Ranger (d20)

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Pathfinder SRD

For those who relish the thrill of the hunt, there are only predators and prey. Be they scouts, trackers, or bounty hunters, rangers share much in common: unique mastery of specialized weapons, skill at stalking even the most elusive game, and the expertise to defeat a wide range of quarries. Knowledgeable, patient, and skilled hunters, these rangers hound man, beast, and monster alike, gaining insight into the way of the predator, skill in varied environments, and ever more lethal martial prowess. While some track man-eating creatures to protect the frontier, others pursue more cunning game—even fugitives among their own people.

Role
Ranger are deft skirmishers, either in melee or at range, capable of skillfully dancing in and out of battle. Their abilities allow them to deal significant harm to specific types of foes, but their skills are valuable against all manner of enemies.
Alignment
Any
Hit Die
d10
Starting Wealth
5d6×10ɢᴘ (average 175ɢᴘ.) In addition, each character begins play with an outfit worth 10ɢᴘ or less.

Class Skills

The ranger’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).

Skill Ranks Per Level
6 + Int modifier.
Level BAB Fort Ref Will Special 1st 2nd 3rd 4th
1st +1 +2 +2 +0 1st favored enemy, track, wild empathy
2nd +2 +3 +3 +0 Combat style feat
3rd +3 +3 +3 +1 1st favored terrain, Endurance
4th +4 +4 +4 +1 Hunter’s bond 0
5th +5 +4 +4 +1 2nd favored enemy 1
6th +6 +5 +5 +2 Combat style feat 1
7th +7 +5 +5 +2 Woodland stride 1 0
8th +8 +6 +6 +2 2nd favored terrain, Swift tracker 1 1
9th +9 +6 +6 +3 Evasion 2 1
10th +10 +7 +7 +3 3rd favored enemy, combat style feat 2 1 0
11th +11 +7 +7 +3 Quarry 2 1 1
12th +12 +8 +8 +4 Camouflage 2 2 1
13th +13 +8 +8 +4 3rd favored terrain 3 2 1 0
14th +14 +9 +9 +4 Combat style feat 3 2 1 1
15th +15 +9 +9 +5 4th favored enemy 3 2 2 1
16th +16 +10 +10 +5 Improved evasion 3 3 2 1
17th +17 +10 +10 +5 Hide in plain sight 4 3 2 1
18th +18 +11 +11 +6 4th favored terrain, combat style feat 4 3 2 2
19th +19 +11 +12 +6 Improved quarry 4 3 3 2
20th +20 +12 +12 +6 5th favored enemy, master hunter 4 4 3 3

Non-Caster

Complete Warrior p.13

The variant ranger gains all the normal class features of the ranger, with the following changes and additions.

Spells
The ranger does not gain the ability to cast divine spells.
Fast Movement (Ex)
At 6th level, the ranger’s base land speed increases by 10 feet. This benefit applies only when they are wearing no armor, light armor, or medium armor and not carrying a heavy load.
Nature’s Blessing (Su)
At 11th level and higher, the ranger can use a standard action to add a +4 bonus to their Constitution, Dexterity, or Wisdom score. This ability may be used once per day, and its effect lasts for 1 minute per class level.
Healing Touch (Sp)
Once per day, a ranger of 13th level or higher can use either neutralize poison or remove disease, as a caster whose level is equal to one-half the ranger’s class level.
Freedom of Movement (Sp)
A ranger of 16th level or higher can use freedom of movement on their-self once per day, as a caster whose level is equal to one-half the ranger’s class level.

Wild Shape

d20 SRD: “Variant Character Classes” (Unearthed Arcana p.58)

Forgo weapon training in exchange for the ability to take animal form and move swiftly through the woodlands.

Wild Shape (Su)
as druid, small/medium animals only.
At 4th level, the wildshape ranger gains the ability to turn into any small or Medium animal and back again once per day. Their options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per wildshape ranger level, or until they change back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal the wildshape ranger is familiar with.
A wildshape ranger loses their ability to speak while in animal form because they are limited to the sounds that a normal, untrained animal can make, but they can communicate normally with other animals of the same general grouping as their new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
A wildshape ranger can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level. At 20th level, a wildshape ranger can use wild shape at will.
Fast Movement (Ex)
The wildshape ranger’s land speed is faster than the norm for their race by +10 feet. This benefit applies only when they are wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the wildshape ranger’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the wildshape ranger’s land speed.
Combat Style
lose Combat style, Improved combat style, and Combat style mastery.