Difference between revisions of "Castrovel"
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''Candares'' • ''Jabask'' • ''Komena'' • ''Laubu Mesa'' • ''Qabarat'' •
''Cordona'' • ''El'' • ''Nerundel'' • ''Southwatch'' • ''Telasia'' •
''Broken Minds'' • ''Chisk'' • ''Kebenaut'' • ''Qarik'' • ''Queensrock'' • ''Station 9'' • ''Towers of Memory'' • ''Zysyk'' •
[[Lashunta]]s (damaya and korasha)
[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Shotalashu ]([https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Feral%20Shotalashu ])
Revision as of 00:41, 25 October 2020
Hot, humid, and stirred by intense storms and tides, the jungles and swamps of Castrovel abound with an unusually robust variety of life, from enormous saurian beasts to deadly moldstorms capable of devouring whole settlements. Of the many sentient races to make their home on the fertile world, the most prominent are lashuntas, followed closely by elves and formians, all three civilizations highly connected and cosmopolitan thanks to a network of ancient magical teleportation portals called aiudara.
Traditionally, Castrovel’s lashuntas have organized into independent city-states with a variety of governmental styles, elected matriarchies being the most common. In the modern era, however, local governance of smaller cities often takes a back seat to larger corporate concerns, with regional or interplanetary companies buying out officials or setting up their own independent, privatized settlements. While these economic ties mean lashunta nationalism rarely leads to outright warfare anymore, rampant industrial espionage and corporate influence over public policy present growing concerns for residents.
Of the city-states still capable of going toe-to-toe with corporate power, the most significant is Qabarat, the Shining Jewel of the Western Sea and the planet’s largest spaceport. From the city’s Threefold House, Lady Morana Kesh and her chief consort, Grantaeus, pull a delicate web of strings to keep the planet from becoming a corporate free-for-all. Also notable for their power and influence are the city’s many universities, renowned for their vast pre-Gap archives; they train some of the best explorers, researchers, and starship navigators in the system. Architecturally, the city is a work of art, its ancient walls of crushed and glittering shells blending seamlessly with modern additions. This sense of timelessness—of connection with the planet’s long history—is a matter of pride to many of the residents, who exult in the sounds of soldiers training in the Battle Yards, scholars arguing good-naturedly on university steps, or the roar and hiss of the landing starships that have largely replaced water-going vessels in Ship’s End. While most visitors to the planet enter through Qabarat’s port, numerous portals throughout the city connect it closely with other powerful lashunta settlements, such as isolated Laubu Mesa, Komena in the Floating Shards, Jabask the Unbroken, or Candares, with its endless waterfalls and dangerous cliffside corpsicum excavations.
Though the insectile formians battled with lashuntas for millennia, the coming of the Pact and careful shirren-brokered peace talks finally ended hostilities a mere 30 years ago. Today, the formian hives known as the Colonies work together to farm the land and trade with other races, with each individual hive queen paying tribute to the Overqueen—a purely philosophical entity established during the historic Meeting of Queens. Each of the largest formian hive-burrows can cover miles, sometimes bulging up in artificial honeycombed hills, making them confusing to visit (and historically impossible to conquer).
At odds with this new era of peace, the elves of Sovyrian are predominantly xenophobic traditionalists, trading with outsiders only when necessary. Members of other races are rarely allowed to settle permanently on the elven continent and are largely barred from even entering El, Sovyrian’s canal-choked capital city led by neighborhood-sized Great Houses. This border control is regularly violated by the city’s own ruling elite, however, as they hire foreigners for secretive or specialized tasks.
The abundance of seemingly untouched wilderness on Castrovel often confuses newcomers used to cutting-edge lashunta technology, yet to most of the world’s residents, these vast ecological preserves are proof of their enlightened society. To them, maintaining wilderness is key to advancing knowledge and allowing the same evolution that brought them sentience to continue uplifting others, and the planet’s abundant natural resources must be harvested sustainably for the good of all. Toward this end, both the planet’s primary shipyards and its most destructive heavy industries are relegated to Elindrae, the planet’s airless, rocky moon. Of course, various species of dangerous megafauna—from bug-eyed mountain eels to poison-beaked sky fishers—still regularly attack settlements on Castrovel, which leads to occasionally “accidental” burning of protected natural regions in rural areas, but a strong Xenowarden presence usually keeps such activities from getting out of hand.
Asana – A continent inhabited by lashunta. Asana lies to the north of the Colonies.
- Komena – A lashunta-state city near the southern tip of Asana. Its proximity to the Colonies has made it a center of military activity for millennia.
- Qabarat – “The Shining Jewel of the Western Sea” is a great lashunta city-state and the largest spaceport on Castrovel. Qabarat is on the western coast of Asanasits, at the mouth of the Yaro River below the sea cliffs of the Stormshield Mountains. There are several public aiudara that link Qabarat with other settlements. Qabarat is ruled by Lady Morana Kesh and her chief consort and battle leader Grantaeus, who quietly but desperately strive to maintain a traditional government, preventing Asana from becoming a corporate free-for-all.
- Ship’s End – The largest spaceport on Castrovel.
- Battle Yards – Where soldiers train between Ship’s End and the city’s numerous universities.
- Brightstreets – The city’s commercial centre on the other side of the universities from the Battle Yards.
Colonies – A continent inhabited by formians. The Colonies lie to the south of Asana.
- Queensrock – located in the northern part of the Colonies, on the Gulf of Legions. The city (pop. 1,150,000) is a Lawful neutral autocracy ruled by Queen Morgebard of the Thousand Spines.
- Queensrock is situated offshore in the northern Gulf of Legions, on an artificial island constructed along with the narrow causeways connecting it to shore. It resembles an enormous termite mound, with a mud-colored exterior broken by gaping docking bays and tunnels, with the occasional steel-and-glass addition. Inside, its chambers are a disconcerting mix of traditional formian architecture and spaces designed to make other species feel at home, with limited degrees of success.
- Queensrock is ruled by Morgebard of the Thousand Spines. While the queen herself is almost never seen, her elaborately branded Heralds are a constant presence in the city, and she can peer through their eyes and possess their bodies if needed.
- Thousands of formian workers gave their lives to the monumental task of engineering the city and causeways during the construction of Queensrock in ages past. In recent ages, Queen Morgebard has brought her city to prominence by seeking trade and collaboration with the Pact Worlds.
A continent inhabited by elves.
- El – The ancient capital city of the elves, located on the Woven River, in eastern Sovyrian. The city (pop. 600,000) is an Neutral oligarchy ruled by the Convocation of High Families
- The Great Houses of the elven aristocracy, located next to the city's waterfall, are neighbourhood-sized and have been augmented with biotech and magical architectural advances. Dozens of canals, older than the Gap, crisscross the city. Between these ancient structures are modern skyscrapers, glass melded with trees. With river trade mostly abandoned, the docks have been converted to a spaceport and anti-air platform, while the river is now solely used by yachts and pleasure barges. Downriver from the docks stands the Arch of Refuge, a ruined aiudara that once connected to Golarion and now serves as a shrine for the memories erased by the Gap, where the monastic Adducai scholar-therapists seek to restore them through research and divination.
A continent in northern Castrovel, inhabited by Khizar.
- Candares • Jabask • Komena • Laubu Mesa • Qabarat •
- Elven Sovyrian
- Cordona • El • Nerundel • Southwatch • Telasia •
- Formian hives
- Broken Minds • Chisk • Kebenaut • Qarik • Queensrock • Station 9 • Towers of Memory • Zysyk •
- Sentient Races
- Notable creatures