Difference between revisions of "Qualities"

From silvesti
Jump to: navigation, search
Line 1: Line 1:
* Negative Qualities: the “(K)” value is bonus Karma.
+
__NOTOC__<div class=aside>
* Positive Qualities: the “K” value must be paid in Karma.
 
* Square brackets indicate the max level for those qualities.
 
* A slash indicates costs for different version, or character types.
 
* Included sources:
 
:SR5 = ''Shadowrun: Fifth Edition
 
:RG = ''Run & Gun''
 
:SG = ''Street Grimoire''
 
:RF = ''Run Faster''
 
:CF = ''Chrome Flesh''
 
:FA = ''Forbidden Arcana''
 
 
 
 
{| class="sortable zebra c2c c3r"
 
{| class="sortable zebra c2c c3r"
 
|-
 
|-
Line 24: Line 13:
 
|-
 
|-
 
|Adrenaline Surge ||12 ||''RF''-45
 
|Adrenaline Surge ||12 ||''RF''-45
 +
|-
 +
|[[#Aged|Aged]] ||data-sort-value="-7.21"|(7[3]) ||''B&B''-12
 
|-
 
|-
 
|Agile Defender ||3 ||''RG''-127
 
|Agile Defender ||3 ||''RG''-127
Line 204: Line 195:
 
|-
 
|-
 
|Gearhead ||11 ||''SR5''-74
 
|Gearhead ||11 ||''SR5''-74
 +
|-
 +
|[[#Gifted Healer|Gifted Healer]] ||2 ||''B&B''-11
 
|-
 
|-
 
|Gremlins ||data-sort-value="-4.16"|(4[4]) ||''SR5''-81
 
|Gremlins ||data-sort-value="-4.16"|(4[4]) ||''SR5''-81
 
|-
 
|-
 
|Guts ||10 ||''SR5''-74
 
|Guts ||10 ||''SR5''-74
 +
|-
 +
|[[#Harrowed|Harrowed]] ||data-sort-value="-15"|(15) ||''B&B''-12
 
|-
 
|-
 
|Hawk Eye ||3 ||''RF''-47
 
|Hawk Eye ||3 ||''RF''-47
Line 224: Line 219:
 
|-
 
|-
 
|Illiterate ||data-sort-value="-5"|(5) ||''RF''-55
 
|Illiterate ||data-sort-value="-5"|(5) ||''RF''-55
 +
|-
 +
|[[#Illness|Illness]] ||data-sort-value="-5.15"|(5[3]) ||''B&B''-12
 
|-
 
|-
 
|Illusionist ||data-sort-value="10.3"|10[3] ||''FA''-37
 
|Illusionist ||data-sort-value="10.3"|10[3] ||''FA''-37
Line 330: Line 327:
 
|-
 
|-
 
|Practiced Alchemist [Islamic] ||5 ||''FA''-39
 
|Practiced Alchemist [Islamic] ||5 ||''FA''-39
 +
|-
 +
|[[#Pregnant|Pregnant]] ||data-sort-value="-9"|(9) ||''B&B''-12
 
|-
 
|-
 
|Prejudiced ||data-sort-value="-3.1"|(3–10) ||''SR5''-82
 
|Prejudiced ||data-sort-value="-3.1"|(3–10) ||''SR5''-82
Line 466: Line 465:
 
