 1 Any
Load Lifter Tech. 5 2,250 1 Any
Telepathic Dampener Magic 5 2,700 1 Any L
Rampart Plates Tech. 5 2,850 1 Heavy 1
Ghost Armor Magic 5 2,900 1 Any L
Agility Enhancer, Mk 2 Tech. 5 3,000 1 Light, Heavy
Electrostatic Field, Mk 1 Tech. 5 3,000 1 Any
Jetpack Tech. 5 3,100 1 Light, Heavy 40 2/rnd. 1
Thermal Capacitor, Mk 1 Tech. 5 3,600 1 Any
Brightlight Projector Hybrid 6 3,000 1 Any 20 1/hour
Phase Shield Tech. 6 4,325 1 Heavy, Pow. 40 2 1
Tactical Scaffold Tech. 6 4,450 2 Heavy 2
Endurance Module Hybrid 6 4,500 1 Any 1 1
Force Field, Purple Tech. 6 4,550 2 Any L
Filtered Rebreather Tech. 6 4,600 1 Any 1
Lightwrap Inlay Tech. 6 5,000 1 Any 10 1/rnd. L
Computer Interface Tech. 7 6,000 1 Any L
Glider Foils Tech. 7 6,000 2 Light 1
Absorption Shield Hybrid 7 6,500 1 Heavy, Pow. 40 10 1
Ferrofluid Suspension Tech. 7 6,500 1 Any
Adaptive Defense, Mk 1 Hybrid 7 6,500 1 Any
Microspur Spray Hybrid 7 6,700 1 Heavy, Pow. 3 1 1
Auto-Injector Tech. 7 7,000 1 Any L
Sonic Dampener Tech. 7 7,150 1 Any L
Deflective Reinforcement Tech. 7 7,500 1 Any 1
Explosive Defense Unit Tech. 8 9,000 1 Any
Haste Circuit Magic 8 9,250 1 Light, Heavy 10 1/rnd. L
Mindlink Servos, Mk 1 Hybrid 8 9,500 2 Light, Heavy 5 1/rnd. 2
Mobility Enhancer, Mk 2 Tech. 8 9,500 1 Heavy
Flashblinders, Mk 2 Tech. 8 10,000 1 Any 1 1 1
Grandchild's Cloak, Normal Hybrid 8 10,000 1 Light 10 3/rnd. L
Force Field, Black Tech. 8 10,500 2 Any L
Battery Unit Tech. 9 12,000 1 Any
Haze Field Hybrid 9 13,000 1 Any 10 1/rnd.
Agility Enhancer, Mk 3 Tech. 9 13,000 1 Light, Heavy
Electrostatic Field, Mk 2 Tech. 9 13,000 1 Any
Forcepack Hybrid 9 13,100 1 Light, Heavy 100 2/rnd. 1
Reaction Accelerator Hybrid 9 13,500 1 Any
Medical Interface, Mk 1 Hybrid 9 14,000 1 Any
Invisibility Detector Hybrid 10 17,000 1 Any 5 1/min.
Adaptive Energy Shield Tech. 10 17,500 1 Any
Holodouble Module Hybrid 10 18,000 1 Light, Heavy 10 1/rnd.
Courage Module Hybrid 10 18,300 1 Any 1 1
Echolocation Detection Unit Tech. 10 19,000 1 Any 10 1/min.
Force Field, White Tech. 10 20,000 2 Any L
Magic Resistor, Mk 1 Magic 11 2,350 1 Any 1
Attractor Field Hybrid 11 24,000 1 Any 5 1
Bodyguard Module Magic 11 24,400 1 Heavy, Pow.
Lingual Scrambler Hybrid 12 32,800 1 Any L
Electrostatic Field, Mk 3 Tech. 12 35,000 1 Any
Privacy Shield Magic 12 35,500 1 Any L
Thermal Capacitor, Mk 2 Tech. 12 36,250 1 Any
Neutronium Shell Hybrid 12 37,500 2 Heavy, Pow. 1
Flashblinders, Mk 3 Tech. 12 38,000 1 Any 1 1 1
Force Field, Gray Tech. 12 40,000 2 Any L
Agility Enhancer, Mk 4 Tech. 13 46,000 1 Light, Heavy
Spell Reflector, Mk 1 Magic 13 47,950 1 Light, Heavy 1 1 1
Indomitability Module Hybrid 13 50,000 1 Any 1 1/day
Teleportation Unit Hybrid 13 52,000 1 Any 2 1 1
Magic Resistor, Mk 2 Magic 14 7,000 2 Any 2
Life Shield Magic 14 64,000 1 Any 10 1/min.
Fortified Plates, Mk 1 Tech. 14 65,500 1 Heavy, Pow. 2
Mindlink Servos, Mk 2 Hybrid 14 71,000 2 Light, Heavy 5 1/rnd. 2
Titan Shield Tech. 14 75,000 1 Pow. 40 10 2
Adaptive Defense, Mk 2 Hybrid 14 75,000 1 Any
Force Field, Green Tech. 14 80,000 2 Any L
Medical Interface, Mk 2 Hybrid 15 100,000 1 Any
Fortified Plates, Mk 2 Tech. 15 104,000 1 Heavy, Pow. 2
Displacement Field Hybrid 15 120,000 2 Any 10 1/rnd. 1
Grandchild's Cloak, Greater Hybrid 15 120,000 1 Light 10 3/rnd. L
Thermal Capacitor, Mk 3 Tech. 15 120,000 1 Any
Fortified Plates, Mk 3 Tech. 16 151,000 1 Heavy, Pow. 2
Emergency Defense Sphere Hybrid 16 162,000 1 Any 3 1/rnd. L
Flashblinders, Mk 4 Tech. 16 180,000 1 Any 1 1 1
Force Field, Red Tech. 16 180,000 2 Any L
Agility Enhancer, Mk 5 Tech. 17 216,000 1 Any
Magic Resistor, Mk 3 Magic 17 240,000 2 Heavy, Pow. 2
Adaptive Defense, Mk 3 Hybrid 17 250,000 1 Any
Fortified Plates, Mk 4 Tech. 17 262,000 1 Heavy, Pow. 2
Force Field, Blue Tech. 17 280,000 2 Any L
Vibration Sensors Tech. 18 360,000 1 Any L
Spell Reflector, Mk 2 Magic 18 360,000 1 Light, Heavy 1 1 1
Force Field, Orange Tech. 18 400,000 2 Any L
Fortified Plates, Mk 5 Tech. 19 550,000 1 Heavy, Pow. 2
Ghostmarch Unit Magic 19 590,000 1 Light 5 1/rnd. 1
Medical Interface, Mk 3 Hybrid 19 6,000,000 1 Any
Magic Resistor, Mk 4 Magic 20 800,000 2 Heavy, Pow. 2
Force Field, Prismatic Tech. 20 1,000,000 2 Any L