Difference between revisions of "Qualities"

From silvesti
Jump to: navigation, search
Line 485: Line 485:
 
|CF ||27005||''Chrome Flesh''
 
|CF ||27005||''Chrome Flesh''
 
|-
 
|-
|DT ||27006||<del>''Data Trails''</del>
+
|DT ||27006||''Data Trails''
 
|-
 
|-
|R5 ||27007||<del>''Rigger 5.0''</del>
+
|R5 ||27007||''Rigger 5.0''
 
|-
 
|-
|HS ||27008||<del>''Howling Shadows''</del>
+
|HS ||27008||''Howling Shadows''
|-
 
|CS ||27009||<del>''Court of Shadows''</del>
 
|-
 
|An ||27010||<del>''Anarchy''</del>
 
 
|-
 
|-
 
|FA ||27011||''Forbidden Arcana''
 
|FA ||27011||''Forbidden Arcana''
Line 515: Line 511:
 
|AP ||26s036||<del>''Assassin’s Primer''</del>
 
|AP ||26s036||<del>''Assassin’s Primer''</del>
 
|}<!--
 
|}<!--
NO QUALITIES IN:
+
NO QUALITIES IN (if title given):
26s032 Aetherology
+
• 27001 (unused)
26s035 Coyotes
+
• 27009 ''Court of Shadows''
26s037 Ten Terrorists
+
• 27010 ''Anarchy''
26s040 Gun Heaven 3
+
• 26s028 ?
26s048 Shadow Spells
+
• 26s029 ?
BUT:
+
• 26s030 ?
 +
• 26s031 ?
 +
26s032 ''Aetherology''
 +
• 26s033 ?
 +
• 26s034 ?
 +
26s035 ''Coyotes''
 +
26s037 ''Ten Terrorists''
 +
• 26s038 ?
 +
• 26s039 ?
 +
26s040 ''Gun Heaven 3''
 +
• 26s041 ?
 +
• 26s042 ?
 +
• 26s043 ?
 +
• 26s044 ?
 +
• 26s045 ?
 +
• 26s046 ?
 +
• 26s047 ?
 +
26s048 ''Shadow Spells''
 +
NOTE:
 