|-
 
|-
 
|Worship Leader ||5 ||''FA''-42
 
|Worship Leader ||5 ||''FA''-42
 +
|}
 +
</div>
 +
==Notes==
 +
* Negative Qualities: the “(K)” value is bonus Karma.
 +
* Positive Qualities: the “K” value must be paid in Karma.
 +
* Square brackets indicate the max level for those qualities.
 +
* A slash indicates costs for different version, or character types.
 +
{| class="tight"
 +
|+ Sources
 +
|-
 +
|SR5||27000||''Shadowrun: Fifth Edition''
 +
|-
 +
|RG ||27002||''Run & Gun''
 +
|-
 +
|SG ||27003||''Street Grimoire''
 +
|-
 +
|RF ||27004||''Run Faster''
 +
|-
 +
|CF ||27005||''Chrome Flesh''
 +
|-
 +
|DT ||27006||<del>''Data Trails''</del>
 +
|-
 +
|R5 ||27007||<del>''Rigger 5.0''</del>
 +
|-
 +
|HS ||27008||<del>''Howling Shadows''</del>
 +
|-
 +
|CS ||27009||<del>''Court of Shadows''</del>
 +
|-
 +
|An ||27010||<del>''Anarchy''</del>
 +
|-
 +
|FA ||27011||''Forbidden Arcana''
 +
|-
 +
|SL ||27012||<del>''Stret Lethal''</del>
 +
|-
 +
|KC ||27013||<del>''Kill Code''</del>
 +
|-
 +
|BB ||27014||<del>''Better Than Bad''</del>
 +
|-
 +
|SS ||27200||<del>''Stolen Souls''</del>
 +
|-
 +
|HT ||27201||<del>''Hard Targets''</del>
 +
|-
 +
|CA ||27202||<del>''Cutting Aces''</del>
 +
|-
 +
|CT ||27506||<del>''the Complete Trog''</del>
 +
|-
 +
|B&B||26s027||''Bullets & Bandages''
 +
|-
 +
|AP ||26s036||<del>''Assassin’s Primer''</del>
 +
|}<!--
 +
NO QUALITIES IN:
 +
26s032 Aetherology
 +
26s035 Coyotes
 +
26s037 Ten Terrorists
 +
26s040 Gun Heaven 3
 +
26s048 Shadow Spells
 +
BUT:
 +
• SiF Butte has Lifestyle Option Qualities
 +
-->
 +
 +
==Qualities==
 +
 +
====Aged====
 +
{{hatnote|26s027 ''Bullets & Bandages'', p.12}}
 +
{{statblock|
 +
;Bonus: 5/10/15 BP, or 7/14/21 Karma
 +
}}
 +
Aged characters have been around the block a time or two and lived to tell about it. They have made mistakes, but they were tough, smart, or just plain lucky enough to survive them. For each decade of life at age 50 or above, a character with the Aged quality gains 5 build points or 7 Karma (+5/+7 for ages 50–59, +10/+14 for ages 60–69, +15/+21 for ages 70+). Additionally, for each decade of age, the character gains 5 bonus points worth of Knowledge skills, but their physical attribute maximums, including the maximum augmented attributes, are each reduced by 1. At the gamemaster’s discretion, the character may face bonuses or penalties to certain social interactions, due to people’s biases and prejudices about their advanced age. Note that this quality may only be taken at character creation.
 +
 +
====Gifted Healer====
 +
{{hatnote|26s027 ''Bullets & Bandages'', p.11}}
 +
{{statblock|
 +
;Cost: 5 BP or 2 Karma
 +
}}
 +
A character with the Gifted Healer quality is particularly adept at one of the three tests detailed in the ''Care Under Fire'' optional rules (Stabilization, Diagnosis, or Treatment).{{ref|B&B|14|Bullets & Bandages}} They receive a +1 dice pool bonus whenever performing the selected test, whether by magical or mundane means. Gifted Healer may only be taken once, meaning a character can only get the bonus for a single test, not two or three.
 +
 +
====Harrowed====
 +
{{hatnote|26s027 ''Bullets & Bandages'', p.12}}
 +
{{statblock|
 +
;Bonus: 15 BP (''SR4A'' only)
 +
}}
 +
