Template:Movement 5E

From silvesti
Revision as of 20:56, 4 September 2019 by MJBurrage (talk | contribs) (Created page with "{| class="zebra" !Movement !!Cost !!Notes |- class="section" |Normal pace ||distance ||''Passive Perception'': normal.<br>β€’ May switch between different speeds, such as walk...")
(diff) ← Older revision | Latest revision (diff) | Newer revision β†’ (diff)
Jump to: navigation, search
Movement Cost Notes
Normal pace distance Passive Perception: normal.
β€’ May switch between different speeds, such as walking and flying, during movement. When doing so, subtract the distance already moved from the new speed.(PHB-190)
β€’ May move through another creature’s space (by treating the space as difficult terrain). If the creature is hostile it must be at least two sizes larger or smaller. Either way, movement may not willingly end in another creatures space.(PHB-190)
Fast pace +10β€²Β toΒ base Passive Perception: −5 penalty.(PHB-182)
Slow pace −10β€² to base May use Stealth,(PHB-182) may use Perception/Investigation to search for clues, hidden objects, secret doors, traps, etc.(PHB-166,178,316)
Heavy armor −10β€² to base Unless wearer meets the Str requirement, or has something like dwarven speed.
Drop prone 0β€² Disadvantage on attack rolls. Opponents have advantage for melee attacks, but disadvantage for ranged attacks.(PHB-190,292)
Stand up Β½ of base Only 5β€² with the Athlete feat.(PHB-190,165)
Jump, Long distance Running: Str feet; Standing: Str/2 feet. Athletics α΄…α΄„10 to clear a low obstacle. Acrobatics α΄…α΄„10 to land standing in difficult terrain.(PHB-182)
 Move 10β€² first (5β€² with the Athlete feat).
Jump, High height Running: Str+3 feet; Standing: (Str+3)/2 feet. May reach above the jump height with your hands by your stature Γ— 1Β½.(PHB-182)
 Move 10β€² first (5β€² with the Athlete feat).
DifficultΒ Terrain +1β€²/1β€² Low furniture, rubble, undergrowth, steep stairs, snow, and shallow bogs are examples of difficult terrain. The space of another creature, whether hostile or not, also counts as difficult terrain.(PHB-190)
Half pace +1β€²/1β€² Advantage on Stealth using something like Supreme Sneak.(PHB-97)
Climbing +1β€²/1β€² May require an Athletics check for difficult conditions.(PHB-182) No extra cost with a Climbing Speed, or the Athlete feat.(PHB-165)
Crawling +1β€²/1β€²
Swimming +1β€²/1β€² May require an Athletics check for difficult conditions.(PHB-182) No extra cost with a Swimming Speed.
Grappling +1β€²/1β€² Unless the grappled creature is two or more sizes smaller.(PHB-195) (The grappled creature’s own speed is 0β€².)(PHB-290)
Improvise varies Any stunt not on this list.(PHB-193)

Combining multiple +Xβ€²/1β€² modifiers adds the extra cost for each. E.g. crawling in difficult terrain is +2β€²/1β€² (using 15β€² of speed to move 5β€²).