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cape of protection

Wondrous item, major tier, uncommon (requires attunement) (Silvesti)

You gain a +1 bonus to AC and saving throws while you wear this cape.

While wearing this cape, you can use a bonus action to change the style, color, and apparent quality of the garment. The cape’s weight [1 ℔] doesn’t change. Regardless of its appearance, the cape can’t be anything but a cape or cloak. Although it can duplicate the appearance of other magic capes or cloaks, it doesn’t gain their magical properties.

boots of the asperii

Wondrous item, minor tier, rare (requires attunement) (Silvesti)

These dun camlet boots with a white fringe are snug and feel quite warm. While you wear them, you gain the following benefits:

  • Resistance to cold damage.
  • Ignore difficult terrain created by ice, snow, wind, or mountainous terrain.
  • Tolerate temperatures as low as −50°F without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100°F.
  • A flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 1 hour of flight time for every 6 hours they aren’t use for flying.

Spells known

L Spell CT Rng. Dur. Comp.
C mage hand 1a 30′ 1m v, s
C mending 1m Tch. Ins. v, s, m
C prestidigitation 1a 10′ 1h v, s
C vicious mockery 1a 60′ Ins. v
1 charm person 1a 30′ 1h v, s
1 comp. languages
1a self 1h v, s, m
1 disguise self 1a self 1h v, s
1 heroism (1/SL) 1a Tch. 1mc v, s
1 hideous laughter 1a 30′ 1mc v, s, m
2 cloud of daggers 1a 60′ 1mc v, s, m
2 invisibility 1a Tch. 1hc v, s, m
3 fireball 1a 150′ Ins. v, s, m
3 fly 1a Tch. 10mc v, s, m
3 major image 1a 120′ 10mc v, s, m
2 tiny hut
1m self 8h v, s, m