Sometimes dying isn’t the worst thing in the world. A character with the Harrowed quality has seen the other side but was too tough, too mean, or too stupid to stay dead. While they may have survived to tell their tale, they live a haunted life straddling the line between the living and the dead. The character gains the effects of the qualities Critter Spook,{{ref|RC|117|Runner’s Companion}} Nasty Vibe,{{ref|RC|114|Runner’s Companion}} and Spirit Bane [spirits of man].{{ref|SR4A|96|Shadowrun 4th Ed, 20th Anniversary}}. In addition, the threshold for any Treatment, Stabilization, or Healing test performed on the character (as opposed to by the character), including those made by magical means, is increased by&nbsp;1. At the gamemaster’s discretion, any character who uses a Hand of God,{{ref|SR4A|75|Shadowrun 4th Ed, 20th Anniversary}} or Not Dead Yet,{{ref|SR5|57}} to survive what would otherwise be a fatal encounter may gain the Harrowed quality during game play.
 +
 +
====Illness====
 +
{{hatnote|26s027 ''Bullets & Bandages'', p.12}}
 +
{{statblock|
 +
;Bonus: 5/10/15 BP, or 5/10/15 Karma
 +
}}
 +
A character with the Illness quality has a chronic medical condition that requires ongoing treatment to prevent complications and possibly annoying effects. Depending on the level of the quality, the character must periodically succeed in Body + Body (3) Test or their Illness will flair, causing negative dice pool modifiers affecting all tests. If the character keeps up with the necessary medical treatments (pills, injections, inhalers, potions, procedures, etc.; the gamemaster can develop a specific regimen based in the illness), the threshold for this test is reduced by&nbsp;1. The Illness Quality Table shows the build point/Karma bonus, dice pool modifier and frequency of tests for each level, as well as the cost for ongoing medical treatment. At the gamemaster’s discretion, the Illness quality can be removed permanently through a combination of surgery and genetic therapy at a cost equal to 12 times the monthly treatment cost.
 +
{| class="zebra c2c c4c"
 +
!Level!!Bonus!!Test frequency!!DP Mod.!!Treatment costs
 +
|-
 +
|1 (Mild)||class=in1|5||Monthly||&minus;1||1,000¥/month
 +
|-
 +
|2 (Moderate)||10||Weekly||&minus;2||2,000¥/month (500¥/week)
 +
|-
 +
|3 (Severe)||15||Daily||&minus;3||3,000¥/month (100¥/day)
 +
|}
 +
 +
====Pregnant====
 +
{{hatnote|26s027 ''Bullets & Bandages'', p.12}}
 +
{{statblock|
 +
;Bonus: 15 BP, or 9 Karma
 +
}}
 +
Even in the darkness of the shadows, miracles can happen. A female character can choose the Pregnant quality only at character generation. The character starts the game with a new pregnancy, which will proceed through three trimesters of roughly three months each. Gamemasters may wish to adjust the length of the three trimesters based on the average gestational period for the character’s metatype. Each trimester, the character gains additional negative effects as detailed on the Pregnancy Quality Table. After the third trimester, the character gives birth, at which point the Pregnancy quality is replaced with either a 15&nbsp;BP&nbsp;/&nbsp;9&nbsp;Karma Dependent quality,{{ref|sr5|80}}{{ref|RC|104|Runner’s Companion}} or some combination of Lost Loved One,{{ref|RC|105|Runner’s Companion}} Big Regret,{{ref|RC|102|Runner’s Companion}} or other suitable negative qualities totaling 15&nbsp;BP&nbsp;/&nbsp;9&nbsp;Karma. Note that characters may still get pregnant after character creation; they just don’t receive the Karma bonus as a result.
 +
{| class=zebra
 +
!Trimester!!Effects
 +
|-
 +
|First||Nausea (&minus;1 to all tests if the character has not eaten within 1&nbsp;hour)
 +
|-
 +
|Second||Nausea, Fatigue (Every [Body] combat turn of vigorous activity the character gains an automatic box of Stun damage, which cannot be resisted. For each Complex Action the character spends resting, remove one box of accumulated Fatigue.)
 +
|-
 +
|Third||Nausea, Fatigue, Reduced Physical Attributes (&minus;1 to all physical attributes until delivery)
 
