Difference between revisions of "Betrayal Legacy"

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{{toc}}
 
{{toc}}
 
==Books==
 
==Books==
* [https://media.wizards.com/2018/downloads/rules/BLY-Rulebook.pdf Betrayal Legacy Rulebook]
+
* [https://media.wizards.com/2018/downloads/rules/BLY-Rulebook.pdf Betrayal Legacy Rulebook] <small>(WotC)</small>
 +
* [https://boardgamegeek.com/thread/2101885/compiled-faq-spoilers-hidden-each-chapter-hidden-s Compiled FAQ] <small>(BGG)</small>
 
* Bleak Journal
 
* Bleak Journal
 
* ''Folium Infernum''
 
* ''Folium Infernum''

Revision as of 22:35, 11 March 2019

Books

Tiles

P U G B O C I 🕱 Room
  S     🅛   0/3 Entrance Hall
  S         0/2 Hallway
  S         0/2 Ground Floor Staircase
S       🅛   0/2 Upper Landing
    S   🅛   0/3 Basement Landing
      S 🅛   0/3 Front Steps
U G     ♉︎   0/3 Unfinished Room
    B   🌀︎   1/2 Crawlspace
U G     🌀︎   0/2 Runic-letter-oo.png Common Room
  G     🌀︎   Hearth
      O ♉︎   0/3 Creek
      O   1/4 Hanging Tree
      O 🌀︎   0/2 Pond
      O 🌀︎   0/3 V Woods
1     B   ♉︎   0/2 Cellars
1 U G     🌀︎   0/2 Guest Quarters
1   G       1/3 Kitchen
2       O 🌀︎   2/4 𐍈 Blood Field
2       O ♉︎   0/1 Pasture
2 U       🌀︎   0/1 Blue Bedroom
3   G     ♉︎ 0/2 Dining Room
3     B     0/2 Workroom
3 U G     🌀︎ 0/3 Cramped Passageway
4   G   O 0/3 Stable
4       O 🌀︎ 2/4 Graveyard
4 U   B   0/2 Servants’ Quarters
5     B   ♉︎   0/2 Cistern
5     B O 🌀︎   1/3 Underground Cavern
5 U G       0/2 Master Bedroom
6 U G     🌀︎ 🐾︎ 0/1 Salon
6       O 🌀︎   0/3 Caves
6 U   B   1/3 Nursery
7 U G     🌀︎   2/4 Bloody Room
7             (blank)
7 U G     ? 🐾︎ Collapsed Room
8     B O   3/4 Crypt
8   G   O 🌀︎ 0/1 Chapel
8 U   B   🐾︎ 1/2 Soundproofed Room
9       O ♉︎   0/2 Woodshed
9     B   🌀︎   2/3 Dark Altar
9 U G     🌀︎ 🐾︎ 0/1 Winter Bedroom
10   G B     🐾︎ 0/2 Armory
10   G     🌀︎ 0/2 Porch
10 U G       1/2 Library
11 U   B   ♉︎   2/4 Operating Theatre
11   G     🌀︎ 1/3 Laboratory
11     B   🌀︎ 0/2 Furnace Room
12   G   O 0/2 Arborium
12       O     0/1 Crossroads
12 U G     🌀︎   0/2 Parlor
13 U       🌀︎   0/2 Gallery
13 U       ♉︎   0/2 Study
13 U   B   🌀︎ 0/3 Organ Room
14   G   O ♉︎ 🐾︎ 1/3 Well House
14   G         1/2 Ballroom
14       O   0/1 Muskeg
15 U   B   🌀︎   0/2 Vault
15     B     🐾︎ 2/3 Catacombs
15 U   B   ♉︎ 2/3 Service Tunnels
16       O 🌀︎ 0/2 Carriage House
16 U G     🌀︎   1/2 Specimen Room
16   G         Coal Chute
17     B     2/4 Ritual Room
17       O ♉︎   2/4 Hedge Maze
17     B     🐾︎ 0/2 Secret Staircase
18 U       🌀︎   1/3 Observatory
18 U G B       0/2 Mundane Elevator
18     S   🅛   2/4 Basement Landing (CC)
19 U       ♉︎   2/3 Pentagram Chamber
19 U G     🌀︎   1/2 Statuary Corridor
19 U G         1/2 Junk Room
20 U       ♉︎   1/2 Tower
20 U G         2/2 Charred Room
20     B   🌀︎   1/2 Underground Lake

Inhabitants

Cook

The first time you meet the Cook, turn to entry 109.

Speed
2
Might
4
Sanity
3
Knowledge
2

TALK: Place your figure on any Landing tile. This does not cost a move.

Chambermaid

The first time you meet the Chambermaid, turn to entry 154.

Speed
2
Might
3
Sanity
3
Knowledge
3

TALK: Secretly look at the top three tiles of the stack. Place one on top and bury the other two.

Nurse

The first time you meet the Nurse, turn to entry 73.

Speed
3
Might
3
Sanity
5
Knowledge
5

EAT: Take your medicine. Roll 2 dice.

4 – Gain 1 in each trait.
3 – Gain 2 in one trait.
2 – Lose 1 in one trait.
1 – Lose 1 from each trait.
0 – Lose 2 from each trait.

Farmhand

The first time you meet the Farmhand, turn to entry 182.

Speed
4
Might
3
Sanity
2
Knowledge
3

TALK: Take 1 physical damage to help him. As thanks, you may bury one item to draw the top item card.

Groundskeeper

The first time you meet the Groundskeeper, turn to entry 184.

Speed
4
Might
4
Sanity
1
Knowledge
6

When you discover a new tile with the  symbol, you must bury one of your items and draw the top item card or take 1 mental damage.

If the groundskeeper is killed, turn to entry 172.

Orderly

The first time you meet the Orderly, turn to entry 92.

Speed
4
Might
6
Sanity
1
Knowledge
2

The Orderly counts as a large obstacle when you leave his tile unless you bury at item to bribe him.

Cat

The first time you meet the Cat, turn to entry 80.

Speed
5
Might
2
Sanity
1
Knowledge
8

When you discover a new tile with the 🐾︎ symbol, gain 1 in a mental trait.

Black Hound

The first time you meet the Black Hound, turn to entry 142.

Speed
6
Might
6
Sanity
6
Knowledge

When you discover a new tile with the 🐾︎ symbol, take 1 die of mental damage.

Monkey

The first time you meet the Monkey, turn to entry 97.

Speed
6
Might
5
Sanity
1
Knowledge
3

When you discover a new tile with the 🐾︎ symbol, bury an item or take 1 physical damage.