• SiF Butte has Lifestyle Option Qualities
 
• SiF Butte has Lifestyle Option Qualities
 
-->
 
-->

Revision as of 19:35, 24 June 2019

Quality K Source
AIPS (10) CF-57
Acrobatic Defender 4 RG-127
Addiction (4–25) SR5-77
Adept Healer 10 FA-31
Adrenaline Surge 12 RF-145
Aged (7[3]) B&B-12
Agile Defender 3 RG-127
Albinism (4/8) RF-151
Alchemical Armorer 15 FA-31
Alchemical Bomb Maker 10 FA-31
Allergy (5–25) SR5-78
Ambidextrous 4 SR5-71
Amnesia (4/8) RF-152
Analytical Mind 5 SR5-72
Animal Empathy 3 RF-145
Animal Familiar 5 FA-31
Antipathy (7) CF-57
Apt Pupil 5 FA-32
Aptitude 14 SR5-72
Arcane Bodyguard 20 FA-32
Arcane Improviser [Chaos] 5 FA-32
Archivist 10 FA-32
Asthma (8) RF-152
Astral Beacon (10) SR5-78
Astral Bouncer 10 FA-32
Astral Chameleon 10 SR5-72
Astral Infiltrator 15 FA-32
Bad Luck (12) SR5-79
Bad Rep (7) SR5-79
Barehanded Adept [Buddhism] 10 FA-33
Better to Be Feared than Loved 5 CF-54
Bi-polar (7) RF-152
Big Regret (5) RF-153
Bilingual 5 SR5-72
Biocompatability 5 CF-54
Black Market Pipeline 10 RF-145
Blandness 8 SR5-72
Blank Slate (15) CF-57
Blind (15/5) RF-153
Blood Necromancer 15 FA-33
Born Rich 5 RF-145
Borrowed Time (20) RF-153
Brand Loyalty 3 RG-127
Catlike 7 SR5-72
Chain Breaker [Shaman] 10/5 FA-33
Chakra Interrupter 10 FA-34
Charlatan 10 FA-34
Chosen Follower 10 FA-35
City Slicker 7 RF-145
Close Combat Mage 5[3] FA-35
Code of Honor (15) SR5-79
Codeblock (10) SR5-80
Codeslinger 10 SR5-72
College Education 4 RF-145
Combat Junkie (7) RG-127
Combat Paralysis (12) SR5-80
Common Sense 3 RF-145
Computer Illiterate (7) RF-153
Creature of Comfort (10–25) RF-153
Cyber Singularity Seeker 9 CF-54
Cyber-Snob (12) CF-57
Cyberpsychosis (10) CF-57
Daredevil 6 RF-146
Dark Ally 10 FA-35
Day Job (5–15) RF-154
Dead Emotion (5) CF-57
Deaf (15) RF-154
Death Dealer 15[3] FA-35
Dedicated Conjurer 10/5 FA-36
Dedicated Spellslinger 10/5 FA-36
Dependent(s) (3/6/9) SR5-80
Did You Just Call Me Dumb? (3) RF-154
Digital Doppelganger 7 RF-146
Dimmer Bulb (5–15) RF-154
Disgraced 2 RF-146
Distinctive Style (5) SR5-80
Double-Jointed 6 SR5-72
Driven (2) RF-154
Drug Tolerant 6 CF-54
Dry Addict (2–13) CF-57
Dual-Natured Defender 5 FA-36
Durable Preparations 5 FA-36
Elemental Master [Wuxing] 20 FA-36
Elf Poser (6) SR5-81
Emotional Attachment (5) RF-154
Erased 8 RF-146
Ex-Con (15) RF-155
Exceptional Attribute 14 SR5-72
Fame 4–16 RF-146
Family Curse (5) CF-58
First Impression 11 SR5-74
Flashbacks (7/15) RF-155
Flesh Sculpter 10[3] FA-37
Focused Concentration 4[6] SR5-74
Friends in High Places 8 RF-147
Gearhead 11 SR5-74
Gifted Healer 2 B&B-11
Gremlins (4[4]) SR5-81
Guts 10 SR5-74
Harrowed (15) B&B-12
Hawk Eye 3 RF-147
Healer 10 FA-37
High Pain Tolerance 7[3] SR5-74
Hobo with a Shotgun (10) RF-155
Home Ground 10 SR5-74
Human-Looking 6 SR5-75
Hung Out to Dry (8) RF-155
Illiterate (5) RF-155
Illness (5[3]) B&B-12
Illusionist 10[3] FA-37
Implant-Induced Immune Deficiency (5) CF-58
In Debt (1–15) RF-156
Incompetent (5) SR5-81
Incomplete Deprogramming (10) RF-156
Indomitable 8[3] SR5-75
Infirm (5–25) RF-156
Insomnia (10/15) SR5-81
Inspired 4 RF-147
Items of Power 25 FA-38
Jack of All Trades, Master of None 2 RF-147
Juryrigger 10 SR5-75
Lack of Focus (6) CF-58
Liar (7) RF-156
Lightning Reflexes 20 RF-148
Lightweight (10) CF-58
Linguist 4 RF-148
Loss of Confidence (10) SR5-82
Low Pain Tolerance (9) SR5-82
Lucky 12 SR5-76
Made Man 5 RF-148
Mage Hunter 15 FA-38
Magical Resistance 6[4] SR5-76
Mentor Spirit 5 SR5-76
Missile Deflector 10 FA-38
Mystic Foreman 10 FA-38
Mystic Pitcher 10 FA-38
Natural Athlete 7 SR5-76
Natural Hardening 10 SR5-76
Natural Immunity 4/10 SR5-76
Night Blindness (6) RF-156
Night Vision 2 RF-148
Oblivious (6/10) RF-157
One Trick Pony 7 RG-127
One of Them (7) CF-58
Ork Poser (6) SR5-82
Outdoorsman 3 RF-148
Overclocker 5 RF-148
Pacifist (10/15) RF-157
Pacifist Adept 5 FA-39
Paranoia (7) RF-157
Paraplegic (10) RF-157
Perceptive 5/10 RF-148
Perceptive Defender 4 RG-127
Perfect Time 5 RF-148
Phobia (5–15) RF-157
Photographic Memory 6 SR5-76
Pie Iesu Domine. Dona eis Requiem. (2) RF-158
Poor Link 8 RF-148
Poor Self Control (4–12) RF-158
Poor Self Control (5/8) CF-58
Potion Maker 15 FA-39
Practiced Alchemist [Islamic] 5 FA-39
Pregnant (9) B&B-12
Prejudiced (3–10) SR5-82
Privileged Family Name 7 RF-149
Prototype Transhuman 10 CF-54
Puppet Master [Black Magic] 10[3] FA-39
Quasimodo (5) CF-59
Quick Healer 3 SR5-77
Reckless Spell Master 10[6] FA-39
Records on File (1–10) RF-158
Redliner 10 CF-55
Reduced (Sense) (2–29) RF-159
Renaissance Ritualist [Chaos] 8 FA-40
Resistance to Pathogens/Toxins 4/8 SR5-77
Restricted Gear 10–30 RF-149
Revels in Murder 8 CF-56
Revenant Adept 5 FA-40
SINner (Layered) (5–25) SR5-84
School of Hard Knocks 4 RF-149
Scorched (10) SR5-83
Sense of Direction 3 RF-149
Sensei 5 RF-149
Sensitive System (12) SR5-83
Sensory Overload Syndrome (15) RF-159
Sharpshooter 4 RG-127
Shock Mage 15 FA-40
Signature (10) RF-159
Simsense Vertigo (5) SR5-83
Skinwalker [Sioux] 5[3] FA-40
So Jacked Up (10) CF-59
Social Stress (8) SR5-85
Solid/Legendary Rep 2/4 RF-149
Spectral Warden [Hermetic] 15 FA-40
Speed Reading 2 RF-149
Spell Jammer 20 FA-40
Spike Resistance 10[3] RF-150
Spirit Affinity 7 SR5-77
Spirit Bane (7) SR5-85
Spirit Champion 14 SG-199
Spirit Hunter 20[3] FA-40
Spirit Pariah (14) SG-199
Spirit Whisperer 8 RF-150
Spiritual Lodge 5 FA-41
Spiritual Pilgrim [Buddhism] 5 FA-41
Sprawl Tamer 10 FA-41
Stalwart Ally 15 FA-42
Steely Eyed Wheelman 2 RF-150
Superhuman Psychosis (2) CF-59
TLE-x (15) CF-59
Taboo Transformer [Wicca] 15 FA-42
Technical School Education 4 RF-150
Too Pretty to Hit 3 RG-127
Tough and Targeted (10) CF-60
Tough as Nails 5–20 RF-150
Toughness 9 SR5-77
Trust Fund 5–20 RF-151
Trustworthy 15 RF-151
Uncanny Healer 12 CF-56
Uncouth (14) SR5-85
Uneducated (8) SR5-87
Unsteady Hands (7) SR5-87
Vehicle Empathy 7 RF-151
Vendetta (7) RF-159
Vexcraft 7 FA-42
Wanted (10) RF-159
Water Sprite 6 RF-151
Weak Immune System (10) SR5-87
Will to Live 3[3] SR5-77
Witness My Hate (Magicians only) 7 RF-151
Worship Leader 5 FA-42