|}
 
|}
  
 
[[category:shadowrun]]
 
[[category:shadowrun]]

Revision as of 14:27, 24 June 2019

Quality K Source
AIPS (10) CF-57
Acrobatic Defender 4 RG-127
Addiction (4–25) SR5-77
Adept Healer 10 FA-31
Adrenaline Surge 12 RF-45
Aged (7[3]) B&B-12
Agile Defender 3 RG-127
Albinism (4/8) RF-51
Alchemical Armorer 15 FA-31
Alchemical Bomb Maker 10 FA-31
Allergy (5–25) SR5-78
Ambidextrous 4 SR5-71
Amnesia (4/8) RF-52
Analytical Mind 5 SR5-72
Animal Empathy 3 RF-45
Animal Familiar 5 FA-31
Antipathy (7) CF-57
Apt Pupil 5 FA-32
Aptitude 14 SR5-72
Arcane Bodyguard 20 FA-32
Arcane Improviser [Chaos] 5 FA-32
Archivist 10 FA-32
Asthma (8) RF-52
Astral Beacon (10) SR5-78
Astral Bouncer 10 FA-32
Astral Chameleon 10 SR5-72
Astral Infiltrator 15 FA-32
Bad Luck (12) SR5-79
Bad Rep (7) SR5-79
Barehanded Adept [Buddhism] 10 FA-33
Better to Be Feared than Loved 5 CF-54
Bi-polar (7) RF-52
Big Regret (5) RF-53
Bilingual 5 SR5-72
Biocompatability 5 CF-54
Black Market Pipeline 10 RF-45
Blandness 8 SR5-72
Blank Slate (15) CF-57
Blind (15/5) RF-53
Blood Necromancer 15 FA-33
Born Rich 5 RF-45
Borrowed Time (20) RF-53
Brand Loyalty 3 RG-127
Catlike 7 SR5-72
Chain Breaker [Shaman] 10/5 FA-33
Chakra Interrupter 10 FA-34
Charlatan 10 FA-34
Chosen Follower 10 FA-35
City Slicker 7 RF-45
Close Combat Mage 5[3] FA-35
Code of Honor (15) SR5-79
Codeblock (10) SR5-80
Codeslinger 10 SR5-72
College Education 4 RF-45
Combat Junkie (7) RG-127
Combat Paralysis (12) SR5-80
Common Sense 3 RF-45
Computer Illiterate (7) RF-53
Creature of Comfort (10–25) RF-53
Cyber Singularity Seeker 9 CF-54
Cyber-Snob (12) CF-57
Cyberpsychosis (10) CF-57
Daredevil 6 RF-46
Dark Ally 10 FA-35
Day Job (5–15) RF-54
Dead Emotion (5) CF-57
Deaf (15) RF-54
Death Dealer 15[3] FA-35
Dedicated Conjurer 10/5 FA-36
Dedicated Spellslinger 10/5 FA-36
Dependent(s) (3/6/9) SR5-80
Did You Just Call Me Dumb? (3) RF-54
Digital Doppelganger 7 RF-46
Dimmer Bulb (5–15) RF-54
Disgraced 2 RF-46
Distinctive Style (5) SR5-80
Double-Jointed 6 SR5-72
Driven (2) RF-54
Drug Tolerant 6 CF-54
Dry Addict (2–13) CF-57
Dual-Natured Defender 5 FA-36
Durable Preparations 5 FA-36
Elemental Master [Wuxing] 20 FA-36
Elf Poser (6) SR5-81
Emotional Attachment (5) RF-54
Erased 8 RF-46
Ex-Con (15) RF-55
Exceptional Attribute 14 SR5-72
Fame 4–16 RF-46
Family Curse (5) CF-58
First Impression 11 SR5-74
Flashbacks (7/15) RF-55
Flesh Sculpter 10[3] FA-37
Focused Concentration 4[6] SR5-74
Friends in High Places 8 RF-47
Gearhead 11 SR5-74
Gifted Healer 2 B&B-11
Gremlins (4[4]) SR5-81
Guts 10 SR5-74
Harrowed (15) B&B-12
Hawk Eye 3 RF-47
Healer 10 FA-37
High Pain Tolerance 7[3] SR5-74
Hobo with a Shotgun (10) RF-55
Home Ground 10 SR5-74
Human-Looking 6 SR5-75
Hung Out to Dry (8) RF-55
Illiterate (5) RF-55
Illness (5[3]) B&B-12
Illusionist 10[3] FA-37
Implant-Induced Immune Deficiency (5) CF-58
In Debt (1–15) RF-56
Incompetent (5) SR5-81
Incomplete Deprogramming (10) RF-56
Indomitable 8[3] SR5-75
Infirm (5–25) RF-56
