Difference between revisions of "Magic items (d20)"

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(Created page with "===energy bow=== {{hatnote|''D&D Animated Series Handbook'' (2007) p.2}} {{statblock| ;Price: 22,600 gp ;Body Slot: — (held) ;Caster Level: 6th ;Aura: Moderate; (DC 18) evoc...")
 
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==Wondrous items==
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==Armor==
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==Weapons==
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===energy bow===
 
===energy bow===
 
{{hatnote|''D&D Animated Series Handbook'' (2007) p.2}}
 
{{hatnote|''D&D Animated Series Handbook'' (2007) p.2}}

Revision as of 13:56, 20 August 2018

Wondrous items

Armor

Weapons

energy bow

D&D Animated Series Handbook (2007) p.2

Price
22,600 gp
Body Slot
— (held)
Caster Level
6th
Aura
Moderate; (DC 18) evocation
Activation
See below
Weight
3 lb.

Simply drawing your fingers in the air near this finely crafted bow causes it to be strung with an arrow of glimmering energy.

An energy bow acts as a +2 composite longbow that accommodates a user of any Strength. Although unstrung, it fires arrows of pure magical force that deal 2d6 points of damage. As they are force effects, the arrows do not suffer a miss chance when used against incorporeal creatures. The bow can be used to fire normal or magic arrows, but in such cases the bow does not confer its damage due to force. When drawn, the energy bow sheds light like a torch.

In addition, you can use the bow to make power shots. To do so, before making attack rolls, choose a number to subtract from your attack rolls up to your base attack and add this same number to the damage dealt by the bow with any attack that hits. The penalty on attack rolls and bonus on damage rolls last until your next turn.

Prerequisites
Craft Magic Arms and Armor, magic missile.
Cost to Create
11,500 gp, 888 XP, 23 days.