Equipment (SR)

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Availability

Delivery Time
Cost Time
≤ 100¥ 6 hours
≤ 1,000¥ 1 day
≤ 10,000¥ 2 days
≤ 100,000¥ 1 week
> 100,000¥ 1 month

To purchase an item off the books, make an Availability Test. This is an Opposed Test of your Cha + Negotiation [Social] versus the item’s Availability Rating. If you win the Opposed Test, you find the gear at the listed price, and it is delivered in the amount of time given on the Delivery Times table divided by your net hits. If you tie in the test, you find the gear, but the delivery time is twice that listed on the table. If you fail the test, you can try again after twice the amount of time on the table.

If you roll a glitch on an Availability Test, your inquiries may have attracted unwanted attention. If you roll a critical glitch, the most extreme iteration of the above possibilities occurs, and you stand no chance of actually acquiring the item in question.

When contacts look for an item for you, they use their Cha + Negotiation [Social + Connection] for the Availability Test. If the contact hasn’t done a lot of business with you, they might ask for a finder’s fee.

Any item with a number in Availability must be bought with an Availability Test to not be on any purchase records.

Licenses

Item
A specific item with Availability “R”
Magic
Registered awakened individual, License to practice magic,
Spell Weapon
License to use a specified Combat Spell
Technomancy
Registered technomancer, License to use Resonance abilities
Occupational
Registered professional (doctor, nurse, electrician, private detective, etc.)
Avail. Cost
Fake license (Rating 1–6) (R×3)F R× 200¥

Fencing

Fencing gear is a two-step process. First, you need to find a buyer. This is a time-consuming process that takes an Extended Cha + Etiquette [Social] Test with a threshold of 10 and an interval equal to the Delivery Time. You may use the item’s Availability in a Teamwork Test if you like; the more rare items you bundle together, the easier it is to find a buyer.

The second step is to actually sell the item. You and the buyer make Opposed Cha + Negotiation [Social] Tests. The final price the buyer offers is 25% of the item’s listed price, ±5% per net hit. Once you have a price, you can either sell, or take your item to another potential buyer and start the entire process over again.

If you get a glitch or a critical glitch on an Etiquette test to find a buyer, then your attempts have attracted unwanted attention from the authorities (or other parties), similar to a glitch on a Black Market Goods Test. If you roll a glitch or a critical glitch when you’re haggling in the Opposed Negotiation test, then you’ve managed to insult or otherwise piss off the buyer, and the deal might be off—or worse.

You can always go to a contact such as a fixer or relevant specialist to fence a hot item for you. They will happily take your item and offer you 5% of the item’s value times your Loyalty Rating with the contact. You might be able to get more selling it yourself, but your contact will take it off your hands, no questions asked.