Notes

  • Negative Qualities: the “(K)” value is bonus Karma.
  • Positive Qualities: the “K” value must be paid in Karma.
  • Square brackets indicate the max level for those qualities.
  • A slash indicates costs for different version, or character types.
Sources
SR5 27000 Shadowrun: Fifth Edition
RG 27002 Run & Gun
SG 27003 Street Grimoire
RF 27004 Run Faster
CF 27005 Chrome Flesh
DT 27006 Data Trails
R5 27007 Rigger 5.0
HS 27008 Howling Shadows
FA 27011 Forbidden Arcana
SL 27012 Stret Lethal
KC 27013 Kill Code
BB 27014 Better Than Bad
SS 27200 Stolen Souls
HT 27201 Hard Targets
CA 27202 Cutting Aces
CT 27506 the Complete Trog
B&B 26s027 Bullets & Bandages
AP 26s036 Assassin’s Primer

Qualities

Aged

26s027 Bullets & Bandages, p.12

Bonus
5/10/15 BP, or 7/14/21 Karma

Aged characters have been around the block a time or two and lived to tell about it. They have made mistakes, but they were tough, smart, or just plain lucky enough to survive them. For each decade of life at age 50 or above, a character with the Aged quality gains 5 build points or 7 Karma (+5/+7 for ages 50–59, +10/+14 for ages 60–69, +15/+21 for ages 70+). Additionally, for each decade of age, the character gains 5 bonus points worth of Knowledge skills, but their physical attribute maximums, including the maximum augmented attributes, are each reduced by 1. At the gamemaster’s discretion, the character may face bonuses or penalties to certain social interactions, due to people’s biases and prejudices about their advanced age. Note that this quality may only be taken at character creation.