Insomnia (10/15) SR5-81
Inspired 4 RF-47
Items of Power 25 FA-38
Jack of All Trades, Master of None 2 RF-47
Juryrigger 10 SR5-75
Lack of Focus (6) CF-58
Liar (7) RF-56
Lightning Reflexes 20 RF-48
Lightweight (10) CF-58
Linguist 4 RF-48
Loss of Confidence (10) SR5-82
Low Pain Tolerance (9) SR5-82
Lucky 12 SR5-76
Made Man 5 RF-48
Mage Hunter 15 FA-38
Magical Resistance 6[4] SR5-76
Mentor Spirit 5 SR5-76
Missile Deflector 10 FA-38
Mystic Foreman 10 FA-38
Mystic Pitcher 10 FA-38
Natural Athlete 7 SR5-76
Natural Hardening 10 SR5-76
Natural Immunity 4/10 SR5-76
Night Blindness (6) RF-56
Night Vision 2 RF-48
Oblivious (6/10) RF-57
One Trick Pony 7 RG-127
One of Them (7) CF-58
Ork Poser (6) SR5-82
Outdoorsman 3 RF-48
Overclocker 5 RF-48
Pacifist (10/15) RF-57
Pacifist Adept 5 FA-39
Paranoia (7) RF-57
Paraplegic (10) RF-57
Perceptive 5/10 RF-48
Perceptive Defender 4 RG-127
Perfect Time 5 RF-48
Phobia (5–15) RF-57
Photographic Memory 6 SR5-76
Pie Iesu Domine. Dona eis Requiem. (2) RF-58
Poor Link 8 RF-48
Poor Self Control (4–12) RF-58
Poor Self Control (5/8) CF-58
Potion Maker 15 FA-39
Practiced Alchemist [Islamic] 5 FA-39
Pregnant (9) B&B-12
Prejudiced (3–10) SR5-82
Privileged Family Name 7 RF-49
Prototype Transhuman 10 CF-54
Puppet Master [Black Magic] 10[3] FA-39
Quasimodo (5) CF-59
Quick Healer 3 SR5-77
Reckless Spell Master 10[6] FA-39
Records on File (1–10) RF-58
Redliner 10 CF-55
Reduced (Sense) (2–29) RF-59
Renaissance Ritualist [Chaos] 8 FA-40
Resistance to Pathogens/Toxins 4/8 SR5-77
Restricted Gear 10–30 RF-49
Revels in Murder 8 CF-56
Revenant Adept 5 FA-40
SINner (Layered) (5–25) SR5-84
School of Hard Knocks 4 RF-49
Scorched (10) SR5-83
Sense of Direction 3 RF-49
Sensei 5 RF-49
Sensitive System (12) SR5-83
Sensory Overload Syndrome (15) RF-59
Sharpshooter 4 RG-127
Shock Mage 15 FA-40
Signature (10) RF-59
Simsense Vertigo (5) SR5-83
Skinwalker [Sioux] 5[3] FA-40
So Jacked Up (10) CF-59
Social Stress (8) SR5-85
Solid/Legendary Rep 2/4 RF-49
Spectral Warden [Hermetic] 15 FA-40
Speed Reading 2 RF-49
Spell Jammer 20 FA-40
Spike Resistance 10[3] RF-50
Spirit Affinity 7 SR5-77
Spirit Bane (7) SR5-85
Spirit Champion 14 SG-199
Spirit Hunter 20[3] FA-40
Spirit Pariah (14) SG-199
Spirit Whisperer 8 RF-50
Spiritual Lodge 5 FA-41
Spiritual Pilgrim [Buddhism] 5 FA-41
Sprawl Tamer 10 FA-41
Stalwart Ally 15 FA-42
Steely Eyed Wheelman 2 RF-50
Superhuman Psychosis (2) CF-59
TLE-x (15) CF-59
Taboo Transformer [Wicca] 15 FA-42
Technical School Education 4 RF-50
Too Pretty to Hit 3 RG-127
Tough and Targeted (10) CF-60
Tough as Nails 5–20 RF-50
Toughness 9 SR5-77
Trust Fund 5–20 RF-51
Trustworthy 15 RF-51
Uncanny Healer 12 CF-56
Uncouth (14) SR5-85
Uneducated (8) SR5-87
Unsteady Hands (7) SR5-87
Vehicle Empathy 7 RF-51
Vendetta (7) RF-59
Vexcraft 7 FA-42
Wanted (10) RF-59
Water Sprite 6 RF-51
Weak Immune System (10) SR5-87
Will to Live 3[3] SR5-77
Witness My Hate (Magicians only) 7 RF-51
Worship Leader 5 FA-42

Notes

  • Negative Qualities: the “(K)” value is bonus Karma.
  • Positive Qualities: the “K” value must be paid in Karma.
  • Square brackets indicate the max level for those qualities.
  • A slash indicates costs for different version, or character types.
Sources
SR5 27000 Shadowrun: Fifth Edition
RG 27002 Run & Gun
SG 27003 Street Grimoire
RF 27004 Run Faster
CF 27005 Chrome Flesh
DT 27006 Data Trails
R5 27007 Rigger 5.0
HS 27008 Howling Shadows
CS 27009 Court of Shadows
An 27010 Anarchy
FA 27011 Forbidden Arcana
SL 27012 Stret Lethal
KC 27013 Kill Code
BB 27014 Better Than Bad
SS 27200 Stolen Souls
HT 27201 Hard Targets
CA 27202 Cutting Aces
CT 27506 the Complete Trog
B&B 26s027 Bullets & Bandages
AP 26s036 Assassin’s Primer

Qualities

Aged

26s027 Bullets & Bandages, p.12

Bonus
5/10/15 BP, or 7/14/21 Karma

Aged characters have been around the block a time or two and lived to tell about it. They have made mistakes, but they were tough, smart, or just plain lucky enough to survive them. For each decade of life at age 50 or above, a character with the Aged quality gains 5 build points or 7 Karma (+5/+7 for ages 50–59, +10/+14 for ages 60–69, +15/+21 for ages 70+). Additionally, for each decade of age, the character gains 5 bonus points worth of Knowledge skills, but their physical attribute maximums, including the maximum augmented attributes, are each reduced by 1. At the gamemaster’s discretion, the character may face bonuses or penalties to certain social interactions, due to people’s biases and prejudices about their advanced age. Note that this quality may only be taken at character creation.

Gifted Healer

26s027 Bullets & Bandages, p.11

Cost
5 BP or 2 Karma

A character with the Gifted Healer quality is particularly adept at one of the three tests detailed in the Care Under Fire optional rules (Stabilization, Diagnosis, or Treatment).(B&B-14) They receive a +1 dice pool bonus whenever performing the selected test, whether by magical or mundane means. Gifted Healer may only be taken once, meaning a character can only get the bonus for a single test, not two or three.

Harrowed

26s027 Bullets & Bandages, p.12

Bonus
15 BP (SR4A only)

Sometimes dying isn’t the worst thing in the world. A character with the Harrowed quality has seen the other side but was too tough, too mean, or too stupid to stay dead. While they may have survived to tell their tale, they live a haunted life straddling the line between the living and the dead. The character gains the effects of the qualities Critter Spook,(RC-117) Nasty Vibe,(RC-114) and Spirit Bane [spirits of man].(SR4A-96). In addition, the threshold for any Treatment, Stabilization, or Healing test performed on the character (as opposed to by the character), including those made by magical means, is increased by 1. At the gamemaster’s discretion, any character who uses a Hand of God,(SR4A-75) or Not Dead Yet,(SR5-57) to survive what would otherwise be a fatal encounter may gain the Harrowed quality during game play.

Illness

26s027 Bullets & Bandages, p.12

Bonus
5/10/15 BP, or 5/10/15 Karma

A character with the Illness quality has a chronic medical condition that requires ongoing treatment to prevent complications and possibly annoying effects. Depending on the level of the quality, the character must periodically succeed in Body + Body (3) Test or their Illness will flair, causing negative dice pool modifiers affecting all tests. If the character keeps up with the necessary medical treatments (pills, injections, inhalers, potions, procedures, etc.; the gamemaster can develop a specific regimen based in the illness), the threshold for this test is reduced by 1. The Illness Quality Table shows the build point/Karma bonus, dice pool modifier and frequency of tests for each level, as well as the cost for ongoing medical treatment. At the gamemaster’s discretion, the Illness quality can be removed permanently through a combination of surgery and genetic therapy at a cost equal to 12 times the monthly treatment cost.

Level Bonus Test frequency DP Mod. Treatment costs
1 (Mild) 5 Monthly −1 1,000¥/month
2 (Moderate) 10 Weekly −2 2,000¥/month (500¥/week)
3 (Severe) 15 Daily −3 3,000¥/month (100¥/day)

Pregnant

26s027 Bullets & Bandages, p.12

Bonus
15 BP, or 9 Karma

Even in the darkness of the shadows, miracles can happen. A female character can choose the Pregnant quality only at character generation. The character starts the game with a new pregnancy, which will proceed through three trimesters of roughly three months each. Gamemasters may wish to adjust the length of the three trimesters based on the average gestational period for the character’s metatype. Each trimester, the character gains additional negative effects as detailed on the Pregnancy Quality Table. After the third trimester, the character gives birth, at which point the Pregnancy quality is replaced with either a 15 BP / 9 Karma Dependent quality,(sr5-80)(RC-104) or some combination of Lost Loved One,(RC-105) Big Regret,(RC-102) or other suitable negative qualities totaling 15 BP / 9 Karma. Note that characters may still get pregnant after character creation; they just don’t receive the Karma bonus as a result.

Trimester Effects
First Nausea (−1 to all tests if the character has not eaten within 1 hour)
Second Nausea, Fatigue (Every [Body] combat turn of vigorous activity the character gains an automatic box of Stun damage, which cannot be resisted. For each Complex Action the character spends resting, remove one box of accumulated Fatigue.)
Third Nausea, Fatigue, Reduced Physical Attributes (−1 to all physical attributes until delivery)