Gifted Healer

26s027 Bullets & Bandages, p.11

Cost
5 BP or 2 Karma

A character with the Gifted Healer quality is particularly adept at one of the three tests detailed in the Care Under Fire optional rules (Stabilization, Diagnosis, or Treatment).(B&B-14) They receive a +1 dice pool bonus whenever performing the selected test, whether by magical or mundane means. Gifted Healer may only be taken once, meaning a character can only get the bonus for a single test, not two or three.

Harrowed

26s027 Bullets & Bandages, p.12

Bonus
15 BP (SR4A only)

Sometimes dying isn’t the worst thing in the world. A character with the Harrowed quality has seen the other side but was too tough, too mean, or too stupid to stay dead. While they may have survived to tell their tale, they live a haunted life straddling the line between the living and the dead. The character gains the effects of the qualities Critter Spook,(RC-117) Nasty Vibe,(RC-114) and Spirit Bane [spirits of man].(SR4A-96). In addition, the threshold for any Treatment, Stabilization, or Healing test performed on the character (as opposed to by the character), including those made by magical means, is increased by 1. At the gamemaster’s discretion, any character who uses a Hand of God,(SR4A-75) or Not Dead Yet,(SR5-57) to survive what would otherwise be a fatal encounter may gain the Harrowed quality during game play.

Illness

26s027 Bullets & Bandages, p.12

Bonus
5/10/15 BP, or 5/10/15 Karma

A character with the Illness quality has a chronic medical condition that requires ongoing treatment to prevent complications and possibly annoying effects. Depending on the level of the quality, the character must periodically succeed in Body + Body (3) Test or their Illness will flair, causing negative dice pool modifiers affecting all tests. If the character keeps up with the necessary medical treatments (pills, injections, inhalers, potions, procedures, etc.; the gamemaster can develop a specific regimen based in the illness), the threshold for this test is reduced by 1. The Illness Quality Table shows the build point/Karma bonus, dice pool modifier and frequency of tests for each level, as well as the cost for ongoing medical treatment. At the gamemaster’s discretion, the Illness quality can be removed permanently through a combination of surgery and genetic therapy at a cost equal to 12 times the monthly treatment cost.

Level Bonus Test frequency DP Mod. Treatment costs
1 (Mild) 5 Monthly −1 1,000¥/month
2 (Moderate) 10 Weekly −2 2,000¥/month (500¥/week)
3 (Severe) 15 Daily −3 3,000¥/month (100¥/day)

Pregnant

26s027 Bullets & Bandages, p.12

Bonus
15 BP, or 9 Karma

Even in the darkness of the shadows, miracles can happen. A female character can choose the Pregnant quality only at character generation. The character starts the game with a new pregnancy, which will proceed through three trimesters of roughly three months each. Gamemasters may wish to adjust the length of the three trimesters based on the average gestational period for the character’s metatype. Each trimester, the character gains additional negative effects as detailed on the Pregnancy Quality Table. After the third trimester, the character gives birth, at which point the Pregnancy quality is replaced with either a 15 BP / 9 Karma Dependent quality,(sr5-80)(RC-104) or some combination of Lost Loved One,(RC-105) Big Regret,(RC-102) or other suitable negative qualities totaling 15 BP / 9 Karma. Note that characters may still get pregnant after character creation; they just don’t receive the Karma bonus as a result.

Trimester Effects
First Nausea (−1 to all tests if the character has not eaten within 1 hour)
Second Nausea, Fatigue (Every [Body] combat turn of vigorous activity the character gains an automatic box of Stun damage, which cannot be resisted. For each Complex Action the character spends resting, remove one box of accumulated Fatigue.)
Third Nausea, Fatigue, Reduced Physical Attributes (−1 to all physical attributes until delivery)